Just trying to set up a new forum for a private game.
Whackamatt (Axis) vs dawgoneit (Allies) Combo 4b??
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Romanians
1 Artillery and 1 Infantry moved from Bulgaria to E.Romania
2 Infantrys moved from Bucharest to E.Romania
1 Artillery and 1 Infantry moved from W.Romania to E.Romania
1 Tank moved from Bucharest to E.Romania
1 Fighter moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 2 Elites; Remaining resources: 0 PUs;Combat - Romanians
Battle in E.Romania
Romanians attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank
Russians defend with 1 Artillery and 1 Infantry
Romanians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in E.Romania, round 2 : 1/8 hits, 2.50 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in E.Romania
Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 3 : 1/7 hits, 2.33 expected hits
Russians roll dice for 1 Artillery in E.Romania, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in E.Romania
Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Artillery and 1 InfantryNon Combat Move - Romanians
1 Fighter moved from E.Romania to BucharestPlace Units - Romanians
2 Elites placed in BucharestTurn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Romanians : -2.83
Russians : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Thai
1 Infantry moved from Bangkok to 105 Sea Zone
2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to East And South Borneo
1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
1 Destroyer and 1 Submarine moved from 105 Sea Zone to 110 Sea ZonePurchase Units - Thai
Thai buy 4 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in 110 Sea Zone
Thai attack with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
British defend with 1 Submarine
Thai roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the British lost in 110 Sea Zone
Thai win with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in East And South Borneo
Thai attack with 2 Artillerys and 2 Infantrys
British defend with 1 Artillery and 1 Infantry
Thai roll dice for 2 Artillerys and 2 Infantrys in East And South Borneo, round 2 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in East And South Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in East And South Borneo
Thai roll dice for 2 Artillerys and 2 Infantrys in East And South Borneo, round 3 : 3/4 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery in East And South Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in East And South Borneo
Thai win, taking East And South Borneo from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery and 1 Infantry
Battle in West BorneoNon Combat Move - Thai
Place Units - Thai
4 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
British : -0.33
Thai : 1.33
Dutch : -1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Americans
1 Destroyer moved from 13 Sea Zone to 25 Sea Zone
1 Fighter moved from Washington to 25 Sea Zone
3 Infantrys moved from Colombia to Central America
1 Destroyer moved from 99 Sea Zone to 91 Sea Zone
1 Submarine moved from 98 Sea Zone to 91 Sea Zone
1 Fighter moved from Palmyra to 91 Sea Zone
1 Destroyer moved from 98 Sea Zone to 97 Sea Zone
1 Destroyer moved from 74 Sea Zone to 78 Sea Zone
1 Destroyer moved from 83 Sea Zone to 89 Sea Zone
1 Submarine moved from 83 Sea Zone to 91 Sea Zone
1 Artillery and 2 Infantrys moved from San Francisco to W.Mexico
1 Artillery and 2 Infantrys moved from Southwest USA to E.Mexico
1 Infantry moved from South Central USA to E.Mexico
1 Bomber moved from South Central USA to E.Mexico
1 Bomber moved from North Central USA to Central America
1 Fighter moved from Pearl Harbor to 91 Sea Zone
1 Bomber moved from Pearl Harbor to Wake
1 Fighter moved from Midway to WakePurchase Units - Americans
Americans buy 1 Cruiser, 1 Destroyer and 2 Factorys; Remaining resources: 0 PUs;Combat - Americans
Battle in Wake
Americans attack with 1 Bomber and 1 Fighter
Yamamoto defend with 1 Artillery
Americans roll dice for 1 Bomber and 1 Fighter in Wake, round 2 : 1/2 hits
Yamamoto roll dice for 1 Artillery in Wake, round 2 : 0/1 hits
1 Artillery owned by the Yamamoto lost in Wake
Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in W.Mexico
Americans attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry and 1 Tank
Americans roll dice for 1 Artillery and 2 Infantrys in W.Mexico, round 2 : 1/3 hits
Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 2/2 hits
2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in W.Mexico
Americans roll dice for 1 Artillery in W.Mexico, round 3 : 0/1 hits
Neutral roll dice for 1 Tank in W.Mexico, round 3 : 1/1 hits
1 Artillery owned by the Americans lost in W.Mexico
Neutral win with 1 Tank remaining. Battle score for attacker is -6
Casualties for Neutral: 1 Infantry
Casualties for Americans: 1 Artillery and 2 Infantrys
Battle in 25 Sea Zone
Americans attack with 1 Destroyer and 1 Fighter
Germans defend with 1 Submarine
Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 2 : 0/2 hits
1 Destroyer owned by the Americans lost in 25 Sea Zone
1 Submarine owned by the Germans Submerged
Americans win with 1 Fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 Destroyer
Battle in 91 Sea Zone
Americans attack with 1 Destroyer, 2 Fighters and 2 Submarines
Yamamoto defend with 1 Destroyer and 1 Submarine
Americans roll dice for 2 Submarines in 91 Sea Zone, round 2 : 0/2 hits
Yamamoto roll dice for 1 Submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 Destroyer and 2 Fighters in 91 Sea Zone, round 2 : 0/3 hits
Yamamoto roll dice for 1 Destroyer in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 Submarines in 91 Sea Zone, round 3 : 1/2 hits
Yamamoto roll dice for 1 Submarine in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 Destroyer and 2 Fighters in 91 Sea Zone, round 3 : 1/3 hits
Yamamoto roll dice for 1 Destroyer in 91 Sea Zone, round 3 : 0/1 hits
1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 91 Sea Zone
Americans win with 1 Destroyer, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer and 1 Submarine
Casualties for Americans: 1 Submarine
Battle in E.Mexico
Americans attack with 1 Artillery, 1 Bomber and 3 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in E.Mexico, round 2 : 1/5 hits
Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in E.Mexico
Americans loses 0 PUs for violating E.Mexicos neutrality.
Americans win, taking E.Mexico from Neutral with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Central America
Americans attack with 1 Bomber and 3 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 1 Bomber and 3 Infantrys in Central America, round 2 : 1/4 hits
Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Central America
Americans loses 0 PUs for violating Central Americas neutrality.
