No scramble
18L Deimos (Axis) vs Clemency (Allies +24)
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 Should be able to do my turn tomorrow. - Deimos
 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Japanese 
 Japanese buy 1 airfield, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 unit repaired.
 1 infantry moved from Borneo to 43 Sea Zone
 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
 2 bombers moved from Kwangsi to Malaya
 1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
 1 infantry moved from Siam to Shan State
 Japanese take Shan State from UK_Pacific
 1 infantry moved from French Indo China to Shan State
 1 artillery and 2 infantry moved from Chahar to Suiyuyan
 1 mech_infantry moved from Anhwe to Suiyuyan
 1 infantry moved from Anhwe to Hopei
 Japanese take Hopei from Chinese
 1 infantry moved from Anhwe to Kweichow
 Japanese take Kweichow from Chinese
 2 artilleries and 4 infantry moved from Anhwe to Hunan
 Japanese take Hunan from ChineseCombat - Japanese 
 Battle in Sumatra
 Battle in Shan State
 Battle in Suiyuyan
 Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
 Chinese defend with 3 infantry
 Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
 Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
 1 infantry owned by the Japanese lost in Suiyuyan
 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Chahar
 Chinese win, taking Sumatra from Dutch with 3 infantry remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 infantry
 Battle in Malaya
 Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
 British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
 Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Malaya, round 2 : 5/8 hits, 4.83 expected hits
 UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits
 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
 Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
 Casualties for ANZAC: 1 infantry
 Casualties for British: 3 infantryNon Combat Move - Japanese 
 1 aaGun and 6 infantry moved from Jehol to Anhwe
 1 artillery moved from Kwangtung to Kwangsi
 6 fighters and 5 tactical_bombers moved from Kwangsi to French Indo China
 3 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
 2 carriers moved from 35 Sea Zone to 37 Sea Zone
 1 carrier moved from 43 Sea Zone to 37 Sea Zone
 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
 1 battleship moved from 35 Sea Zone to 41 Sea Zone
 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
 1 battleship moved from 35 Sea Zone to 6 Sea Zone
 1 submarine moved from 35 Sea Zone to 6 Sea Zone
 3 artilleries moved from Japan to 6 Sea Zone
 3 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
 3 infantry moved from Manchuria to 19 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
 3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
 1 infantry moved from Manchuria to Jehol
 1 bomber moved from Malaya to French Indo China
 1 bomber moved from Malaya to French Indo China
 1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese 
 1 airfield and 1 harbour placed in French Indo China
 1 fighter placed in Japan
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
 EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
 EDIT: Turning off Edit ModeTurn Complete - Japanese 
 Japanese collect 47 PUs; end with 48 PUsCombat Hit Differential Summary : Chinese : 0.00 
 UK_Pacific : -1.33
 Japanese : -0.83
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 3 armour, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans Combat - Americans 
 Americans creates battle in territory 101 Sea ZoneNon Combat Move - Americans 
 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans 
 3 armour and 3 infantry placed in Eastern United States
 1 carrier, 1 destroyer and 3 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,4
 Americans collect 49 PUs (1 lost to blockades); end with 50 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 3 armour, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans Combat - Americans 
 Americans creates battle in territory 101 Sea ZoneNon Combat Move - Americans 
 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans 
 3 armour and 3 infantry placed in Eastern United States
 1 carrier, 1 destroyer and 3 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,4
 Americans collect 49 PUs (1 lost to blockades); end with 50 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Non Combat Move - Chinese 
 2 infantry moved from Yunnan to Szechwan
 1 fighter moved from Szechwan to Yunnan
 2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese 
 1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 7 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British 
 British buy 2 artilleries, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British 
 1 mech_infantry moved from Egypt to Iraq
 1 armour moved from Egypt to Iraq
 1 bomber moved from Syria to Iraq
 1 armour moved from Ethiopia to 76 Sea Zone
 2 infantry moved from Italian Somaliland to 76 Sea Zone
 1 armour, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
 1 armour and 1 infantry moved from 80 Sea Zone to Iraq
 2 infantry moved from Egypt to Trans-Jordan
 2 artilleries moved from Egypt to Trans-JordanCombat - British 
 Battle in Iraq
 British attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
 Neutral_Axis defend with 3 infantry
 British roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 2 : 4/5 hits, 2.00 expected hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
