@The-Janus Thanks for the help in protecting my fleet!
Boys Bash 2018
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 bombers moved from Kweichow to Malaya
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 battleships moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking 37 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 5/6 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Jehol
2 fighters moved from Kweichow to Jehol
1 tactical_bomber moved from Kweichow to Jehol
2 mech_infantrys moved from Shantung to Manchuria
1 armour moved from Shantung to Manchuria
1 fighter moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to Kweichow
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
1 fighter moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
1 tactical_bomber moved from Jehol to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South AfricaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in French Indo China
1 fighter and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
ANZAC : 1.33
Chinese : 0.67
UK_Pacific : 0.33
Japanese : 3.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Southern France
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Southern France from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Germans defend with 1 cruiser and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for Germans: 1 cruiser and 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 carrier, 1 destroyer and 3 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Germans: 1 carrier, 1 destroyer and 3 transportsNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to Gibraltar
1 battleship moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 bombers placed in Eastern United States
1 infantry placed in Eastern United States
2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 1.17
Americans : -0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Southern France
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Southern France from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Germans defend with 1 cruiser and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for Germans: 1 cruiser and 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 carrier, 1 destroyer and 3 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Germans: 1 carrier, 1 destroyer and 3 transportsNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to Gibraltar
1 battleship moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 bombers placed in Eastern United States
1 infantry placed in Eastern United States
2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 armour moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Malta
1 bomber moved from Egypt to Southern France
2 fighters and 1 tactical_bomber moved from Egypt to Malta
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 98 Sea Zone to 93 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern France
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Northwest Persia to Egypt
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : 1.17
Americans : -0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from BritishCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Greece to Romania
1 artillery moved from Greece to Albania
1 armour moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry and 2 mech_infantrys placed in Northern Italy
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to AlgeriaCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Baltic States to Poland
1 armour moved from Poland to Eastern Poland
3 artilleries, 2 bombers, 20 infantry and 2 tactical_bombers moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Finland to Eastern Poland
2 fighters moved from 127 Sea Zone to Eastern Poland
4 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
3 artilleries moved from Novgorod to Karelia
1 infantry moved from Finland to KareliaCombat - Germans
Battle in Karelia
Germans attack with 3 artilleries and 1 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 3 artilleries and 1 infantry in Karelia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Karelia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 3 artilleries and 1 infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Karelia
Germans roll dice for 3 artilleries and 1 infantry in Karelia, round 4 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Karelia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 3 artilleries remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries and 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 5 artilleries, 2 bombers, 4 fighters, 24 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 5 armour, 13 artilleries, 23 infantry and 2 mech_infantrys
AA fire in Eastern Poland : 0/6 hits, 1.00 expected hits
Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 4 fighters, 24 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 16/44 hits, 14.00 expected hits
Russians roll dice for 2 aaGuns, 5 armour, 13 artilleries, 23 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 17/43 hits, 15.17 expected hits
14 infantry owned by the Russians, 17 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 4 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 10/27 hits, 11.17 expected hits
Russians roll dice for 5 armour, 13 artilleries, 9 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 5/29 hits, 10.50 expected hits
9 infantry owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 4 : 9/22 hits, 10.17 expected hits
Russians roll dice for 5 armour, 12 artilleries and 2 mech_infantrys in Eastern Poland, round 4 : 9/19 hits, 7.17 expected hits
9 artilleries owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour, 2 bombers, 4 fighters and 2 tactical_bombers in Eastern Poland, round 5 : 10/13 hits, 7.17 expected hits
Russians roll dice for 5 armour, 3 artilleries and 2 mech_infantrys in Eastern Poland, round 5 : 3/10 hits, 4.17 expected hits
2 mech_infantrys owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians and 3 armour owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 3 armour, 5 artilleries, 24 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 armour, 13 artilleries, 23 infantry and 2 mech_infantrysNon Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Baltic States to Novgorod
2 aaGuns moved from Baltic States to Eastern Poland
2 fighters moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Poland
2 bombers moved from Eastern Poland to Western Germany
2 tactical_bombers moved from Eastern Poland to Western Germany
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
1 armour moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 carrier moved from 127 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Germany to PolandPlace Units - Germans
1 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Novgorod
4 artilleries and 6 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Germany
Germans undo move 2.
