Whackamatt (Axis) vs dawgoneit (Allies) Combo 4b??
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - French
1 Artillery and 1 Infantry moved from E.Morocco to S.Algeria
1 Fighter moved from Paris to WalesPurchase Units - French
French buy 1 Adv.Fighter, 1 Bomber, 1 Fighter, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - French
Battle in S.Algeria
French attack with 1 Artillery and 1 Infantry
Italians defend with 1 Tank
French roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 2 : 0/2 hits
Italians roll dice for 1 Tank in S.Algeria, round 2 : 0/1 hits
French roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 3 : 1/2 hits
Italians roll dice for 1 Tank in S.Algeria, round 3 : 0/1 hits
1 Tank owned by the Italians lost in S.Algeria
French win, taking S.Algeria from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 TankNon Combat Move - French
1 Infantry moved from French Sudan to French Equatorial AfricaPlace Units - French
1 Adv.Fighter, 1 Bomber, 1 Fighter and 1 Tank placed in E.Morocco
8 Infantrys placed in Paris
2 Infantrys placed in SyriaTurn Complete - French
French collect 50 PUs; end with 50 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Yamamoto
1 unit repaired.
2 Artillerys and 2 Infantrys moved from Vladivostok to Khabarovsk
1 Infantry moved from Ulithi to Woleai
1 Bomber moved from Peleliu to 103 Sea Zone
1 Artillery moved from Kunashir to 75 Sea Zone
1 Artillery and 5 Transports moved from 75 Sea Zone to 85 Sea Zone
1 Artillery moved from Tohoku to 85 Sea Zone
1 Artillery and 1 Tank moved from Hokkaido to 85 Sea Zone
2 ArmoredCars moved from Tokyo to 85 Sea Zone
1 Infantry moved from Iwo Jima to 85 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
1 Infantry moved from Tohoku to 85 Sea Zone
2 ArmoredCars, 3 Artillerys, 4 Infantrys, 1 Tank and 5 Transports moved from 85 Sea Zone to 75 Sea Zone
1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from Iturup to 75 Sea Zone
2 ArmoredCars, 3 Artillerys, 5 Infantrys and 1 Tank moved from 75 Sea Zone to Ayan
2 Submarines moved from 85 Sea Zone to 93 Sea Zone
2 Fighters moved from Peleliu to Kiangsi
1 Infantry and 1 Tank moved from Kwangtung to Kiangsi
1 Infantry and 1 Tank moved from Kwangtung to Hunan
1 Infantry moved from Tohoku to Hokkaido
2 Fighters moved from 88 Sea Zone to 97 Sea Zone
1 Transport moved from 88 Sea Zone to 95 Sea Zone
1 Infantry moved from Minamitori to 95 Sea Zone
1 Infantry moved from Eniwetok to 95 Sea Zone
2 Infantrys and 1 Transport moved from 95 Sea Zone to 96 Sea Zone
2 Infantrys moved from 96 Sea Zone to Kwajalein
1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters moved from 88 Sea Zone to 96 Sea Zone
2 Fighters moved from 96 Sea Zone to Kwajalein
1 Battleship, 1 Destroyer and 2 Submarines moved from 107 Sea Zone to 102 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 1 Destroyer, 1 Elite, 4 Marines, 5 Tanks and 1 Transport; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 103 Sea Zone
Yamamoto attack with 1 Bomber
Anzac defend with 1 Transport
Yamamoto roll dice for 1 Bomber in 103 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 1 Transport in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Anzac lost in 103 Sea Zone
Yamamoto win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Transport
Battle in 93 Sea Zone
Yamamoto attack with 2 Submarines
Dutch defend with 1 Transport
Yamamoto roll dice for 2 Submarines in 93 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 Transport owned by the Dutch lost in 93 Sea Zone
Yamamoto win with 2 Submarines remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Transport
Battle in Khabarovsk
Yamamoto attack with 2 Artillerys and 2 Infantrys
Russians defend with 1 Bunker
Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Khabarovsk, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Khabarovsk
Yamamoto win, taking Khabarovsk from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in 97 Sea Zone
Yamamoto attack with 2 Fighters
Americans defend with 1 Destroyer
Yamamoto roll dice for 2 Fighters in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Yamamoto lost in 97 Sea Zone
Yamamoto roll dice for 1 Fighter in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Yamamoto lost in 97 Sea Zone
Americans win with 1 Destroyer remaining. Battle score for attacker is -16
Casualties for Yamamoto: 2 Fighters
Battle in Kwajalein
Yamamoto attack with 2 Fighters and 2 Infantrys
Anzac defend with 1 Tank
Yamamoto roll dice for 1 Battleship in Kwajalein, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 2 Fighters and 2 Infantrys in Kwajalein, round 2 : 2/4 hits, 1.00 expected hits
Anzac roll dice for 1 Tank in Kwajalein, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Kwajalein
Yamamoto win, taking Kwajalein from Anzac with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Anzac: 1 Tank
Battle in Kiangsi
Yamamoto attack with 2 Fighters, 1 Infantry and 1 Tank
Chinese defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Fighters, 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kiangsi
Yamamoto roll dice for 2 Fighters, 1 Infantry and 1 Tank in Kiangsi, round 3 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Kiangsi
Yamamoto win, taking Kiangsi from Chinese with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in Ayan
Yamamoto attack with 2 ArmoredCars, 3 Artillerys, 5 Infantrys and 1 Tank
Russians defend with 2 Tanks
Yamamoto roll dice for 2 ArmoredCars, 3 Artillerys, 5 Infantrys and 1 Tank in Ayan, round 2 : 3/11 hits, 3.50 expected hits
Russians roll dice for 2 Tanks in Ayan, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Yamamoto and 2 Tanks owned by the Russians lost in Ayan
Yamamoto win, taking Ayan from Russians with 2 ArmoredCars, 3 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 2 Tanks
Battle in Hunan
Yamamoto attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Hunan
