Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
Savegame
Whackamatt (Axis) vs dawgoneit (Allies) Combo 4b??
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Apologies for my good fortune against the US fleet. I feel like it’s too little too late, though. I’ll never get those islands back, lost my fleet (after the counterattack), and lost most of my airforce save 2 planes in order to win that 20% chance. Out played in the Pacific. I don’t think Germany has enough gas in the tank to make it a game, but we’ll see.
Hisaichi attempting to take Anzac won’t do them much good if they lose their capital soon!
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Chinese
1 ArmoredCar and 1 Tank moved from Lanchow to Yunnan
1 Elite moved from Szechwan to Yunnan
1 ArmoredCar moved from Anhwei to Shantung
Chinese take Shantung from Hisaichi
1 ArmoredCar moved from Shantung to Shanghai
Chinese take Shanghai from Hisaichi
1 ArmoredCar moved from Shansi to Hunan
1 Artillery and 1 Infantry moved from Hupeh to Hunan
1 ArmoredCar and 1 Tank moved from Hupeh to N.French Indochina
1 Adv.Fighter moved from Hupeh to Burma
1 Adv.Fighter moved from Hupeh to Burma
1 Artillery and 6 Infantrys moved from S.Buryat Mongolia to Chita
1 Adv.Fighter moved from Ulan Bator to ChitaPurchase Units - Chinese
Chinese buy 8 ArmoredCars, 1 Elite and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Burma
Chinese attack with 2 Adv.Fighters
Thai defend with 2 ArmoredCars
Chinese roll dice for 2 Adv.Fighters in Burma, round 2 : 1/2 hits
Thai roll dice for 2 ArmoredCars in Burma, round 2 : 0/2 hits
1 ArmoredCar owned by the Thai lost in Burma
Chinese roll dice for 2 Adv.Fighters in Burma, round 3 : 1/2 hits
Thai roll dice for 1 ArmoredCar in Burma, round 3 : 0/1 hits
1 ArmoredCar owned by the Thai lost in Burma
Chinese win with 2 Adv.Fighters remaining. Battle score for attacker is 8
Casualties for Thai: 2 ArmoredCars
Battle in Yunnan
Chinese attack with 1 ArmoredCar, 1 Elite and 1 Tank
Thai defend with 2 Infantrys
Chinese roll dice for 1 ArmoredCar, 1 Elite and 1 Tank in Yunnan, round 2 : 0/3 hits
Thai roll dice for 2 Infantrys in Yunnan, round 2 : 1/2 hits
1 Elite owned by the Chinese lost in Yunnan
Chinese roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 3 : 1/2 hits
Thai roll dice for 2 Infantrys in Yunnan, round 3 : 1/2 hits
1 Infantry owned by the Thai and 1 ArmoredCar owned by the Chinese lost in Yunnan
Chinese roll dice for 1 Tank in Yunnan, round 4 : 1/1 hits
Thai roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits
1 Infantry owned by the Thai lost in Yunnan
Chinese win, taking Yunnan from Thai with 1 Tank remaining. Battle score for attacker is -3
Casualties for Chinese: 1 ArmoredCar and 1 Elite
Casualties for Thai: 2 Infantrys
Battle in N.French Indochina
Chinese attack with 1 ArmoredCar and 1 Tank
Hisaichi defend with 1 Infantry; Thai defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 1 Tank in N.French Indochina, round 2 : 0/2 hits
Hisaichi roll dice for 2 Infantrys in N.French Indochina, round 2 : 0/2 hits
Chinese roll dice for 1 ArmoredCar and 1 Tank in N.French Indochina, round 3 : 1/2 hits
Hisaichi roll dice for 2 Infantrys in N.French Indochina, round 3 : 0/2 hits
1 Infantry owned by the Hisaichi lost in N.French Indochina
Chinese roll dice for 1 ArmoredCar and 1 Tank in N.French Indochina, round 4 : 2/2 hits
Hisaichi roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits
1 Infantry owned by the Thai lost in N.French Indochina
Chinese win, taking N.French Indochina from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in Hunan
Chinese attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
Hisaichi defend with 1 AAGun and 1 ArmoredCar
Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Hunan, round 2 : 0/3 hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Hunan, round 3 : 1/3 hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits
1 ArmoredCar owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Chita
Chinese attack with 1 Adv.Fighter, 1 Artillery and 6 Infantrys
Yamamoto defend with 1 Factory and 7 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 6 Infantrys in Chita, round 2 : 3/8 hits
Yamamoto roll dice for 7 Infantrys in Chita, round 2 : 3/7 hits
3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Chita
Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Chita, round 3 : 1/5 hits
Yamamoto roll dice for 4 Infantrys in Chita, round 3 : 1/4 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chita
Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Chita, round 4 : 2/4 hits
Yamamoto roll dice for 3 Infantrys in Chita, round 4 : 1/3 hits
2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chita
Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Chita, round 5 : 1/3 hits
Yamamoto roll dice for 1 Infantry in Chita, round 5 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Chita
Chinese win, taking Chita from Yamamoto with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Yamamoto: 7 Infantrys
Casualties for Chinese: 5 InfantrysNon Combat Move - Chinese
1 Adv.Fighter moved from Chita to Ulan Bator
4 Infantrys moved from Ulan Bator to S.Buryat Mongolia
4 Infantrys moved from Gobi Altai to Ulan Bator
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
1 Marine moved from Shensi to Hupeh
1 AAGun and 5 Infantrys moved from Shansi to Chahar
1 ArmoredCar moved from Ningsia to Chahar
1 Infantry moved from Ningsia to Suiyuan
1 Elite moved from Lanchow to Shensi
1 Infantry moved from E.Qinghai to Ningsia
1 Infantry and 1 Marine moved from E.Qinghai to Lanchow
1 Infantry moved from Hsining to E.Qinghai
1 Marine moved from Hsining to E.Qinghai
1 ArmoredCar and 1 Tank moved from Hsining to Ningsia
1 ArmoredCar and 1 Tank moved from Hsining to Lanchow
2 Adv.Fighters moved from Burma to AssamPlace Units - Chinese
5 ArmoredCars and 1 Tank placed in Hsining
3 ArmoredCars and 1 Elite placed in UrumqiTurn Complete - Chinese
Chinese collect 42 PUs; end with 42 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Hisaichi
1 Infantry moved from Peking to Shantung
Hisaichi take Shantung from Chinese
1 ArmoredCar and 2 Infantrys moved from Kiangsi to Shanghai
5 Marines moved from Malaya to 110 Sea Zone
5 Marines and 5 S.Submarines moved from 110 Sea Zone to 122 Sea Zone
4 Marines moved from 122 Sea Zone to Canberra
1 Infantry moved from New South Wales to 70 Sea Zone
1 Infantry and 1 S.Submarine moved from 70 Sea Zone to 122 Sea Zone
1 Marine moved from 122 Sea Zone to Canberra
1 Infantry moved from 122 Sea Zone to Wellington
1 Artillery, 3 Elites, 1 Infantry and 3 Marines moved from New South Wales to Canberra
1 S.Bomber moved from Malaya to Canberra
2 Cruisers moved from 70 Sea Zone to 122 Sea Zone
2 Artillerys, 2 Elites, 2 Infantrys and 2 Marines moved from N.Thailand to N.French Indochina
2 Artillerys, 2 Elites, 2 Infantrys and 2 Marines moved from S.Thailand to N.Thailand
2 ArmoredCars and 4 Infantrys moved from Kwangsi to Hunan
1 ArmoredCar moved from Hong Kong to Shanghai
2 Adv.Fighters moved from 110 Sea Zone to 85 Sea Zone
8 Infantrys moved from Liaoning to Hulunbuir
8 Infantrys moved from Kirin to Changchun
1 Fighter moved from Manila to Ulithi
1 Infantry moved from Yap to Ulithi
2 B.Transports moved from 70 Sea Zone to 67 Sea Zone
2 B.Transports moved from 67 Sea Zone to 110 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 3 Bunkers, 2 Destroyers, 4 Elites and 17 Infantrys; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in 122 Sea Zone
Hisaichi attack with 2 Cruisers and 6 S.Submarines
