I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?18L G40 BM Axis-Dominion (allies) vs BobbaRossa (axis) Game II
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Thread start. No bid.
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Test summary from TripleA, engine version: 1.9, time: 8:46:35 PM
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia -
Same setup as previously. Would you care to scramble?
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ok if it’s the same, then I’ll give the same orders 8-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to YugoslaviaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
1 destroyer owned by the British, 2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 111 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
retreated to 111 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 2 : 4/12 hits, 3.67 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Germans retreated to Romania
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0.17 expected hits
Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/17 hits, 5.67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4.33 expected hits
1 aaGun owned by the French, 6 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/11 hits, 4.67 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 4/6 hits, 2.67 expected hits
2 artilleries owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 artilleries, 6 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to FrenchNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 111 Sea Zone to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 infantry moved from Slovakia Hungary to Poland
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to GermanyPlace Units - Germans
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 1.67
British : 1.00
French : 3.00
AA fire in France : : -0.17
Neutral_Allies : 1.33 -
Well… at least the AAA in France didn’t hit! And 106 wasn’t a disaster! Otherwise, bleck.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 infantry moved from Baltic States to Belarus
2 aaGuns moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
2 infantry moved from Bessarabia to Western Ukraine
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Russia to NovgorodPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
3 artilleries placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from ChineseCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
1 aaGun and 4 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to KwangsiPlace Units - Japanese
1 factory_minor placed in Shantung
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : -2.00
Japanese : 2.67 -
Well, that takes a little bit of the G1 sting away. Now if they can just get some hits on the rebound! I believe in you troops! :-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 1.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 cruiser moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 battleship
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Casualties for Germans: 1 battleshipNon Combat Move - British
1 bomber and 3 fighters moved from 110 Sea Zone to Gibraltar
1 aaGun and 2 infantry moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from India to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from India to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 fighter and 2 infantry moved from Burma to India
3 infantry moved from Malaya to Shan State
1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2,1,1
British collect 27 PUs (3 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs
Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Germans : 0.33
British : 0.83
Italians : 0.67
Chinese : 1.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Northern Italy to 94 Sea Zone
2 fighters moved from Southern Italy to Greece
2 infantry moved from Albania to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Greece, round 2 : 4/8 hits, 2.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Yugoslavia
Italians attack with 2 artilleries and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 2 : 2/4 hits, 1.33 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Albania to Slovakia Hungary
2 fighters moved from Greece to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Ethiopia to KenyaPlace Units - Italians
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 3.33
British : 0.67
Neutral_Allies : 0.33 -
Ugh! The more I see it, the more I’m convinced that your Med moves are better than going Taranto. Sooo frustrating :-P. I hate having a neutered Italy :x.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUsPolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West AfricaCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
Non Combat Move - Germans
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
5 armour and 1 mech_infantry moved from France to Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
6 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy
2 armour moved from Romania to PolandPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 bomber and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
3 artilleries moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Belarus
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
2 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Russia to Belarus
3 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 11/20 hits, 9.83 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
1 aaGun and 4 infantry moved from Jehol to Manchuria
1 artillery moved from Chahar to Anhwe
1 infantry moved from Anhwe to Chahar
1 fighter moved from 36 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
7 fighters and 5 tactical_bombers moved from Yunnan to Anhwe
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 marine placed in Japan
1 carrier and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Western United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 marine placed in Central United States
1 carrier and 2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
7 infantry moved from Shensi to Kansu
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33





