@zlefin note that I will adjust the casualties there to lose 2 Soviet inf and keep 2 American ones. If that impacts any of your placement or ncm let me know. It doesn’t make you that much more vulnerable in Manchuria but probably worth checking.
18L JDOW Axis+2 vs BSD Game 2
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Hi Sir,
we have visitors that lead tomorrow night. I will make the next move on Wednesday, told my wife already I need some time this evening LOL.
I guess from there I can go back to a faster speed finally. Thanks again for your patience. But I guess you have your hands full with plenty of other games in progress:D
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lead = leave
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
2 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Northwest Persia
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from Romania to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Romania to Holland Belgium
2 fighters moved from Eastern Poland to 114 Sea Zone
2 tactical_bombers moved from Eastern Poland to 114 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1,83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 114 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
British defend with 1 aaGun and 2 infantry
AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the British and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter
Casualties for British: 1 aaGun and 2 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 artillery and 2 infantry in Samara, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
16 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Rostov to Tambov
3 mech_infantrys moved from Rostov to Tambov
1 fighter moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 battleship, 1 destroyer and 1 transport moved from 112 Sea Zone to 115 Sea Zone
3 mech_infantrys moved from Novgorod to Vyborg
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Normandy Bordeaux to Germany
2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Bulgaria to Yugoslavia
1 aaGun and 3 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
6 fighters and 5 tactical_bombers moved from Trans-Jordan to Western Germany
1 aaGun moved from Eastern Poland to Poland
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Romania to Northern Italy
1 mech_infantry moved from Romania to Germany
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Germany to Eastern PolandPlace Units - Germans
3 infantry and 7 mech_infantrys placed in Western Germany
5 infantry and 4 mech_infantrys placed in Germany
1 infantry and 2 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Germans to Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Germans undo move 4.
2 infantry placed in Volgograd
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 aaGun
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tambov: 1 aaGun
EDIT: Adding units owned by Germans to Samara: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : 1,83
British : -0,67
Russians : -0,83
AA fire in Holland Belgium : : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Vologda to Archangel
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 artillery moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Timguska to Kansu
4 infantry moved from Novosibirsk to Kansu
2 fighters and 1 tactical_bomber moved from Russia to Kansu
1 fighter moved from Russia to Archangel
1 artillery and 4 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
3 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Kansu
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 3 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Kansu, round 2 : 3/8 hits
Japanese roll dice for 3 armour and 1 mech_infantry in Kansu, round 2 : 3/4 hits
2 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kansu
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 3 : 1/5 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 4 infantry
Casualties for Japanese: 3 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits
Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 1 artillery and 8 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 8 infantry in Samara, round 2 : 3/9 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 7 infantry in Samara, round 3 : 2/8 hits
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kansu to Vologda
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Vologda
2 fighters moved from Archangel to Russia
5 infantry moved from Smolensk to Vologda
4 infantry moved from Smolensk to Vologda
1 aaGun and 15 infantry moved from Smolensk to Russia
7 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Smolensk to Vologda
2 artilleries moved from Smolensk to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
I move tomorrow. Time is blocked.
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Test summary from TripleA, engine version: 1.9, time: 19:16:08
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Amur to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
2 bombers moved from Shensi to Kansu
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 mech_infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Japan to Guam
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Philippines to Celebes
1 fighter moved from Philippines to Celebes
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
7 fighters moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 tactical_bomber moved from Shensi to Tsinghai
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1,83 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Guam
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Guam, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Java
Japanese attack with 7 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 5/10 hits, 4,50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Kansu
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from West India to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to Philippines
2 battleships, 9 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
7 fighters moved from Java to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 submarines moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shensi to India
2 bombers moved from Kansu to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 17 Sea Zone to Japan
1 bomber moved from Guam to Kiangsi
1 aaGun moved from Suiyuyan to Kansu
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
2 tactical_bombers moved from Tsinghai to Kiangsi
1 fighter moved from Tsinghai to Kiangsi
1 artillery moved from Amur to Ulaanbaatar
1 aaGun, 1 artillery and 4 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shensi to Kiangsi
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Shensi to Kiangsi
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Szechwan to ShensiPlace Units - Japanese
1 artillery and 3 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
1 destroyer and 2 submarines placed in 37 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
ANZAC : -0,17
Americans : -0,33
Chinese : 0,33
Japanese : 1,00 -
Hi, sorry for the delay, I’ve been swamped with life stuff. I will take this turn tomorrow for sure. Thanks.