Americans defend with 1 S.Submarine
Hisaichi roll dice for 6 S.Submarines in 122 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 S.Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 S.Submarine owned by the Americans lost in 122 Sea Zone
Hisaichi win with 2 Cruisers and 6 S.Submarines remaining. Battle score for attacker is 10
Casualties for Americans: 1 S.Submarine
Battle in 85 Sea Zone
Hisaichi attack with 2 Adv.Fighters
Americans defend with 1 S.Submarine
Hisaichi roll dice for 2 Adv.Fighters in 85 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 S.Submarine owned by the Americans lost in 85 Sea Zone
Hisaichi win with 2 Adv.Fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 S.Submarine
Battle in N.French Indochina
Hisaichi attack with 2 Artillerys, 2 Elites, 2 Infantrys and 2 Marines
Chinese defend with 1 ArmoredCar and 1 Tank
Hisaichi roll dice for 2 Artillerys, 2 Elites, 2 Infantrys and 2 Marines in N.French Indochina, round 2 : 1/8 hits, 3.00 expected hits
French roll dice for 1 ArmoredCar and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in N.French Indochina
Hisaichi roll dice for 2 Artillerys, 2 Elites, 1 Infantry and 2 Marines in N.French Indochina, round 3 : 3/7 hits, 2.83 expected hits
French roll dice for 1 Tank in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in N.French Indochina
Hisaichi win, taking N.French Indochina from French with 2 Artillerys, 2 Elites, 1 Infantry and 2 Marines remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCar and 1 Tank
Battle in Canberra
Hisaichi attack with 1 Artillery, 3 Elites, 1 Infantry, 8 Marines and 1 S.Bomber
Anzac defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 5 Tanks
AA fire in Canberra : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery, 3 Elites, 1 Infantry, 8 Marines and 1 S.Bomber in Canberra, round 2 : 4/14 hits, 6.67 expected hits
Units damaged: 1 Bunker owned by the Anzac
Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 5 Tanks in Canberra, round 2 : 2/7 hits, 3.67 expected hits
1 Elite owned by the Hisaichi, 3 Tanks owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Canberra
Hisaichi roll dice for 1 Artillery, 2 Elites, 8 Marines and 1 S.Bomber in Canberra, round 3 : 7/12 hits, 6.17 expected hits
Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 2 Tanks in Canberra, round 3 : 1/4 hits, 2.17 expected hits
1 Elite owned by the Hisaichi, 2 Tanks owned by the Anzac, 1 Bunker owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in Canberra
Hisaichi captures 37PUs while taking Anzac capital
Hisaichi win, taking Canberra from Anzac with 1 Artillery, 1 Elite, 8 Marines and 1 S.Bomber remaining. Battle score for attacker is 33
Casualties for Hisaichi: 2 Elites and 1 Infantry
Casualties for Anzac: 1 Adv.Fighter, 1 Bunker and 5 Tanks
Battle in Ulithi
Hisaichi attack with 1 Fighter and 1 Infantry
Anzac defend with 1 Infantry
Hisaichi roll dice for 1 Fighter and 1 Infantry in Ulithi, round 2 : 1/2 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Ulithi
Hisaichi win, taking Ulithi from Anzac with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in Shanghai
Hisaichi attack with 2 ArmoredCars and 2 Infantrys
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Shanghai, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Shanghai, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar in Shanghai, round 3 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Hisaichi lost in Shanghai
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Shanghai, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 ArmoredCar in Shanghai, round 4 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCar
Battle in Wellington
Battle in Hunan
Hisaichi attack with 2 ArmoredCars and 4 Infantrys
Chinese defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 4 Infantrys in Hunan, round 2 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Hunan, round 3 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Hunan, round 4 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hunan
Hisaichi win, taking Wellington from Anzac, taking Hunan from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Hisaichi: 4 Infantrys
Casualties for Chinese: 1 ArmoredCar, 1 Artillery and 1 InfantryNon Combat Move - Hisaichi
2 Carriers moved from 75 Sea Zone to 85 Sea Zone
1 S.Bomber moved from Canberra to New South Wales
1 Fighter moved from Ulithi to YapPlace Units - Hisaichi
1 Bunker placed in New South Wales
1 Bunker placed in Peking
1 Bunker and 8 Infantrys placed in Changchun
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys
EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys
EDIT: Turning off Edit Mode
2 Destroyers placed in 110 Sea Zone
6 Infantrys placed in Malaya
2 Elites placed in Banjarmasin
Hisaichi undo move 5.
2 Elites and 4 Infantrys placed in Malaya
5 Infantrys placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 83 PUs; end with 120 PUsCombat Hit Differential Summary :
Hisaichi : -3.17
French : -0.17
AA fire in Canberra : : -0.17
Americans : -0.50
Anzac : -3.17
Chinese : 2.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - British
2 Submarines moved from 18 Sea Zone to 21 Sea Zone
1 Mech.Inf moved from S.Tunisia to S.Algeria
French take S.Algeria from Italians
1 Mech.Inf moved from S.Algeria to N.Tunisia
French take N.Tunisia from Italians
1 Mech.Inf moved from N.Tunisia to N.Algeria
French take N.Algeria from Italians
1 Tank moved from S.Tunisia to Tunis
French take Tunis from Italians
3 Infantrys moved from Hun to Ghadames
2 Infantrys moved from Kufra to Hun
3 Tanks moved from Tobruk to Hun
6 Artillerys and 9 Infantrys moved from Mersa Matruh to Kufra
7 Infantrys moved from Lower Egypt to New Valley
6 Infantrys moved from Cairo to Lower Egypt
2 Mech.Infs moved from Cape Town to Kenya
1 Artillery, 17 Infantrys and 1 Tank moved from Assam to Burma
British take Burma from Thai
4 ArmoredCars, 7 Mech.Infs and 3 Tanks moved from Madras to Calcutta
7 Mech.Infs moved from Calcutta to Assam
2 Infantrys moved from Hyderabad to Calcutta
2 Infantrys moved from Bombay to Rajputana
5 Infantrys moved from Delhi to Bihar
1 Artillery and 1 Infantry moved from Adana to Erzurum
1 Artillery and 1 Infantry moved from Iraq to Adana
1 Artillery and 3 Infantrys moved from N.Saudi Arabia to Iraq
2 Infantrys moved from S.Saudi Arabia to N.Saudi ArabiaPurchase Units - British
British buy 6 Adv.Fighters, 1 Destroyer and 23 Infantrys; Remaining resources: 0 PUs;Combat - British
Battle in 21 Sea Zone
British attack with 2 Submarines
Germans defend with 1 Battleship, 1 S.Submarine and 3 Transports
British roll dice for 2 Submarines in 21 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 S.Submarine in 21 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 Battleship and 3 Transports in 21 Sea Zone, round 2 : 1/4 hits
1 Submarine owned by the British lost in 21 Sea Zone
British roll dice for 1 Submarine in 21 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 S.Submarine in 21 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 Battleship and 3 Transports in 21 Sea Zone, round 3 : 1/4 hits
1 Submarine owned by the British lost in 21 Sea Zone
Germans win with 1 Battleship, 1 S.Submarine and 3 Transports remaining. Battle score for attacker is -14
Casualties for British: 2 SubmarinesNon Combat Move - British
Place Units - British
4 Adv.Fighters placed in Manchester
1 Destroyer placed in 20 Sea Zone
2 Adv.Fighters placed in Wales
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
6 Infantrys placed in Cairo
7 Infantrys placed in London
British undo move 5.
