@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Vold (Axis) vs Bar91 G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Non Combat Move - Americans
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 4 infantry moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Amur to Aleutian Islands
2 fighters moved from Amur to Aleutian Islands
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 4 infantry and 3 transports moved from 5 Sea Zone to 8 Sea Zone
1 artillery and 4 infantry moved from 8 Sea Zone to Aleutian Islands
2 submarines moved from 10 Sea Zone to 14 Sea Zone
2 submarines moved from 24 Sea Zone to 14 Sea Zone
4 bombers moved from Amur to Aleutian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Eastern United States to 8 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 airfield placed in Aleutian Islands
2 destroyers placed in 10 Sea Zone
1 bomber placed in Eastern United States
2 submarines and 2 transports placed in 101 Sea Zone
Americans undo move 4.
1 submarine placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Szechwan to KweichowPlace Units - Chinese
3 artilleries and 1 infantry placed in Kweichow
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsPurchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 artilleries moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from India to Iraq
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
3 infantry moved from Burma to Yunnan
4 infantry moved from India to West India
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 battleship moved from 101 Sea Zone to 106 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 34 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
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That might have been the dullest US/China/UK ever…not a single die was rolled :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Novgorod to Smolensk
Italians take Archangel from Russians
1 bomber moved from Southern Italy to Smolensk
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Battle in 91 Sea Zone
Italians attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win, taking Trans-Jordan from British with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Italians attack with 2 armour and 1 bomber
Russians defend with 1 aaGun and 2 infantry
AA fire in Smolensk : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 armour and 1 bomber in Smolensk, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Italians roll dice for 1 armour and 1 bomber in Smolensk, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in Smolensk
Italians roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians win with no units remaining. Battle score for attacker is -13
Casualties for Italians: 2 armour and 1 bomber
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Romania
2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -1.33
AA fire in Smolensk : : -0.17
Americans : -0.67
Russians : 1.67 -
F U and F your damn Russian Snipers :x :x :x
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F U and F your damn Russian Snipers :x :x :x
TripleA hates the Italians. I sweat they get diced more than any faction!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 34 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from India to Iraq
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
EDIT: ANZAC undo move 6.
EDIT: ANZAC undo move 5.
EDIT: ANZAC undo move 4.
EDIT: ANZAC undo move 3.
EDIT: ANZAC undo move 2.
EDIT: ANZAC undo move 1.
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to IraqPlace Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 92 Sea Zone to 86 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
15 armour, 3 artilleries, 36 infantry and 3 mech_infantrys moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Greece to EgyptCombat - Germans
Battle in 86 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Germans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Egypt
Germans attack with 3 artilleries, 1 bomber and 5 infantry
British defend with 1 armour, 1 harbour and 1 infantry; French defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 3 artilleries, 1 bomber and 5 infantry in Egypt, round 2 : 1/9 hits, 3.00 expected hits
British roll dice for 1 armour and 2 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 3 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 bomber moved from Egypt to Greece
1 tactical_bomber moved from Morocco to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 107 Sea Zone
2 destroyers moved from 93 Sea Zone to 98 Sea Zone
1 destroyer and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 8 infantry moved from Novgorod to Belarus
9 mech_infantrys moved from Eastern Poland to Smolensk
10 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns moved from Belarus to SmolenskPlace Units - Germans
4 bombers placed in Germany
2 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -0.50
British : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
3 artilleries moved from Rostov to Tambov
6 armour moved from Volgograd to Russia
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Bryansk to Russia
2 infantry moved from Kazakhstan to SamaraPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
3 artilleries moved from Rostov to Tambov
6 armour moved from Volgograd to Russia
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Bryansk to Russia
2 infantry moved from Kazakhstan to SamaraPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 3 infantry
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Use second post, forgot to move my cowardly Siberians back a space.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from Korea to Manchuria
1 bomber moved from Japan to Manchuria
1 bomber moved from Japan to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Japan to 7 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 4 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 4 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 17 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 bomber moved from 4 Sea Zone to Japan
1 bomber moved from Manchuria to Japan
1 artillery and 7 infantry moved from Korea to Amur
6 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.67
Chinese : 0.67
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
2 fighters moved from 106 Sea Zone to 107 Sea Zone
1 submarine moved from 14 Sea Zone to 16 Sea Zone
1 submarine moved from 14 Sea Zone to 7 Sea Zone
1 bomber moved from Aleutian Islands to 4 Sea Zone
1 bomber moved from Aleutian Islands to 7 Sea Zone
1 bomber moved from Aleutian Islands to 16 Sea Zone
1 tactical_bomber moved from Aleutian Islands to 4 Sea Zone
1 fighter moved from Aleutian Islands to 4 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
2 fighters moved from 8 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in 107 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 107 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 107 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 1 destroyer
Italians defend with 2 destroyers and 1 submarine
