@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
GL 40.2 SixUnder (Allies +20) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Kweichow to Burma
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Chahar to Shensi
1 mech_infantry moved from Kansu to Timguska
1 armour moved from Kansu to Timguska
2 bombers moved from Chahar to Urals
1 armour and 1 mech_infantry moved from Kansu to Timguska
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Kansu to Timguska
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Soviet Far EastCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 2 infantry and 2 mech_infantrys
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Soviet Far East, round 2 : 5/9 hits
Russians roll dice for 2 infantry and 2 mech_infantrys in Soviet Far East, round 2 : 0/4 hits
2 mech_infantrys owned by the Americans and 2 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 7/12 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Timguska
Japanese attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 3 mech_infantrys in Timguska, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Japanese attack with 2 bombers
Russians defend with 1 armour
Japanese roll dice for 2 bombers in Urals, round 2 : 0/2 hits
Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in Urals
Japanese roll dice for 1 bomber in Urals, round 3 : 1/1 hits
Russians roll dice for 1 armour in Urals, round 3 : 0/1 hits
1 armour owned by the Russians lost in Urals
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 bomber moved from Urals to Kansu
1 fighter and 1 tactical_bomber moved from Sikang to West India
2 fighters and 2 tactical_bombers moved from Burma to West India
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Olgiy to Kansu
1 fighter moved from Shensi to Kansu
1 tactical_bomber moved from Shensi to Kansu
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Soviet Far East to 6 Sea Zone
1 tactical_bomber moved from Japan to French Indo ChinaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 5 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Soviet Far East
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 3 infantry
Americans roll dice for 2 artilleries and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Soviet Far East, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 2 artilleries in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 4 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Soviet Far East
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from 5 Sea Zone to Ulaanbaatar
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 destroyers placed in 101 Sea Zone
1 battleship, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : -0.33
Japanese : 1.67Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
2 Sea Zone : 1 flag
4 Sea Zone : 2 transports
Ulaanbaatar : 1 bomber
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 5 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alexandria : 1 artillery and 2 infantry
Egypt : 1 armour
Morocco : 4 artilleries and 4 infantry
87 Sea Zone : 2 infantry and 1 transport
97 Sea Zone : 1 submarine
101 Sea Zone : 3 destroyers
Brazil : 1 flag
91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 42 / 83
Russians : 35 / 46
Japanese : 66 / 66
Americans : 52 / 72
Chinese : 0 / 3
British : 30 / 34
UK_Pacific : 3 / 6
Italians : 10 / 5
ANZAC : 17 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.471
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 42 / 83
Russians : 35 / 46
Japanese : 66 / 66
Americans : 52 / 72
Chinese : 0 / 0
British : 30 / 34
UK_Pacific : 3 / 6
Italians : 10 / 5
ANZAC : 17 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.471
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 infantry moved from Greece to Albania
British take Albania from Italians
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
4 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - British
2 infantry moved from 99 Sea Zone to GreecePlace Units - British
1 factory_minor placed in Greece
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 0 PUs (3 lost to blockades); end with 0 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : 0.67
British : 0.00Territory Summary for British and UK_Pacific :
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry and 2 mech_infantrys
Alexandria : 1 armour
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Normandy Bordeaux : 2 infantry
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novgorod : 1 bomber
106 Sea Zone : 1 flag
Greece : 1 flag, 1 factory_minor and 3 infantry
99 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 1 transport
97 Sea Zone : 3 submarines
71 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 83
Russians : 35 / 46
Japanese : 66 / 66
Americans : 52 / 72
Chinese : 0 / 0
British : 32 / 34
UK_Pacific : 3 / 0
Italians : 9 / 5
ANZAC : 17 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.500
Median : 3.000
Variance : 0.811
Standard Deviation : 0.900
Total rolls : 38Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 bomber and 2 fighters
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 fighters in Albania, round 2 : 1/3 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Albania to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,4,2,2,6
Italians collect 4 PUs (5 lost to blockades); end with 6 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Java to India
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.33Territory Summary for ANZAC :
India : 3 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 armour
Java : 1 flag, 1 aaGun and 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
55 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 41 / 83
Russians : 35 / 46
Japanese : 66 / 66
Americans : 52 / 72
Chinese : 0 / 0
British : 32 / 34
UK_Pacific : 3 / 0
Italians : 9 / 8
ANZAC : 17 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.462
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 airfield, 1 factory_minor and 1 harbour
Libya : 1 flag
99 Sea Zone : 1 destroyer
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 41 / 83
Russians : 35 / 46
Japanese : 66 / 66
Americans : 52 / 72
Chinese : 0 / 0
British : 32 / 34
UK_Pacific : 3 / 0
Italians : 9 / 8
ANZAC : 17 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.462
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 82 PUs;
Germans buy 3 armour, 2 artilleries, 1 bomber, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 armour, 2 artilleries and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 bombers moved from Western Germany to Caucasus