Yamamoto roll dice for 1 Tank in Hunan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Hunan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Hunan, round 5 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Yamamoto win, taking Hunan from Chinese with 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 InfantryNon Combat Move - Yamamoto
1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
1 Destroyer moved from 106 Sea Zone to 110 Sea Zone
2 Fighters moved from Kiangsi to Kwangtung
1 Bomber moved from 103 Sea Zone to Rongelap
2 Fighters moved from Kwajalein to 96 Sea ZonePlace Units - Yamamoto
1 Destroyer and 1 Transport placed in 85 Sea Zone
4 Marines and 4 Tanks placed in Tokyo
1 Elite and 1 Tank placed in ChubuTurn Complete - Yamamoto
Yamamoto collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Yamamoto : 2.33
Americans : 1.33
Anzac : -0.67
Chinese : -1.33
Russians : 0.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from Shansi to Shantung
Chinese take Shantung from Hisaichi
1 Artillery and 1 Infantry moved from Hupeh to Hunan
1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
1 Infantry moved from Suiyuan to Shansi
1 Fighter moved from Suiyuan to Shensi
2 Infantrys moved from Gobi Altai to Ningsia
2 Tanks moved from Gobi Altai to Shensi
5 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
1 Infantry moved from Urumqi to E.Sinkiang
1 Artillery and 1 Tank moved from Hupeh to ShensiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Tank
Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 1/2 hits
Yamamoto roll dice for 1 Tank in Hunan, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Yamamoto with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
Place Units - Chinese
1 Adv.Fighter, 2 ArmoredCars, 1 Marine and 2 Tanks placed in Hsining
2 Artillerys and 2 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Hisaichi
3 Tanks moved from Davao to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Artillery and 2 Tanks moved from Hong Kong to 92 Sea Zone
1 Artillery moved from Kwangsi to 92 Sea Zone
1 Infantry, 3 Tanks and 3 Transports moved from 107 Sea Zone to 110 Sea Zone
1 Infantry and 3 Tanks moved from 110 Sea Zone to Banjarmasin
2 Fighters moved from 107 Sea Zone to Banjarmasin
2 Infantrys moved from Kwangsi to 92 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
2 Artillerys, 3 Infantrys, 2 Tanks and 4 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Artillerys, 3 Infantrys and 2 Tanks moved from 110 Sea Zone to Banjarmasin
1 Bomber moved from Bangkok to Banjarmasin
1 Battleship moved from 92 Sea Zone to 110 Sea Zone
1 Artillery, 2 Infantrys and 5 Tanks moved from Chahar to Suiyuan
1 Infantry moved from Anhwei to Shansi
1 Artillery and 6 Infantrys moved from Peking to Shantung
1 Artillery and 2 Infantrys moved from Heilungchiang to Chita
3 Infantrys moved from Hulunbuir to Chita
2 Infantrys moved from Liaoning to Peking
2 Artillerys moved from Kirin to Liaoning
2 ArmoredCars moved from Changchun to Liaoning
1 Infantry moved from Anhwei to Shanghai
1 Artillery moved from Anhwei to Hupeh
1 Infantry moved from Anhwei to Hunan
1 Tank moved from Anhwei to Hupeh
1 Tank moved from Anhwei to Hunan
2 Fighters moved from Changchun to Shanghai
1 Fighter moved from Kwangtung to Hunan
1 Fighter moved from Kwangtung to Shanghai
1 Tank moved from Peking to Shansi
1 Elite and 2 Infantrys moved from Changchun to KirinPurchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Artillerys, 4 Elites, 4 Infantrys and 4 Marines; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Chita
Hisaichi attack with 1 Artillery and 5 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery and 5 Infantrys in Chita, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Chita, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Shanghai
Hisaichi attack with 3 Fighters and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Fighters and 1 Infantry in Shanghai, round 2 : 2/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Banjarmasin
Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys and 5 Tanks
Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
AA fire in Banjarmasin : 1/3 hits, 0.50 expected hits
1 Fighter owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 4 Infantrys and 5 Tanks in Banjarmasin, round 2 : 2/13 hits, 5.17 expected hits
Dutch roll dice for 1 Fighter, 8 Infantrys and 2 Tanks in Banjarmasin, round 2 : 2/11 hits, 4.17 expected hits
2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys and 5 Tanks in Banjarmasin, round 3 : 8/11 hits, 4.83 expected hits
Dutch roll dice for 1 Fighter, 6 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/9 hits, 3.50 expected hits
6 Infantrys owned by the Dutch, 2 Tanks owned by the Dutch, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 1 Bomber, 1 Fighter and 5 Tanks in Banjarmasin, round 4 : 5/7 hits, 3.50 expected hits
Dutch roll dice for 1 Fighter in Banjarmasin, round 4 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Dutch lost in Banjarmasin
Hisaichi captures 30PUs while taking Dutch capital
Hisaichi win, taking Banjarmasin from Dutch with 1 Bomber, 1 Fighter and 5 Tanks remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Artillerys, 1 Fighter and 4 Infantrys
Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
Battle in Shantung
Hisaichi attack with 1 Artillery and 6 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 6 Infantrys in Shantung, round 2 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hunan
Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hunan, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hunan, round 3 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Hupeh
Hisaichi attack with 1 Artillery and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Tank in Hupeh, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Tank remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 1 Tank in Shansi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 6 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 6 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win with no units remaining. Battle score for attacker is -5
Casualties for Hisaichi: 1 Infantry and 1 Tank
Casualties for Chinese: 1 Infantry
Battle in Suiyuan
Hisaichi attack with 1 Artillery, 2 Infantrys and 5 Tanks
Chinese defend with 1 Infantry and 2 Tanks
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 5 Tanks in Suiyuan, round 2 : 4/8 hits, 3.33 expected hits
Chinese roll dice for 1 Infantry and 2 Tanks in Suiyuan, round 2 : 1/3 hits, 1.33 expected hits
2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry and 2 TanksNon Combat Move - Hisaichi
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 Fighters moved from Shanghai to Kwangsi
1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
1 Destroyer and 1 Submarine moved from 106 Sea Zone to 92 Sea Zone
1 Destroyer and 1 Submarine moved from 92 Sea Zone to 93 Sea Zone
1 Destroyer and 1 Submarine moved from 87 Sea Zone to 96 Sea Zone
1 AAGun moved from Changchun to Kirin
1 AAGun moved from Hong Kong to Kwangtung
1 Carrier moved from 107 Sea Zone to 93 Sea Zone
1 Fighter moved from Banjarmasin to West Borneo
1 Fighter moved from Hunan to 93 Sea Zone
1 Bomber moved from Banjarmasin to BangkokPlace Units - Hisaichi
4 Marines placed in Davao
2 Artillerys and 4 Elites placed in Hong Kong
2 ArmoredCars and 4 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 92 PUsCombat Hit Differential Summary :
AA fire in Banjarmasin : : 0.50
Hisaichi : 3.00
Chinese : -0.67
Russians : -0.50
Dutch : -2.17 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - British
1 unit repaired.
1 Artillery moved from Dublin to Munster
2 Infantrys and 1 Tank moved from Manchester to 18 Sea Zone
2 Infantrys and 1 Tank moved from 18 Sea Zone to Munster
1 Fighter moved from Wales to Munster
2 Fighters moved from Northern Ireland to Munster
1 Bomber moved from Manchester to Munster
3 Infantrys moved from London to Manchester
1 Tank moved from London to Manchester
1 Infantry moved from London to Dover
1 Infantry moved from London to Dover
1 Artillery moved from S.Saudi Arabia to 57 Sea Zone
1 Tank moved from S.Saudi Arabia to 57 Sea Zone
3 Infantrys moved from S.Saudi Arabia to 57 Sea Zone
1 Tank moved from N.Saudi Arabia to 58 Sea Zone
1 Cruiser, 1 Submarine, 1 Tank and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
1 Infantry moved from S.Saudi Arabia to 57 Sea Zone
1 Infantry moved from Lower Egypt to 57 Sea Zone
1 Artillery, 5 Infantrys and 2 Tanks moved from 57 Sea Zone to Italian East Africa
1 Infantry moved from British Somaliland to Italian East Africa
1 Artillery and 2 Infantrys moved from Rajputana to Baluchistan
1 Infantry moved from Delhi to Rajputana
1 Artillery, 3 Infantrys and 1 Tank moved from Assam to Burma
1 Infantry moved from N.Thailand to Burma
1 Artillery and 2 Infantrys moved from Hyderabad to Bihar
2 Infantrys moved from Bihar to Assam
1 Infantry moved from Delhi to Rajputana
1 Submarine moved from 113 Sea Zone to 67 Sea Zone
1 Destroyer moved from 65 Sea Zone to 67 Sea Zone
1 Fighter moved from Iraq to Italian East Africa
2 Fighters moved from Syria to Italian East Africa
1 Fighter moved from Cairo to Italian East Africa
1 Infantry moved from Kenya to Equatoria
1 Infantry moved from Equatoria to French Equatorial Africa
1 Infantry moved from French Sudan to French Equatorial Africa
1 Fighter moved from E.Morocco to French Equatorial Africa
1 Artillery moved from S.Saudi Arabia to N.Saudi Arabia
1 Tank moved from N.Saudi Arabia to Palestine
1 Artillery moved from N.Saudi Arabia to Palestine
2 Transports moved from 65 Sea Zone to 67 Sea Zone
1 Transport moved from 71 Sea Zone to 74 Sea Zone
1 Infantry moved from Alaska to 74 Sea Zone
1 Infantry moved from Yukon to 74 Sea Zone
2 Infantrys and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
2 Infantrys moved from 71 Sea Zone to Kiska
1 Infantry moved from Ontario to Quebec
1 Fighter moved from Montreal to British Columbia
1 Artillery and 1 Infantry moved from Mozambique to Kenya
1 Infantry moved from South Africa to Rhodesia
2 Infantrys moved from Cape Town to South Africa
1 Submarine moved from 11 Sea Zone to 18 Sea Zone
1 Battleship and 1 Destroyer moved from 5 Sea Zone to 10 Sea ZonePurchase Units - British
British buy 4 ArmoredCars, 1 Carrier, 2 Destroyers, 22 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;Combat - British
Battle in Italian East Africa
British attack with 1 Artillery, 4 Fighters, 6 Infantrys and 2 Tanks
Italians defend with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
British roll dice for 2 Cruisers in Italian East Africa, round 2 : 1/2 hits
1 Infantry owned by the Italians lost in Italian East Africa
British roll dice for 1 Artillery, 4 Fighters, 6 Infantrys and 2 Tanks in Italian East Africa, round 2 : 4/13 hits
Italians roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Italian East Africa, round 2 : 2/6 hits
1 Artillery owned by the Italians, 3 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Italian East Africa
British roll dice for 1 Artillery, 4 Fighters, 4 Infantrys and 2 Tanks in Italian East Africa, round 3 : 6/11 hits
Italians roll dice for 1 Fighter and 1 Tank in Italian East Africa, round 3 : 1/2 hits
1 Fighter owned by the Italians, 1 Tank owned by the Italians and 1 Infantry owned by the British lost in Italian East Africa
British win, taking Italian East Africa from Italians with 1 Artillery, 4 Fighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 19
Casualties for Italians: 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
Casualties for British: 3 Infantrys
Battle in Munster
British attack with 1 Artillery, 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery, 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank in Munster, round 2 : 4/8 hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Munster
British loses 0 PUs for violating Munsters neutrality.
British win, taking Munster from Neutral with 1 Artillery, 1 Bomber, 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for British: 1 InfantryNon Combat Move - British
1 Bomber moved from Munster to London
2 Fighters moved from Munster to Manchester
1 Fighter moved from Munster to Wales
1 Fighter moved from Italian East Africa to French Equatorial Africa
3 Fighters moved from Italian East Africa to KenyaPlace Units - British
1 Carrier and 2 Destroyers placed in 18 Sea Zone
4 Infantrys placed in Wales
1 Infantry placed in Manchester
8 Infantrys placed in London
6 Infantrys placed in Cairo
2 Mech.Infs placed in Cape Town
4 ArmoredCars and 1 Infantry placed in Delhi
2 Infantrys placed in MadrasTurn Complete - British
British collect 102 PUs; end with 102 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Broome
3 Infantrys moved from Northern Territory to Western Australia
4 Infantrys moved from New South Wales to South AustraliaPurchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 ArmoredCars, 4 Infantrys and 2 Transports; Remaining resources: 0 PUs;Non Combat Move - Anzac
Place Units - Anzac
1 Adv.Fighter and 2 Transports placed in 67 Sea Zone
3 Infantrys placed in Townsville
2 ArmoredCars and 1 Infantry placed in CanberraTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Dutch
1 Destroyer moved from 114 Sea Zone to 67 Sea ZoneNon Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Finns
2 Infantrys and 1 Tank moved from Tampere to Kotka
1 Fighter moved from Helsinki to KotkaPurchase Units - Finns
Finns buy 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Kotka
Finns attack with 1 Fighter, 2 Infantrys and 1 Tank
Russians defend with 1 Tank
Finns roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Kotka, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Kotka, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Kotka
Finns win, taking Kotka from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 TankNon Combat Move - Finns
1 Fighter moved from Kotka to HelsinkiPlace Units - Finns
2 Artillerys and 2 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Finns : -0.17
Russians : 0.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Romanians
2 Artillerys and 3 Infantrys moved from E.Romania to Odessa
Romanians take Odessa from Russians
2 Elites moved from Bucharest to E.Romania
1 Fighter moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;Combat - Romanians
Non Combat Move - Romanians
1 AAGun moved from Bucharest to E.RomaniaPlace Units - Romanians
2 Artillerys, 1 Elite and 1 Infantry placed in BucharestTurn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Thai
1 Infantry moved from West Borneo to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from East And South Borneo to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Flores
Thai take Flores from Dutch
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to LombokPurchase Units - Thai
Thai buy 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Lombok
Thai attack with 2 Artillerys and 2 Infantrys
Dutch defend with 1 Infantry
Thai roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 2 : 2/4 hits, 1.33 expected hits
Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Lombok
Thai win, taking Lombok from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Dutch: 1 InfantryNon Combat Move - Thai
Place Units - Thai
2 Artillerys and 2 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Thai : 0.67
Dutch : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Americans
1 Bomber and 3 Fighters moved from Midway to 96 Sea Zone
1 Destroyer and 1 Submarine moved from 91 Sea Zone to 96 Sea Zone
1 Destroyer moved from 89 Sea Zone to 96 Sea Zone
1 Destroyer moved from 97 Sea Zone to 96 Sea Zone
1 Destroyer moved from 78 Sea Zone to 96 Sea Zone
1 Fighter moved from 118 Sea Zone to 96 Sea Zone
1 Bomber moved from Northwest USA to Attu
1 Bomber moved from Alaska to Attu
1 Fighter moved from Manila to 111 Sea Zone
1 Infantry moved from Mindanao to Panay
1 Artillery and 2 Infantrys moved from Manila to Mindoro
1 Fighter moved from 118 Sea Zone to 96 Sea Zone
1 Tank moved from Northwest USA to 80 Sea Zone
2 Tanks moved from British Columbia to Alaska
1 Infantry moved from British Columbia to 80 Sea Zone
1 Artillery and 3 Infantrys moved from E.Mexico to W.Mexico
1 Fighter moved from South Atlantic USA to Colombia
3 Infantrys moved from Central America to Colombia
1 Tank moved from South Atlantic USA to E.Mexico
3 Infantrys moved from Washington to Northeast USA
2 Tanks moved from Yukon to 80 Sea Zone
1 Infantry moved from Yukon to 80 Sea Zone
2 Infantrys, 3 Tanks and 3 Transports moved from 80 Sea Zone to 74 Sea Zone
1 Infantry moved from Alaska to 74 Sea Zone
1 Artillery moved from Yukon to Alaska
3 Infantrys, 3 Tanks and 3 Transports moved from 74 Sea Zone to 71 Sea Zone
3 Infantrys and 3 Tanks moved from 71 Sea Zone to AttuPurchase Units - Americans
Americans buy 1 Adv.Fighter, 1 Bomber, 2 Cruisers, 4 Destroyers, 1 Elite, 1 Fighter, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in W.Mexico
Americans attack with 1 Artillery and 3 Infantrys
Neutral defend with 1 Tank
Americans roll dice for 1 Artillery and 3 Infantrys in W.Mexico, round 2 : 0/4 hits
Neutral roll dice for 1 Tank in W.Mexico, round 2 : 1/1 hits
1 Infantry owned by the Americans lost in W.Mexico
Americans roll dice for 1 Artillery and 2 Infantrys in W.Mexico, round 3 : 1/3 hits
Neutral roll dice for 1 Tank in W.Mexico, round 3 : 0/1 hits
1 Tank owned by the Neutral lost in W.Mexico
Americans loses 0 PUs for violating W.Mexicos neutrality.
Americans win, taking W.Mexico from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 Tank
Casualties for Americans: 1 Infantry
Battle in 96 Sea Zone
Americans attack with 1 Bomber, 4 Destroyers, 5 Fighters and 1 Submarine
Hisaichi defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Battleship, 2 Carriers, 1 Destroyer, 2 Fighters and 1 Transport
Americans roll dice for 1 Submarine in 96 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 Bomber, 4 Destroyers and 5 Fighters in 96 Sea Zone, round 2 : 4/10 hits
Yamamoto roll dice for 1 Battleship, 2 Carriers, 2 Destroyers, 2 Fighters and 1 Transport in 96 Sea Zone, round 2 : 5/8 hits
3 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Destroyer owned by the Hisaichi, 1 Destroyer owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 96 Sea Zone
Americans roll dice for 1 Bomber, 3 Destroyers and 2 Fighters in 96 Sea Zone, round 3 : 1/6 hits
Yamamoto roll dice for 1 Battleship, 2 Carriers and 2 Fighters in 96 Sea Zone, round 3 : 5/5 hits
2 Fighters owned by the Americans, 3 Destroyers owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone
retreated to 96 Sea Zone
Yamamoto win with 1 Battleship, 2 Carriers and 1 Fighter remaining. Battle score for attacker is -42
Casualties for Hisaichi: 1 Destroyer and 1 Submarine
Casualties for Yamamoto: 1 Destroyer, 1 Fighter and 1 Transport
Casualties for Americans: 4 Destroyers, 5 Fighters and 1 Submarine
Battle in 111 Sea Zone
Americans attack with 1 Fighter
Thai defend with 1 T.Boat
Americans roll dice for 1 Fighter in 111 Sea Zone, round 2 : 0/1 hits
Thai roll dice for 1 T.Boat in 111 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 3 : 0/1 hits
Thai roll dice for 1 T.Boat in 111 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 4 : 0/1 hits
Thai roll dice for 1 T.Boat in 111 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 5 : 0/1 hits
Thai roll dice for 1 T.Boat in 111 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 6 : 1/1 hits
Thai roll dice for 1 T.Boat in 111 Sea Zone, round 6 : 0/1 hits
1 T.Boat owned by the Thai lost in 111 Sea Zone
Americans win with 1 Fighter remaining. Battle score for attacker is 6
Casualties for Thai: 1 T.BoatNon Combat Move - Americans
1 Fighter moved from 111 Sea Zone to Malaya
1 Bomber moved from 96 Sea Zone to Pearl Harbor
2 Carriers moved from 118 Sea Zone to 98 Sea Zone
2 Transports moved from 99 Sea Zone to 98 Sea ZonePlace Units - Americans
1 Adv.Fighter, 1 Destroyer and 1 Fighter placed in 98 Sea Zone
1 Cruiser and 1 Destroyer placed in 71 Sea Zone
1 Infantry placed in Alaska
Americans undo move 2.
1 Cruiser and 1 Destroyer placed in 71 Sea Zone
1 Cruiser and 1 Destroyer placed in 25 Sea Zone
1 Destroyer and 1 Submarine placed in 26 Sea Zone
1 Elite placed in South Atlantic USA
1 Bomber placed in San FranciscoTurn Complete - Americans
Americans collect 102 PUs; end with 102 PUs -
hey dawg. Could you try reloading your game file?
Or try opening the one posted? I’m getting a “parsing error” when I try to open your files from both games. I went back to my file and its fine. Don’t know what’s up.
Try reposting then try a manual upload to see if it makes a difference.
-
i dont no whats wrong with my computer. (if its my computer.)
its doing it to all my saves.
what a mess i have. -
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Americans
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unfortunately, that’s before the US turn.
Does that file work for you?
If so, I’ll give you the option of either doing your turn over again, or editing in the results from the last one you posted. I’d hate to see you have luck turn around because of reposting.
Simplest way I’ve done is follow all of the same moves, purchase the stuff, but before clicking done, just edit out the casualties. Then we you go to the combat phase, there’s no dice that need to be rolled.
