18L - BM - SA (Allies) vs PP (Axis)


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 31 Sea Zone to 26 Sea Zone
                1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from Central United States to Western United States
                1 bomber moved from Eastern United States to Hawaiian Islands

    triplea_42410_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 31 Sea Zone to 26 Sea Zone
                1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from Central United States to Western United States
                1 bomber moved from Eastern United States to Hawaiian Islands

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 battleship placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs

    triplea_42410_Ame2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Kweichow
                4 infantry moved from Szechwan to Kweichow
                1 fighter moved from Shensi to Kweichow

    triplea_42410_Chi2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Kweichow
                4 infantry moved from Szechwan to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 :  4/8 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Kweichow, round 2 :  1/7 hits
                        3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 :  0/7 hits
                        Japanese roll dice for 1 armour and 2 artilleries in Kweichow, round 3 :  2/3 hits
                        2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 :  1/5 hits
                        Japanese roll dice for 1 armour and 2 artilleries in Kweichow, round 4 :  2/3 hits
                        1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 5 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 :  2/2 hits
                        Japanese roll dice for 1 armour in Kweichow, round 6 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Burma

    Place Units - Chinese
                3 infantry placed in Szechwan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.390
            Median : 3.000
            Variance : 0.275
            Standard Deviation : 0.524
            Total rolls : 41

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.360
            Median : 3.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.438
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    triplea_42410_Chi2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Combat Move - British
                1 unit repaired.
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 carrier moved from 98 Sea Zone to 96 Sea Zone
                2 artilleries moved from Tobruk to Libya
                1 armour moved from Tobruk to Libya
                1 mech_infantry moved from Tobruk to Egypt
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from Eire to 109 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Belgian Congo
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from Burma to Shan State
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma

    triplea_42410_Bri2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 31 Sea Zone to 26 Sea Zone
                1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from Central United States to Western United States
                1 bomber moved from Eastern United States to Hawaiian Islands

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 battleship placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Kweichow
                4 infantry moved from Szechwan to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 :  4/8 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Kweichow, round 2 :  1/7 hits
                        3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 :  0/7 hits
                        Japanese roll dice for 1 armour and 2 artilleries in Kweichow, round 3 :  2/3 hits
                        2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 :  1/5 hits
                        Japanese roll dice for 1 armour and 2 artilleries in Kweichow, round 4 :  2/3 hits
                        1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 5 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 :  2/2 hits
                        Japanese roll dice for 1 armour in Kweichow, round 6 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Burma

    Place Units - Chinese
                3 infantry placed in Szechwan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 carrier moved from 98 Sea Zone to 96 Sea Zone
                2 artilleries moved from Tobruk to Libya
                1 armour moved from Tobruk to Libya
                1 mech_infantry moved from Tobruk to Egypt
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from Eire to 109 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Belgian Congo
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from Burma to Shan State
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Ethiopia
                Battle in 96 Sea Zone
                    British attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers and 2 transports
                        British roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                        British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 :  1/3 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                        British roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 :  1/2 hits
                        Italians roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 4 :  1/1 hits
                    Units damaged: 1 carrier owned by the British
                        1 battleship owned by the Italians lost in 96 Sea Zone
                        2 transports owned by the Italians lost in 96 Sea Zone
                    British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Ethiopia from Italians with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
                    Casualties for British: 2 destroyers
                    Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
                Battle in Libya
                    British attack with 1 armour and 2 artilleries
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour and 2 artilleries in Libya, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Libya
                        British roll dice for 1 armour and 2 artilleries in Libya, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery in Libya, round 3 :  0/1 hits
                        British roll dice for 1 armour and 2 artilleries in Libya, round 4 :  3/3 hits
                        Italians roll dice for 1 artillery in Libya, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 artillery owned by the Italians lost in Libya
                    British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 artillery

    Non Combat Move - British
                1 fighter moved from Scotland to 110 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 aaGun moved from India to Burma
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt

    Place Units - British
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 5 infantry

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.536
            Median : 4.000
            Variance : 0.132
            Standard Deviation : 0.364
            Total rolls : 69

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.611
            Median : 3.500
            Variance : 0.235
            Standard Deviation : 0.485
            Total rolls : 18

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.360
            Median : 3.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.438
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    triplea_42410_UK_2.tsvg


  • Have fun!
    2nd job has me busy again this week


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 94 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                2 armour moved from Yugoslavia to Greece
                2 infantry moved from Albania to Greece
                1 fighter moved from Southern Italy to Greece
                1 infantry moved from Kenya to Ethiopia
                1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 carrier
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 carrier in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter in 96 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 carrier in 96 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Italians lost in 96 Sea Zone
                        Italians roll dice for 1 fighter in 96 Sea Zone, round 4 :  1/1 hits
                        British roll dice for 1 carrier in 96 Sea Zone, round 4 :  0/1 hits
                        1 carrier owned by the British lost in 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 carrier
                Battle in Greece
                    Italians attack with 2 armour, 1 fighter and 2 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 2 armour, 1 fighter and 2 infantry in Greece, round 2 :  3/5 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 armour, 1 fighter and 1 infantry in Greece, round 3 :  2/4 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Ethiopia
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  1/3 hits
                        British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Ethiopia
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 :  2/3 hits
                        British roll dice for 1 artillery in Ethiopia, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Ethiopia
                    Italians win, taking Ethiopia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 fighter moved from Greece to Southern Italy
                2 aaGuns moved from Yugoslavia to Slovakia Hungary
                1 artillery moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_42410_Ita2.tsvg


  • Sorry for the delay - as you know I was away last week and am only now catching up! Am away again next week.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    triplea_42410_ANZ2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs

    triplea_42410_ANZ2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from Scotland to United Kingdom

    triplea_42410_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from Scotland to United Kingdom

    Non Combat Move - French

    Turn Complete - French

    triplea_42410_Fre2.tsvg


  • No problem bro


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter moved from Poland to Holland Belgium
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Poland to 112 Sea Zone
                1 tactical_bomber moved from Poland to 112 Sea Zone
                4 infantry moved from Poland to Eastern Poland
                2 artilleries moved from Poland to Eastern Poland
                2 infantry moved from Romania to Bessarabia
                1 fighter moved from Romania to Bessarabia
                1 tactical_bomber moved from Romania to Bessarabia
                3 infantry moved from Romania to Eastern Poland
                1 artillery and 1 infantry moved from Baltic States to Belarus
                2 artilleries moved from Baltic States to Novgorod
                10 infantry moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Belarus
                2 infantry moved from Baltic States to Novgorod
                1 tactical_bomber moved from Poland to Bessarabia
                3 armour moved from Poland to Eastern Poland
                6 armour moved from Germany to Eastern Poland
                9 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 bomber moved from Western Germany to Karelia
                2 infantry moved from Finland to Karelia