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from British
3 mech_infantrys moved from Yugoslavia to Bulgaria
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Romania
5 mech_infantrys moved from Germany to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 infantry and 1 mech_infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Romania
1 mech_infantry moved from Slovakia Hungary to Baltic States
2 mech_infantrys moved from Slovakia Hungary to Bulgaria
1 fighter moved from Western Germany to Bulgaria
3 mech_infantrys moved from Slovakia Hungary to Baltic States
1 artillery moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Caucasus
Germans attack with 4 armour, 2 artilleries, 2 bombers and 4 mech_infantrys
Russians defend with 1 artillery and 9 infantry
Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 4 mech_infantrys in Caucasus, round 2 : 5/12 hits
Russians roll dice for 1 artillery and 9 infantry in Caucasus, round 2 : 3/10 hits
3 mech_infantrys owned by the Germans and 5 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Caucasus, round 3 : 4/9 hits
Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 1/5 hits
1 mech_infantry owned by the Germans and 4 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 2 artilleries and 2 bombers in Caucasus, round 4 : 3/8 hits
Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery and 9 infantry
Battle in Baltic States
Germans attack with 1 armour and 9 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 9 mech_infantrys in Baltic States, round 2 : 0/10 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour and 8 mech_infantrys in Baltic States, round 3 : 1/9 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 armour and 7 mech_infantrys in Baltic States, round 4 : 0/8 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour and 6 mech_infantrys in Baltic States, round 5 : 0/7 hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits
Germans roll dice for 1 armour and 6 mech_infantrys in Baltic States, round 6 : 0/7 hits
Russians roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits
Germans roll dice for 1 armour and 6 mech_infantrys in Baltic States, round 7 : 2/7 hits
Russians roll dice for 1 infantry in Baltic States, round 7 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 fighter and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 5 mech_infantrys in Bulgaria, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 2/3 hits
Russians roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
French defend with 1 airfield, 1 factory_minor and 1 harbour; British defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
French roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 3 : 3/3 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 mech_infantry moved from France to Southern Italy
2 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Finland to Norway
1 fighter moved from Bulgaria to Slovakia Hungary
2 bombers moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from West India to Persia
2 aaGuns moved from Northwest Persia to Caucasus
2 aaGuns moved from Northwest Persia to Caucasus
1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 fighter and 1 tactical_bomber moved from Romania to Slovakia HungaryPlace Units - Germans
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 armour and 6 mech_infantrys placed in Germany
2 artilleries, 1 bomber and 1 infantry placed in Western Germany
Germans undo move 4.
1 artillery placed in France
1 artillery, 1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,3,1,4,5
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Novgorod to Finland
5 infantry moved from Belarus to Novgorod
1 artillery and 4 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Samara to Kazakhstan
2 fighters moved from Novgorod to Finland
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Russians take 125 Sea Zone from Germans
9 infantry moved from Russia to SmolenskCombat - Russians
Battle in Finland
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
2 fighters moved from Finland to Novgorod
1 aaGun moved from Belarus to Novgorod
1 tactical_bomber moved from Kazakhstan to TambovPlace Units - Russians
10 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Novgorod
1 fighter and 7 infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0.83
Russians : 1.67Territory Summary for Russians :
Kazakhstan : 1 artillery and 2 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Rostov : 1 artillery and 4 infantry
Urals : 1 infantry
Eastern Poland : 1 artillery
Bessarabia : 4 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 7 infantry
Tambov : 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 artillery and 4 infantry
Volgograd : 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Smolensk : 9 infantry
Samara : 1 infantry
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Finland : 1 flag, 2 mech_infantrysProduction/PUs Summary :
Germans : 50 / 67
Russians : 28 / 31
Japanese : 66 / 66
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 34
UK_Pacific : 3 / 0
Italians : 10 / 8
ANZAC : 17 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.850
Median : 2.500
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
2 armour and 2 mech_infantrys moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
2 armour and 2 mech_infantrys moved from Tsinghai to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 bomber moved from Kansu to India
1 artillery, 1 infantry and 6 mech_infantrys moved from Burma to India
3 fighters and 3 tactical_bombers moved from West India to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from French Indo China to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Kansu to Ulaanbaatar
1 tactical_bomber moved from Kansu to KazakhstanCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Ulaanbaatar
Japanese attack with 1 fighter
Americans defend with 1 bomber
Japanese roll dice for 1 fighter in Ulaanbaatar, round 2 : 1/1 hits
Russians roll dice for 1 bomber in Ulaanbaatar, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Ulaanbaatar
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in India
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry, 6 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun, 2 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 3 fighters
AA fire in India : 1/3 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry, 6 mech_infantrys and 4 tactical_bombers in India, round 2 : 9/17 hits
