@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Vold (Axis) vs Bar91 G40
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 3 infantry
EDIT: Removing units owned by Chinese from Szechwan: 3 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryGame crashed in the middle of the Yunnan fight. I had dice for the first two rounds so set it up from that and ran the fight from there. You got one more hit, I got zero and retreated.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern PolandCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits, 2.17 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 3 : 3/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Alexandria
2 infantry moved from Albania to Yugoslavia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.67
British : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Shan State to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from Shan State to India
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,2,4,6,5,6,4,6,6,6,3
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 9 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Southern Italy to 127 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Southern Italy to Algeria
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 7 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Morocco
Battle in Gibraltar
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 harbour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
Germans win, taking Morocco from French, taking Gibraltar from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Algeria
Germans attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1.33 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Algeria
Germans win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in 127 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 127 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 bomber and 1 destroyer in 127 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber moved from 127 Sea Zone to Finland
3 aaGuns and 20 infantry moved from Poland to Baltic States
1 artillery and 3 infantry moved from Poland to Eastern Poland
3 armour, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
6 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
6 armour moved from Germany to Eastern Poland
4 infantry moved from Romania to Eastern Poland
3 fighters moved from Alexandria to Egypt
3 tactical_bombers moved from Alexandria to Yugoslavia
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Algeria to Southern ItalyPlace Units - Germans
9 mech_infantrys placed in Germany
2 destroyers placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 0.50
British : 0.17
French : 0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
1 tactical_bomber moved from Russia to Shensi
1 fighter moved from Russia to Shensi
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Shensi
Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Russians
1 fighter moved from Shensi to Sikang
1 tactical_bomber moved from Shensi to Sikang
3 armour and 2 mech_infantrys moved from Volgograd to Sikang
2 infantry moved from Kazakhstan to Sikang
1 artillery moved from Ukraine to Bryansk
3 artilleries and 12 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
4 aaGuns, 2 artilleries and 20 infantry moved from Belarus to Bryansk
1 fighter and 6 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
2 aaGuns and 8 infantry moved from Korea to AmurPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 fighter
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 6 infantry placed in Russia
2 armour placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Russians : 0.50
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 infantry moved from Jehol to Manchuria
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
3 tactical_bombers moved from Kwangsi to 42 Sea Zone
3 fighters moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from 37 Sea Zone to Siam
1 fighter moved from Siam to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Korea
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Korea from Russians with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Manchuria
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siam
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
Japanese roll dice for 1 artillery in Siam, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Siam, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Siam, round 6 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Shensi
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Russians defend with 2 armour and 1 mech_infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Shensi, round 2 : 5/6 hits, 3.67 expected hits
Chinese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 armour owned by the Russians lost in Shensi
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Russians: 2 armour and 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Shensi to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
3 carriers moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 42 Sea Zone to Kwangsi
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 fighter and 8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Americans : 0.33
Chinese : 0.33
Japanese : -0.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 submarines moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
3 bombers moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone -
Scram SZ6 or against the SBR on Japan?
-
Yes scramble both.
I’m out for the weekend - cya next week
-
Scramble against SBR or the attack on SZ6?
-
Sbr
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 submarines moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
3 bombers moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Japanese launches 2 interceptors out of Japan
Attackers Fire, : 1/3 hits, 0.50 expected hits
Defenders Fire, : 1/2 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Japan
1 fighter owned by the Japanese lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Japan causes 4 damage total.
Battle in 6 Sea Zone
Americans attack with 3 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship and 2 carriers moved from 25 Sea Zone to 5 Sea Zone
1 bomber moved from Japan to Amur
3 bombers moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from Midway to 5 Sea Zone
1 artillery, 2 cruisers, 2 destroyers, 5 infantry and 3 transports moved from 25 Sea Zone to 5 Sea Zone
1 artillery and 4 infantry moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
2 submarines moved from 25 Sea Zone to 17 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 24 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
1 infantry moved from Szechwan to Shensi
2 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British buy 3 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
2 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 80 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Egypt
British attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
British roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/12 hits, 5.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 6/9 hits, 4.17 expected hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians, 2 artilleries owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 3.33 expected hits
Italians roll dice for 1 armour and 3 fighters in Egypt, round 3 : 1/4 hits, 2.50 expected hits
2 fighters owned by the Germans, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 3/5 hits, 2.83 expected hits
Italians roll dice for 1 fighter in Egypt, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Germans: 3 fightersNon Combat Move - British
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
2 mech_infantrys moved from India to Eastern Persia
10 infantry moved from India to Burma
1 artillery and 1 infantry moved from Ontario to Eastern United StatesPlace Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 30 PUs (3 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Defenders Fire, : : 0.67
British : -0.67
Italians : -0.33
AA fire in Japan : : 0.67
Americans : 1.17
Chinese : 0.00
Attackers Fire, : : 0.50
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 4 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 armour moved from Baltic States to Novgorod
Italians take Novgorod from Russians
1 armour moved from Eastern Poland to NovgorodCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 fighter moved from Alexandria to Southern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
-
My internet was down when I got home yesterday. Comcast is sending a tech to look at it on Friday so may be Friday night before I can do my turn.
-
Yikes! That’s as bad as the heat and lights being out!
I’m gone this weekend anyhow
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to 81 Sea Zone
20 infantry moved from Baltic States to BelarusCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Belarus
Germans attack with 20 infantry
Russians defend with 2 infantry
Germans roll dice for 20 infantry in Belarus, round 2 : 3/20 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 19 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Tunisia: 1 artillery
EDIT: Changing ownership of Tunisia from French to Germans
EDIT: Removing units owned by Germans from Algeria: 1 artillery
EDIT: Turning off Edit Mode
1 infantry moved from Karelia to Novgorod
1 artillery and 7 infantry moved from Vyborg to Novgorod
3 aaGuns moved from Baltic States to Belarus
15 armour, 3 artilleries, 17 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
9 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 113 Sea Zone to 126 Sea Zone
1 destroyer moved from 127 Sea Zone to 126 Sea Zone
1 bomber moved from Finland to Southern Italy
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 81 Sea Zone to Greece
3 tactical_bombers moved from Yugoslavia to Eastern PolandPlace Units - Germans
3 infantry placed in Southern France
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Amur to Manchuria
6 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 1 artillery and 4 infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 3 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 4 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Manchuria
3 infantry owned by the Russians retreated to Amur
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
EDIT: Changing ownership of Bessarabia from Italians to Russians
EDIT: Turning off Edit Mode
3 armour and 2 mech_infantrys moved from Sikang to Volgograd
2 armour moved from Volgograd to Russia
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Sikang to Russia
2 artilleries moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
4 artilleries moved from Bryansk to Russia
2 infantry moved from Sikang to Kazakhstan
2 aaGuns and 38 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to SmolenskPlace Units - Russians
6 infantry placed in Russia
1 armour placed in Russia
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Russians : -2.33
Japanese : 0.67 -
Japanese made a good stand against my Siberians :x
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 bombers and 6 fighters moved from Kwangsi to 6 Sea Zone
3 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 11/18 hits, 9.67 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Japanese
1 artillery and 3 infantry moved from Manchuria to Korea
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Kwangsi to Philippines
3 fighters moved from 6 Sea Zone to Japan
3 tactical_bombers moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
2 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans : -0.67
Japanese : 1.00