1 mech_infantry placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 3.50
AA fire in Eastern Poland : : -1.00
Russians : -4.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Baltic States to Poland
1 armour moved from Poland to Eastern Poland
3 artilleries, 2 bombers, 20 infantry and 2 tactical_bombers moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Finland to Eastern Poland
2 fighters moved from 127 Sea Zone to Eastern Poland
4 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
3 artilleries moved from Novgorod to Karelia
1 infantry moved from Finland to KareliaCombat - Germans
Battle in Karelia
Germans attack with 3 artilleries and 1 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 3 artilleries and 1 infantry in Karelia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Karelia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 3 artilleries and 1 infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Karelia
Germans roll dice for 3 artilleries and 1 infantry in Karelia, round 4 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Karelia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 3 artilleries remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries and 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 5 artilleries, 2 bombers, 4 fighters, 24 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 5 armour, 13 artilleries, 23 infantry and 2 mech_infantrys
AA fire in Eastern Poland : 0/6 hits, 1.00 expected hits
Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 4 fighters, 24 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 16/44 hits, 14.00 expected hits
Russians roll dice for 2 aaGuns, 5 armour, 13 artilleries, 23 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 17/43 hits, 15.17 expected hits
14 infantry owned by the Russians, 17 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 4 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 10/27 hits, 11.17 expected hits
Russians roll dice for 5 armour, 13 artilleries, 9 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 5/29 hits, 10.50 expected hits
9 infantry owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 4 : 9/22 hits, 10.17 expected hits
Russians roll dice for 5 armour, 12 artilleries and 2 mech_infantrys in Eastern Poland, round 4 : 9/19 hits, 7.17 expected hits
9 artilleries owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour, 2 bombers, 4 fighters and 2 tactical_bombers in Eastern Poland, round 5 : 10/13 hits, 7.17 expected hits
Russians roll dice for 5 armour, 3 artilleries and 2 mech_infantrys in Eastern Poland, round 5 : 3/10 hits, 4.17 expected hits
2 mech_infantrys owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians and 3 armour owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 3 armour, 5 artilleries, 24 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 armour, 13 artilleries, 23 infantry and 2 mech_infantrysNon Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Baltic States to Novgorod
2 aaGuns moved from Baltic States to Eastern Poland
2 fighters moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Poland
2 bombers moved from Eastern Poland to Western Germany
2 tactical_bombers moved from Eastern Poland to Western Germany
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
1 armour moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 carrier moved from 127 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Germany to PolandPlace Units - Germans
1 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Novgorod
4 artilleries and 6 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Germany
Germans undo move 2.
1 mech_infantry placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 3.50
AA fire in Eastern Poland : : -1.00
Russians : -4.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
3 armour moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
2 aaGuns and 14 infantry moved from Amur to BuryatiaPlace Units - Russians
3 artilleries placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 armour moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
6 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Shensi to Timguska
Japanese take Kansu from Chinese
Japanese take Timguska from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Sikang
2 bombers moved from Kweichow to India
2 artilleries moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Aleutian Islands
Battle in 16 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 armour, 9 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 9 infantry and 2 mech_infantrys in Amur, round 2 : 2/12 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from Manchuria to Amur
1 fighter moved from 16 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 16 Sea Zone to 20 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Suiyuyan to Kansu
2 fighters moved from Manchuria to Yunnan
1 fighter moved from Jehol to Yunnan
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Jehol
1 fighter moved from Kweichow to Chahar
1 armour moved from Shantung to Hunan
1 fighter moved from Chahar to Kweichow
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 71 Sea Zone to 58 Sea Zone
2 bombers moved from India to Kweichow
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Malaya to Shan State
1 transport moved from 45 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
2 transports placed in 36 Sea Zone
Japanese undo move 3.