1 Infantry placed in London
4 Infantrys placed in MadrasTurn Complete - British
British collect 114 PUs; end with 114 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Anzac
2 Adv.Fighters, 1 Carrier, 1 Cruiser and 3 Destroyers moved from 114 Sea Zone to 122 Sea Zone
1 Infantry moved from Queensland to New South Wales
2 ArmoredCars, 7 Infantrys and 3 Tanks moved from South Australia to New South Wales
1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Port MoresbyCombat - Anzac
Battle in New South Wales
Anzac attack with 2 ArmoredCars, 8 Infantrys and 3 Tanks
Hisaichi defend with 1 Bunker and 1 S.Bomber
Anzac roll dice for 2 ArmoredCars, 8 Infantrys and 3 Tanks in New South Wales, round 2 : 4/13 hits
Hisaichi roll dice for 1 Bunker and 1 S.Bomber in New South Wales, round 2 : 1/2 hits
1 S.Bomber owned by the Hisaichi, 1 Infantry owned by the Anzac and 1 Bunker owned by the Hisaichi lost in New South Wales
Anzac win, taking New South Wales from Hisaichi with 2 ArmoredCars, 7 Infantrys and 3 Tanks remaining. Battle score for attacker is 22
Casualties for Hisaichi: 1 Bunker and 1 S.Bomber
Casualties for Anzac: 1 Infantry
Battle in 122 Sea Zone
Anzac attack with 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 3 Destroyers
Hisaichi defend with 2 Cruisers and 6 S.Submarines
Hisaichi roll dice for 6 S.Submarines in 122 Sea Zone, round 2 : 5/6 hits
Anzac roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 3 Destroyers in 122 Sea Zone, round 2 : 2/7 hits
Hisaichi roll dice for 2 Cruisers in 122 Sea Zone, round 2 : 1/2 hits
1 Cruiser owned by the Anzac, 2 S.Submarines owned by the Hisaichi, 3 Destroyers owned by the Anzac, 1 Carrier owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 122 Sea Zone
Anzac roll dice for 1 Adv.Fighter in 122 Sea Zone, round 3 : 1/1 hits
Hisaichi roll dice for 2 Cruisers in 122 Sea Zone, round 3 : 2/2 hits
1 Adv.Fighter owned by the Anzac and 1 Cruiser owned by the Hisaichi lost in 122 Sea Zone
Hisaichi win with 1 Cruiser and 4 S.Submarines remaining. Battle score for attacker is -38
Casualties for Hisaichi: 1 Cruiser and 2 S.Submarines
Casualties for Anzac: 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 3 DestroyersNon Combat Move - Anzac
Turn Complete - Anzac
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Dutch
1 Destroyer moved from 34 Sea Zone to 17 Sea Zone
1 Marine and 1 Tank moved from E.Morocco to 41 Sea Zone
1 Marine, 1 Tank and 1 Transport moved from 41 Sea Zone to 30 Sea Zone
1 Artillery and 1 Infantry moved from Mauritania to 34 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 34 Sea Zone to 30 Sea Zone
1 ArmoredCar moved from Suriname to 32 Sea Zone
1 Artillery moved from Suriname to 32 Sea Zone
1 ArmoredCar, 1 Artillery and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
1 ArmoredCar and 1 Artillery moved from 34 Sea Zone to Mauritania
1 Mech.Inf moved from Mauritania to S.Algeria
1 Marine and 2 Tanks moved from S.Chile to SantiagoPurchase Units - Dutch
Dutch buy 1 Destroyer and 2 Submarines; Remaining resources: 0 PUs;Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
1 Destroyer and 2 Submarines placed in 125 Sea ZoneTurn Complete - Dutch
Dutch collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Finns
4 Artillerys and 3 Elites moved from S.Karelia to Smolensk
2 Artillerys, 1 Elite, 2 Infantrys and 1 Mot.Inf moved from Vyborg to S.Karelia
1 Mot.Inf moved from Arkhangelsk to Smolensk
2 Artillerys, 1 Elite and 2 Infantrys moved from Oulu to Vyborg
2 Artillerys and 3 Elites moved from Tampere to Oulu
2 ArmoredCars and 2 Tanks moved from Helsinki to Oulu
1 Elite and 1 Infantry moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 Bunkers and 5 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Finns
Place Units - Finns
1 Bunker placed in S.Karelia
1 Bunker placed in Smolensk
5 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Romanians
2 Artillerys and 3 Elites moved from Donetsk to Rostov
2 Artillerys and 2 Infantrys moved from Odessa to Donetsk
2 Artillerys moved from E.Romania to Odessa
2 ArmoredCars and 2 Tanks moved from Bucharest to OdessaPurchase Units - Romanians
Romanians buy 1 Bunker and 4 Tanks; Remaining resources: 2 PUs;Combat - Romanians
Battle in Rostov
Romanians attack with 2 Artillerys and 3 Elites
Russians defend with 1 AAGun, 1 Artillery and 3 Infantrys
Romanians roll dice for 2 Artillerys and 3 Elites in Rostov, round 2 : 4/5 hits, 2.00 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits
3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Elite owned by the Romanians lost in Rostov
Romanians win, taking Rostov from Russians with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 7
Casualties for Romanians: 1 Elite
Casualties for Russians: 1 Artillery and 3 InfantrysNon Combat Move - Romanians
Place Units - Romanians
1 Bunker placed in E.Romania
4 Tanks placed in BucharestTurn Complete - Romanians
Romanians collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
Romanians : 2.00
Russians : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Thai
6 Infantrys moved from Bangkok to S.ThailandPurchase Units - Thai
Thai buy 1 Bunker, 6 Infantrys and 2 Tanks; Remaining resources: 2 PUs;Non Combat Move - Thai
Place Units - Thai
1 Bunker and 2 Tanks placed in S.Thailand
6 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 25 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Americans
2 Adv.Fighters, 1 B.Carrier, 3 Battleships, 11 Destroyers, 1 Fighter and 8 Submarines moved from 41 Sea Zone to 42 Sea Zone
5 Cruisers moved from 31 Sea Zone to 42 Sea Zone
3 S.Submarines moved from 31 Sea Zone to 42 Sea Zone
4 Tanks moved from W.Morocco to 31 Sea Zone
2 ArmoredCars moved from W.Morocco to 31 Sea Zone
1 Artillery moved from Mauritania to 31 Sea Zone
2 ArmoredCars moved from W.Morocco to 31 Sea Zone
2 ArmoredCars moved from W.Morocco to 31 Sea Zone
6 ArmoredCars, 1 Artillery, 3 B.Transports, 4 Tanks and 1 Transport moved from 31 Sea Zone to 42 Sea Zone
2 Adv.Fighters, 6 ArmoredCars, 1 Artillery, 1 Fighter and 4 Tanks moved from 42 Sea Zone to Valencia
1 Destroyer and 1 Submarine moved from 34 Sea Zone to 30 Sea Zone
1 Destroyer and 1 Submarine moved from 30 Sea Zone to 17 Sea Zone
1 Artillery moved from Cape Verde to 33 Sea Zone
5 Infantrys moved from Cape Verde to 33 Sea Zone
1 Artillery, 1 B.Transport, 5 Infantrys and 1 Transport moved from 33 Sea Zone to 31 Sea Zone
1 Artillery and 5 Infantrys moved from 31 Sea Zone to Andalusia
1 Infantry moved from Salvador to 35 Sea Zone
1 Infantry and 1 S.Submarine moved from 35 Sea Zone to 31 Sea Zone
1 Infantry moved from 31 Sea Zone to Andalusia
4 ArmoredCars, 1 Artillery and 1 Infantry moved from Bahia to 32 Sea Zone
4 ArmoredCars, 1 Artillery, 2 B.Transports and 1 Infantry moved from 32 Sea Zone to 34 Sea Zone
4 ArmoredCars, 1 Artillery and 1 Infantry moved from 34 Sea Zone to Rio de Oro
2 ArmoredCars moved from Colombia to Amazon
2 ArmoredCars moved from Amazon to Bahia
3 S.Submarines moved from 71 Sea Zone to 76 Sea Zone
2 Bombers and 2 S.Bombers moved from Attu to 85 Sea Zone
3 Submarines moved from 88 Sea Zone to 76 Sea Zone
1 ArmoredCar moved from Koryakia to Okhotsk
1 Artillery and 2 Infantrys moved from Koryakia to KolymaPurchase Units - Americans
Americans buy 2 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 1 B.Transport, 1 Carrier, 5 Infantrys and 4 S.Submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 B.Carrier, 3 B.Transports, 3 Battleships, 5 Cruisers, 11 Destroyers, 3 S.Submarines, 8 Submarines and 1 Transport
Italians defend with 1 Submarine
Americans roll dice for 3 S.Submarines and 8 Submarines in 42 Sea Zone, round 2 : 5/11 hits
Italians roll dice for 1 Submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Americans
1 Submarine owned by the Italians lost in 42 Sea Zone
Americans win with 1 B.Carrier, 3 B.Transports, 3 Battleships, 5 Cruisers, 11 Destroyers, 3 S.Submarines, 8 Submarines and 1 Transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 Submarine
Battle in 76 Sea Zone
Americans attack with 3 S.Submarines and 3 Submarines
Yamamoto defend with 4 Destroyers
Americans roll dice for 3 S.Submarines and 3 Submarines in 76 Sea Zone, round 2 : 2/6 hits
Yamamoto roll dice for 4 Destroyers in 76 Sea Zone, round 2 : 3/4 hits
3 Submarines owned by the Americans and 2 Destroyers owned by the Yamamoto lost in 76 Sea Zone
Americans roll dice for 3 S.Submarines in 76 Sea Zone, round 3 : 0/3 hits
Yamamoto roll dice for 2 Destroyers in 76 Sea Zone, round 3 : 1/2 hits
1 S.Submarine owned by the Americans lost in 76 Sea Zone
Americans roll dice for 2 S.Submarines in 76 Sea Zone, round 4 : 2/2 hits
Yamamoto roll dice for 2 Destroyers in 76 Sea Zone, round 4 : 0/2 hits
2 Destroyers owned by the Yamamoto lost in 76 Sea Zone
Americans win with 2 S.Submarines remaining. Battle score for attacker is 1
Casualties for Yamamoto: 4 Destroyers
Casualties for Americans: 1 S.Submarine and 3 Submarines
Battle in 85 Sea Zone
Americans attack with 2 Bombers and 2 S.Bombers
Hisaichi defend with 2 Adv.Fighters and 2 Carriers
Americans roll dice for 2 Bombers and 2 S.Bombers in 85 Sea Zone, round 2 : 4/4 hits
Hisaichi roll dice for 2 Adv.Fighters and 2 Carriers in 85 Sea Zone, round 2 : 3/4 hits
2 Carriers owned by the Hisaichi, 2 Bombers owned by the Americans, 1 S.Bomber owned by the Americans and 2 Adv.Fighters owned by the Hisaichi lost in 85 Sea Zone
Americans win with 1 S.Bomber remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Adv.Fighters and 2 Carriers
Casualties for Americans: 2 Bombers and 1 S.Bomber
Battle in Valencia
Americans attack with 2 Adv.Fighters, 6 ArmoredCars, 1 Artillery, 1 Fighter and 4 Tanks
Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry
Americans roll dice for 2 Adv.Fighters, 6 ArmoredCars, 1 Artillery, 1 Fighter and 4 Tanks in Valencia, round 2 : 5/14 hits
Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 1/3 hits
1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Valencia
Americans loses 0 PUs for violating Valencias neutrality.
