dice…
Ichabod (X) vs dawgoneit (A) w/ 22
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
2 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 105 Sea Zone
1 bomber and 1 fighter moved from Greece to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
16 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Rostov to Caucasus
1 armour, 2 bombers and 2 tactical_bombers moved from Ukraine to Caucasus
2 fighters and 6 tactical_bombers moved from Russia to Caucasus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Vologda to Urals
1 armour moved from Russia to Urals
1 artillery and 1 mech_infantry moved from Samara to Novosibirsk
1 armour moved from Samara to Novosibirsk
2 armour moved from Russia to Kazakhstan
1 armour, 9 artilleries and 5 mech_infantrys moved from Samara to Kazakhstan
2 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 artillery moved from Smolensk to Russia
1 mech_infantry moved from Smolensk to Tambov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 fighter moved from Western Germany to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 105 Sea Zone
1 bomber and 1 fighter moved from Greece to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
16 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Rostov to Caucasus
1 armour, 2 bombers and 2 tactical_bombers moved from Ukraine to Caucasus
2 fighters and 6 tactical_bombers moved from Russia to Caucasus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Vologda to Urals
1 armour moved from Russia to Urals
1 artillery and 1 mech_infantry moved from Samara to Novosibirsk
1 armour moved from Samara to Novosibirsk
2 armour moved from Russia to Kazakhstan
1 armour, 9 artilleries and 5 mech_infantrys moved from Samara to Kazakhstan
2 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 artillery moved from Smolensk to Russia
1 mech_infantry moved from Smolensk to Tambov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 fighter moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 3 armour, 9 artilleries and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 9 artilleries and 5 mech_infantrys in Kazakhstan, round 2 : 4/17 hits, 6.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 armour, 9 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 17 armour, 2 artilleries, 3 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 8 tactical_bombers
British defend with 3 armour, 1 artillery, 1 fighter, 4 infantry and 6 mech_infantrys; Russians defend with 2 aaGuns and 16 infantry
AA fire in Caucasus : 0/6 hits, 1.00 expected hits
Germans roll dice for 17 armour, 2 artilleries, 3 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 8 tactical_bombers in Caucasus, round 2 : 22/39 hits, 19.33 expected hits
Russians roll dice for 2 aaGuns, 3 armour, 1 artillery, 1 fighter, 20 infantry and 6 mech_infantrys in Caucasus, round 2 : 12/31 hits, 11.17 expected hits
16 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 4 armour owned by the Germans, 2 aaGuns owned by the Russians, 5 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Caucasus
Germans roll dice for 13 armour, 3 bombers, 3 fighters and 8 tactical_bombers in Caucasus, round 3 : 13/27 hits, 15.33 expected hits
Russians roll dice for 3 armour, 1 artillery, 1 fighter and 6 mech_infantrys in Caucasus, round 3 : 3/11 hits, 4.50 expected hits
6 mech_infantrys owned by the British, 3 armour owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour, 3 bombers, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Germans: 7 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 1 fighter, 4 infantry and 6 mech_infantrys
Casualties for Russians: 2 aaGuns and 16 infantryNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Archangel to Vologda
3 fighters moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 105 Sea Zone to 112 Sea Zone
1 fighter moved from 105 Sea Zone to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Poland
1 aaGun and 1 artillery moved from Northern Italy to Southern Italy
3 bombers, 3 fighters and 8 tactical_bombers moved from Caucasus to VolgogradPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 factory_minor placed in Rostov
3 artilleries placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : -1.00
Americans : -0.33
Russians : 0.17
AA fire in Caucasus : : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
3 infantry moved from Shan State to 38 Sea Zone
3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 tactical_bomber moved from Shan State to 39 Sea Zone
3 artilleries, 14 infantry and 3 mech_infantrys moved from Burma to India
3 fighters and 3 tactical_bombers moved from Shan State to India
2 bombers moved from Shantung to India
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
9 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone -
For some reason or the other I’m not getting marti dice emails…though everyone else is.
Anyways, I think I rolled the India battle live and didn’t realize it; than I clicked X and so lost the file.
However, I intended to set it up like it is. But I need to give you option to scramble at India first? Do you scramble.
Also, my dice in the rolls were near perfect (for instance, no AAA hit a plane). Since I rolled it without asking about a scramble first, I think it fair for me to re-roll that battle. Especially since I don’t remember how many Japanese units were lost.
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i do want to scramble the tac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
3 infantry moved from Shan State to 38 Sea Zone
3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 tactical_bomber moved from Shan State to 39 Sea Zone
3 artilleries, 14 infantry and 3 mech_infantrys moved from Burma to India
3 fighters and 3 tactical_bombers moved from Shan State to India
2 bombers moved from Shantung to India
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
9 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in Aleutian Islands
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 9 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 9 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports
British defend with 1 tactical_bomber
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports in 39 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 tactical_bomber in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 17 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 4 artilleries, 3 fighters and 11 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 5/9 hits, 1.50 expected hits
2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in India
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/27 hits, 7.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 3 fighters and 11 infantry in India, round 2 : 5/18 hits, 7.00 expected hits
5 infantry owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 : 6/22 hits, 6.50 expected hits
UK_Pacific roll dice for 4 artilleries, 3 fighters and 8 infantry in India, round 3 : 6/15 hits, 6.00 expected hits
6 infantry owned by the Japanese and 6 infantry owned by the British lost in India
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 4 : 5/16 hits, 5.50 expected hits
UK_Pacific roll dice for 4 artilleries, 3 fighters and 2 infantry in India, round 4 : 0/9 hits, 4.00 expected hits
3 artilleries owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 5 : 5/16 hits, 5.50 expected hits
UK_Pacific roll dice for 1 artillery and 3 fighters in India, round 5 : 3/4 hits, 2.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the British and 3 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 3 fighters, 14 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 4 artilleries, 3 fighters and 11 infantryNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Burma
2 bombers moved from India to Burma
2 mech_infantrys moved from Malaya to Burma
1 armour moved from Malaya to Burma
1 tactical_bomber moved from 42 Sea Zone to Shan State
9 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
1 factory_minor placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
3 mech_infantrys placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
British : -0.50
Americans : -0.33
UK_Pacific : -5.33
AA fire in India : : 3.50
Japanese : -2.00 -
AA fire in India : 5/9 hits, 1.50 expected hits
Dice is so random in triplea. First it rolled 0 hits, now 5!
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i do believe you have won this game.
Another? -
i do believe you have won this game.
Another?Agreed.
I really got great dice this entire game; really unfair for you…except in the India battle when it was too late to matter.
Yes, I’ll play again of course.
Your choice…BM3 or G40 w/ a bid.
I’ll take allies for 17 if you want regular. League game is fine too if you want to do that. -
you can have it for 17.
bid placement please.
i don’t think we can do league because you have 2 wins and if you get another it wont count.
you need 3 more league games for us to play another league game. -
you can have it for 17.
bid placement please.
i don’t think we can do league because you have 2 wins and if you get another it wont count.
you need 3 more league games for us to play another league game.I’m new to league games…I didn’t understand those rules I guess.
Bid:
China1 Infantry Yunnan
1 Artillery KweichowUK Europe
1 Sub SZ 96UK India
1 Artillery India