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Americans
1 Bomber and 3 Fighters moved from Midway to 96 Sea Zone
1 Destroyer moved from 97 Sea Zone to 96 Sea Zone
1 Destroyer moved from 89 Sea Zone to 96 Sea Zone
1 Destroyer moved from 78 Sea Zone to 96 Sea Zone
1 Fighter moved from 118 Sea Zone to 96 Sea Zone
1 Bomber moved from Northwest USA to Attu
1 Bomber moved from Alaska to Attu
1 Fighter moved from Manila to 111 Sea Zone
1 Infantry moved from Mindanao to Panay
1 Artillery and 2 Infantrys moved from Manila to Mindoro
1 Fighter moved from 118 Sea Zone to 96 Sea Zone
1 Tank moved from Northwest USA to 80 Sea Zone
2 Tanks moved from British Columbia to Alaska
1 Infantry moved from British Columbia to 80 Sea Zone
1 Artillery and 3 Infantrys moved from E.Mexico to W.Mexico
1 Fighter moved from South Atlantic USA to Colombia
3 Infantrys moved from Central America to Colombia
1 Tank moved from South Atlantic USA to E.Mexico
3 Infantrys moved from Washington to Northeast USA
2 Tanks moved from Yukon to 80 Sea Zone
1 Infantry moved from Yukon to 80 Sea Zone
2 Infantrys, 3 Tanks and 3 Transports moved from 80 Sea Zone to 74 Sea Zone
1 Infantry moved from Alaska to 74 Sea Zone
1 Artillery moved from Yukon to Alaska
3 Infantrys, 3 Tanks and 3 Transports moved from 74 Sea Zone to 71 Sea Zone
3 Infantrys and 3 Tanks moved from 71 Sea Zone to AttuPurchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral from W.Mexico: 1 Tank
EDIT: Removing units owned by Americans from W.Mexico: 1 Infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 Destroyer and 1 Submarine
EDIT: Removing units owned by Americans from 96 Sea Zone: 3 Destroyers and 5 Fighters
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 Bomber
EDIT: Adding units owned by Americans to Pearl Harbor: 1 Bomber
EDIT: Changing unit hit damage for these Yamamoto owned units to: Battleship = 1
EDIT: Removing units owned by Hisaichi from 96 Sea Zone: 1 Destroyer and 1 Submarine
EDIT: Removing units owned by Yamamoto from 96 Sea Zone: 1 Destroyer, 1 Fighter and 1 Transport
EDIT: Removing units owned by Thai from 111 Sea Zone: 1 T.Boat
EDIT: Turning off Edit Mode
Americans buy 1 Adv.Fighter, 1 Bomber, 2 Cruisers, 4 Destroyers, 1 Elite, 1 Fighter, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in 111 Sea Zone
Americans attack with 1 Fighter
Battle in 96 Sea Zone
Yamamoto defend with 1 Battleship, 2 Carriers and 1 Fighter
Battle in W.Mexico
Americans attack with 1 Artillery and 2 Infantrys
Americans loses 0 PUs for violating W.Mexicos neutrality.Non Combat Move - Americans
1 Fighter moved from 111 Sea Zone to Malaya
2 Carriers moved from 118 Sea Zone to 98 Sea Zone
2 Transports moved from 99 Sea Zone to 98 Sea ZonePlace Units - Americans
1 Adv.Fighter, 1 Destroyer and 1 Fighter placed in 98 Sea Zone
1 Cruiser and 1 Destroyer placed in 71 Sea Zone
1 Infantry placed in Alaska
Americans undo move 3.
1 Cruiser and 1 Destroyer placed in 25 Sea Zone
1 Destroyer and 1 Submarine placed in 26 Sea Zone
1 Elite placed in South Atlantic USA
1 Bomber placed in San Francisco
1 Infantry placed in AlaskaTurn Complete - Americans
Americans collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Germans
3 Artillerys and 6 Infantrys moved from Vinnytsia to Kiev
3 Artillerys and 6 Infantrys moved from Warsaw to Brest
2 ArmoredCars moved from Bavaria to Picardy
1 Mech.Inf moved from Bavaria to Picardy
2 Artillerys, 5 Infantrys and 18 Tanks moved from Burgundy to Paris
2 Infantrys moved from Rhine to Belgium
2 Infantrys moved from Netherlands to Belgium
2 Infantrys moved from Hamburg to Netherlands
2 Artillerys and 5 Infantrys moved from Krakow to Brest
1 Stuka moved from Hamburg to Belgium
4 Infantrys moved from Denmark to 22 Sea Zone
4 Infantrys moved from 22 Sea Zone to Oslo
1 Stuka moved from Hamburg to Oslo
6 Infantrys moved from Danzig to East Prussia
1 Bomber moved from Danzig to Leningrad
3 Fighters moved from Danzig to Kiev
4 Infantrys moved from Mersa Matruh to Lower Egypt
Germans take Lower Egypt from British
3 Submarines moved from 30 Sea Zone to 41 Sea ZonePurchase Units - Germans
Germans buy 2 ArmoredCars, 4 Artillerys, 2 Destroyers, 4 Elites, 4 Infantrys, 1 Stuka, 1 Submarine and 1 Tank; Remaining resources: 6 PUs;Combat - Germans
Strategic bombing raid in Leningrad
AA fire in Leningrad : 0/1 hits, 0.17 expected hits
Bombing raid in Leningrad rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Picardy
Germans attack with 2 ArmoredCars and 1 Mech.Inf
French defend with 1 Bunker
Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Picardy, round 2 : 0/3 hits, 1.00 expected hits
French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Germans lost in Picardy
Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Picardy, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Bunker in Picardy, round 3 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Germans lost in Picardy
Germans roll dice for 1 Mech.Inf in Picardy, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Bunker in Picardy, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Mech.Inf in Picardy, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Bunker in Picardy, round 5 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Germans lost in Picardy
French win with 1 Bunker remaining. Battle score for attacker is -14
Casualties for Germans: 2 ArmoredCars and 1 Mech.Inf
Battle in Paris
Germans attack with 2 Artillerys, 5 Infantrys and 18 Tanks
French defend with 1 AAGun, 1 Artillery, 1 Factory and 16 Infantrys
Germans roll dice for 2 Artillerys, 5 Infantrys and 18 Tanks in Paris, round 2 : 7/25 hits, 10.83 expected hits
French roll dice for 1 Artillery and 16 Infantrys in Paris, round 2 : 5/17 hits, 5.67 expected hits
5 Infantrys owned by the Germans and 7 Infantrys owned by the French lost in Paris
Germans roll dice for 2 Artillerys and 18 Tanks in Paris, round 3 : 6/20 hits, 9.67 expected hits
French roll dice for 1 Artillery and 9 Infantrys in Paris, round 3 : 2/10 hits, 3.33 expected hits
2 Artillerys owned by the Germans and 6 Infantrys owned by the French lost in Paris
Germans roll dice for 18 Tanks in Paris, round 4 : 11/18 hits, 9.00 expected hits
French roll dice for 1 Artillery and 3 Infantrys in Paris, round 4 : 3/4 hits, 1.33 expected hits