Americans win, taking Valencia from Neutral with 2 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry
Casualties for Americans: 1 ArmoredCar
Battle in Okhotsk
Americans attack with 1 ArmoredCar
Yamamoto defend with 1 Infantry
Americans roll dice for 1 ArmoredCar in Okhotsk, round 2 : 0/1 hits
Yamamoto roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits
Americans roll dice for 1 ArmoredCar in Okhotsk, round 3 : 0/1 hits
Yamamoto roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits
Americans roll dice for 1 ArmoredCar in Okhotsk, round 4 : 0/1 hits
Yamamoto roll dice for 1 Infantry in Okhotsk, round 4 : 1/1 hits
1 ArmoredCar owned by the Americans lost in Okhotsk
Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 ArmoredCarNon Combat Move - Americans
1 S.Bomber moved from 85 Sea Zone to Kolyma
2 Adv.Fighters and 1 Fighter moved from Valencia to 42 Sea ZonePlace Units - Americans
2 Artillerys placed in Andalusia
1 Carrier placed in 71 Sea Zone
2 Adv.Fighters placed in 71 Sea Zone
3 S.Submarines placed in 98 Sea Zone
Americans undo move 4.
1 S.Submarine placed in 98 Sea Zone
1 Artillery and 1 Infantry placed in Pearl Harbor
2 S.Submarines placed in 35 Sea Zone
1 S.Submarine placed in 35 Sea Zone
1 ArmoredCar placed in Bahia
3 Infantrys placed in Hokkaido
1 B.Transport placed in 26 Sea Zone
1 ArmoredCar and 1 Artillery placed in South Atlantic USA
2 ArmoredCars placed in Colombia
1 Infantry placed in South Central USATurn Complete - Americans
Americans collect 121 PUs; end with 121 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Germans
1 unit repaired.
3 Tanks moved from Netherlands to 22 Sea Zone
3 JetFighters moved from Netherlands to 4 Sea Zone
1 Infantry moved from Netherlands to 21 Sea Zone
1 Infantry and 1 Transport moved from 21 Sea Zone to 4 Sea Zone
1 Infantry moved from 4 Sea Zone to Iceland
1 Artillery moved from Oslo to 22 Sea Zone
6 Infantrys moved from Netherlands to 22 Sea Zone
2 Infantrys moved from Netherlands to 22 Sea Zone
1 Artillery, 8 Infantrys, 3 Tanks and 6 Transports moved from 22 Sea Zone to 24 Sea Zone
1 Artillery, 8 Infantrys and 3 Tanks moved from 24 Sea Zone to Leningrad
4 Infantrys moved from Leningrad to S.Karelia
1 Elite and 3 Infantrys moved from Kiev to Kursk
4 Infantrys moved from Vinnytsia to Donetsk
3 ArmoredCars moved from Donetsk to Georgia
1 HeavyTank moved from Stalingrad to Georgia
4 Infantrys moved from Stalingrad to Saratov
1 Stuka moved from Stalingrad to Saratov
1 Adv.Fighter moved from Stalingrad to Saratov
2 JetFighters moved from Stalingrad to Georgia
1 Infantry moved from Netherlands to 21 Sea Zone
1 Battleship, 1 Infantry, 1 S.Submarine and 2 Transports moved from 21 Sea Zone to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Dover
1 Artillery moved from Belgium to Picardy
2 ArmoredCars moved from Normandy to Orleanais
5 Infantrys moved from Paris to Orleanais
1 JetFighter moved from Normandy to WalesPurchase Units - Germans
Germans buy 1 Bunker, 1 Carrier, 2 Destroyers, 2 Elites, 2 HeavyTanks, 6 Infantrys, 7 Mech.Infs and 6 Tanks; Remaining resources: 1 PUs;Combat - Germans
Strategic bombing raid in Wales
AA fire in Wales : 0/1 hits, 0.17 expected hits
Bombing raid in Wales rolls: 6 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in 4 Sea Zone
Germans attack with 3 JetFighters and 1 Transport
British defend with 1 Artillery and 1 Infantry; Russians defend with 2 Transports
Germans roll dice for 3 JetFighters and 1 Transport in 4 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Russians roll dice for 2 Transports in 4 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 Transports owned by the Russians, 1 Artillery owned by the British and 1 Infantry owned by the British lost in 4 Sea Zone
Germans win with 3 JetFighters and 1 Transport remaining. Battle score for attacker is 18
Casualties for Russians: 2 Transports
Casualties for British: 1 Artillery and 1 Infantry
Battle in Iceland
Battle in Georgia
Germans attack with 3 ArmoredCars, 1 HeavyTank and 2 JetFighters
Russians defend with 1 AAGun, 1 Factory, 2 HeavyTanks, 3 Infantrys and 1 Tank
AA fire in Georgia : 0/2 hits, 0.33 expected hits
Germans roll dice for 3 ArmoredCars, 1 HeavyTank and 2 JetFighters in Georgia, round 2 : 5/6 hits, 3.00 expected hits
Russians roll dice for 2 HeavyTanks, 3 Infantrys and 1 Tank in Georgia, round 2 : 3/6 hits, 2.83 expected hits
3 ArmoredCars owned by the Germans, 3 Infantrys owned by the Russians, 1 HeavyTank owned by the Russians and 1 Tank owned by the Russians lost in Georgia
Germans roll dice for 1 HeavyTank and 2 JetFighters in Georgia, round 3 : 2/3 hits, 2.00 expected hits
Russians roll dice for 1 HeavyTank in Georgia, round 3 : 0/1 hits, 0.67 expected hits
1 HeavyTank owned by the Russians lost in Georgia
Germans win, taking Iceland from British, taking Georgia from Russians with 1 HeavyTank and 2 JetFighters remaining. Battle score for attacker is 13
Casualties for Germans: 3 ArmoredCars
Casualties for Russians: 2 HeavyTanks, 3 Infantrys and 1 Tank
Battle in 20 Sea Zone
Germans attack with 1 Battleship, 1 S.Submarine and 2 Transports
British defend with 1 Destroyer
Germans roll dice for 1 S.Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Battleship and 2 Transports in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 Destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Germans
Germans roll dice for 1 S.Submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Battleship and 2 Transports in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 Destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 20 Sea Zone
Germans win with 1 Battleship, 1 S.Submarine and 2 Transports remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Battle in Dover
Battle in Kursk
Germans attack with 1 Elite and 3 Infantrys
Russians defend with 1 ArmoredCar and 2 Infantrys
Germans roll dice for 1 Elite and 3 Infantrys in Kursk, round 2 : 1/4 hits, 0.83 expected hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 0/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Russians lost in Kursk
Germans roll dice for 1 Elite and 3 Infantrys in Kursk, round 3 : 0/4 hits, 0.83 expected hits
Russians roll dice for 2 Infantrys in Kursk, round 3 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 1 Elite and 1 Infantry in Kursk, round 4 : 0/2 hits, 0.50 expected hits
Russians roll dice for 2 Infantrys in Kursk, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Elite and 1 Infantry in Kursk, round 5 : 1/2 hits, 0.50 expected hits
Russians roll dice for 2 Infantrys in Kursk, round 5 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Kursk
Germans roll dice for 1 Elite and 1 Infantry in Kursk, round 6 : 2/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Kursk, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kursk
Germans win, taking Dover from British, taking Kursk from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar and 2 Infantrys
Casualties for Germans: 2 Infantrys
Battle in Saratov
Germans attack with 1 Adv.Fighter, 4 Infantrys and 1 Stuka
Russians defend with 4 Infantrys
Germans roll dice for 1 Adv.Fighter, 4 Infantrys and 1 Stuka in Saratov, round 2 : 2/6 hits, 1.83 expected hits
Russians roll dice for 4 Infantrys in Saratov, round 2 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Saratov
Germans roll dice for 1 Adv.Fighter, 3 Infantrys and 1 Stuka in Saratov, round 3 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 Infantrys in Saratov, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Saratov