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  1/4 hits
                        British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 :  2/4 hits
                        British roll dice for 1 armour in Normandy Bordeaux, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Holland Belgium, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 infantry and 1 tactical_bomber
                    Casualties for British: 2 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Karelia
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Karelia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 2 artilleries and 12 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 artilleries and 12 infantry in Novgorod, round 2 :  4/14 hits
                        Russians roll dice for 2 infantry in Novgorod, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 aaGun and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 aaGun and 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 :  0/3 hits
                        Russians roll dice for 1 aaGun and 1 infantry in Belarus, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 :  0/3 hits
                        Russians roll dice for 1 aaGun and 1 infantry in Belarus, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 5 :  0/3 hits
                        Russians roll dice for 1 aaGun and 1 infantry in Belarus, round 5 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 6 :  1/2 hits
                        Russians roll dice for 1 aaGun and 1 infantry in Belarus, round 6 :  0/1 hits
                        1 aaGun owned by the Russians lost in Belarus
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 7 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 7 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 1 infantry
                Battle in Eastern Poland
                    Germans attack with 10 armour, 2 artilleries, 7 infantry and 9 mech_infantrys
                    Russians defend with 1 artillery and 6 infantry
                        Germans roll dice for 10 armour, 2 artilleries, 7 infantry and 9 mech_infantrys in Eastern Poland, round 2 :  12/28 hits
                        Russians roll dice for 1 artillery and 6 infantry in Eastern Poland, round 2 :  5/7 hits
                        6 infantry owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 10 armour, 2 artilleries, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 artillery and 6 infantry
                Battle in Bessarabia
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 fighter and 2 tactical_bombers in Bessarabia, round 3 :  0/3 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 4 :  2/2 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Bessarabia
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -20
                    Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Poland to Eastern Poland
                2 mech_infantrys moved from Baltic States to Novgorod
                1 mech_infantry moved from Baltic States to Novgorod
                3 mech_infantrys moved from Baltic States to Eastern Poland
                1 tactical_bomber moved from Bessarabia to Poland
                1 bomber moved from Karelia to Poland
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                4 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 destroyer and 1 submarine placed in 113 Sea Zone
                1 artillery and 2 infantry placed in France
                1 artillery, 2 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    triplea_42410_Ger3.tsvg


  • My poor Luftwaffe! :cry:


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                3 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Manchuria
                2 infantry moved from Buryatia to Amur
                3 infantry moved from Archangel to Belarus
                1 tactical_bomber moved from Archangel to Belarus
                1 fighter moved from Archangel to Belarus
                1 fighter moved from Bryansk to Belarus
                1 infantry moved from Archangel to Belarus

    triplea_42410_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                3 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Manchuria
                2 infantry moved from Buryatia to Amur
                3 infantry moved from Archangel to Belarus
                1 tactical_bomber moved from Archangel to Belarus
                1 fighter moved from Archangel to Belarus
                1 fighter moved from Bryansk to Belarus
                1 infantry moved from Archangel to Belarus

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 :  2/7 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Russia
                2 fighters moved from Belarus to Russia
                1 aaGun moved from Archangel to Vologda
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 aaGun moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Tambov
                4 infantry moved from Yenisey to Timguska
                2 infantry moved from Yakut S.S.R. to Yenisey
                3 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery moved from Ukraine to Bryansk
                2 artilleries moved from Archangel to Smolensk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Russia to Smolensk
                1 aaGun moved from Amur to Buryatia
                1 aaGun moved from Amur to Buryatia

    Place Units - Russians
                1 armour, 3 artilleries and 3 infantry placed in Russia
                3 infantry placed in Ukraine
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.286
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    triplea_42410_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                6 infantry moved from Korea to Manchuria
                2 bombers moved from French Indo China to Manchuria
                1 artillery moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                1 carrier moved from 44 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to Philippines
                1 infantry moved from French Indo China to Shan State
                1 artillery moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 1 transport
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Borneo
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  5/5 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Manchuria
                    Japanese attack with 2 bombers and 6 infantry
                    Russians defend with 4 infantry
                        Japanese roll dice for 2 bombers and 6 infantry in Manchuria, round 2 :  3/8 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 2 :  2/4 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 2 bombers and 4 infantry in Manchuria, round 3 :  2/6 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 bombers and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 4 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 :  3/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  2/5 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from Kiangsu to Japan
                1 fighter moved from Kwangtung to French Indo China
                1 tactical_bomber moved from 43 Sea Zone to French Indo China
                1 fighter moved from 43 Sea Zone to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from Shan State to French Indo China
                1 tactical_bomber moved from Kwangtung to French Indo China
                2 bombers moved from Manchuria to Kiangsu

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs

    triplea_42410_Jap3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    triplea_42410_Ame3.tsvg

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