Japanese undo move 3.
2 transports placed in 20 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 0.67
AA fire in India : : -0.33
Russians : -0.33
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Japan to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Shensi to Timguska
Japanese take Kansu from Chinese
Japanese take Timguska from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 71 Sea Zone to 58 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in 16 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to 20 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 armour moved from Manchuria to Amur
8 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
1 fighter moved from Manchuria to Jehol
1 fighter moved from Manchuria to Chahar
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Shantung to Hunan
1 fighter moved from Jehol to Kweichow
1 tactical_bomber moved from Jehol to Kweichow
1 artillery moved from Malaya to Shan State
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
2 transports placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
1 infantry placed in Japan
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 tactical_bomber moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 2 destroyers and 3 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 tactical_bomber moved from 8 Sea Zone to Alaska
1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to India
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Iceland
1 bomber moved from Eastern United States to Iceland
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to Iceland
4 transports moved from 93 Sea Zone to 91 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Eastern United States
1 bomber and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 tactical_bomber moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 2 destroyers and 3 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 tactical_bomber moved from 8 Sea Zone to Alaska
1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to India
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Iceland
1 bomber moved from Eastern United States to Iceland
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to Iceland
4 transports moved from 93 Sea Zone to 91 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Eastern United States
1 bomber and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 fighter and 8 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 unit repaired.
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Malta to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 bomber moved from Southern France to 95 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa
1 fighter moved from Malta to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Equatorial Africa
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kazakhstan
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Eastern Persia
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
2 fighters moved from 95 Sea Zone to Algeria
1 bomber moved from 95 Sea Zone to Gibraltar
1 tactical_bomber moved from 95 Sea Zone to Algeria
1 fighter moved from Malta to Gibraltar
1 armour and 1 infantry moved from Southern France to Normandy Bordeaux
1 battleship, 1 cruiser, 2 destroyers and 3 transports moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 transports moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Burma to IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,6,6
UK_Pacific collect 5 PUs (1 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
British : -1.00
Italians : -0.33
Chinese : -0.83
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery, 6 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
Italians take Southern France from Americans
2 armour moved from Southern Italy to Southern France
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour moved from Romania to Belarus
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from BritishCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to United Kingdom
1 artillery moved from Albania to Yugoslavia
1 infantry moved from South West Africa to Rhodesia
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Italians collect 25 PUs (3 lost to blockades); end with 25 PUsCombat Hit Differential Summary :
Italians : 0.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from ItaliansCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 cruiser and 4 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from New South Wales to Queensland
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
ANZAC : -1.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from ItaliansCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 cruiser and 4 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from New South Wales to Queensland
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Nigeria: 1 infantry
EDIT: Adding units owned by French to French Central Africa: 1 infantry
EDIT: Changing ownership of French Central Africa from Italians to French
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 93 Sea Zone to 91 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Poland to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Archangel
3 transports moved from 125 Sea Zone to 127 Sea Zone
3 artilleries moved from Karelia to 127 Sea Zone
3 artilleries moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 fighters moved from Poland to 112 Sea Zone
2 armour moved from Eastern Poland to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 3 armour and 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 artilleries in Archangel, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 fighters
Americans defend with 2 destroyers
Germans roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans lost in 112 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 carriers, 2 cruisers and 3 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 2 carriers and 2 cruisers in 110 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
1 submarine owned by the Germans, 1 carrier owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 2/8 hits, 4.50 expected hits
Americans roll dice for 2 cruisers and 3 fighters in 110 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
1 destroyer owned by the Germans, 2 cruisers owned by the Americans and 3 tactical_bombers owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 carrier, 1 destroyer, 1 submarine and 3 tactical_bombers
Casualties for Americans: 2 carriers and 2 cruisers