Germans win, taking Saratov from Russians with 1 Adv.Fighter, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Russians: 4 InfantrysNon Combat Move - Germans
1 Adv.Fighter and 1 Stuka moved from Saratov to Rostov
2 JetFighters moved from Georgia to Rostov
1 AAGun moved from Minsk to Smolensk
1 AAGun, 2 Infantrys and 7 Tanks moved from Normandy to Brittany
1 JetFighter moved from Wales to Brittany
1 AAGun moved from Picardy to Normandy
5 Adv.Fighters moved from Netherlands to Brittany
3 JetFighters moved from 4 Sea Zone to Nordland
1 AAGun and 6 Infantrys moved from Oslo to Nordland
1 HeavyTank and 1 Tank moved from Upper Norrland to N.Karelia
1 Artillery moved from Upper Norrland to LaplandPlace Units - Germans
1 Bunker and 2 HeavyTanks placed in Stalingrad
3 Mech.Infs placed in Kiev
4 Mech.Infs placed in Vinnytsia
2 Elites and 2 Infantrys placed in Arkhangelsk
4 Infantrys placed in Leningrad
4 Tanks placed in Warsaw
Germans undo move 6.
3 Tanks placed in Krakow
1 Carrier and 2 Destroyers placed in 20 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Brittany: 2 Adv.Fighters
EDIT: Adding units owned by Germans to 20 Sea Zone: 2 Adv.Fighters
EDIT: Turning off Edit Mode
3 Tanks placed in WarsawTurn Complete - Germans
Germans collect 146 PUs; end with 147 PUsCombat Hit Differential Summary :
Germans : 3.00
British : 0.33
AA fire in Wales : : -0.17
Russians : -3.00
AA fire in Georgia : : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Russians
1 Infantry moved from Kirov to Vologda
Russians take Vologda from Finns
6 Infantrys moved from Evenkia to Olyokminsk
2 ArmoredCars moved from Sibirsky to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
1 HeavyTank moved from Sibirsky to Olyokminsk
1 Artillery and 1 Infantry moved from Sibirsky to Evenkia
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Kuybyshev to Saratov
2 Infantrys moved from Penza to Saratov
1 Adv.Fighter and 1 Fighter moved from Kuybyshev to Saratov
1 Elite and 2 Infantrys moved from Yaroslavl to Kursk
1 Elite moved from Yaroslavl to KurskPurchase Units - Russians
Russians buy 3 HeavyTanks, 24 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Kursk
Russians attack with 2 Elites and 2 Infantrys
Germans defend with 1 Elite and 1 Infantry
Russians roll dice for 2 Elites and 2 Infantrys in Kursk, round 2 : 1/4 hits
Germans roll dice for 1 Elite and 1 Infantry in Kursk, round 2 : 0/2 hits
1 Infantry owned by the Germans lost in Kursk
Russians roll dice for 2 Elites and 2 Infantrys in Kursk, round 3 : 1/4 hits
Germans roll dice for 1 Elite in Kursk, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 2 Elites and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 Elite and 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Saratov
Russians attack with 1 Adv.Fighter, 1 Fighter and 4 Infantrys
Germans defend with 3 Infantrys
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 4 Infantrys in Saratov, round 2 : 1/6 hits
Germans roll dice for 3 Infantrys in Saratov, round 2 : 2/3 hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Saratov
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Saratov, round 3 : 0/4 hits
Germans roll dice for 2 Infantrys in Saratov, round 3 : 1/2 hits
1 Infantry owned by the Russians lost in Saratov
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Saratov, round 4 : 0/3 hits
Germans roll dice for 2 Infantrys in Saratov, round 4 : 0/2 hits
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Saratov, round 5 : 2/3 hits
Germans roll dice for 2 Infantrys in Saratov, round 5 : 1/2 hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Saratov
Russians win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -2
Casualties for Germans: 3 Infantrys
Casualties for Russians: 4 InfantrysNon Combat Move - Russians
1 Infantry moved from Penza to Kuybyshev
1 Artillery moved from Penza to Tula
1 Adv.Fighter and 1 Fighter moved from Saratov to Tula
9 Infantrys moved from Moscow to Tula
1 Tank moved from Yaroslavl to Tula
1 Artillery moved from Yaroslavl to Tula
4 Infantrys moved from Yaroslavl to Tula
1 ArmoredCar moved from Gorky to Tula
1 Infantry moved from Gorky to Yaroslavl
1 Infantry moved from Yaroslavl to Tula
5 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to PermPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from W.Iran: 2 Infantrys and 1 Mech.Inf
EDIT: Adding units owned by Russians to Erzurum: 2 Infantrys and 1 Mot.Inf
EDIT: Removing units owned by Russians from Erzurum: 1 Mot.Inf
EDIT: Adding units owned by Russians to Erzurum: 1 Mech.Inf
EDIT: Turning off Edit Mode
1 HeavyTank, 1 Infantry and 1 Tank placed in W.Iran
1 HeavyTank, 8 Infantrys and 1 Tank placed in Moscow
1 HeavyTank and 5 Infantrys placed in Sibirsky
2 Infantrys placed in Tashkent
5 Infantrys placed in Sverdlovsk
3 Infantrys placed in ChitaTurn Complete - Russians
Russians collect 73 PUs; end with 73 PUs -
Rolls: 3@6; Total Hits: 33@6: (6, 5, 4) -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Italians
3 Battleships, 1 Carrier, 1 Cruiser, 7 Destroyers, 2 Fighters, 3 S.Submarines, 22 Submarines and 6 Transports moved from 46 Sea Zone to 42 Sea Zone
1 Bomber moved from Rome to 42 Sea ZonePurchase Units - Italians
Italians buy 1 Cruiser, 1 Destroyer, 1 Fighter and 13 Infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in 42 Sea Zone
Italians attack with 3 Battleships, 1 Bomber, 1 Carrier, 1 Cruiser, 7 Destroyers, 2 Fighters, 3 S.Submarines, 22 Submarines and 6 Transports
Americans defend with 2 Adv.Fighters, 1 B.Carrier, 3 B.Transports, 3 Battleships, 5 Cruisers, 11 Destroyers, 1 Fighter, 3 S.Submarines, 8 Submarines and 1 Transport
Italians roll dice for 3 S.Submarines and 22 Submarines in 42 Sea Zone, round 2 : 10/25 hits, 8.83 expected hits
Units damaged: 1 B.Carrier owned by the Americans and 2 Battleships owned by the Americans
Americans roll dice for 3 S.Submarines and 8 Submarines in 42 Sea Zone, round 2 : 3/11 hits, 4.17 expected hits
Units damaged: 3 Battleships owned by the Italians
Italians roll dice for 3 Battleships, 1 Bomber, 1 Carrier, 1 Cruiser, 7 Destroyers, 2 Fighters and 6 Transports in 42 Sea Zone, round 2 : 5/15 hits, 6.33 expected hits
Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 3 B.Transports, 3 Battleships, 5 Cruisers, 11 Destroyers, 1 Fighter and 1 Transport in 42 Sea Zone, round 2 : 14/27 hits, 11.17 expected hits
8 Submarines owned by the Americans, 3 B.Transports owned by the Americans, 1 Carrier owned by the Italians, 7 Submarines owned by the Italians, 6 Transports owned by the Italians and 1 Transport owned by the Americans lost in 42 Sea Zone
Italians roll dice for 3 S.Submarines and 15 Submarines in 42 Sea Zone, round 3 : 8/18 hits, 6.50 expected hits
Americans roll dice for 3 S.Submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Italians roll dice for 3 Battleships, 1 Bomber, 1 Cruiser, 7 Destroyers and 2 Fighters in 42 Sea Zone, round 3 : 4/14 hits, 6.17 expected hits
Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 3 Battleships, 5 Cruisers, 11 Destroyers and 1 Fighter in 42 Sea Zone, round 3 : 12/23 hits, 10.50 expected hits
1 Fighter owned by the Americans, 10 Destroyers owned by the Americans, 13 Submarines owned by the Italians and 1 Cruiser owned by the Americans lost in 42 Sea Zone
Italians roll dice for 3 S.Submarines and 2 Submarines in 42 Sea Zone, round 4 : 3/5 hits, 2.17 expected hits
