@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
            1 battleship, 3 carriers, 4 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
            4 fighters and 2 tactical_bombers moved from Midway to 16 Sea Zone
            2 bombers moved from Western United States to 16 Sea Zone
Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 8/15 hits, 8.00 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 2 bombers, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
            2 bombers moved from 16 Sea Zone to Midway
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 artillery moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            2 infantry placed in Hunan
Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
            British buy 2 cruisers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
            2 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 bomber moved from Iraq to Egypt
Combat - British
            Battle in Egypt
                British attack with 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/11 hits, 4.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits, 2.50 expected hits
                    2 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
                    British roll dice for 2 armour, 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 3 : 3/8 hits, 3.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 4 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 artilleries and 4 infantry
                Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - British
            1 bomber moved from Egypt to Trans-Jordan
Place Units - British
            2 cruisers and 1 submarine placed in 71 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4,5,2
            British collect 26 PUs (7 lost to blockades); end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2.67
    Italians : 0.83
    Americans : 0.00
    Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
            Italians buy 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            3 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
            3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from Southern Italy to Egypt
            2 fighters moved from Alexandria to Trans-Jordan
            1 bomber moved from Romania to Egypt
            1 armour moved from Archangel to Urals
                  Italians take Nenetsia from Russians
                  Italians take Urals from Russians
Combat - Italians
            Battle in Egypt
                Italians attack with 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
                British defend with 2 armour, 1 artillery, 1 harbour and 1 mech_infantry
                    Italians roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 3.17 expected hits
                    British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 3 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 2 infantry
                Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
            Battle in Trans-Jordan
                Italians attack with 2 fighters
                British defend with 1 bomber
                    Italians roll dice for 2 fighters in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 bomber in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the British lost in Trans-Jordan
                Italians win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for British: 1 bomber
Non Combat Move - Italians
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Trans-Jordan to Alexandria
            1 fighter moved from Trans-Jordan to Alexandria
            1 bomber moved from Egypt to Alexandria
            1 aaGun moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Egypt to Alexandria
Place Units - Italians
            2 bombers placed in Southern Italy
            1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0.83
    British : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
            1 bomber moved from New South Wales to Hawaiian Islands
            3 fighters moved from New Guinea to Guam
Non Combat Move - ANZAC
Place Units - ANZAC
            1 bomber and 2 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 3 bombers and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
            1 mech_infantry moved from Belarus to Russia
            3 artilleries and 19 infantry moved from Bryansk to Russia
            3 fighters and 3 tactical_bombers moved from Novgorod to Russia
            2 armour moved from Smolensk to Russia
            1 armour moved from Ukraine to Russia
            1 bomber moved from Germany to Volgograd
            1 infantry moved from Rostov to Volgograd
            2 armour moved from Ukraine to Volgograd
            1 bomber moved from Novgorod to Volgograd
            2 bombers moved from Novgorod to Volgograd
            4 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            4 armour moved from Tambov to Russia
            3 armour moved from Novgorod to Vologda
            2 bombers moved from Novgorod to Vologda
            3 bombers moved from Novgorod to Russia
            1 mech_infantry moved from Baltic States to Vyborg
                  Germans take Vyborg from Russians
Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Volgograd
                Germans attack with 2 armour, 4 bombers and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 4 bombers and 1 infantry in Volgograd, round 2 : 4/7 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 7 armour, 3 artilleries, 3 bombers, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 fighter, 16 infantry and 1 tactical_bomber
                    Germans roll dice for 7 armour, 3 artilleries, 3 bombers, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 12/39 hits, 13.83 expected hits
                    Russians roll dice for 3 armour, 1 artillery, 1 fighter, 16 infantry and 1 tactical_bomber in Russia, round 2 : 7/22 hits, 8.33 expected hits
                    12 infantry owned by the Russians and 7 infantry owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 3 artilleries, 3 bombers, 3 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 3 : 13/32 hits, 12.67 expected hits
                    Russians roll dice for 3 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Russia, round 3 : 5/10 hits, 4.33 expected hits
                    1 tactical_bomber owned by the Russians, 4 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Russia
                Germans captures 22PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 7 armour, 3 artilleries, 3 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Germans: 12 infantry
                Casualties for Russians: 3 armour, 1 artillery, 1 fighter, 16 infantry and 1 tactical_bomber
            Battle in Vologda
                Germans attack with 3 armour and 2 bombers
                Russians defend with 1 armour
                    Germans roll dice for 3 armour and 2 bombers in Vologda, round 2 : 4/5 hits, 2.83 expected hits
                    Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 armour
Non Combat Move - Germans
            2 bombers moved from Vologda to Novgorod
            3 bombers moved from Russia to Novgorod
            4 bombers moved from Volgograd to Rostov
            3 aaGuns moved from Bryansk to Russia
            3 fighters and 3 tactical_bombers moved from Russia to Rostov
            4 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
Place Units - Germans
            3 infantry placed in France
            3 armour and 3 bombers placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 58 PUs (1 lost to blockades); end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -0.17
    Russians : -0.50
You still have a land unit in range of a european victory city (1 french inf outside Cairo). So would you like to call it a day, or shall we finish the round in case you can deny me for at least a round longer?
I think it’s best to end it here.
I really enjoyed this one, probably my best axis play ever. J3 capture of Calcutta, G6 Moscow (with generous use of the Italians).
GG! Would you post the result, please?
Can do