 British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for British: 1 infantry
 Casualties for Neutral_Axis: 3 infantryNon Combat Move - British 
 1 infantry moved from 80 Sea Zone to Persia
 British take Persia from Neutral_Allies
 1 transport moved from 76 Sea Zone to 71 Sea Zone
 1 bomber moved from Iraq to Trans-Jordan
 1 cruiser and 2 destroyers moved from 76 Sea Zone to 80 Sea Zone
 1 cruiser moved from 96 Sea Zone to 81 Sea ZonePlace Units - British 
 2 artilleries and 1 infantry placed in Union of South Africa
 1 bomber and 1 fighter placed in United KingdomTurn Complete - British 
 British collect 33 PUs; end with 34 PUs
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific 
 5 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3,5,4,1,2,6,3,6,2,3
 UK_Pacific collect 6 PUs (3 lost to blockades); end with 8 PUs
 Some Units in India change ownership: 5 infantryCombat Hit Differential Summary : British : 2.00 
 Neutral_Axis : 0.00
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians 
 Italians takes Political Action: Political Action Axis To War With Russians
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians 
 3 infantry moved from Southern Italy to 95 Sea Zone
 1 armour moved from Northern Italy to 95 Sea Zone
 1 armour, 1 cruiser, 3 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
 Italians take 97 Sea Zone from British
 1 armour and 3 infantry moved from 97 Sea Zone to Greece
 2 fighters moved from Southern Italy to Greece
 1 artillery and 1 infantry moved from Tunisia to Algeria
 1 bomber moved from Southern Italy to Algeria
 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
 Italians take Alexandria from BritishCombat - Italians 
 Battle in Greece
 Italians attack with 1 armour, 2 fighters and 3 infantry
 Neutral_Allies defend with 4 infantry
 Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
 Italians roll dice for 1 armour, 2 fighters and 3 infantry in Greece, round 2 : 0/6 hits, 2.00 expected hits
 Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
 1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
 Italians roll dice for 1 armour, 2 fighters and 1 infantry in Greece, round 3 : 3/4 hits, 1.67 expected hits
 Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
 Italians win, taking Greece from Neutral_Allies with 1 armour and 2 fighters remaining. Battle score for attacker is 3
 Casualties for Italians: 3 infantry
 Casualties for Neutral_Allies: 4 infantry
 Battle in Algeria
 Italians attack with 1 artillery, 1 bomber and 1 infantry
 French defend with 2 infantry
 Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1.33 expected hits
 French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
 Italians roll dice for 1 artillery and 1 bomber in Algeria, round 3 : 1/2 hits, 1.00 expected hits
 French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the French lost in Algeria
 Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Casualties for French: 2 infantryNon Combat Move - Italians 
 1 bomber moved from Algeria to Southern Italy
 1 fighter moved from Greece to Southern Italy
 1 fighter moved from Greece to Bessarabia
 1 armour moved from Yugoslavia to Bessarabia
 1 infantry moved from Yugoslavia to Northern Italy
 2 artilleries moved from Southern France to Northern Italy
 1 aaGun moved from Yugoslavia to RomaniaPlace Units - Italians 
 1 transport placed in 97 Sea Zone
 1 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 18 PUs; end with 18 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from Bessarabia: 1 fighter
 EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
 EDIT: Turning off Edit ModeCombat Hit Differential Summary : Italians : -0.50 
 French : 0.00
 Neutral_Allies : 0.67
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC Place Units - ANZAC 
 1 armour and 1 infantry placed in New South Wales
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC Place Units - ANZAC 
 1 armour and 1 infantry placed in New South Wales
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French 
 1 infantry moved from French West Africa to French Central Africa
 1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 armour and 2 bombers; Remaining resources: 1 PUs;Combat Move - Germans 
 1 bomber moved from Western Germany to Baltic States
 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
 4 bombers moved from Western Germany to 115 Sea Zone
 2 infantry moved from Denmark to 113 Sea Zone
 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
 2 infantry moved from 115 Sea Zone to Baltic States
 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
 2 infantry moved from Bessarabia to Western Ukraine
 2 artilleries and 3 infantry moved from Bessarabia to Ukraine
 2 fighters and 2 tactical_bombers moved from Western Germany to Western Ukraine
 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
 7 infantry moved from Finland to Karelia
 Germans take Karelia from RussiansCombat - Germans 
 Germans creates battle in territory 125 Sea Zone
 Germans creates battle in territory 101 Sea Zone
 Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
 Battle in 101 Sea Zone
 Germans attack with 1 submarine
 Americans defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 8 transports
 Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
 Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 8 transports in 101 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
 1 submarine owned by the Germans lost in 101 Sea Zone
 Americans win with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 8 transports remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in 115 Sea Zone
 Germans attack with 4 bombers, 1 cruiser, 1 destroyer and 1 transport
 Russians defend with 1 cruiser and 1 submarine
 Germans roll dice for 4 bombers, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
 Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
 Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
 Germans win with 4 bombers, 1 cruiser and 1 transport remaining. Battle score for attacker is 10
 Casualties for Germans: 1 destroyer
 Casualties for Russians: 1 cruiser and 1 submarine
 Battle in Ukraine
 Germans attack with 2 artilleries and 3 infantry
 Russians defend with 1 factory_minor and 1 infantry
 Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
 Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Russians lost in Ukraine
 Germans win, taking Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Western Ukraine
 Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
 Russians defend with 1 infantry
 Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/6 hits, 2.67 expected hits
 Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Russians lost in Western Ukraine
 Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.17 expected hits
 Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans 
 4 bombers moved from 115 Sea Zone to Western Germany
 1 bomber moved from Baltic States to Western Germany
 11 armour and 4 mech_infantrys moved from Germany to Eastern Poland
 4 infantry moved from Bessarabia to Eastern Poland
 3 armour moved from Bessarabia to Eastern Poland
 2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
 1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
 2 infantry moved from Romania to Eastern Poland
 2 infantry moved from Romania to Bessarabia
 1 artillery moved from Normandy Bordeaux to France
 1 aaGun moved from Normandy Bordeaux to France
 1 mech_infantry moved from Normandy Bordeaux to Western Germany
 1 submarine moved from 110 Sea Zone to 109 Sea Zone
 1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans 
 3 armour placed in Germany
 2 bombers placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
 Germans collect 46 PUs; end with 47 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary : Germans : 0.83 
 Americans : -1.33
 Russians : 0.33
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 I didn’t want to attack your ships in 101 with my sub, but triple a did it anyway. If I find out it was in fact legal to move it away I would like to edit my noncombat moves so that the 112 sub is in 125 and the 101 sub moved to 107. Is that alright with you? Since I still haven’t received a response in the Q&A thread I’m happy to proceed without the sub under those conditions. 
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 Alright, I’ve confirmed that I can move the sub out of the sea zone during combat movement, regardless of whether it’s participating in another battle. I’ll edit in the changes and send the updated file. 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Turning on Edit Mode
 EDIT: Adding units owned by Germans to 107 Sea Zone: 1 submarine
 EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
 EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
 EDIT: Turning off Edit ModeCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Turning on Edit Mode
 EDIT: Adding units owned by Germans to 107 Sea Zone: 1 submarine
 EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
 EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
 EDIT: Turning off Edit Mode
 Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
 4 infantry moved from Bryansk to Ukraine
 2 fighters and 1 tactical_bomber moved from Belarus to Ukraine
 1 mech_infantry moved from Novgorod to Baltic States
 1 artillery moved from Belarus to Baltic StatesCombat - Russians 
 Russians creates battle in territory 125 Sea Zone
 Battle in Ukraine
 Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
 Germans defend with 2 artilleries, 1 factory_minor and 3 infantry
 Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.33 expected hits
 Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.67 expected hits
 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
 Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 2.00 expected hits
 Germans roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
 Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 1/4 hits, 1.83 expected hits
 Germans roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
 Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Russians: 1 fighter and 3 infantry
 Casualties for Germans: 2 artilleries and 3 infantry
 Battle in Western Ukraine
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 2 infantry
 Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
 Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
 Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits
 Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Germans lost in Western Ukraine
 Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Casualties for Germans: 2 infantry
 Battle in Baltic States
 Russians attack with 1 artillery and 1 mech_infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
 Russians roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -1
 Casualties for Russians: 1 mech_infantry
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 2 aaGuns, 8 armour, 1 artillery, 15 infantry and 2 mech_infantrys moved from Belarus to Novgorod
 1 fighter and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians 