UK_Pacific roll dice for 1 aaGun, 2 armour, 5 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 6/14 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 aaGun owned by the British, 2 armour owned by the British, 5 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers in India, round 3 : 7/11 hits
UK_Pacific roll dice for 5 fighters and 1 tactical_bomber in India, round 3 : 3/6 hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the Japanese, 2 fighters owned by the British, 1 tactical_bomber owned by the Japanese and 3 fighters owned by the ANZAC lost in India
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for British: 1 aaGun, 2 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Battle in Urals
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Urals
Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Urals
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 5 armour, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 5 armour, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/10 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 5 armour, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 5/9 hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 5 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kazakhstan to Persia
2 fighters and 1 tactical_bomber moved from India to Persia
1 fighter and 2 tactical_bombers moved from India to French Indo China
1 aaGun moved from Kansu to Tsinghai
1 fighter moved from Ulaanbaatar to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 bomber moved from India to West India
1 mech_infantry moved from Kweichow to Kansu
2 mech_infantrys moved from Kweichow to Tsinghai
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from French Indo China to Szechwan
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 bomber placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : 0.17Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
25 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 5 submarines, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Trans-Jordan : 1 armour
Egypt : 1 artillery and 2 infantry
Morocco : 4 artilleries and 4 infantry
Algeria : 2 infantry
104 Sea Zone : 1 destroyer
97 Sea Zone : 1 submarine
92 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports
101 Sea Zone : 5 transports
Brazil : 1 flag
91 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 50 / 67
Russians : 25 / 31
Japanese : 72 / 78
Americans : 52 / 74
Chinese : 0 / 0
British : 31 / 34
UK_Pacific : 0 / 0
Italians : 10 / 8
ANZAC : 17 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 50 / 67
Russians : 25 / 31
Japanese : 72 / 78
Americans : 52 / 74
Chinese : 0 / 0
British : 31 / 34
UK_Pacific : 0 / 0
Italians : 10 / 8
ANZAC : 17 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West IndiaCombat - British
Battle in West India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber in West India, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber in West India, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in West India
British win, taking West India from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - British
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Libya to Tobruk
1 aaGun moved from Egypt to Trans-JordanPlace Units - British
1 aaGun and 2 armour placed in Greece
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33Territory Summary for British and UK_Pacific :
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novgorod : 1 bomber
106 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 2 armour, 1 factory_minor and 5 infantry
99 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 1 transport
97 Sea Zone : 3 submarines
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 67
Russians : 25 / 31
Japanese : 72 / 78
Americans : 52 / 74
Chinese : 0 / 0
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 8
ANZAC : 17 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
2 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,6,5,4,2,3
Italians collect 5 PUs (5 lost to blockades); end with 5 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 armour
Java : 1 flag, 1 aaGun and 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
55 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 67
Russians : 25 / 31
Japanese : 72 / 78
Americans : 52 / 74
Chinese : 0 / 0
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
99 Sea Zone : 1 destroyer
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 67
Russians : 25 / 31
Japanese : 72 / 78
Americans : 52 / 74
Chinese : 0 / 0
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 2 artilleries moved from Caucasus to Volgograd
1 bomber moved from Persia to Greece
1 bomber moved from Persia to Volgograd
1 mech_infantry moved from Albania to Greece
6 mech_infantrys moved from Bulgaria to Greece
1 mech_infantry moved from Romania to Greece
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Greece
2 mech_infantrys moved from Baltic States to Eastern Poland
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Norway to Finland
1 bomber moved from Western Germany to FinlandCombat - Germans
Battle in Volgograd
Germans attack with 4 armour, 2 artilleries and 1 bomber
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Germans roll dice for 4 armour, 2 artilleries and 1 bomber in Volgograd, round 2 : 3/7 hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Volgograd, round 2 : 1/6 hits
1 artillery owned by the Germans and 3 infantry owned by the Russians lost in Volgograd
Germans roll dice for 4 armour, 1 artillery and 1 bomber in Volgograd, round 3 : 5/6 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 3 : 1/3 hits
1 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 armour, 1 artillery and 4 infantry
Battle in Greece
Germans attack with 1 bomber, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 2 armour, 1 factory_minor and 5 infantry
AA fire in Greece : 0/3 hits
Germans roll dice for 1 bomber, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/12 hits
British roll dice for 1 aaGun, 2 armour and 5 infantry in Greece, round 2 : 1/7 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the British and 1 infantry owned by the British lost in Greece
Germans roll dice for 1 bomber, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in Greece, round 3 : 4/11 hits
British roll dice for 2 armour and 4 infantry in Greece, round 3 : 2/6 hits
2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Greece
Germans roll dice for 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Greece, round 4 : 3/9 hits
British roll dice for 2 armour in Greece, round 4 : 0/2 hits
