18L MrRoboto (Axis) vs Ichabod (Allies) BM3

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Nenetsia to Archangel
                1 artillery moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Bryansk to Smolensk
                2 mech_infantrys moved from Ukraine to Belarus
                7 armour, 30 artilleries and 65 infantry moved from Bryansk to Belarus
                1 armour and 4 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Volgograd to Kazakhstan

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Smolensk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 8 armour, 30 artilleries, 65 infantry and 6 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 8 armour, 30 artilleries, 65 infantry and 6 mech_infantrys in Belarus, round 2 : 29/109 hits, 30.83 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 8 armour, 30 artilleries, 64 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Bryansk to Belarus
                2 fighters moved from Smolensk to Russia
                1 aaGun moved from Nenetsia to Archangel
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia

    Place Units - Russians
                3 infantry placed in Volgograd
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : -1.67

    triplea_42403_Rus12.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 1 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Southeast Mexico to Mexico
                      Japanese take Mexico from Americans
                1 infantry moved from Ceylon to 39 Sea Zone
                3 infantry moved from India to 39 Sea Zone
                3 armour and 1 artillery moved from India to 39 Sea Zone
                3 armour, 1 artillery, 3 carriers, 2 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 39 Sea Zone to 72 Sea Zone
                1 armour moved from 72 Sea Zone to Tanganyika Territory
                1 armour moved from 72 Sea Zone to Kenya
                1 artillery moved from 72 Sea Zone to French Madagascar
                1 armour and 2 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 infantry moved from 72 Sea Zone to French Madagascar
                10 armour, 11 artilleries and 20 infantry moved from India to West India
                1 armour and 1 infantry moved from Sikang to Kazakhstan
                3 armour moved from Szechwan to Kazakhstan
                1 armour moved from Tsinghai to Urals
                      Japanese take Novosibirsk from Russians
                      Japanese take Urals from Russians
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Urals
                1 artillery moved from Ulaanbaatar to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Central Mongolia to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in French Madagascar
                Battle in Kenya
                Battle in Tanganyika Territory
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 destroyers
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
                    ANZAC win, taking French Madagascar from British, taking Kenya from British, taking Tanganyika Territory from British with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in West India
                    Japanese attack with 10 armour, 11 artilleries and 20 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 10 armour, 11 artilleries and 20 infantry in West India, round 2 : 16/41 hits, 13,83 expected hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 10 armour, 11 artilleries and 19 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 4 armour and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 armour and 1 infantry in Kazakhstan, round 2 : 2/5 hits, 2,17 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Yunnan to Szechwan
                3 infantry moved from French Indo China to Yunnan
                3 infantry moved from Malaya to Shan State
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 armour moved from Hunan to Shensi
                2 armour moved from Shensi to Novosibirsk
                2 aaGuns moved from India to West India
                2 fighters moved from India to 72 Sea Zone
                1 mech_infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Siberia to Amur
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 destroyer and 1 submarine moved from 60 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery moved from Southeast Mexico to Central America
                3 mech_infantrys moved from Manchuria to Chahar

    Place Units - Japanese
                1 carrier and 4 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in Manchuria
                1 infantry and 2 mech_infantrys placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
                Japanese collect 93 PUs; end with 93 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 96 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 111 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 116 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,33
        UK_Pacific : 0,67
        Russians : -0,33
        Japanese : 2,33

    triplea_42403_Jap12.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
                4 infantry moved from 30 Sea Zone to Johnston Island
                2 fighters moved from 26 Sea Zone to Johnston Island
                3 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
                1 armour, 1 fighter and 1 infantry moved from Western United States to Mexico
                1 infantry moved from Central United States to Southeast Mexico
                      Americans take Southeast Mexico from Japanese
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 fighter moved from Central United States to Central America
                1 bomber moved from Eastern United States to Central America
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 artillery moved from 89 Sea Zone to Central America
                3 infantry moved from 89 Sea Zone to Central America
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 85 Sea Zone to 52 Sea Zone
                1 submarine moved from 64 Sea Zone to 29 Sea Zone

    triplea_42403_Ame12.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
                4 infantry moved from 30 Sea Zone to Johnston Island
                2 fighters moved from 26 Sea Zone to Johnston Island
                3 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
                1 armour, 1 fighter and 1 infantry moved from Western United States to Mexico
                1 infantry moved from Central United States to Southeast Mexico
                      Americans take Southeast Mexico from Japanese
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 fighter moved from Central United States to Central America
                1 bomber moved from Eastern United States to Central America
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 artillery moved from 89 Sea Zone to Central America
                3 infantry moved from 89 Sea Zone to Central America
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 85 Sea Zone to 52 Sea Zone
                1 submarine moved from 64 Sea Zone to 29 Sea Zone

