@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            1 armour and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            3 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
            4 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 8 infantry, 3 mech_infantrys and 8 transports moved from 101 Sea Zone to 11 Sea Zone
            1 fighter moved from Eastern United States to 11 Sea Zone
            1 bomber moved from Central United States to Soviet Far East
Place Units - Americans
            1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            1 carrier and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 50 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.17
    Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            1 armour and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            3 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
            4 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 8 infantry, 3 mech_infantrys and 8 transports moved from 101 Sea Zone to 11 Sea Zone
            1 fighter moved from Eastern United States to 11 Sea Zone
            1 bomber moved from Central United States to Soviet Far East
Place Units - Americans
            1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            1 carrier and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 50 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Szechwan to Sikang
            1 artillery, 1 fighter and 13 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
Combat - Chinese
Non Combat Move - Chinese
            1 fighter moved from Burma to Sikang
Place Units - Chinese
            4 infantry placed in Sikang
Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
            British buy 1 battleship, 1 cruiser and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Shan State
Combat - British
            Battle in Shan State
                British attack with 1 infantry
                Japanese defend with 4 fighters and 4 tactical_bombers
                    British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in Shan State, round 2 : 5/8 hits, 4.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
Non Combat Move - British
            3 infantry moved from Persia to 80 Sea Zone
            3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            3 infantry moved from 81 Sea Zone to Egypt
            2 artilleries, 1 bomber and 2 infantry moved from Trans-Jordan to Egypt
            2 armour and 1 mech_infantry moved from Iraq to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
            1 cruiser moved from 81 Sea Zone to 72 Sea Zone
            1 cruiser moved from 80 Sea Zone to 72 Sea Zone
            2 destroyers moved from 80 Sea Zone to 72 Sea Zone
Place Units - British
            1 battleship, 1 cruiser and 1 submarine placed in 71 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
            British collect 33 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.83
    Americans : 0.17
    Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
            Italians buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
            1 armour moved from Bessarabia to Belarus
            1 bomber moved from Southern Italy to Belarus
            1 artillery moved from Algeria to Morocco
                  Italians take Morocco from French
            3 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries moved from Northern Italy to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 armour, 2 artilleries and 3 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Belarus
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Italians
            1 bomber moved from Belarus to Romania
            1 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Southern Italy to Alexandria
            1 aaGun moved from Romania to Eastern Poland
Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery placed in Northern Italy
            1 tactical_bomber placed in Southern Italy
            Italians undo move 2.
            1 artillery placed in Southern Italy
Turn Complete - Italians
            Italians collect 21 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.83
    British : -0.33
    Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 80 Sea Zone to 72 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
            Germans buy 4 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 fighter
            EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber
            EDIT: Turning off Edit Mode
Combat Move - Germans
            7 infantry moved from Karelia to Novgorod
            1 armour moved from Germany to Baltic States
            1 armour moved from Germany to Baltic States
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 armour moved from Germany to 114 Sea Zone
            1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour moved from 115 Sea Zone to Novgorod
            14 armour moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            2 mech_infantrys moved from Eastern Poland to Novgorod
            7 bombers moved from Western Germany to Novgorod
            2 fighters and 3 tactical_bombers moved from Eastern Poland to Novgorod
            3 artilleries and 19 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Eastern Poland to Ukraine
Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Bryansk
                Germans attack with 1 mech_infantry
                Russians defend with 2 aaGuns
                    2 aaGuns owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 aaGuns
            Battle in Novgorod
                Germans attack with 15 armour, 7 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 8 armour, 2 artilleries, 1 factory_minor, 1 harbour, 16 infantry and 4 mech_infantrys
                    AA fire in Novgorod : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 15 armour, 7 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 15/36 hits, 16.67 expected hits
                    Russians roll dice for 2 aaGuns, 8 armour, 2 artilleries, 16 infantry and 4 mech_infantrys in Novgorod, round 2 : 11/30 hits, 11.33 expected hits
                    13 infantry owned by the Russians, 7 infantry owned by the Germans, 2 armour owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 13 armour, 7 bombers, 2 fighters and 3 tactical_bombers in Novgorod, round 3 : 14/25 hits, 14.17 expected hits
                    Russians roll dice for 8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Novgorod, round 3 : 3/17 hits, 7.00 expected hits
                    4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 5 armour owned by the Russians, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Novgorod
                    Germans roll dice for 10 armour, 7 bombers, 2 fighters and 3 tactical_bombers in Novgorod, round 4 : 12/22 hits, 12.67 expected hits
                    Russians roll dice for 3 armour in Novgorod, round 4 : 3/3 hits, 1.50 expected hits
                    3 armour owned by the Russians and 3 armour owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 7 armour, 7 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 53
                Casualties for Germans: 8 armour, 7 infantry and 2 mech_infantrys
                Casualties for Russians: 2 aaGuns, 8 armour, 2 artilleries, 16 infantry and 4 mech_infantrys
            Battle in Ukraine
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 artilleries and 19 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 artilleries and 19 infantry in Western Ukraine, round 2 : 6/22 hits, 4.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 artilleries and 18 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Baltic States
                Germans attack with 2 armour
                Russians defend with 1 artillery
                    Germans roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Baltic States
                    Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                Russians win with no units remaining. Battle score for attacker is -8
                Casualties for Germans: 2 armour
                Casualties for Russians: 1 artillery
Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Western Ukraine
            2 fighters and 3 tactical_bombers moved from Novgorod to Eastern Poland
            7 bombers moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            1 submarine moved from 107 Sea Zone to 109 Sea Zone
            2 aaGuns moved from Western Germany to France
            1 fighter moved from Ukraine to Eastern Poland
Place Units - Germans
            4 armour placed in Germany
            1 bomber and 4 mech_infantrys placed in Western Germany
            Germans undo move 2.