Americans roll dice for 3 S.Submarines in 42 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Italians roll dice for 3 Battleships, 1 Bomber, 1 Cruiser, 7 Destroyers and 2 Fighters in 42 Sea Zone, round 4 : 5/14 hits, 6.17 expected hits
Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 3 Battleships, 4 Cruisers and 1 Destroyer in 42 Sea Zone, round 4 : 7/11 hits, 6.17 expected hits
1 Destroyer owned by the Americans, 2 Submarines owned by the Italians, 7 Destroyers owned by the Italians, 4 Cruisers owned by the Americans and 3 S.Submarines owned by the Americans lost in 42 Sea Zone
Italians roll dice for 3 S.Submarines in 42 Sea Zone, round 5 : 3/3 hits, 1.50 expected hits
1 B.Carrier owned by the Americans and 2 Battleships owned by the Americans lost in 42 Sea Zone
Italians roll dice for 3 Battleships, 1 Bomber, 1 Cruiser and 2 Fighters in 42 Sea Zone, round 5 : 4/7 hits, 3.83 expected hits
Americans roll dice for 2 Adv.Fighters and 1 Battleship in 42 Sea Zone, round 5 : 1/3 hits, 2.00 expected hits
1 Fighter owned by the Italians, 1 Battleship owned by the Americans and 2 Adv.Fighters owned by the Americans lost in 42 Sea Zone
Italians win with 3 Battleships, 1 Bomber, 1 Cruiser, 1 Fighter and 3 S.Submarines remaining. Battle score for attacker is 104
Casualties for Italians: 1 Carrier, 7 Destroyers, 1 Fighter, 22 Submarines and 6 Transports
Casualties for Americans: 2 Adv.Fighters, 1 B.Carrier, 3 B.Transports, 3 Battleships, 5 Cruisers, 11 Destroyers, 1 Fighter, 3 S.Submarines, 8 Submarines and 1 TransportNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 42 Sea Zone: 1 S.Submarine
EDIT: Turning off Edit Mode
1 Fighter moved from 42 Sea Zone to Provence
1 Bomber moved from 42 Sea Zone to Provence
5 Infantrys moved from Tuscany to LombardyPlace Units - Italians
1 Fighter and 3 Infantrys placed in Greece
4 Infantrys placed in Provence
5 Infantrys placed in Lombardy
1 Infantry placed in Rome
1 Cruiser and 1 Destroyer placed in 46 Sea ZoneTurn Complete - Italians
Italians collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Italians : 0.50
Americans : 3.00 -
I forgot I had supersubs left after my subs were gone, so mistakenly got rid of your last dd. That’s what the rolls are for. Instead of you losing three ships without counterfire, the Scarrier was replaced with a dd, and the 2 BBs got their shots as well. Only 1 hit, so I edited out a supersub.
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - French
1 Fighter moved from E.Morocco to 42 Sea Zone
1 Submarine moved from 41 Sea Zone to 42 Sea Zone
1 Elite and 1 Tank moved from Erzurum to Georgia
5 Infantrys moved from Adana to Erzurum
1 Elite moved from Adana to Erzurum
2 Infantrys moved from Syria to Adana
4 Infantrys moved from New Valley to Lower Egypt
3 Tanks moved from Kufra to Lower Egypt
3 Elites moved from Kufra to New Valley
1 Infantry moved from E.Morocco to Tangier
French take Tangier from Italians
1 Infantry moved from French Equatorial Africa to Darfur
1 Artillery and 1 Infantry moved from Darfur to New Valley
1 Infantry moved from Mozambique to 68 Sea Zone
1 Infantry and 1 Transport moved from 68 Sea Zone to 58 Sea Zone
1 Infantry moved from 58 Sea Zone to Iraq
1 Infantry moved from Central America to E.MexicoPurchase Units - French
French buy 13 Infantrys; Remaining resources: 0 PUs;Combat - French
Battle in Georgia
French attack with 1 Elite and 1 Tank
Germans defend with 1 AAGun, 1 Factory and 1 HeavyTank
French roll dice for 1 Elite and 1 Tank in Georgia, round 2 : 1/2 hits
Germans roll dice for 1 HeavyTank in Georgia, round 2 : 0/1 hits
1 HeavyTank owned by the Germans lost in Georgia
French win, taking Georgia from Germans with 1 Elite and 1 Tank remaining. Battle score for attacker is 7
Casualties for Germans: 1 HeavyTank
Battle in 42 Sea Zone
French attack with 1 Fighter and 1 Submarine
Italians defend with 3 Battleships, 1 Cruiser and 2 S.Submarines
French roll dice for 1 Submarine in 42 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 S.Submarines in 42 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 Fighter in 42 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 Battleships and 1 Cruiser in 42 Sea Zone, round 2 : 3/4 hits
1 Submarine owned by the French and 1 Fighter owned by the French lost in 42 Sea Zone
Italians win with 3 Battleships, 1 Cruiser and 2 S.Submarines remaining. Battle score for attacker is -15
Casualties for French: 1 Fighter and 1 SubmarineNon Combat Move - French
Place Units - French
4 Infantrys placed in Tunis
4 Infantrys placed in E.Morocco
2 Infantrys placed in Syria
3 Infantrys placed in French Equatorial AfricaTurn Complete - French
French collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Yamamoto
8 Infantrys moved from Tohoku to Hokkaido
2 Adv.Fighters moved from Tohoku to 76 Sea Zone
3 Fighters moved from Tokyo to 76 Sea Zone
1 Artillery moved from Truk to Woleai
Yamamoto take Woleai from Americans
4 ArmoredCars moved from Tokyo to Hokkaido
1 Fighter moved from Tokyo to 76 Sea Zone
1 Infantry moved from Okhotsk to Zhigansk
Yamamoto take Zhigansk from Russians
6 Infantrys moved from N.Buryat Mongolia to Chita
1 Infantry moved from Ayan to Chita
1 Infantry moved from N.Buryat Mongolia to ChitaPurchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Bunker, 1 Cruiser, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs;Combat - Yamamoto
Battle in Chita
Yamamoto attack with 8 Infantrys
Chinese defend with 1 Artillery and 1 Infantry; Russians defend with 1 Factory and 3 Infantrys
Yamamoto roll dice for 8 Infantrys in Chita, round 2 : 1/8 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 4 Infantrys in Chita, round 2 : 0/5 hits, 1.67 expected hits
1 Infantry owned by the Chinese lost in Chita
Yamamoto roll dice for 8 Infantrys in Chita, round 3 : 0/8 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Chita, round 3 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 8 Infantrys in Chita, round 4 : 0/8 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Chita, round 4 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Yamamoto lost in Chita
Yamamoto roll dice for 7 Infantrys in Chita, round 5 : 3/7 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Chita, round 5 : 1/4 hits, 1.33 expected hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Chita
Yamamoto roll dice for 6 Infantrys in Chita, round 6 : 2/6 hits, 1.00 expected hits
Russians roll dice for 1 Artillery in Chita, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Chita
Yamamoto win, taking Chita from Russians with 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Artillery and 1 Infantry
Casualties for Yamamoto: 3 Infantrys
Casualties for Russians: 3 Infantrys
Battle in 76 Sea Zone
Yamamoto attack with 2 Adv.Fighters and 4 Fighters
Americans defend with 2 S.Submarines
Yamamoto roll dice for 2 Adv.Fighters and 4 Fighters in 76 Sea Zone, round 2 : 6/6 hits, 2.33 expected hits
2 S.Submarines owned by the Americans lost in 76 Sea Zone
Yamamoto win with 2 Adv.Fighters and 4 Fighters remaining. Battle score for attacker is 20
Casualties for Americans: 2 S.Submarines
Battle in Hokkaido
Yamamoto attack with 4 ArmoredCars and 8 Infantrys
Americans defend with 1 Factory and 4 Infantrys
Yamamoto roll dice for 4 ArmoredCars and 8 Infantrys in Hokkaido, round 2 : 2/12 hits, 2.67 expected hits
Americans roll dice for 4 Infantrys in Hokkaido, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Hokkaido