2 armour owned by the British lost in Greece
Germans win, taking Greece from British with 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 aaGun, 2 armour and 5 infantry
Battle in Eastern Poland
Germans attack with 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Finland
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits
Russians roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits
2 mech_infantrys owned by the Russians and 1 fighter owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Finland to Western Germany
2 armour and 6 mech_infantrys moved from Germany to Romania
1 armour and 9 mech_infantrys moved from Baltic States to Poland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to Bulgaria
1 bomber moved from Greece to Romania
1 bomber moved from Volgograd to Iraq
2 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Persia to Iraq
2 armour and 2 mech_infantrys moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Northwest Persia to CaucasusPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 infantry placed in France
2 armour and 4 mech_infantrys placed in Germany
1 fighter and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 1 bomber
EDIT: Adding units owned by Germans to Bulgaria: 1 bomber
EDIT: Turning off Edit Mode
Germans undo move 4.
2 armour and 3 mech_infantrys placed in Germany
Germans undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3,3,1,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,6,3,5,3,6
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
4 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Eastern Poland
1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
9 infantry moved from Smolensk to Bryansk
2 fighters moved from Novgorod to Eastern Poland
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 artillery and 4 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
5 infantry moved from Russia to Tambov
4 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to RostovCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 2.33 expected hits
Germans roll dice for 4 armour in Volgograd, round 2 : 4/4 hits, 2.00 expected hits
4 infantry owned by the Russians and 3 armour owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 fighter and 4 infantry
Casualties for Germans: 4 armour
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters and 9 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 9 infantry in Eastern Poland, round 2 : 3/12 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 8 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Russia
1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 3.17
Russians : 1.17Territory Summary for Russians :
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 2 infantry
Karelia : 5 infantry
Baltic States : 1 infantry
Bryansk : 9 infantry
Rostov : 2 infantry
Eastern Poland : 1 artillery and 8 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Tambov : 5 infantry
Ukraine : 1 factory_minor and 3 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 artillery and 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Samara : 1 infantry
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 71
Russians : 25 / 25
Japanese : 71 / 78
Americans : 52 / 74
Chinese : 0 / 0
British : 29 / 31
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.714
Median : 2.000
Variance : 1.852
Standard Deviation : 1.361
Total rolls : 28Germans Combat
1 was rolled 4 times
2 was rolled 2 times
Average roll : 1.333
Median : 1.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6Russians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.091
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 mech_infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Persia to West India
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Kansu to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour and 3 mech_infantrys moved from Kazakhstan to Rostov
1 armour moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Persia to West India
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 armour in Celebes, round 2 : 0/1 hits
1 armour owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in West India
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 4/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in West India
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Japanese attack with 1 armour
Russians defend with 1 artillery and 1 factory_minor
Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Volgograd
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Rostov
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Rostov
Japanese roll dice for 1 armour and 2 mech_infantrys in Rostov, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Rostov, round 3 : 2/2 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Rostov
Japanese roll dice for 1 armour in Rostov, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Japanese win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Tsinghai to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 fighter moved from Amur to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 fighter and 2 tactical_bombers moved from West India to Persia
1 fighter moved from Persia to Iraq
1 fighter moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Siberia to Amur
1 bomber moved from 25 Sea Zone to JapanPlace Units - Japanese
3 armour placed in India
1 bomber, 1 fighter and 1 tactical_bomber placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Trans-Jordan to Syria
Americans take Syria from Germans
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
4 artilleries, 2 carriers, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Algeria to Tunisia
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 artilleries and 4 infantry moved from 98 Sea Zone to Syria
5 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 0.33
Japanese : 0.83Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 fighters and 1 transport
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Trans-Jordan : 1 artillery and 2 infantry
Morocco : 5 artilleries and 5 infantry
Syria : 1 flag, 1 armour, 4 artilleries and 4 infantry
Tunisia : 2 infantry
104 Sea Zone : 1 destroyer
97 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag
98 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports
91 Sea Zone : 2 destroyers and 5 transportsProduction/PUs Summary :
Germans : 50 / 71
Russians : 21 / 25
Japanese : 78 / 83
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 31
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