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Yeah. Of course. I took way longer breaks in this one. No need to mention at all.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
8 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Morocco to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 45 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 armour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 4/7 hits
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 3/3 hits
3 infantry owned by the Americans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 3 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 4 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 4 infantry, 1 marine and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/9 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 89 Sea Zone to 11 Sea Zone
8 fighters moved from 55 Sea Zone to 54 Sea Zone
7 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 89 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
8 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Morocco to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 45 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 armour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 4/7 hits
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 3/3 hits
3 infantry owned by the Americans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 3 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 4 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 4 infantry, 1 marine and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/9 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 89 Sea Zone to 11 Sea Zone
8 fighters moved from 55 Sea Zone to 54 Sea Zone
7 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 89 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from GermansCombat - British
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
3 aaGuns, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
3 aaGuns, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 artilleries and 1 infantry placed in Egypt
3 artilleries and 7 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
8 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Morocco to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 45 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 armour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 4/7 hits
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 3/3 hits
3 infantry owned by the Americans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 3 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 4 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 4 infantry, 1 marine and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/9 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 89 Sea Zone to 11 Sea Zone
8 fighters moved from 55 Sea Zone to 54 Sea Zone
7 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 89 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from GermansCombat - British
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
3 aaGuns, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
3 aaGuns, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 artilleries and 1 infantry placed in Egypt
3 artilleries and 7 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 mech_infantry moved from Tambov to Kazakhstan
1 fighter moved from Trans-Jordan to Kazakhstan
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Romania to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 artillery
Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Persia
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Persia
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Eastern Poland to Baltic States
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
1 aaGun, 1 artillery and 13 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Trans-Jordan to Northern Italy
2 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Persia to Rostov
1 aaGun and 1 mech_infantry moved from Tambov to Rostov
1 bomber moved from Holland Belgium to Northern Italy
1 mech_infantry moved from Germany to Western GermanyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 bomber placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0,83
British : 0,67
Americans : -0,33
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 3 submarines moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 3 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 3 submarines moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 3 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Northwest Persia
6 artilleries and 9 infantry moved from Tambov to Samara
1 armour moved from Rostov to Volgograd
1 armour moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Vyborg to Belarus
2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
9 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to Normandy Bordeaux
4 fighters and 2 tactical_bombers moved from Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 10 fighters, 3 infantry, 10 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 5 infantry and 2 mech_infantrys; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry, 1 marine and 2 mech_infantrys
AA fire in Normandy Bordeaux : 2/9 hits, 1,50 expected hits
2 fighters owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 8 fighters, 3 infantry, 10 mech_infantrys and 7 tactical_bombers in Normandy Bordeaux, round 2 : 12/30 hits, 12,17 expected hits
Americans roll dice for 3 aaGuns, 2 artilleries, 8 infantry, 1 marine and 4 mech_infantrys in Normandy Bordeaux, round 2 : 5/15 hits, 5,00 expected hits
3 aaGuns owned by the British, 3 infantry owned by the Germans, 3 infantry owned by the Americans, 2 mech_infantrys owned by the Germans, 5 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 8 fighters, 8 mech_infantrys and 7 tactical_bombers in Normandy Bordeaux, round 3 : 9/25 hits, 11,33 expected hits
Americans roll dice for 2 artilleries, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 3 : 3/6 hits, 2,00 expected hits
2 mech_infantrys owned by the British, 1 marine owned by the Americans, 2 artilleries owned by the Americans, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 8 fighters, 5 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters, 3 infantry and 5 mech_infantrys
Casualties for Americans: 2 artilleries, 3 infantry, 1 marine and 2 mech_infantrys
Casualties for British: 3 aaGuns, 5 infantry and 2 mech_infantrys
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 6 artilleries and 9 infantry
Russians defend with 1 aaGun, 1 artillery and 7 infantry
Germans roll dice for 1 armour, 6 artilleries and 9 infantry in Samara, round 2 : 6/16 hits, 5,00 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 7 infantry in Samara, round 2 : 5/8 hits, 2,67 expected hits
5 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
6 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 5 infantry
Casualties for Russians: 1 aaGun and 5 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Northern Italy
2 bombers, 5 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to France
3 infantry moved from Western Germany to France
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
9 armour and 31 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Tambov to Volgograd
7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
4 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
6 mech_infantrys moved from Tambov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
5 infantry moved from Tambov to Volgograd
6 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Vyborg to BelarusPlace Units - Germans
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
1 armour, 4 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 4.
2 infantry and 5 mech_infantrys placed in Germany
1 armour, 2 infantry and 2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -1,00
Americans : 1,00
AA fire in Normandy Bordeaux : : 0,50
Russians : 1,33 -
You can swap an inf to AA in Samara if you like.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to ArchangelCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 infantry
AA fire in Archangel : 1/3 hits
1 fighter owned by the Russians lost in Archangel
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits
Germans roll dice for 1 aaGun and 2 infantry in Archangel, round 2 : 1/2 hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Kazakhstan to Russia
4 infantry moved from Russia to Smolensk
7 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
7 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
8 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
6 infantry moved from Russia to SmolenskPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
back from business trip. Will look into this asap
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