Americans win, taking Central America from Neutral with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Americans
1 Bomber moved from Central America to Northwest USA
1 Bomber moved from E.Mexico to Alaska
1 Transport moved from 83 Sea Zone to 80 Sea Zone
1 Artillery and 1 Infantry moved from Northwest USA to 80 Sea Zone
1 Artillery and 1 Infantry moved from 80 Sea Zone to Yukon
1 Tank moved from San Francisco to 83 Sea Zone
1 Tank and 1 Transport moved from 83 Sea Zone to 80 Sea Zone
1 Tank moved from San Francisco to Northwest USA
1 Tank moved from Southwest USA to British Columbia
1 Tank moved from Northwest USA to Yukon
1 Tank moved from 80 Sea Zone to Yukon
1 Transport moved from 74 Sea Zone to 80 Sea Zone
1 Fighter moved from 25 Sea Zone to South Atlantic USA
1 Tank moved from South Central USA to British Columbia
1 Infantry moved from North Central USA to British Columbia
1 Infantry moved from Northeast USA to South Atlantic USA
1 Bomber and 1 Fighter moved from Wake to Midway
2 Fighters moved from 91 Sea Zone to MidwayPlace Units - Americans
1 Factory placed in Alaska
1 Factory placed in Colombia
1 Cruiser and 1 Destroyer placed in 13 Sea ZoneTurn Complete - Americans
Americans collect 100 PUs; end with 100 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Germans
1 unit repaired.
2 Artillerys, 6 Infantrys and 11 Tanks moved from Lorraine to Burgundy
7 Tanks moved from Bavaria to Burgundy
2 Tanks moved from Tobruk to Darfur
2 Tanks moved from Mersa Matruh to Darfur
4 Infantrys moved from Tobruk to Mersa Matruh
1 Destroyer and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
1 Battleship and 2 Destroyers moved from 24 Sea Zone to 22 Sea Zone
5 Infantrys moved from Pomerania to 23 Sea Zone
4 Infantrys and 2 Transports moved from 23 Sea Zone to 22 Sea Zone
4 Infantrys moved from 22 Sea Zone to Netherlands
5 Infantrys moved from Hamburg to Denmark
1 Infantry moved from Rhine to Netherlands
1 Destroyer, 1 Infantry and 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
1 Infantry moved from 22 Sea Zone to Netherlands
1 Stuka moved from Bohemia to Netherlands
1 Stuka moved from Bohemia to Netherlands
1 Infantry moved from East Prussia to Lithuania
1 Infantry moved from East Prussia to Latvia
1 Tank moved from East Prussia to Latvia
2 Fighters moved from East Prussia to Lithuania
1 Fighter moved from East Prussia to Latvia
1 Bomber moved from East Prussia to Denmark
3 Artillerys and 6 Infantrys moved from Danzig to Warsaw
3 Artillerys and 6 Infantrys moved from Krakow to Vinnytsia
Germans take Vinnytsia from Russians
2 Artillerys moved from Hungary to Krakow
5 Infantrys moved from Bohemia to Krakow
6 Infantrys moved from Pomerania to Danzig
2 Artillerys and 4 Infantrys moved from Brandenburg to Silesia
2 Submarines moved from 34 Sea Zone to 30 Sea Zone
1 Submarine moved from 31 Sea Zone to 30 Sea Zone
1 Submarine moved from 25 Sea Zone to 13 Sea ZonePurchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 7 Infantrys, 1 Mech.Inf and 3 Submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in 13 Sea Zone
Germans attack with 1 Submarine
Americans defend with 1 Cruiser and 1 Destroyer
Germans roll dice for 1 Submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Cruiser and 1 Destroyer in 13 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 Cruiser remaining. Battle score for attacker is 1
Casualties for Germans: 1 Submarine
Casualties for Americans: 1 Destroyer
Battle in Darfur
Germans attack with 4 Tanks
British defend with 1 Infantry
Germans roll dice for 4 Tanks in Darfur, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Tank owned by the Germans lost in Darfur
Germans win, taking Darfur from British with 3 Tanks remaining. Battle score for attacker is -3
Casualties for Germans: 1 Tank
Casualties for British: 1 Infantry
Battle in Lithuania
Germans attack with 2 Fighters and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 2 Fighters and 1 Infantry in Lithuania, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Fighters and 1 Infantry in Lithuania, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Fighters and 1 Infantry in Lithuania, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lithuania
Germans win, taking Lithuania from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Denmark
Germans attack with 1 Bomber and 5 Infantrys
Neutral defend with 3 Infantrys
Germans roll dice for 1 Bomber and 5 Infantrys in Denmark, round 2 : 2/6 hits, 1.50 expected hits
Neutral roll dice for 3 Infantrys in Denmark, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Denmark
Germans roll dice for 1 Bomber and 4 Infantrys in Denmark, round 3 : 3/5 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Denmark
Germans loses 0 PUs for violating Denmarks neutrality.
Germans win, taking Denmark from Neutral with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Burgundy
Germans attack with 2 Artillerys, 6 Infantrys and 18 Tanks
French defend with 1 Infantry
Germans roll dice for 2 Artillerys, 6 Infantrys and 18 Tanks in Burgundy, round 2 : 15/26 hits, 11.00 expected hits
French roll dice for 1 Infantry in Burgundy, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Burgundy
Germans win, taking Burgundy from French with 2 Artillerys, 5 Infantrys and 18 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for French: 1 Infantry
Battle in Warsaw
Germans attack with 3 Artillerys and 6 Infantrys
Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Germans roll dice for 3 Artillerys and 6 Infantrys in Warsaw, round 2 : 2/9 hits, 2.50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Warsaw
Germans roll dice for 3 Artillerys and 6 Infantrys in Warsaw, round 3 : 2/9 hits, 2.50 expected hits
Neutral roll dice for 1 Artillery in Warsaw, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Warsaw
Germans loses 0 PUs for violating Warsaws neutrality.