Yamamoto roll dice for 4 ArmoredCars and 6 Infantrys in Hokkaido, round 3 : 3/10 hits, 2.33 expected hits
Americans roll dice for 2 Infantrys in Hokkaido, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Hokkaido
Yamamoto win, taking Hokkaido from Americans with 4 ArmoredCars and 6 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Infantrys
Casualties for Americans: 4 InfantrysNon Combat Move - Yamamoto
2 Adv.Fighters and 1 Fighter moved from 76 Sea Zone to 85 Sea Zone
1 Fighter moved from 76 Sea Zone to Tokyo
2 Fighters moved from 76 Sea Zone to TokyoPlace Units - Yamamoto
1 B.Carrier, 1 Cruiser and 1 Transport placed in 85 Sea Zone
1 Bunker and 2 Infantrys placed in N.Buryat MongoliaTurn Complete - Yamamoto
Yamamoto collect 55 PUs; end with 56 PUsCombat Hit Differential Summary :
Yamamoto : 3.50
Americans : 0.00
Russians : -3.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Chinese
1 Tank moved from Yunnan to Hunan
1 Marine moved from Hupeh to Hunan
1 ArmoredCar and 1 Tank moved from Chahar to Shantung
1 Infantry moved from Suiyuan to Chahar
1 Elite moved from Shensi to Hupeh
1 ArmoredCar and 1 Tank moved from Ningsia to Chahar
1 Infantry moved from Ningsia to Shensi
1 Infantry and 1 Marine moved from Lanchow to Szechwan
1 ArmoredCar and 1 Tank moved from Lanchow to Szechwan
1 Infantry and 1 Marine moved from E.Qinghai to Lanchow
5 ArmoredCars and 1 Tank moved from Hsining to Lanchow
2 Adv.Fighters moved from Assam to Hupeh
4 Infantrys moved from S.Buryat Mongolia to Chita
1 Adv.Fighter moved from Ulan Bator to Chita
4 Infantrys moved from Ulan Bator to S.Buryat Mongolia
4 Infantrys moved from Gobi Altai to Ulan Bator
4 Infantrys moved from E.Sinkiang to Gobi Altai
3 ArmoredCars moved from Urumqi to Gobi Altai
1 Elite moved from Urumqi to E.SinkiangPurchase Units - Chinese
Chinese buy 1 Elite, 1 Factory, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shantung
Chinese attack with 1 ArmoredCar and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 2 : 0/2 hits
Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits
Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 3 : 0/2 hits
Hisaichi roll dice for 1 Infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 4 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Shantung, round 4 : 1/1 hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Tank remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCar
Battle in Hunan
Chinese attack with 1 Marine and 1 Tank
Hisaichi defend with 1 AAGun and 2 ArmoredCars
Chinese roll dice for 1 Marine and 1 Tank in Hunan, round 2 : 0/2 hits
Hisaichi roll dice for 2 ArmoredCars in Hunan, round 2 : 0/2 hits
Chinese roll dice for 1 Marine and 1 Tank in Hunan, round 3 : 1/2 hits
Hisaichi roll dice for 2 ArmoredCars in Hunan, round 3 : 0/2 hits
1 ArmoredCar owned by the Hisaichi lost in Hunan
Chinese roll dice for 1 Marine and 1 Tank in Hunan, round 4 : 2/2 hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 4 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Marine owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 1 Marine
Battle in Chita
Chinese attack with 1 Adv.Fighter and 4 Infantrys
Yamamoto defend with 1 Factory and 5 Infantrys
Chinese roll dice for 1 Adv.Fighter and 4 Infantrys in Chita, round 2 : 1/5 hits
Yamamoto roll dice for 5 Infantrys in Chita, round 2 : 3/5 hits
1 Infantry owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Chita
1 Infantry retreated to S.Buryat Mongolia
Yamamoto win with 4 Infantrys remaining. Battle score for attacker is -4
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 3 InfantrysNon Combat Move - Chinese
1 Adv.Fighter moved from Chita to Ulan BatorPlace Units - Chinese
1 Factory placed in Hupeh
1 Elite, 3 Infantrys and 2 Tanks placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Hisaichi
1 Infantry moved from Kwangtung to Hunan
2 Infantrys moved from Kiangsi to Hunan
1 ArmoredCar moved from Kiangsi to Shantung
1 ArmoredCar moved from Shanghai to Anhwei
Hisaichi take Anhwei from Chinese
1 ArmoredCar moved from Anhwei to Shantung
1 ArmoredCar moved from Shanghai to Shantung
1 Infantry moved from Shanghai to Anhwei
3 Infantrys moved from Hulunbuir to Chita
5 Infantrys moved from Hulunbuir to Peking
1 Artillery, 1 Elite and 8 Marines moved from Canberra to New South Wales
1 Infantry moved from Wellington to North New Zealand
Hisaichi take North New Zealand from Anzac
2 Elites moved from Banjarmasin to 110 Sea Zone
2 Elites moved from Malaya to 110 Sea Zone
1 B.Transport and 4 Elites moved from 110 Sea Zone to 70 Sea Zone
4 Elites moved from 70 Sea Zone to New South Wales
1 Cruiser moved from 122 Sea Zone to 70 Sea Zone
2 Destroyers moved from 110 Sea Zone to 70 Sea Zone
4 S.Submarines moved from 122 Sea Zone to 111 Sea Zone
1 Infantry moved from N.French Indochina to Kweichow
Hisaichi take Kweichow from Chinese
1 Elite moved from N.French Indochina to Yunnan
Hisaichi take Yunnan from Chinese
2 Artillerys, 1 Elite and 2 Marines moved from N.French Indochina to N.Thailand
4 Infantrys moved from Malaya to S.Thailand
1 B.Transport moved from 110 Sea Zone to 93 Sea Zone
1 Elite and 3 Infantrys moved from Manila to Mindoro
1 Infantry moved from Peleliu to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Mindanao
4 Infantrys moved from Davao to Mindanao
3 Infantrys moved from Hong Kong to Kwangtung
2 Infantrys moved from Hong Kong to Kiangsi
1 Carrier and 1 Destroyer moved from 110 Sea Zone to 93 Sea Zone
1 Infantry moved from Ulithi to Woleai
1 Fighter moved from Yap to Ponape
8 Infantrys moved from Kirin to Liaoning
8 Infantrys moved from Changchun to KirinPurchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 B.Transport, 3 Bunkers, 1 Cruiser, 3 Elites, 31 Infantrys and 1 Marine; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Shantung
Hisaichi attack with 3 ArmoredCars
Chinese defend with 1 Tank
Hisaichi roll dice for 3 ArmoredCars in Shantung, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Shantung, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shantung
Hisaichi roll dice for 2 ArmoredCars in Shantung, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Shantung, round 3 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shantung
Hisaichi roll dice for 1 ArmoredCar in Shantung, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Tank in Shantung, round 4 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shantung
Chinese win with 1 Tank remaining. Battle score for attacker is -12
Casualties for Hisaichi: 3 ArmoredCars
Battle in Hunan
Hisaichi attack with 3 Infantrys
Chinese defend with 1 AAGun and 1 Tank
Hisaichi roll dice for 3 Infantrys in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 Tank in Hunan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 2 Infantrys in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Tank in Hunan, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Tank in Hunan, round 4 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Tank in Hunan, round 5 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Hunan
Chinese win with 1 Tank remaining. Battle score for attacker is -6
Casualties for Hisaichi: 3 Infantrys
Battle in New South Wales
Hisaichi attack with 1 Artillery, 5 Elites and 8 Marines
Anzac defend with 2 ArmoredCars, 7 Infantrys and 3 Tanks
Hisaichi roll dice for 1 Cruiser in New South Wales, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Anzac lost in New South Wales