            1 bomber and 4 mech_infantrys placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2.00
    Russians : -1.50
    AA fire in Novgorod : : -1.00
Wow, you got the worst dice in Novgorod, I actually ended with four more tanks than the average, which would’ve been three. Your one artillery in the baltic states did hit on both rounds of combat to kill both tanks I attacked it with; hopefully that’s some consolation.
Ouch!  :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
            Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Archangel
Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Smolensk to Russia
            2 infantry moved from Russia to Bryansk
Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            1 infantry placed in Volgograd
Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.00
    Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
            Japanese buy 2 carriers, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            2 battleships, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            2 infantry moved from Shensi to Sikang
            1 mech_infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 tactical_bomber moved from Hunan to Sikang
            4 tactical_bombers moved from Shan State to Sikang
            2 bombers moved from French Indo China to Sikang
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 armour moved from 44 Sea Zone to Celebes
            1 fighter moved from French Indo China to Kwangsi
            2 artilleries and 2 infantry moved from Hunan to Kwangsi
            1 artillery and 7 infantry moved from Hunan to Kweichow
            1 fighter moved from Japan to 15 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 cruisers moved from 39 Sea Zone to 36 Sea Zone
Combat - Japanese
            Battle in Java
            Battle in Celebes
            Battle in 15 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 infantry, 1 mech_infantry and 1 transport
                    1 infantry owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 15 Sea Zone
                Japanese win, taking Java from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
            Battle in Kwangsi
                Japanese attack with 2 artilleries, 1 fighter and 4 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 cruisers in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 72 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers
                British defend with 2 cruisers and 2 destroyers; French defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 72 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    British roll dice for 2 cruisers and 3 destroyers in 72 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    1 destroyer owned by the French and 2 destroyers owned by the British lost in 72 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 72 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    British roll dice for 2 cruisers in 72 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese and 2 cruisers owned by the British lost in 72 Sea Zone
                Japanese win, taking 72 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37
                Casualties for British: 2 cruisers and 2 destroyers
                Casualties for French: 1 destroyer
                Casualties for Japanese: 1 tactical_bomber
            Battle in Kweichow
                Japanese attack with 1 artillery and 7 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 3/8 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 2 bombers, 2 infantry and 5 tactical_bombers
                Chinese defend with 1 fighter and 5 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 5 tactical_bombers in Sikang, round 2 : 2/9 hits, 4.17 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 2 : 2/6 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                    Japanese roll dice for 2 bombers and 5 tactical_bombers in Sikang, round 3 : 5/7 hits, 3.83 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits, 1.67 expected hits
                    2 tactical_bombers owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry and 2 tactical_bombers
                Casualties for Chinese: 1 fighter and 5 infantry
Non Combat Move - Japanese
            3 tactical_bombers moved from Sikang to Shensi
            2 bombers moved from Sikang to French Indo China
            1 carrier moved from 39 Sea Zone to 36 Sea Zone
            4 transports moved from 39 Sea Zone to 36 Sea Zone
            1 fighter moved from 15 Sea Zone to 6 Sea Zone
            1 fighter moved from Hopei to 6 Sea Zone
            1 fighter moved from Hunan to 6 Sea Zone
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 fighter moved from French Indo China to Japan
            3 fighters moved from Shan State to French Indo China
            1 aaGun moved from Hunan to Kweichow
            1 artillery moved from Suiyuyan to Kansu
Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in India
Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : 0.00
    Chinese : -0.67
    Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 2 bombers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 26 Sea Zone
            4 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 8 infantry, 3 mech_infantrys and 8 transports moved from 11 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Midway
            2 fighters moved from 26 Sea Zone to Midway
            2 fighters moved from Hawaiian Islands to Midway
            2 fighters and 1 tactical_bomber moved from Western United States to Midway
            1 bomber moved from Western United States to Midway
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
            1 battleship, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 2 bombers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 26 Sea Zone
            4 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 8 infantry, 3 mech_infantrys and 8 transports moved from 11 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Midway
            2 fighters moved from 26 Sea Zone to Midway
            2 fighters moved from Hawaiian Islands to Midway
            2 fighters and 1 tactical_bomber moved from Western United States to Midway
            1 bomber moved from Western United States to Midway
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
            1 battleship, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 artillery and 13 infantry moved from Burma to Yunnan
Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 13 infantry in Yunnan, round 2 : 1/14 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
            2 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
            British buy 1 battleship and 1 cruiser; Remaining resources: 2 PUs;
Combat Move - British
            2 armour, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
Combat - British
            Battle in Trans-Jordan