1 Artillery owned by the French, 3 Infantrys owned by the French and 3 Tanks owned by the Germans lost in Paris
Germans captures 50PUs while taking French capital
Germans win, taking Paris from French with 15 Tanks remaining. Battle score for attacker is 3
Casualties for Germans: 2 Artillerys, 5 Infantrys and 3 Tanks
Casualties for French: 1 Artillery and 16 Infantrys
Battle in Belgium
Germans attack with 4 Infantrys and 1 Stuka
Neutral defend with 3 Infantrys
Germans roll dice for 4 Infantrys and 1 Stuka in Belgium, round 2 : 0/5 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Belgium
Germans roll dice for 3 Infantrys and 1 Stuka in Belgium, round 3 : 2/4 hits, 1.17 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 3 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium
Germans roll dice for 1 Infantry and 1 Stuka in Belgium, round 4 : 0/2 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Belgium, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Infantry and 1 Stuka in Belgium, round 5 : 2/2 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 3 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Kiev
Germans attack with 3 Artillerys, 3 Fighters and 6 Infantrys
Russians defend with 1 Artillery and 5 Infantrys
Germans roll dice for 3 Artillerys, 3 Fighters and 6 Infantrys in Kiev, round 2 : 4/12 hits, 3.50 expected hits
Russians roll dice for 1 Artillery and 5 Infantrys in Kiev, round 2 : 3/6 hits, 2.00 expected hits
4 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Kiev
Germans roll dice for 3 Artillerys, 3 Fighters and 3 Infantrys in Kiev, round 3 : 3/9 hits, 3.00 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Kiev
Germans win, taking Kiev from Russians with 3 Artillerys, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 Infantrys
Casualties for Russians: 1 Artillery and 5 Infantrys
Battle in Oslo
Germans attack with 4 Infantrys and 1 Stuka
Neutral defend with 1 Infantry
Germans roll dice for 1 Battleship in Oslo, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 4 Infantrys and 1 Stuka in Oslo, round 2 : 2/5 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Oslo
Germans loses 0 PUs for violating Oslos neutrality.
Germans win, taking Oslo from Neutral with 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Brest
Germans attack with 5 Artillerys and 11 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 5 Artillerys and 11 Infantrys in Brest, round 2 : 3/16 hits, 4.33 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
Germans loses 0 PUs for violating Brests neutrality.
Germans win, taking Brest from Neutral with 5 Artillerys and 9 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 InfantrysNon Combat Move - Germans
3 Fighters moved from Kiev to Vinnytsia
2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
2 Artillerys and 4 Infantrys moved from Silesia to Danzig
1 Stuka moved from Belgium to Hamburg
1 Stuka moved from Oslo to Hamburg
1 Bomber moved from Leningrad to Danzig
1 Bomber moved from Danzig to HamburgPlace Units - Germans
2 Destroyers and 1 Submarine placed in 22 Sea Zone
1 Artillery, 1 Elite and 1 Stuka placed in Hamburg
2 Artillerys and 2 Elites placed in Rhine
Germans undo move 3.
2 Artillerys and 2 Elites placed in Warsaw
2 ArmoredCars, 1 Artillery, 1 Elite and 1 Tank placed in Bohemia
4 Infantrys placed in RhineTurn Complete - Germans
Germans collect 99 PUs; end with 155 PUsCombat Hit Differential Summary :
Germans : -7.83
Neutral : 1.00
French : 0.67
Russians : 0.33
AA fire in Leningrad : : -0.17 -
:-D
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Russians
1 Artillery and 8 Infantrys moved from Kursk to Kiev
1 Tank moved from Lithuania to Kiev
1 Tank moved from Latvia to Kiev
1 Artillery moved from Kuybyshev to 126 Sea Zone
1 Infantry moved from Chimkent to 126 Sea Zone
2 Artillerys and 1 Infantry moved from Azerbaijan to W.Iran
1 Artillery and 1 Infantry moved from 126 Sea Zone to W.Iran
1 Infantry and 2 Tanks moved from Erzurum to W.Iran
1 Infantry moved from Georgia to 54 Sea Zone
1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Infantry moved from 53 Sea Zone to Bulgaria
Russians take Bulgaria from Romanians
2 Infantrys moved from Georgia to Rostov
3 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Tashkent to Uzbekistan
1 Mech.Inf and 2 Tanks moved from Leningrad to Kotka
1 Infantry and 1 Tank moved from Oulu to Kotka
1 Infantry moved from N.Karelia to Oulu
1 Tank moved from N.Karelia to Kotka
1 Bomber moved from Leningrad to Kiev
1 Adv.Fighter and 1 Fighter moved from Leningrad to Kiev
1 Infantry moved from S.Karelia to Novgorod
4 ArmoredCars moved from Arkhangelsk to Leningrad
1 Infantry moved from Vologda to S.Karelia
2 Infantrys moved from N.Karelia to Oulu
2 Artillerys, 1 Elite and 7 Infantrys moved from Moscow to Yaroslavl
1 Tank moved from Penza to Rostov
5 Infantrys moved from Sverdlovsk to Perm
1 Infantry moved from Kolyma to Okhotsk
1 Artillery and 1 Infantry moved from Yakutsk to Olyokminsk
1 Fighter and 1 Infantry moved from N.Buryat Mongolia to Olyokminsk
1 Artillery and 1 Fighter moved from Irkutsk to Olyokminsk
4 Infantrys moved from Evenkia to Olyokminsk
2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Sibirsky to Olyokminsk
1 Artillery and 1 Infantry moved from Sibirsky to Khatanga
1 Infantry moved from Yeniseysk to Khatanga
1 Tank moved from Ulan Bator to Olyokminsk
1 Infantry moved from Ulan Bator to S.Buryat Mongolia
1 Infantry moved from Irkutsk to OlyokminskPurchase Units - Russians
Russians buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Elite, 26 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in W.Iran
Russians attack with 3 Artillerys, 3 Infantrys and 2 Tanks
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
Russians roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in W.Iran, round 2 : 3/8 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 3/5 hits
3 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
Russians roll dice for 3 Artillerys and 2 Tanks in W.Iran, round 3 : 3/5 hits
Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 : 1/3 hits
1 Bunker owned by the Neutral, 1 Artillery owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
Russians loses 0 PUs for violating W.Irans neutrality.
