TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 2 destroyers and 3 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 tactical_bomber moved from 8 Sea Zone to Alaska
1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to India
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Iceland
1 bomber moved from Eastern United States to Iceland
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to Iceland
4 transports moved from 93 Sea Zone to 91 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Eastern United States
1 bomber and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 8 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 unit repaired.
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Malta to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 bomber moved from Southern France to 95 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa
1 fighter moved from Malta to 95 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Equatorial Africa
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kazakhstan
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Eastern Persia
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
2 fighters moved from 95 Sea Zone to Algeria
1 bomber moved from 95 Sea Zone to Gibraltar
1 tactical_bomber moved from 95 Sea Zone to Algeria
1 fighter moved from Malta to Gibraltar
1 armour and 1 infantry moved from Southern France to Normandy Bordeaux
1 battleship, 1 cruiser, 2 destroyers and 3 transports moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 transports moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Burma to India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,6,6
UK_Pacific collect 5 PUs (1 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
British : -1.00
Italians : -0.33
Chinese : -0.83
Japanese : -0.67
triplea_42369_UK_6.tsvg