Germans win, taking Warsaw from Neutral with 3 Artillerys and 6 Infantrys remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Latvia
Germans attack with 1 Fighter, 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Germans roll dice for 1 Fighter, 1 Infantry and 1 Tank in Latvia, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Fighter, 1 Infantry and 1 Tank in Latvia, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in 51 Sea Zone
Germans attack with 1 Destroyer and 2 Transports
British defend with 1 Destroyer
Germans roll dice for 1 Destroyer and 2 Transports in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Destroyer and 2 Transports in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Germans lost in 51 Sea Zone
Germans roll dice for 1 Destroyer and 1 Transport in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Destroyer and 1 Transport in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Destroyer and 1 Transport in 51 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Destroyer and 1 Transport in 51 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Germans lost in 51 Sea Zone
Germans roll dice for 1 Destroyer in 51 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 51 Sea Zone
Germans win with 1 Destroyer remaining. Battle score for attacker is -4
Casualties for Germans: 2 Transports
Casualties for British: 1 Destroyer
Battle in Netherlands
Germans attack with 6 Infantrys and 2 Stukas
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Netherlands
Germans roll dice for 6 Infantrys and 2 Stukas in Netherlands, round 2 : 3/8 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 6 Infantrys and 2 Stukas remaining. Battle score for attacker is 10
Casualties for Neutral: 1 Artillery and 3 InfantrysNon Combat Move - Germans
2 Stukas moved from Netherlands to Hamburg
1 Bomber moved from Denmark to Danzig
2 Fighters moved from Lithuania to Danzig
1 Fighter moved from Latvia to Danzig
1 AAGun moved from Bohemia to Krakow
1 AAGun moved from Brandenburg to Silesia
1 AAGun moved from Rhine to Netherlands
1 AAGun moved from Lorraine to BurgundyPlace Units - Germans
1 Destroyer and 3 Submarines placed in 22 Sea Zone
2 Infantrys placed in Hamburg
2 Artillerys and 3 Infantrys placed in Bohemia
2 ArmoredCars and 1 Mech.Inf placed in Bavaria
2 Infantrys placed in RhineTurn Complete - Germans
Germans collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 5.00
Neutral : -2.67
British : 0.33
French : 0.67
Americans : 1.17
Russians : -1.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Russians
1 Artillery moved from Minsk to Lithuania
1 Tank moved from Kursk to Lithuania
2 Infantrys and 1 Tank moved from Leningrad to Latvia
2 Infantrys and 1 Tank moved from Lapland to Oulu
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Infantrys moved from 6 Sea Zone to N.Karelia
1 Tank moved from S.Karelia to Kotka
Russians take Kotka from Finns
1 Infantry moved from S.Karelia to N.Karelia
1 Tank moved from S.Karelia to N.Karelia
1 Infantry moved from Leningrad to Latvia
1 Fighter moved from S.Karelia to Latvia
1 Artillery and 1 Infantry moved from Uzbekistan to 126 Sea Zone
1 Artillery and 1 Infantry moved from 126 Sea Zone to Azerbaijan
1 Artillery moved from Penza to Kuybyshev
2 Infantrys moved from Yakutsk to Ayan
1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank moved from N.Buryat Mongolia to Ayan
1 Tank moved from Olyokminsk to Ayan
1 Artillery and 2 Infantrys moved from Zhigansk to Yakutsk
2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
2 Infantrys moved from Evenkia to Olyokminsk
2 Infantrys and 1 Tank moved from Khobdo to Ulan Bator
1 Fighter moved from Krasnoyarsk to Ulan Bator
1 Artillery and 1 Infantry moved from Krasnoyarsk to Irkutsk
2 Infantrys moved from Yeniseysk to Evenkia
2 Infantrys moved from Sibirsky to Evenkia
1 Infantry moved from Surgut to YeniseyskPurchase Units - Russians
Russians buy 1 Adv.Fighter, 6 ArmoredCars, 4 Artillerys, 2 Elites, 21 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Lithuania
Russians attack with 1 Artillery and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Tank in Lithuania, round 2 : 2/2 hits
Germans roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits
1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania
Russians win, taking Lithuania from Germans with 1 Tank remaining. Battle score for attacker is -2
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Artillery
Battle in Ayan
Russians attack with 1 Artillery, 1 Fighter, 5 Infantrys and 2 Tanks
Yamamoto defend with 3 Infantrys and 3 Tanks
Russians roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 2 Tanks in Ayan, round 2 : 3/9 hits
Yamamoto roll dice for 3 Infantrys and 3 Tanks in Ayan, round 2 : 3/6 hits
3 Infantrys owned by the Russians and 3 Infantrys owned by the Yamamoto lost in Ayan
Russians roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Ayan, round 3 : 3/6 hits
Yamamoto roll dice for 3 Tanks in Ayan, round 3 : 3/3 hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 3 Tanks owned by the Yamamoto lost in Ayan
Russians win, taking Ayan from Yamamoto with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Yamamoto: 3 Infantrys and 3 Tanks
Casualties for Russians: 1 Artillery and 5 Infantrys
Battle in Oulu
Russians attack with 2 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 : 2/3 hits
Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
Russians win, taking Oulu from Finns with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Ulan Bator
Russians attack with 1 Fighter, 2 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
Russians roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Ulan Bator, round 2 : 2/4 hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 0/2 hits
2 Infantrys owned by the Neutral lost in Ulan Bator
Russians loses 0 PUs for violating Ulan Bators neutrality.
Russians win, taking Ulan Bator from Neutral with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in N.Karelia
Russians attack with 3 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 3 Infantrys and 1 Tank in N.Karelia, round 2 : 1/4 hits
Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits
1 Infantry owned by the Finns lost in N.Karelia
Russians win, taking N.Karelia from Finns with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Latvia
Russians attack with 1 Fighter, 3 Infantrys and 1 Tank
Germans defend with 1 Infantry and 1 Tank
Russians roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Latvia, round 2 : 0/5 hits
Germans roll dice for 1 Infantry and 1 Tank in Latvia, round 2 : 1/2 hits
1 Infantry owned by the Russians lost in Latvia
Russians roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Latvia, round 3 : 2/4 hits
Germans roll dice for 1 Infantry and 1 Tank in Latvia, round 3 : 1/2 hits
1 Infantry owned by the Russians, 1 Infantry owned by the Germans and 1 Tank owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
Casualties for Germans: 1 Infantry and 1 Tank
Casualties for Russians: 2 InfantrysNon Combat Move - Russians
1 Fighter moved from Latvia to Leningrad
1 Bomber moved from S.Karelia to Leningrad
1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
4 Infantrys moved from Rostov to Kursk
1 Artillery and 2 Infantrys moved from Yaroslavl to Kursk
2 Infantrys moved from S.Karelia to Leningrad
1 Infantry moved from Vologda to S.Karelia
1 Infantry moved from Kirov to Vologda
1 Tank moved from Kirov to Penza
1 Fighter moved from Ulan Bator to Irkutsk
1 Fighter moved from Ayan to N.Buryat MongoliaPlace Units - Russians
2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Sibirsky
1 Adv.Fighter, 1 Mech.Inf and 2 Tanks placed in Leningrad
4 ArmoredCars placed in Arkhangelsk
2 Artillerys, 1 Elite and 7 Infantrys placed in Moscow
1 Artillery, 1 Elite and 3 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
5 Infantrys placed in Sverdlovsk
2 Infantrys placed in TashkentTurn Complete - Russians
Russians collect 115 PUs; end with 115 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Italians
2 Infantrys moved from Mersa Matruh to New Valley
1 Artillery moved from Kufra to New Valley
3 Infantrys and 1 Tank moved from Kufra to Darfur
2 Artillerys and 2 Infantrys moved from Venetia to Croatia
3 Infantrys and 1 Tank moved from S.Tunisia to S.Algeria
2 Fighters moved from Sicily to Provence
2 Artillerys, 1 Elite and 2 Infantrys moved from Lombardy to Provence
1 Transport moved from 47 Sea Zone to 46 Sea Zone
2 Infantrys moved from Campania to 46 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 46 Sea Zone to 44 Sea Zone
2 Infantrys moved from 44 Sea Zone to Provence
1 Artillery and 1 Infantry moved from Tunis to N.Tunisia
2 Tanks moved from Tunis to 47 Sea Zone
1 Infantry moved from Tunis to N.Tunisia
2 Tanks and 2 Transports moved from 47 Sea Zone to 44 Sea Zone
2 Tanks moved from 44 Sea Zone to Provence
2 Destroyers moved from 47 Sea Zone to 51 Sea Zone
1 Battleship moved from 48 Sea Zone to 44 Sea Zone
1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
1 Artillery and 1 Tank moved from Greece to 49 Sea Zone
1 Artillery, 1 Tank and 2 Transports moved from 49 Sea Zone to 50 Sea Zone
1 Artillery and 1 Tank moved from 50 Sea Zone to CroatiaPurchase Units - Italians
Italians buy 2 Artillerys, 3 Elites, 1 Factory, 2 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;Combat - Italians
Battle in N.Tunisia
Italians attack with 1 Artillery and 2 Infantrys
French defend with 1 Infantry
Italians roll dice for 1 Artillery and 2 Infantrys in N.Tunisia, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in N.Tunisia
Italians win, taking N.Tunisia from French with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Provence
Italians attack with 2 Artillerys, 1 Elite, 2 Fighters, 4 Infantrys and 2 Tanks
French defend with 1 AAGun, 1 Factory, 7 Infantrys and 1 Tank
AA fire in Provence : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Battleship in Provence, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 2 Artillerys, 1 Elite, 2 Fighters, 4 Infantrys and 2 Tanks in Provence, round 2 : 4/11 hits, 3.67 expected hits
French roll dice for 7 Infantrys and 1 Tank in Provence, round 2 : 3/8 hits, 2.83 expected hits
4 Infantrys owned by the French and 3 Infantrys owned by the Italians lost in Provence
Italians roll dice for 2 Artillerys, 1 Elite, 2 Fighters, 1 Infantry and 2 Tanks in Provence, round 3 : 2/8 hits, 3.17 expected hits
French roll dice for 3 Infantrys and 1 Tank in Provence, round 3 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the French, 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in Provence
Italians roll dice for 1 Artillery, 1 Elite, 2 Fighters and 2 Tanks in Provence, round 4 : 1/6 hits, 2.50 expected hits
French roll dice for 1 Infantry and 1 Tank in Provence, round 4 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the French lost in Provence
Italians roll dice for 1 Artillery, 1 Elite, 2 Fighters and 2 Tanks in Provence, round 5 : 5/6 hits, 2.50 expected hits
French roll dice for 1 Tank in Provence, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the French lost in Provence
Italians win, taking Provence from French with 1 Artillery, 1 Elite, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Italians: 1 Artillery and 4 Infantrys
Casualties for French: 7 Infantrys and 1 Tank
Battle in Croatia
Italians attack with 3 Artillerys, 2 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
Italians roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Croatia, round 2 : 2/6 hits, 2.17 expected hits
Neutral roll dice for 2 Infantrys in Croatia, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Croatia
Italians loses 0 PUs for violating Croatias neutrality.
Italians win, taking Croatia from Neutral with 3 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Casualties for Neutral: 2 Infantrys
Battle in S.Algeria
Italians attack with 3 Infantrys and 1 Tank
French defend with 1 Infantry
Italians roll dice for 3 Infantrys and 1 Tank in S.Algeria, round 2 : 0/4 hits, 1.00 expected hits
French roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in S.Algeria
Italians roll dice for 2 Infantrys and 1 Tank in S.Algeria, round 3 : 0/3 hits, 0.83 expected hits
French roll dice for 1 Infantry in S.Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in S.Algeria
Italians roll dice for 1 Infantry and 1 Tank in S.Algeria, round 4 : 1/2 hits, 0.67 expected hits
French roll dice for 1 Infantry in S.Algeria, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French and 1 Infantry owned by the Italians lost in S.Algeria
Italians win, taking S.Algeria from French with 1 Tank remaining. Battle score for attacker is -4
Casualties for Italians: 3 Infantrys
Casualties for French: 1 Infantry
Battle in New Valley
Italians attack with 1 Artillery and 2 Infantrys
British defend with 1 Infantry
Italians roll dice for 1 Artillery and 2 Infantrys in New Valley, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in New Valley
Italians win, taking New Valley from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 InfantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 AAGun moved from Tunis to N.Tunisia
2 Fighters moved from Provence to Lombardy
1 AAGun moved from Venetia to Croatia
1 AAGun moved from Rome to Campania
EDIT: 1 Destroyer moved from 44 Sea Zone to 51 Sea ZonePlace Units - Italians
1 Factory placed in Greece
1 Elite and 2 Tanks placed in Hun
1 Transport placed in 44 Sea Zone
2 Elites and 2 Infantrys placed in Lombardy
2 Artillerys placed in Rome
Italians undo move 5.
2 Artillerys placed in TunisTurn Complete - Italians
Italians collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Neutral : 0.33
Italians : -1.83
British : -0.33
French : 1.00
AA fire in Provence : : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - French
1 Artillery and 1 Infantry moved from E.Morocco to S.Algeria
1 Fighter moved from Paris to WalesPurchase Units - French
French buy 1 Adv.Fighter, 1 Bomber, 1 Fighter, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - French
Battle in S.Algeria
French attack with 1 Artillery and 1 Infantry
Italians defend with 1 Tank
French roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 2 : 0/2 hits
Italians roll dice for 1 Tank in S.Algeria, round 2 : 0/1 hits
French roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 3 : 1/2 hits
Italians roll dice for 1 Tank in S.Algeria, round 3 : 0/1 hits
1 Tank owned by the Italians lost in S.Algeria
French win, taking S.Algeria from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 TankNon Combat Move - French
1 Infantry moved from French Sudan to French Equatorial AfricaPlace Units - French
1 Adv.Fighter, 1 Bomber, 1 Fighter and 1 Tank placed in E.Morocco
8 Infantrys placed in Paris
2 Infantrys placed in SyriaTurn Complete - French
French collect 50 PUs; end with 50 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Yamamoto
1 unit repaired.
2 Artillerys and 2 Infantrys moved from Vladivostok to Khabarovsk
1 Infantry moved from Ulithi to Woleai
1 Bomber moved from Peleliu to 103 Sea Zone
1 Artillery moved from Kunashir to 75 Sea Zone
1 Artillery and 5 Transports moved from 75 Sea Zone to 85 Sea Zone
1 Artillery moved from Tohoku to 85 Sea Zone
1 Artillery and 1 Tank moved from Hokkaido to 85 Sea Zone
2 ArmoredCars moved from Tokyo to 85 Sea Zone
1 Infantry moved from Iwo Jima to 85 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
1 Infantry moved from Tohoku to 85 Sea Zone
2 ArmoredCars, 3 Artillerys, 4 Infantrys, 1 Tank and 5 Transports moved from 85 Sea Zone to 75 Sea Zone
1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from Iturup to 75 Sea Zone
2 ArmoredCars, 3 Artillerys, 5 Infantrys and 1 Tank moved from 75 Sea Zone to Ayan
2 Submarines moved from 85 Sea Zone to 93 Sea Zone
2 Fighters moved from Peleliu to Kiangsi
1 Infantry and 1 Tank moved from Kwangtung to Kiangsi
1 Infantry and 1 Tank moved from Kwangtung to Hunan
1 Infantry moved from Tohoku to Hokkaido
2 Fighters moved from 88 Sea Zone to 97 Sea Zone
1 Transport moved from 88 Sea Zone to 95 Sea Zone
1 Infantry moved from Minamitori to 95 Sea Zone
1 Infantry moved from Eniwetok to 95 Sea Zone
2 Infantrys and 1 Transport moved from 95 Sea Zone to 96 Sea Zone
2 Infantrys moved from 96 Sea Zone to Kwajalein
1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters moved from 88 Sea Zone to 96 Sea Zone
2 Fighters moved from 96 Sea Zone to Kwajalein
1 Battleship, 1 Destroyer and 2 Submarines moved from 107 Sea Zone to 102 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 1 Destroyer, 1 Elite, 4 Marines, 5 Tanks and 1 Transport; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 103 Sea Zone
Yamamoto attack with 1 Bomber
Anzac defend with 1 Transport
Yamamoto roll dice for 1 Bomber in 103 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 1 Transport in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Anzac lost in 103 Sea Zone
Yamamoto win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Transport
Battle in 93 Sea Zone
Yamamoto attack with 2 Submarines
Dutch defend with 1 Transport
Yamamoto roll dice for 2 Submarines in 93 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 Transport owned by the Dutch lost in 93 Sea Zone
Yamamoto win with 2 Submarines remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Transport
Battle in Khabarovsk
Yamamoto attack with 2 Artillerys and 2 Infantrys
Russians defend with 1 Bunker
Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Khabarovsk, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Khabarovsk
Yamamoto win, taking Khabarovsk from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in 97 Sea Zone
Yamamoto attack with 2 Fighters
Americans defend with 1 Destroyer
Yamamoto roll dice for 2 Fighters in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Yamamoto lost in 97 Sea Zone
Yamamoto roll dice for 1 Fighter in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Yamamoto lost in 97 Sea Zone
Americans win with 1 Destroyer remaining. Battle score for attacker is -16
Casualties for Yamamoto: 2 Fighters
Battle in Kwajalein
Yamamoto attack with 2 Fighters and 2 Infantrys
Anzac defend with 1 Tank
Yamamoto roll dice for 1 Battleship in Kwajalein, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 2 Fighters and 2 Infantrys in Kwajalein, round 2 : 2/4 hits, 1.00 expected hits
Anzac roll dice for 1 Tank in Kwajalein, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Kwajalein
Yamamoto win, taking Kwajalein from Anzac with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Anzac: 1 Tank
Battle in Kiangsi
Yamamoto attack with 2 Fighters, 1 Infantry and 1 Tank
Chinese defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Fighters, 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kiangsi
Yamamoto roll dice for 2 Fighters, 1 Infantry and 1 Tank in Kiangsi, round 3 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Kiangsi
Yamamoto win, taking Kiangsi from Chinese with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in Ayan
Yamamoto attack with 2 ArmoredCars, 3 Artillerys, 5 Infantrys and 1 Tank
Russians defend with 2 Tanks
Yamamoto roll dice for 2 ArmoredCars, 3 Artillerys, 5 Infantrys and 1 Tank in Ayan, round 2 : 3/11 hits, 3.50 expected hits
Russians roll dice for 2 Tanks in Ayan, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Yamamoto and 2 Tanks owned by the Russians lost in Ayan
Yamamoto win, taking Ayan from Russians with 2 ArmoredCars, 3 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 2 Tanks
Battle in Hunan
Yamamoto attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Hunan
Yamamoto roll dice for 1 Tank in Hunan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Hunan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Hunan, round 5 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Yamamoto win, taking Hunan from Chinese with 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 InfantryNon Combat Move - Yamamoto
1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
1 Destroyer moved from 106 Sea Zone to 110 Sea Zone
2 Fighters moved from Kiangsi to Kwangtung
1 Bomber moved from 103 Sea Zone to Rongelap
2 Fighters moved from Kwajalein to 96 Sea ZonePlace Units - Yamamoto
1 Destroyer and 1 Transport placed in 85 Sea Zone
4 Marines and 4 Tanks placed in Tokyo
1 Elite and 1 Tank placed in ChubuTurn Complete - Yamamoto
Yamamoto collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Yamamoto : 2.33
Americans : 1.33
Anzac : -0.67
Chinese : -1.33
Russians : 0.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from Shansi to Shantung
Chinese take Shantung from Hisaichi
1 Artillery and 1 Infantry moved from Hupeh to Hunan
1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
1 Infantry moved from Suiyuan to Shansi
1 Fighter moved from Suiyuan to Shensi
2 Infantrys moved from Gobi Altai to Ningsia
2 Tanks moved from Gobi Altai to Shensi
5 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
1 Infantry moved from Urumqi to E.Sinkiang
1 Artillery and 1 Tank moved from Hupeh to ShensiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Tank
Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 1/2 hits
Yamamoto roll dice for 1 Tank in Hunan, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Yamamoto with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
Place Units - Chinese
1 Adv.Fighter, 2 ArmoredCars, 1 Marine and 2 Tanks placed in Hsining
2 Artillerys and 2 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Hisaichi
3 Tanks moved from Davao to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Artillery and 2 Tanks moved from Hong Kong to 92 Sea Zone
1 Artillery moved from Kwangsi to 92 Sea Zone
1 Infantry, 3 Tanks and 3 Transports moved from 107 Sea Zone to 110 Sea Zone
1 Infantry and 3 Tanks moved from 110 Sea Zone to Banjarmasin
2 Fighters moved from 107 Sea Zone to Banjarmasin
2 Infantrys moved from Kwangsi to 92 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
2 Artillerys, 3 Infantrys, 2 Tanks and 4 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Artillerys, 3 Infantrys and 2 Tanks moved from 110 Sea Zone to Banjarmasin
1 Bomber moved from Bangkok to Banjarmasin
1 Battleship moved from 92 Sea Zone to 110 Sea Zone
1 Artillery, 2 Infantrys and 5 Tanks moved from Chahar to Suiyuan
1 Infantry moved from Anhwei to Shansi
1 Artillery and 6 Infantrys moved from Peking to Shantung
1 Artillery and 2 Infantrys moved from Heilungchiang to Chita
3 Infantrys moved from Hulunbuir to Chita
2 Infantrys moved from Liaoning to Peking
2 Artillerys moved from Kirin to Liaoning
2 ArmoredCars moved from Changchun to Liaoning
1 Infantry moved from Anhwei to Shanghai
1 Artillery moved from Anhwei to Hupeh
1 Infantry moved from Anhwei to Hunan
1 Tank moved from Anhwei to Hupeh
1 Tank moved from Anhwei to Hunan
2 Fighters moved from Changchun to Shanghai
1 Fighter moved from Kwangtung to Hunan
1 Fighter moved from Kwangtung to Shanghai
1 Tank moved from Peking to Shansi
1 Elite and 2 Infantrys moved from Changchun to KirinPurchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Artillerys, 4 Elites, 4 Infantrys and 4 Marines; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Chita
Hisaichi attack with 1 Artillery and 5 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery and 5 Infantrys in Chita, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Chita, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Shanghai
Hisaichi attack with 3 Fighters and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Fighters and 1 Infantry in Shanghai, round 2 : 2/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Banjarmasin
Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys and 5 Tanks
Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
AA fire in Banjarmasin : 1/3 hits, 0.50 expected hits
1 Fighter owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 4 Infantrys and 5 Tanks in Banjarmasin, round 2 : 2/13 hits, 5.17 expected hits
Dutch roll dice for 1 Fighter, 8 Infantrys and 2 Tanks in Banjarmasin, round 2 : 2/11 hits, 4.17 expected hits
2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys and 5 Tanks in Banjarmasin, round 3 : 8/11 hits, 4.83 expected hits
Dutch roll dice for 1 Fighter, 6 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/9 hits, 3.50 expected hits
6 Infantrys owned by the Dutch, 2 Tanks owned by the Dutch, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 1 Bomber, 1 Fighter and 5 Tanks in Banjarmasin, round 4 : 5/7 hits, 3.50 expected hits
Dutch roll dice for 1 Fighter in Banjarmasin, round 4 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Dutch lost in Banjarmasin
Hisaichi captures 30PUs while taking Dutch capital
Hisaichi win, taking Banjarmasin from Dutch with 1 Bomber, 1 Fighter and 5 Tanks remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Artillerys, 1 Fighter and 4 Infantrys
Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
Battle in Shantung
Hisaichi attack with 1 Artillery and 6 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 6 Infantrys in Shantung, round 2 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hunan
Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hunan, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hunan, round 3 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Hupeh
Hisaichi attack with 1 Artillery and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Tank in Hupeh, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Tank remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 1 Tank in Shansi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 6 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 6 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win with no units remaining. Battle score for attacker is -5
Casualties for Hisaichi: 1 Infantry and 1 Tank
Casualties for Chinese: 1 Infantry
Battle in Suiyuan
Hisaichi attack with 1 Artillery, 2 Infantrys and 5 Tanks
Chinese defend with 1 Infantry and 2 Tanks
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 5 Tanks in Suiyuan, round 2 : 4/8 hits, 3.33 expected hits
Chinese roll dice for 1 Infantry and 2 Tanks in Suiyuan, round 2 : 1/3 hits, 1.33 expected hits
2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry and 2 TanksNon Combat Move - Hisaichi
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 Fighters moved from Shanghai to Kwangsi
1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
1 Destroyer and 1 Submarine moved from 106 Sea Zone to 92 Sea Zone
1 Destroyer and 1 Submarine moved from 92 Sea Zone to 93 Sea Zone
1 Destroyer and 1 Submarine moved from 87 Sea Zone to 96 Sea Zone
1 AAGun moved from Changchun to Kirin
1 AAGun moved from Hong Kong to Kwangtung
1 Carrier moved from 107 Sea Zone to 93 Sea Zone
1 Fighter moved from Banjarmasin to West Borneo
1 Fighter moved from Hunan to 93 Sea Zone
1 Bomber moved from Banjarmasin to BangkokPlace Units - Hisaichi
4 Marines placed in Davao
2 Artillerys and 4 Elites placed in Hong Kong
2 ArmoredCars and 4 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 92 PUsCombat Hit Differential Summary :
AA fire in Banjarmasin : : 0.50
Hisaichi : 3.00
Chinese : -0.67
Russians : -0.50
Dutch : -2.17 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - British
1 unit repaired.
1 Artillery moved from Dublin to Munster
2 Infantrys and 1 Tank moved from Manchester to 18 Sea Zone
2 Infantrys and 1 Tank moved from 18 Sea Zone to Munster
1 Fighter moved from Wales to Munster
2 Fighters moved from Northern Ireland to Munster
1 Bomber moved from Manchester to Munster
3 Infantrys moved from London to Manchester
1 Tank moved from London to Manchester
1 Infantry moved from London to Dover
1 Infantry moved from London to Dover
1 Artillery moved from S.Saudi Arabia to 57 Sea Zone
1 Tank moved from S.Saudi Arabia to 57 Sea Zone
3 Infantrys moved from S.Saudi Arabia to 57 Sea Zone
1 Tank moved from N.Saudi Arabia to 58 Sea Zone
1 Cruiser, 1 Submarine, 1 Tank and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
1 Infantry moved from S.Saudi Arabia to 57 Sea Zone
1 Infantry moved from Lower Egypt to 57 Sea Zone
1 Artillery, 5 Infantrys and 2 Tanks moved from 57 Sea Zone to Italian East Africa
1 Infantry moved from British Somaliland to Italian East Africa
1 Artillery and 2 Infantrys moved from Rajputana to Baluchistan
1 Infantry moved from Delhi to Rajputana
1 Artillery, 3 Infantrys and 1 Tank moved from Assam to Burma
1 Infantry moved from N.Thailand to Burma
1 Artillery and 2 Infantrys moved from Hyderabad to Bihar
2 Infantrys moved from Bihar to Assam
1 Infantry moved from Delhi to Rajputana
1 Submarine moved from 113 Sea Zone to 67 Sea Zone
1 Destroyer moved from 65 Sea Zone to 67 Sea Zone
1 Fighter moved from Iraq to Italian East Africa
2 Fighters moved from Syria to Italian East Africa
1 Fighter moved from Cairo to Italian East Africa
1 Infantry moved from Kenya to Equatoria
1 Infantry moved from Equatoria to French Equatorial Africa
1 Infantry moved from French Sudan to French Equatorial Africa
1 Fighter moved from E.Morocco to French Equatorial Africa
1 Artillery moved from S.Saudi Arabia to N.Saudi Arabia
1 Tank moved from N.Saudi Arabia to Palestine
1 Artillery moved from N.Saudi Arabia to Palestine
2 Transports moved from 65 Sea Zone to 67 Sea Zone
1 Transport moved from 71 Sea Zone to 74 Sea Zone
1 Infantry moved from Alaska to 74 Sea Zone
1 Infantry moved from Yukon to 74 Sea Zone
2 Infantrys and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
2 Infantrys moved from 71 Sea Zone to Kiska
1 Infantry moved from Ontario to Quebec
1 Fighter moved from Montreal to British Columbia
1 Artillery and 1 Infantry moved from Mozambique to Kenya
1 Infantry moved from South Africa to Rhodesia
2 Infantrys moved from Cape Town to South Africa
1 Submarine moved from 11 Sea Zone to 18 Sea Zone
1 Battleship and 1 Destroyer moved from 5 Sea Zone to 10 Sea ZonePurchase Units - British
British buy 4 ArmoredCars, 1 Carrier, 2 Destroyers, 22 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;Combat - British
Battle in Italian East Africa
British attack with 1 Artillery, 4 Fighters, 6 Infantrys and 2 Tanks
Italians defend with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
British roll dice for 2 Cruisers in Italian East Africa, round 2 : 1/2 hits
1 Infantry owned by the Italians lost in Italian East Africa
British roll dice for 1 Artillery, 4 Fighters, 6 Infantrys and 2 Tanks in Italian East Africa, round 2 : 4/13 hits
Italians roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Italian East Africa, round 2 : 2/6 hits
1 Artillery owned by the Italians, 3 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Italian East Africa
British roll dice for 1 Artillery, 4 Fighters, 4 Infantrys and 2 Tanks in Italian East Africa, round 3 : 6/11 hits
Italians roll dice for 1 Fighter and 1 Tank in Italian East Africa, round 3 : 1/2 hits
1 Fighter owned by the Italians, 1 Tank owned by the Italians and 1 Infantry owned by the British lost in Italian East Africa
British win, taking Italian East Africa from Italians with 1 Artillery, 4 Fighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 19
Casualties for Italians: 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
Casualties for British: 3 Infantrys
Battle in Munster
British attack with 1 Artillery, 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery, 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank in Munster, round 2 : 4/8 hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Munster
British loses 0 PUs for violating Munsters neutrality.
British win, taking Munster from Neutral with 1 Artillery, 1 Bomber, 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for British: 1 InfantryNon Combat Move - British
1 Bomber moved from Munster to London
2 Fighters moved from Munster to Manchester
1 Fighter moved from Munster to Wales
1 Fighter moved from Italian East Africa to French Equatorial Africa
3 Fighters moved from Italian East Africa to KenyaPlace Units - British
1 Carrier and 2 Destroyers placed in 18 Sea Zone
4 Infantrys placed in Wales
1 Infantry placed in Manchester
8 Infantrys placed in London
6 Infantrys placed in Cairo
2 Mech.Infs placed in Cape Town
4 ArmoredCars and 1 Infantry placed in Delhi
2 Infantrys placed in MadrasTurn Complete - British
British collect 102 PUs; end with 102 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Broome
3 Infantrys moved from Northern Territory to Western Australia
4 Infantrys moved from New South Wales to South AustraliaPurchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 ArmoredCars, 4 Infantrys and 2 Transports; Remaining resources: 0 PUs;Non Combat Move - Anzac
Place Units - Anzac
1 Adv.Fighter and 2 Transports placed in 67 Sea Zone
3 Infantrys placed in Townsville
2 ArmoredCars and 1 Infantry placed in CanberraTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Dutch
1 Destroyer moved from 114 Sea Zone to 67 Sea ZoneNon Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Finns
2 Infantrys and 1 Tank moved from Tampere to Kotka
1 Fighter moved from Helsinki to KotkaPurchase Units - Finns
Finns buy 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Kotka
Finns attack with 1 Fighter, 2 Infantrys and 1 Tank
Russians defend with 1 Tank
Finns roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Kotka, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Kotka, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Kotka
Finns win, taking Kotka from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 TankNon Combat Move - Finns
1 Fighter moved from Kotka to HelsinkiPlace Units - Finns
2 Artillerys and 2 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Finns : -0.17
Russians : 0.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Romanians
2 Artillerys and 3 Infantrys moved from E.Romania to Odessa
Romanians take Odessa from Russians
2 Elites moved from Bucharest to E.Romania