Russians win, taking W.Iran from Neutral with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Bunker and 4 Infantrys
Casualties for Russians: 1 Artillery and 3 Infantrys
Battle in Kiev
Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 8 Infantrys and 2 Tanks
Germans defend with 3 Artillerys and 3 Infantrys
Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 8 Infantrys and 2 Tanks in Kiev, round 2 : 4/14 hits
Germans roll dice for 3 Artillerys and 3 Infantrys in Kiev, round 2 : 2/6 hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 3 Infantrys owned by the Germans lost in Kiev
Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 6 Infantrys and 2 Tanks in Kiev, round 3 : 4/12 hits
Germans roll dice for 2 Artillerys in Kiev, round 3 : 0/2 hits
2 Artillerys owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 14
Casualties for Germans: 3 Artillerys and 3 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Kotka
Russians attack with 1 Infantry, 1 Mech.Inf and 4 Tanks
Finns defend with 1 Infantry and 1 Tank
Russians roll dice for 1 Infantry, 1 Mech.Inf and 4 Tanks in Kotka, round 2 : 3/6 hits
Finns roll dice for 1 Infantry and 1 Tank in Kotka, round 2 : 2/2 hits
1 Infantry owned by the Finns, 1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians and 1 Tank owned by the Finns lost in Kotka
Russians win, taking Kotka from Finns with 4 Tanks remaining. Battle score for attacker is -1
Casualties for Finns: 1 Infantry and 1 Tank
Casualties for Russians: 1 Infantry and 1 Mech.InfNon Combat Move - Russians
1 Adv.Fighter and 1 Fighter moved from Kiev to Kursk
1 Bomber moved from Kiev to LeningradPlace Units - Russians
1 Adv.Fighter placed in Leningrad
Russians undo move 1.
1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Sibirsky
1 ArmoredCar and 1 Tank placed in Tashkent
1 Mech.Inf placed in Georgia
1 Artillery, 2 Infantrys and 1 Tank placed in Arkhangelsk
4 Infantrys placed in Leningrad
2 Artillerys, 1 Elite and 7 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
2 Infantrys placed in Georgia
5 Infantrys placed in SverdlovskTurn Complete - Russians
Russians collect 112 PUs; end with 112 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Italians
1 Artillery and 2 Tanks moved from Provence to 44 Sea Zone
2 Elites moved from Lombardy to 44 Sea Zone
1 Elite moved from Provence to 44 Sea Zone
2 Infantrys moved from Lombardy to 44 Sea Zone
1 Artillery, 1 Battleship, 3 Elites, 2 Infantrys, 2 Tanks and 4 Transports moved from 44 Sea Zone to 42 Sea Zone
1 Artillery, 3 Elites, 2 Infantrys and 2 Tanks moved from 42 Sea Zone to N.Algeria
Italians take N.Algeria from French
1 Artillery and 2 Infantrys moved from N.Tunisia to N.Algeria
2 Artillerys moved from Tunis to N.Tunisia
2 Fighters moved from Lombardy to N.Tunisia
3 Artillerys, 1 Infantry and 1 Tank moved from Croatia to Serbia
2 Transports moved from 50 Sea Zone to 48 Sea Zone
1 Destroyer moved from 51 Sea Zone to 48 Sea Zone
1 Destroyer moved from 51 Sea Zone to 48 Sea Zone
2 Tanks moved from Hun to Darfur
1 Elite moved from Hun to Kufra
1 Artillery and 2 Infantrys moved from New Valley to Lower EgyptPurchase Units - Italians
Italians buy 2 Artillerys, 1 Bomber, 2 Elites, 1 Factory and 9 Infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Serbia
Italians attack with 3 Artillerys, 1 Infantry and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Italians roll dice for 3 Artillerys, 1 Infantry and 1 Tank in Serbia, round 2 : 4/5 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral, 1 Infantry owned by the Italians and 1 Artillery owned by the Neutral lost in Serbia
Italians loses 0 PUs for violating Serbias neutrality.
Italians win, taking Serbia from Neutral with 3 Artillerys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Italians: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 InfantrysNon Combat Move - Italians
1 AAGun moved from Croatia to SerbiaPlace Units - Italians
1 Factory placed in Kufra
3 Infantrys placed in Hun
2 Artillerys and 2 Elites placed in Greece
1 Bomber and 3 Infantrys placed in Provence
3 Infantrys placed in TunisTurn Complete - Italians
Italians collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Neutral : 0.00
Italians : 2.17