                British attack with 2 armour, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
                Italians defend with 1 armour, 2 artilleries and 3 infantry
                    British roll dice for 2 armour, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/13 hits, 4.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 2/6 hits, 2.17 expected hits
                    1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 5/11 hits, 4.00 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 2 artilleries and 3 infantry
Non Combat Move - British
            1 bomber moved from Trans-Jordan to Iraq
Place Units - British
            1 battleship and 1 cruiser placed in 71 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2,2,5,1,6,2
            British collect 29 PUs (4 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.67
    Italians : -1.00
    Chinese : -1.67
    Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
            Italians buy 2 artilleries, 1 cruiser and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 fighter moved from Alexandria to 81 Sea Zone
            1 fighter moved from Alexandria to Egypt
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 armour moved from Belarus to Archangel
            1 bomber moved from Romania to Archangel
Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 fighter
                British defend with 3 transports
                    3 transports owned by the British lost in 81 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for British: 3 transports
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Egypt, round 2 : 2/9 hits, 2.50 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Archangel
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 bomber in Archangel, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
            1 bomber moved from Archangel to Romania
            3 transports moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Egypt to Alexandria
            1 fighter moved from 81 Sea Zone to Alexandria
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Italians
            1 cruiser placed in 97 Sea Zone
            2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0.33
    British : 0.33
    Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
            3 fighters moved from New South Wales to New Guinea
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
            Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
            1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
            3 fighters moved from New South Wales to New Guinea
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
            Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
            1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
            Germans buy 6 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
            1 armour moved from Novgorod to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            7 bombers moved from Eastern Poland to Russia
            1 armour moved from Novgorod to Smolensk
            1 armour moved from Novgorod to Smolensk
            4 armour moved from Novgorod to Bryansk
            3 artilleries and 18 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Ukraine to Bryansk
            1 bomber moved from Germany to Smolensk
            3 tactical_bombers moved from Eastern Poland to Smolensk
            1 fighter moved from Eastern Poland to Smolensk
            2 fighters moved from Eastern Poland to Bryansk
Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Air Battle in Russia
Combat Hit Differential Summary :
Intercept?
Nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
            Germans buy 6 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
            1 armour moved from Novgorod to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            7 bombers moved from Eastern Poland to Russia
            1 armour moved from Novgorod to Smolensk
            1 armour moved from Novgorod to Smolensk
            4 armour moved from Novgorod to Bryansk
            3 artilleries and 18 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Ukraine to Bryansk
            1 bomber moved from Germany to Smolensk
            3 tactical_bombers moved from Eastern Poland to Smolensk
            1 fighter moved from Eastern Poland to Smolensk
            2 fighters moved from Eastern Poland to Bryansk
Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/7 hits, 1.17 expected hits
                Bombing raid in Russia rolls: 3,5,4,7,8,4,4 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total.
            Battle in Bryansk
                Germans attack with 4 armour, 3 artilleries, 2 fighters and 19 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 4 armour, 3 artilleries, 2 fighters and 19 infantry in Bryansk, round 2 : 5/28 hits, 7.67 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 4 armour, 3 artilleries, 2 fighters and 19 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Germans attack with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers in Smolensk, round 2 : 3/7 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
Non Combat Move - Germans
            7 bombers moved from Russia to Novgorod
            1 fighter and 3 tactical_bombers moved from Smolensk to Novgorod
            1 bomber moved from Smolensk to Novgorod
            2 fighters moved from Bryansk to Novgorod
            3 aaGuns moved from Western Ukraine to Bryansk
            4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Poland to Belarus
Place Units - Germans
            3 infantry placed in France
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            1 bomber placed in Western Germany
            Germans undo move 4.
            Germans undo move 3.
            2 armour and 1 bomber placed in Novgorod
            1 armour placed in Germany
            Germans undo move 4.
            Germans undo move 3.
            3 armour placed in Novgorod
            1 bomber placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 53 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.17
    Germans : -3.83
    Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
            Russians repair damage of 20x factory_major; Remaining resources: 9 PUs;
            Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Vologda
                Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
            3 infantry placed in Russia
Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.50
    Russians : 0.17
Ah, I think you don’t get the damaged factory rules. Every damage = 1 unit that cannot be built, so you only needed to repair it up to 6 damage left, which would’ve left you enough money to purchase another unit.
29 - (20 - 6 for repair) - (3 x 3 for infantry) = 6 with one more unit that can be purchased, probably a tank (as trying to purchase an inf will mean that the remaining 3 isn’t enough to both repair one more damage AND buy another inf)
Would you like me to edit that in?