1 Fighter moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;Combat - Romanians
Non Combat Move - Romanians
1 AAGun moved from Bucharest to E.RomaniaPlace Units - Romanians
2 Artillerys, 1 Elite and 1 Infantry placed in BucharestTurn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Thai
1 Infantry moved from West Borneo to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from East And South Borneo to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Flores
Thai take Flores from Dutch
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to LombokPurchase Units - Thai
Thai buy 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Lombok
Thai attack with 2 Artillerys and 2 Infantrys
Dutch defend with 1 Infantry
Thai roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 2 : 2/4 hits, 1.33 expected hits
Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Lombok
Thai win, taking Lombok from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Dutch: 1 InfantryNon Combat Move - Thai
Place Units - Thai
2 Artillerys and 2 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Thai : 0.67
Dutch : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Americans
1 Bomber and 3 Fighters moved from Midway to 96 Sea Zone
1 Destroyer and 1 Submarine moved from 91 Sea Zone to 96 Sea Zone
1 Destroyer moved from 89 Sea Zone to 96 Sea Zone
1 Destroyer moved from 97 Sea Zone to 96 Sea Zone
1 Destroyer moved from 78 Sea Zone to 96 Sea Zone
1 Fighter moved from 118 Sea Zone to 96 Sea Zone
1 Bomber moved from Northwest USA to Attu
1 Bomber moved from Alaska to Attu
1 Fighter moved from Manila to 111 Sea Zone
1 Infantry moved from Mindanao to Panay
1 Artillery and 2 Infantrys moved from Manila to Mindoro
1 Fighter moved from 118 Sea Zone to 96 Sea Zone
1 Tank moved from Northwest USA to 80 Sea Zone
2 Tanks moved from British Columbia to Alaska
1 Infantry moved from British Columbia to 80 Sea Zone
1 Artillery and 3 Infantrys moved from E.Mexico to W.Mexico
1 Fighter moved from South Atlantic USA to Colombia
3 Infantrys moved from Central America to Colombia
1 Tank moved from South Atlantic USA to E.Mexico
3 Infantrys moved from Washington to Northeast USA
2 Tanks moved from Yukon to 80 Sea Zone
1 Infantry moved from Yukon to 80 Sea Zone
2 Infantrys, 3 Tanks and 3 Transports moved from 80 Sea Zone to 74 Sea Zone
1 Infantry moved from Alaska to 74 Sea Zone
1 Artillery moved from Yukon to Alaska
3 Infantrys, 3 Tanks and 3 Transports moved from 74 Sea Zone to 71 Sea Zone
3 Infantrys and 3 Tanks moved from 71 Sea Zone to AttuPurchase Units - Americans
Americans buy 1 Adv.Fighter, 1 Bomber, 2 Cruisers, 4 Destroyers, 1 Elite, 1 Fighter, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in W.Mexico
Americans attack with 1 Artillery and 3 Infantrys
Neutral defend with 1 Tank
Americans roll dice for 1 Artillery and 3 Infantrys in W.Mexico, round 2 : 0/4 hits
Neutral roll dice for 1 Tank in W.Mexico, round 2 : 1/1 hits
1 Infantry owned by the Americans lost in W.Mexico
Americans roll dice for 1 Artillery and 2 Infantrys in W.Mexico, round 3 : 1/3 hits
Neutral roll dice for 1 Tank in W.Mexico, round 3 : 0/1 hits
1 Tank owned by the Neutral lost in W.Mexico
Americans loses 0 PUs for violating W.Mexicos neutrality.
Americans win, taking W.Mexico from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 Tank
Casualties for Americans: 1 Infantry
Battle in 96 Sea Zone
Americans attack with 1 Bomber, 4 Destroyers, 5 Fighters and 1 Submarine
Hisaichi defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Battleship, 2 Carriers, 1 Destroyer, 2 Fighters and 1 Transport
Americans roll dice for 1 Submarine in 96 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 Bomber, 4 Destroyers and 5 Fighters in 96 Sea Zone, round 2 : 4/10 hits
Yamamoto roll dice for 1 Battleship, 2 Carriers, 2 Destroyers, 2 Fighters and 1 Transport in 96 Sea Zone, round 2 : 5/8 hits
3 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Destroyer owned by the Hisaichi, 1 Destroyer owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 96 Sea Zone
Americans roll dice for 1 Bomber, 3 Destroyers and 2 Fighters in 96 Sea Zone, round 3 : 1/6 hits
Yamamoto roll dice for 1 Battleship, 2 Carriers and 2 Fighters in 96 Sea Zone, round 3 : 5/5 hits
2 Fighters owned by the Americans, 3 Destroyers owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone
retreated to 96 Sea Zone
Yamamoto win with 1 Battleship, 2 Carriers and 1 Fighter remaining. Battle score for attacker is -42
Casualties for Hisaichi: 1 Destroyer and 1 Submarine
Casualties for Yamamoto: 1 Destroyer, 1 Fighter and 1 Transport
Casualties for Americans: 4 Destroyers, 5 Fighters and 1 Submarine
Battle in 111 Sea Zone
Americans attack with 1 Fighter
Thai defend with 1 T.Boat
Americans roll dice for 1 Fighter in 111 Sea Zone, round 2 : 0/1 hits
Thai roll dice for 1 T.Boat in 111 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 3 : 0/1 hits
Thai roll dice for 1 T.Boat in 111 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 4 : 0/1 hits
Thai roll dice for 1 T.Boat in 111 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 5 : 0/1 hits
Thai roll dice for 1 T.Boat in 111 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 6 : 1/1 hits
Thai roll dice for 1 T.Boat in 111 Sea Zone, round 6 : 0/1 hits
1 T.Boat owned by the Thai lost in 111 Sea Zone
Americans win with 1 Fighter remaining. Battle score for attacker is 6
Casualties for Thai: 1 T.BoatNon Combat Move - Americans
1 Fighter moved from 111 Sea Zone to Malaya
1 Bomber moved from 96 Sea Zone to Pearl Harbor
2 Carriers moved from 118 Sea Zone to 98 Sea Zone
2 Transports moved from 99 Sea Zone to 98 Sea ZonePlace Units - Americans
1 Adv.Fighter, 1 Destroyer and 1 Fighter placed in 98 Sea Zone
1 Cruiser and 1 Destroyer placed in 71 Sea Zone
1 Infantry placed in Alaska
Americans undo move 2.
1 Cruiser and 1 Destroyer placed in 71 Sea Zone
1 Cruiser and 1 Destroyer placed in 25 Sea Zone
1 Destroyer and 1 Submarine placed in 26 Sea Zone
1 Elite placed in South Atlantic USA
1 Bomber placed in San FranciscoTurn Complete - Americans
Americans collect 102 PUs; end with 102 PUs -
hey dawg. Could you try reloading your game file?
Or try opening the one posted? I’m getting a “parsing error” when I try to open your files from both games. I went back to my file and its fine. Don’t know what’s up.
Try reposting then try a manual upload to see if it makes a difference.
-
i dont no whats wrong with my computer. (if its my computer.)
its doing it to all my saves.
what a mess i have. -
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Americans