Hisaichi roll dice for 1 Artillery, 5 Elites and 8 Marines in New South Wales, round 2 : 4/14 hits, 6.17 expected hits
Anzac roll dice for 1 ArmoredCar, 7 Infantrys and 3 Tanks in New South Wales, round 2 : 2/11 hits, 4.00 expected hits
3 Infantrys owned by the Anzac, 2 Elites owned by the Hisaichi and 1 ArmoredCar owned by the Anzac lost in New South Wales
Hisaichi roll dice for 1 Artillery, 3 Elites and 8 Marines in New South Wales, round 3 : 6/12 hits, 5.50 expected hits
Anzac roll dice for 4 Infantrys and 3 Tanks in New South Wales, round 3 : 2/7 hits, 2.83 expected hits
4 Infantrys owned by the Anzac, 2 Elites owned by the Hisaichi and 2 Tanks owned by the Anzac lost in New South Wales
Hisaichi roll dice for 1 Artillery, 1 Elite and 8 Marines in New South Wales, round 4 : 6/10 hits, 4.83 expected hits
Anzac roll dice for 1 Tank in New South Wales, round 4 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Hisaichi and 1 Tank owned by the Anzac lost in New South Wales
Hisaichi win, taking New South Wales from Anzac with 1 Artillery and 8 Marines remaining. Battle score for attacker is 22
Casualties for Anzac: 2 ArmoredCars, 7 Infantrys and 3 Tanks
Casualties for Hisaichi: 5 ElitesNon Combat Move - Hisaichi
Place Units - Hisaichi
1 Bunker placed in N.French Indochina
1 Bunker placed in Peking
1 Bunker and 2 Infantrys placed in Wellington
6 Infantrys placed in Canberra
1 B.Transport and 1 Cruiser placed in 107 Sea Zone
2 Artillerys placed in Davao
2 Elites and 4 Infantrys placed in Malaya
4 Infantrys placed in Banjarmasin
3 Infantrys placed in Manila
1 Elite, 4 Infantrys and 1 Marine placed in Hong Kong
8 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 85 PUs; end with 85 PUsCombat Hit Differential Summary :
Hisaichi : -3.17
Anzac : -2.33
Chinese : 2.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - British
2 Infantrys moved from Manchester to Dover
2 Adv.Fighters moved from Wales to 20 Sea Zone
4 Adv.Fighters moved from Manchester to 20 Sea Zone
1 Artillery and 1 Infantry moved from Erzurum to Georgia
1 Artillery and 1 Infantry moved from Adana to Erzurum
1 Artillery and 3 Infantrys moved from Iraq to Adana
1 Infantry moved from N.Saudi Arabia to Iraq
6 Infantrys moved from Lower Egypt to Palestine
7 Infantrys moved from New Valley to Lower Egypt
6 Infantrys moved from Cairo to Lower Egypt
6 Artillerys and 9 Infantrys moved from Kufra to New Valley
2 Infantrys and 3 Tanks moved from Hun to Kufra
3 Tanks moved from Kufra to New Valley
5 Artillerys and 3 Infantrys moved from Ghadames to Hun
1 Mech.Inf moved from N.Algeria to Tunis
2 Mech.Infs moved from Kenya to Lower Egypt
7 Mech.Infs moved from Assam to N.Thailand
4 ArmoredCars and 3 Tanks moved from Calcutta to Yunnan
1 Artillery, 16 Infantrys and 1 Tank moved from Burma to N.Thailand
2 Infantrys moved from Calcutta to Assam
5 Infantrys moved from Bihar to Assam
2 Infantrys moved from Rajputana to Hyderabad
5 Infantrys moved from Delhi to Bihar
4 Infantrys moved from Madras to Hyderabad
1 Artillery and 1 Infantry moved from Hupeh to Anhwei
1 ArmoredCar moved from Hupeh to Shanghai
Chinese take Shanghai from Hisaichi
1 ArmoredCar moved from Hupeh to KweichowPurchase Units - British
British buy 12 ArmoredCars, 6 Destroyers and 10 Infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Dover
British attack with 2 Infantrys
Germans defend with 1 Infantry
British roll dice for 2 Infantrys in Dover, round 2 : 0/2 hits
Germans roll dice for 1 Infantry in Dover, round 2 : 0/1 hits
British roll dice for 2 Infantrys in Dover, round 3 : 1/2 hits
Germans roll dice for 1 Infantry in Dover, round 3 : 0/1 hits
1 Infantry owned by the Germans lost in Dover
British win, taking Dover from Germans with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Anhwei
British attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Anhwei
British win, taking Anhwei from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Kweichow
British attack with 1 ArmoredCar
Hisaichi defend with 1 Infantry
British roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits
British roll dice for 1 ArmoredCar in Kweichow, round 3 : 1/1 hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Kweichow
British win, taking Kweichow from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Yunnan
British attack with 4 ArmoredCars and 3 Tanks
Hisaichi defend with 1 Elite
British roll dice for 4 ArmoredCars and 3 Tanks in Yunnan, round 2 : 2/7 hits
Hisaichi roll dice for 1 Elite in Yunnan, round 2 : 0/1 hits
1 Elite owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 4 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Elite
Battle in N.Thailand
British attack with 1 Artillery, 16 Infantrys, 7 Mech.Infs and 1 Tank
Hisaichi defend with 4 Artillerys, 3 Elites, 2 Infantrys and 4 Marines
British roll dice for 1 Artillery, 16 Infantrys, 7 Mech.Infs and 1 Tank in N.Thailand, round 2 : 7/25 hits
Thai roll dice for 4 Artillerys, 3 Elites, 2 Infantrys and 4 Marines in N.Thailand, round 2 : 7/13 hits
3 Elites owned by the Hisaichi, 7 Infantrys owned by the British, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in N.Thailand
British roll dice for 1 Artillery, 9 Infantrys, 7 Mech.Infs and 1 Tank in N.Thailand, round 3 : 3/18 hits
Thai roll dice for 2 Artillerys and 4 Marines in N.Thailand, round 3 : 4/6 hits
4 Infantrys owned by the British, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in N.Thailand
British roll dice for 1 Artillery, 5 Infantrys, 7 Mech.Infs and 1 Tank in N.Thailand, round 4 : 2/14 hits
Thai roll dice for 3 Marines in N.Thailand, round 4 : 2/3 hits
2 Infantrys owned by the British and 2 Marines owned by the Hisaichi lost in N.Thailand
British roll dice for 1 Artillery, 3 Infantrys, 7 Mech.Infs and 1 Tank in N.Thailand, round 5 : 2/12 hits
Thai roll dice for 1 Marine in N.Thailand, round 5 : 1/1 hits
1 Infantry owned by the British and 1 Marine owned by the Hisaichi lost in N.Thailand
British win, taking N.Thailand from Thai with 1 Artillery, 2 Infantrys, 7 Mech.Infs and 1 Tank remaining. Battle score for attacker is 17
Casualties for British: 14 Infantrys
Casualties for Hisaichi: 4 Artillerys, 3 Elites, 2 Infantrys and 4 Marines
Battle in 20 Sea Zone
British attack with 6 Adv.Fighters
Germans defend with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Destroyers, 1 S.Submarine and 2 Transports
British roll dice for 6 Adv.Fighters in 20 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Destroyers and 2 Transports in 20 Sea Zone, round 2 : 4/8 hits
2 Transports owned by the Germans and 4 Adv.Fighters owned by the British lost in 20 Sea Zone
British roll dice for 2 Adv.Fighters in 20 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier and 2 Destroyers in 20 Sea Zone, round 3 : 4/6 hits
1 Destroyer owned by the Germans and 2 Adv.Fighters owned by the British lost in 20 Sea Zone
Germans win with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is -40
Casualties for Germans: 1 Destroyer and 2 Transports
Casualties for British: 6 Adv.FightersNon Combat Move - British
2 Infantrys moved from Manchester to Dover
2 Infantrys moved from Manchester to WalesPlace Units - British
4 Destroyers placed in 18 Sea Zone
2 Destroyers placed in 18 Sea Zone
5 ArmoredCars placed in Delhi
5 ArmoredCars placed in Madras
2 ArmoredCars placed in Bombay
2 Infantrys placed in S.Saudi Arabia
2 Infantrys placed in N.Saudi Arabia
6 Infantrys placed in CairoTurn Complete - British
British collect 114 PUs; end with 114 PUs