 10 infantry placed in Russia
 1 artillery and 1 infantry placed in NovgorodTurn Complete - Russians 
 Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary : Germans : 1.33 
 Russians : 0.00
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 battleship, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 armour moved from Shan State to Burma
 Japanese take Burma from UK_Pacific
 1 armour moved from Burma to India
 1 infantry moved from Shan State to Malaya
 Japanese take Malaya from UK_Pacific
 1 infantry moved from Sumatra to 41 Sea Zone
 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
 1 infantry moved from Shan State to 38 Sea Zone
 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
 1 artillery, 3 carriers, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
 3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
 1 artillery and 1 infantry moved from Chahar to Suiyuyan
 1 mech_infantry moved from Chahar to Shensi
 1 infantry moved from Kweichow to Shensi
 1 fighter moved from French Indo China to Suiyuyan
 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
 2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to India
 1 infantry moved from Hopei to Shensi
 4 artilleries and 7 infantry moved from 39 Sea Zone to IndiaCombat - Japanese Combat Hit Differential Summary : 
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 Scramble orders sz 39 
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 No scramble thank you 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 battleship, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 armour moved from Shan State to Burma
 Japanese take Burma from UK_Pacific
 1 armour moved from Burma to India
 1 infantry moved from Shan State to Malaya
 Japanese take Malaya from UK_Pacific
 1 infantry moved from Sumatra to 41 Sea Zone
 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
 1 infantry moved from Shan State to 38 Sea Zone
 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
 1 artillery, 3 carriers, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
 3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
 1 artillery and 1 infantry moved from Chahar to Suiyuyan
 1 mech_infantry moved from Chahar to Shensi
 1 infantry moved from Kweichow to Shensi
 1 fighter moved from French Indo China to Suiyuyan
 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
 2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to India
 1 infantry moved from Hopei to Shensi
 4 artilleries and 7 infantry moved from 39 Sea Zone to IndiaCombat - Japanese 
 Battle in India
 Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 7 infantry and 7 tactical_bombers
 British defend with 3 aaGuns, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
 AA fire in India : 2/9 hits, 1.50 expected hits
 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
 Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 2/4 hits, 2.33 expected hits
 Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 6 fighters, 7 infantry and 6 tactical_bombers in India, round 2 : 13/26 hits, 12.00 expected hits
 UK_Pacific roll dice for 3 aaGuns, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber in India, round 2 : 10/19 hits, 7.17 expected hits
 7 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
 Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters and 6 tactical_bombers in India, round 3 : 8/16 hits, 9.17 expected hits
 UK_Pacific roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in India, round 3 : 2/7 hits, 3.17 expected hits
 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 2 fighters owned by the British lost in India
 Japanese captures 8PUs while taking UK_Pacific capital
 Japanese converts factory_major into different units
 Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 27
 Casualties for Japanese: 4 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
 Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber
 Battle in Suiyuyan
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.17 expected hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Shensi
 Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
 Chinese defend with 2 infantry
 Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 1.67 expected hits
 Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
 2 infantry owned by the Chinese lost in Shensi
 Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantryNon Combat Move - Japanese 
 1 artillery moved from Kwangsi to Hunan
 1 aaGun and 6 infantry moved from Anhwe to Hunan
 1 tactical_bomber moved from India to 39 Sea Zone
 1 tactical_bomber moved from India to 39 Sea Zone
 1 fighter moved from India to 39 Sea Zone
 4 fighters and 4 tactical_bombers moved from India to Shan State
 2 bombers moved from India to French Indo China
 1 fighter moved from Suiyuyan to Hopei
 1 fighter moved from Shensi to Hunan
 1 tactical_bomber moved from Shensi to Hunan
 2 fighters moved from Japan to French Indo China
 1 infantry moved from Jehol to ManchuriaPlace Units - Japanese 
 1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
 1 factory_minor placed in French Indo ChinaTurn Complete - Japanese 
 Japanese collect 56 PUs; end with 65 PUs
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary : Chinese : -1.00 
 UK_Pacific : 1.67
 AA fire in India : : 0.50
 Japanese : 0.67
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans 
 Battle in 16 Sea Zone
 Americans attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
 Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