    Combat - Americans
                Battle in Central America
                    Americans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 2 : 2/6 hits, 2.17 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Central America, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Japanese lost in Central America
                        Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 3 : 2/6 hits, 2.17 expected hits
                        Japanese roll dice for 1 artillery in Central America, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Central America
                    Americans win, taking Central America from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Johnston Island
                    Americans attack with 2 fighters and 4 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 2 fighters and 4 infantry in Johnston Island, round 2 : 2/6 hits, 1.67 expected hits
                        Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese lost in Johnston Island
                    Americans win, taking Johnston Island from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Mexico
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Mexico, round 2 : 2/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
                    Americans win, taking Mexico from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Mexico to 30 Sea Zone
                2 fighters moved from Johnston Island to 30 Sea Zone
                1 fighter moved from Central America to Central United States
                1 bomber moved from Central America to Eastern United States
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                2 fighters moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Americans
                2 destroyers and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States
                2 artilleries, 1 bomber and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        Americans : 0.50
        Japanese : -1.33

    triplea_42403_Ame12.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 armour moved from Egypt to Kenya
                2 tactical_bombers moved from Egypt to Kenya
                2 fighters moved from Egypt to Kenya
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                2 fighters moved from Egypt to 81 Sea Zone

    triplea_42403_Bri12.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
                4 infantry moved from 30 Sea Zone to Johnston Island
                2 fighters moved from 26 Sea Zone to Johnston Island
                3 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
                1 armour, 1 fighter and 1 infantry moved from Western United States to Mexico
                1 infantry moved from Central United States to Southeast Mexico
                      Americans take Southeast Mexico from Japanese
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 fighter moved from Central United States to Central America
                1 bomber moved from Eastern United States to Central America
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 artillery moved from 89 Sea Zone to Central America
                3 infantry moved from 89 Sea Zone to Central America
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 85 Sea Zone to 52 Sea Zone
                1 submarine moved from 64 Sea Zone to 29 Sea Zone

    Combat - Americans
                Battle in Central America
                    Americans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 2 : 2/6 hits, 2.17 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Central America, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Japanese lost in Central America
                        Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 3 : 2/6 hits, 2.17 expected hits
                        Japanese roll dice for 1 artillery in Central America, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Central America
                    Americans win, taking Central America from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Johnston Island
                    Americans attack with 2 fighters and 4 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 2 fighters and 4 infantry in Johnston Island, round 2 : 2/6 hits, 1.67 expected hits
                        Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese lost in Johnston Island
                    Americans win, taking Johnston Island from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Mexico
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Mexico, round 2 : 2/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
                    Americans win, taking Mexico from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Mexico to 30 Sea Zone
                2 fighters moved from Johnston Island to 30 Sea Zone
                1 fighter moved from Central America to Central United States
                1 bomber moved from Central America to Eastern United States
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                2 fighters moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Americans
                2 destroyers and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States
                2 artilleries, 1 bomber and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 armour moved from Egypt to Kenya
                2 tactical_bombers moved from Egypt to Kenya
                2 fighters moved from Egypt to Kenya
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                2 fighters moved from Egypt to 81 Sea Zone

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kenya
                    British attack with 1 armour, 2 fighters and 2 tactical_bombers
                    Japanese defend with 2 armour and 2 infantry
                        British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kenya, round 2 : 1/5 hits, 2.83 expected hits
                        Japanese roll dice for 2 armour and 2 infantry in Kenya, round 2 : 2/4 hits, 1.67 expected hits
                        1 infantry owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kenya
                        British roll dice for 1 fighter and 2 tactical_bombers in Kenya, round 3 : 2/3 hits, 1.67 expected hits
                        Japanese roll dice for 2 armour and 1 infantry in Kenya, round 3 : 2/3 hits, 1.33 expected hits
                        1 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Kenya
                        British roll dice for 1 tactical_bomber in Kenya, round 4 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 armour in Kenya, round 4 : 0/1 hits, 0.50 expected hits
                        British roll dice for 1 tactical_bomber in Kenya, round 5 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 armour in Kenya, round 5 : 1/1 hits, 0.50 expected hits
                        1 tactical_bomber owned by the British lost in Kenya
                    Japanese win with 1 armour remaining. Battle score for attacker is -36
                    Casualties for British: 1 armour, 2 fighters and 2 tactical_bombers
                    Casualties for Japanese: 1 armour and 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Crete: 1 mech_infantry
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Egypt to Union of South Africa
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 carrier and 1 submarine placed in 81 Sea Zone
                1 fighter and 2 infantry placed in Union of South Africa
                1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
                British collect 32 PUs (3 lost to blockades); end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : -0.50
        British : -2.67
        Americans : 0.50
        Japanese : -0.33

    triplea_42403_UK_12.tsvg

  • 17

    I’m done. Kenya shouldn’t have defended so well. UK had a 89%~ chance of winning with 2 units left.

    Losing that battle was the last straw for me.

    Well done with Japan!

    I’ll post the results.

    And I’m up for another game anytime you want. Same rules.

  • 19 18

    Thanks for the game. I think I never had Mexico and Brazil as Japan ;-)

    Sure, we can play another one! Shall I go axis again or should we switch?

  • 17

    @MrRoboto:

    Thanks for the game. I think I never had Mexico and Brazil as Japan ;-)

    Sure, we can play another one! Shall I go axis again or should we switch?

    I’d like to be Allies one more game.

    Than we could switch sides if you want a third game.

  • 19 18

    Okay
    I’ll do the same opening. Will you scramble?

    Will set up the game later

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