Scramble if the French attack z99.
18L - BM - SA (Allies) vs PP (Axis)
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Kris - getting an error - will email the file to your MARTI address.
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It’s up and running again
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Germany’s turn is attached Kris.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Buryatia to Amur
4 infantry moved from Novosibirsk to Vologda
2 infantry moved from Timguska to Novosibirsk
3 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Buryatia to Amur
4 infantry moved from Novosibirsk to Vologda
2 infantry moved from Timguska to Novosibirsk
3 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 infantry moved from Russia to BryanskCombat - Russians
Non Combat Move - Russians
1 infantry moved from Yenisey to Timguska
1 aaGun moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
2 bombers moved from French Indo China to Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to YunnanCombat - Japanese
Battle in Caroline Islands
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Guam from Americans with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 2 destroyers and 1 transport
Japanese roll dice for 4 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 1/7 hits
Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 2 destroyers and 1 transport
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Siam, round 2 : 0/2 hits
2 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Manchuria, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Manchuria to Kiangsu
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to Philippines
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Test summary from TripleA, engine version: 1.9, time: 8:23:16 PM
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Malaya to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Malaya to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 bomber moved from 21 Sea Zone to Dutch New Guinea
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Central United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
1 artillery and 3 infantry moved from Burma to Shan State
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 42 Sea Zone
1 armour moved from India to Shan State
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Malaya to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 bomber moved from 21 Sea Zone to Dutch New Guinea
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Central United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 3 infantry moved from Burma to Shan State
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 42 Sea Zone
1 armour moved from India to Shan State
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Greece
Battle in Holland Belgium
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Greece from Italians, taking Holland Belgium from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
British roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 5/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 42 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71
Casualties for British: 1 cruiser
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Battle in Shan State
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya
1 infantry moved from Burma to Yunnan
1 artillery and 5 infantry moved from India to Burma
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Syria to Northwest Persia
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
British collect 43 PUs (1 lost to blockades); end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 20 times
6 was rolled 12 times
Average roll : 3.584
Median : 3.000
Variance : 1.382
Standard Deviation : 1.175
Total rolls : 77Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.609
Median : 3.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 4.083
Median : 5.000
Variance : 2.087
Standard Deviation : 1.445
Total rolls : 24Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery and 3 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
3 armour and 2 mech_infantrys moved from Bessarabia to RostovCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Greece, round 2 : 3/6 hits
British roll dice for 1 armour and 1 infantry in Greece, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Rostov
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Rostov, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
My poor Japanese fleet! Didn’t the Royal navy do well :-D
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Trans-Jordan to IraqNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Trans-Jordan to IraqNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Novgorod to 125 Sea Zone
1 fighter moved from Germany to 125 Sea Zone
1 submarine moved from 126 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Caucasus
2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Caucasus
1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Western Germany to Smolensk
10 armour moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Bryansk
Germans attack with 10 armour, 2 artilleries and 7 mech_infantrys
Russians defend with 1 aaGun and 8 infantry
Germans roll dice for 10 armour, 2 artilleries and 7 mech_infantrys in Bryansk, round 2 : 5/19 hits
Russians roll dice for 1 aaGun and 8 infantry in Bryansk, round 2 : 3/8 hits
4 infantry owned by the Russians, 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
2 artilleries owned by the Germans, 10 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Ukraine
Russians win with 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry; Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Caucasus
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 0/4 hits
Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 4 : 1/3 hits
Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 4 : 0/2 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 5 : 2/3 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits
British roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 5 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from 125 Sea Zone to Norway
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Germany
2 mech_infantrys moved from Finland to Norway
4 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Karelia to Finland
2 bombers moved from Caucasus to Ukraine
1 bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
2 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
5 mech_infantrys placed in Germany
3 artilleries placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
Germans undo move 4.
Germans undo move 4.
1 infantry and 1 mech_infantry placed in Germany
3 mech_infantrys placed in Novgorod
Germans undo move 5.
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs