TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
4 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 26 Sea Zone to Johnston Island
3 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 fighter and 1 infantry moved from Western United States to Mexico
1 infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Japanese
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Central United States to Central America
1 bomber moved from Eastern United States to Central America
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Central America
3 infantry moved from 89 Sea Zone to Central America
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 submarine moved from 64 Sea Zone to 29 Sea Zone
Combat - Americans
Battle in Central America
Americans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Central America, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Central America
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 3 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Central America, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Johnston Island
Americans attack with 2 fighters and 4 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 4 infantry in Johnston Island, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Johnston Island
Americans win, taking Johnston Island from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Mexico
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Mexico, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
Americans win, taking Mexico from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Mexico to 30 Sea Zone
2 fighters moved from Johnston Island to 30 Sea Zone
1 fighter moved from Central America to Central United States
1 bomber moved from Central America to Eastern United States
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Egypt to Kenya
2 tactical_bombers moved from Egypt to Kenya
2 fighters moved from Egypt to Kenya
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kenya
British attack with 1 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 2 armour and 2 infantry
British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kenya, round 2 : 1/5 hits, 2.83 expected hits
Japanese roll dice for 2 armour and 2 infantry in Kenya, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kenya
British roll dice for 1 fighter and 2 tactical_bombers in Kenya, round 3 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 armour and 1 infantry in Kenya, round 3 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Kenya
British roll dice for 1 tactical_bomber in Kenya, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kenya, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 tactical_bomber in Kenya, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kenya, round 5 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British lost in Kenya
Japanese win with 1 armour remaining. Battle score for attacker is -36
Casualties for British: 1 armour, 2 fighters and 2 tactical_bombers
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Crete: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Egypt to Union of South Africa
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 carrier and 1 submarine placed in 81 Sea Zone
1 fighter and 2 infantry placed in Union of South Africa
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
British collect 32 PUs (3 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.50
British : -2.67
Americans : 0.50
Japanese : -0.33
triplea_42403_UK_12.tsvg