 4 infantry moved from Eastern United States to 101 Sea Zone
 4 infantry moved from Central United States to 101 Sea Zone
 1 armour and 3 mech_infantrys moved from Central United States to 101 Sea Zone
 3 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
 4 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 8 infantry, 3 mech_infantrys and 8 transports moved from 101 Sea Zone to 11 Sea Zone
 1 fighter moved from Eastern United States to 11 Sea Zone
 1 bomber moved from Central United States to Soviet Far EastPlace Units - Americans 
 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
 1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 50 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary : Americans : 0.17 
 Japanese : 0.67
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans 
 Battle in 16 Sea Zone
 Americans attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
 Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
 4 infantry moved from Eastern United States to 101 Sea Zone
 4 infantry moved from Central United States to 101 Sea Zone
 1 armour and 3 mech_infantrys moved from Central United States to 101 Sea Zone
 3 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
 4 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 8 infantry, 3 mech_infantrys and 8 transports moved from 101 Sea Zone to 11 Sea Zone
 1 fighter moved from Eastern United States to 11 Sea Zone
 1 bomber moved from Central United States to Soviet Far EastPlace Units - Americans 
 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
 1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 50 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Szechwan to Kweichow
 Chinese take Kweichow from Japanese
 1 infantry moved from Szechwan to Sikang
 1 artillery, 1 fighter and 13 infantry moved from Yunnan to Burma
 Chinese take Burma from JapaneseCombat - Chinese Non Combat Move - Chinese 
 1 fighter moved from Burma to SikangPlace Units - Chinese 
 4 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 8 PUsPurchase Units - British 
 British buy 1 battleship, 1 cruiser and 1 submarine; Remaining resources: 1 PUs;Combat Move - British 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Yunnan to Shan StateCombat - British 
 Battle in Shan State
 British attack with 1 infantry
 Japanese defend with 4 fighters and 4 tactical_bombers
 British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.17 expected hits
 Japanese roll dice for 4 fighters and 4 tactical_bombers in Shan State, round 2 : 5/8 hits, 4.67 expected hits
 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
 Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for British: 1 infantry
 Casualties for Japanese: 1 tactical_bomberNon Combat Move - British 
 3 infantry moved from Persia to 80 Sea Zone
 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
 3 infantry moved from 81 Sea Zone to Egypt
 2 artilleries, 1 bomber and 2 infantry moved from Trans-Jordan to Egypt
 2 armour and 1 mech_infantry moved from Iraq to Egypt
 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
 1 artillery moved from 81 Sea Zone to Egypt
 1 infantry moved from 81 Sea Zone to Egypt
 1 cruiser moved from 81 Sea Zone to 72 Sea Zone
 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
 2 destroyers moved from 80 Sea Zone to 72 Sea ZonePlace Units - British 
 1 battleship, 1 cruiser and 1 submarine placed in 71 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
 British collect 33 PUs; end with 34 PUsTurn Complete - UK_Pacific Combat Hit Differential Summary : British : 0.83 
 Americans : 0.17
 Japanese : 1.00
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians 
 1 armour moved from Bessarabia to Belarus
 1 bomber moved from Southern Italy to Belarus
 1 artillery moved from Algeria to Morocco
 Italians take Morocco from French
 3 infantry moved from Southern Italy to 97 Sea Zone
 2 artilleries moved from Northern Italy to 97 Sea Zone
 1 armour moved from Greece to 97 Sea Zone
 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
 1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians 
 Battle in Trans-Jordan
 Italians attack with 1 armour, 2 artilleries and 3 infantry
 French defend with 1 infantry
 Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits
 British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the French lost in Trans-Jordan
 Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Battle in Belarus
 Italians attack with 1 armour and 1 bomber
 Russians defend with 1 infantry
 Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/2 hits, 1.17 expected hits
 Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Russians lost in Belarus
 Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Belarus to Romania
 1 infantry moved from Southern Italy to Northern Italy
 2 fighters moved from Southern Italy to Alexandria
 1 aaGun moved from Romania to Eastern PolandPlace Units - Italians 
 1 transport placed in 97 Sea Zone
 1 artillery placed in Northern Italy
 1 tactical_bomber placed in Southern Italy
 Italians undo move 2.
 1 artillery placed in Southern ItalyTurn Complete - Italians 
 Italians collect 21 PUs; end with 22 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary : Italians : 0.83 
 British : -0.33
 Russians : -0.33
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 cruiser moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC 
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC 
 2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary : 


 
		 
		