3 fighters owned by the Americans forced to land in Normandy BordeauxNon Combat Move - Germans
2 fighters could not land in 110 Sea Zone and were removed
2 bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
2 mech_infantrys moved from Germany to Romania
2 aaGuns moved from Eastern Poland to Romania
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to United Kingdom: 2 tactical_bombers
EDIT: Turning off Edit Mode
2 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Novgorod
3 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -2.83
Americans : -0.33
Russians : -0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Poland to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Archangel
3 transports moved from 125 Sea Zone to 127 Sea Zone
3 artilleries moved from Karelia to 127 Sea Zone
3 artilleries moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 fighters moved from Poland to 112 Sea Zone
2 armour moved from Eastern Poland to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 3 armour and 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 artilleries in Archangel, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 fighters
Americans defend with 2 destroyers
Germans roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans lost in 112 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 carriers, 2 cruisers and 3 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 2 carriers and 2 cruisers in 110 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
1 submarine owned by the Germans, 1 carrier owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 2/8 hits, 4.50 expected hits
Americans roll dice for 2 cruisers and 3 fighters in 110 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
1 destroyer owned by the Germans, 2 cruisers owned by the Americans and 3 tactical_bombers owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 carrier, 1 destroyer, 1 submarine and 3 tactical_bombers
Casualties for Americans: 2 carriers and 2 cruisers
3 fighters owned by the Americans forced to land in Normandy BordeauxNon Combat Move - Germans
2 fighters could not land in 110 Sea Zone and were removed
2 bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
2 mech_infantrys moved from Germany to Romania
2 aaGuns moved from Eastern Poland to Romania
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to United Kingdom: 2 tactical_bombers
EDIT: Turning off Edit Mode
2 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Novgorod
3 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 126 Sea Zone: 2 transports
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2.83
Americans : -0.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 artilleries moved from Bryansk to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 2 artilleries and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 2 mech_infantrys in Belarus, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 2 artilleries and 1 mech_infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Belarus
Russians roll dice for 2 artilleries and 1 mech_infantry in Belarus, round 4 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 armour in Belarus, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 2 artilleries in Belarus, round 5 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Belarus, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Russia
2 armour moved from Bryansk to Russia
3 artilleries and 5 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Bessarabia
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 aaGuns and 14 infantry moved from Buryatia to UlaanbaatarPlace Units - Russians
3 artilleries, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : -0.67
Russians : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
7 infantry moved from Amur to Buryatia
1 artillery moved from Kansu to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from Kweichow to Tsinghai
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 58 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 infantry moved from 39 Sea Zone to Ceylon
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Timguska to Tsinghai
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in Ceylon
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Ceylon from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 2 artilleries, 2 bombers and 1 mech_infantry
Chinese defend with 1 fighter
Japanese roll dice for 2 artilleries, 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighterNon Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
2 bombers moved from Tsinghai to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 armour moved from Hunan to Shan State
1 infantry moved from Kwangtung to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 mech_infantry moved from French Indo China to Shan State
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
3 infantry moved from Philippines to 35 Sea Zone
3 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 42 Sea Zone to 37 Sea Zone
5 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 mech_infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Jehol to Yunnan
2 fighters moved from 20 Sea Zone to 37 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Manchuria to Yunnan
1 mech_infantry moved from Jehol to Suiyuyan
2 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to JeholPlace Units - Japanese
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
Japanese undo move 2.
1 destroyer placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Iceland to 125 Sea Zone
1 bomber moved from Iceland to United Kingdom
3 fighters moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Air Battle in United Kingdom
Americans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in 125 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 125 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Aleutian Islands
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from Alaska to Western United States
2 bombers moved from Eastern United States to Normandy Bordeaux
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 artilleries moved from 106 Sea Zone to New Brunswick Nova Scotia
4 infantry moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
4 infantry, 2 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 125 Sea Zone to Normandy Bordeaux
1 bomber moved from Western United States to Iceland
3 fighters moved from United Kingdom to 110 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 110 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -0.83
Japanese : 0.00
AA fire in United Kingdom : : 0.83