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Italians and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 22
Casualties for Italians: 2 destroyers and 1 submarine
Battle in 7 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 4 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers moved from 8 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 fighter moved from 7 Sea Zone to Midway
1 fighter moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 4 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 4 Sea Zone to Aleutian Islands
2 fighters moved from Aleutian Islands to 25 Sea Zone
1 battleship and 2 cruisers moved from 8 Sea Zone to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Aleutian Islands to Eastern United States
1 bomber moved from 7 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 submarines moved from 14 Sea Zone to 25 Sea Zone
1 artillery and 4 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 8 Sea Zone to 10 Sea Zone
1 armour moved from Eastern United States to Western United States
1 artillery and 4 infantry moved from 10 Sea Zone to Western United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 107 Sea Zone to Scotland
1 fighter moved from 107 Sea Zone to Scotland
1 fighter moved from 107 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 bomber moved from 91 Sea Zone to British Guiana
1 bomber moved from 4 Sea Zone to Western United States
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0.67
Italians : -0.83
Americans : 1.50
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Chahar
3 artilleries, 1 fighter and 5 infantry moved from Kweichow to HunanPlace Units - Chinese
3 artilleries and 3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
2 fighters moved from 106 Sea Zone to 107 Sea Zone
1 submarine moved from 14 Sea Zone to 16 Sea Zone
1 submarine moved from 14 Sea Zone to 7 Sea Zone
1 bomber moved from Aleutian Islands to 4 Sea Zone
1 bomber moved from Aleutian Islands to 7 Sea Zone
1 bomber moved from Aleutian Islands to 16 Sea Zone
1 tactical_bomber moved from Aleutian Islands to 4 Sea Zone
1 fighter moved from Aleutian Islands to 4 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
2 fighters moved from 8 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in 107 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 107 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 107 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 1 destroyer
Italians defend with 2 destroyers and 1 submarine
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Italians and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 22
Casualties for Italians: 2 destroyers and 1 submarine
Battle in 7 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 4 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers moved from 8 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 fighter moved from 7 Sea Zone to Midway
1 fighter moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 4 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 4 Sea Zone to Aleutian Islands
2 fighters moved from Aleutian Islands to 25 Sea Zone
1 battleship and 2 cruisers moved from 8 Sea Zone to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Aleutian Islands to Eastern United States
1 bomber moved from 7 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 submarines moved from 14 Sea Zone to 25 Sea Zone
1 artillery and 4 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 8 Sea Zone to 10 Sea Zone
1 armour moved from Eastern United States to Western United States
1 artillery and 4 infantry moved from 10 Sea Zone to Western United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 107 Sea Zone to Scotland
1 fighter moved from 107 Sea Zone to Scotland
1 fighter moved from 107 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 bomber moved from 91 Sea Zone to British Guiana
1 bomber moved from 4 Sea Zone to Western United States
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Chahar
3 artilleries, 1 fighter and 5 infantry moved from Kweichow to HunanPlace Units - Chinese
3 artilleries and 3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsPurchase Units - British
British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 2 PUs;Politics - British
Combat Move - British
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Iraq to Trans-Jordan
3 artilleries moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 bomber moved from Iraq to Egypt
3 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 harbour
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Battle in Egypt
British attack with 1 armour, 1 bomber, 3 fighters, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 3 artilleries, 1 harbour and 4 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 5/11 hits, 4.67 expected hits
Germans roll dice for 3 artilleries and 4 infantry in Egypt, round 2 : 3/7 hits, 2.33 expected hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Egypt
British roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 5/8 hits, 4.17 expected hits
Germans roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrys
Casualties for Germans: 3 artilleries and 4 infantry
Battle in Trans-Jordan
British attack with 1 armour, 3 artilleries and 3 mech_infantrys
Italians defend with 2 infantry
British roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Trans-Jordan, round 2 : 2/7 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
3 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
4 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 transport moved from 41 Sea Zone to 38 Sea Zone
1 aaGun and 1 infantry moved from Burma to 38 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
1 aaGun and 6 infantry moved from Burma to IndiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 destroyer placed in 109 Sea Zone
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,5,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,6,4,5,4,4,5
British collect 30 PUs (3 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Germans : 1.33
Italians : -1.50
British : 1.00
Americans : 1.50
Japanese : -1.33 -
You on the east coast? If not what the hell you doing posting moves at 3 a.m. your time?
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I was traveling but just to Portland. Yea, I’m up early most days.
I’ve got my head into something else ATM, it may be a while before the next turn…
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No worries dude, do your thing. :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Bessarabia to Greece
1 transport moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 bomber placed in Southern Italy
4 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -0.83
Russians : 0.00 -
I’m kind of back but still distracted. Slow play for a while.
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No worries man. Rhiannon will be here for the weekend starting on Thursday and we will be out of town Fri-Sun so it will be fairly slow play on my end as well.
I will try to get ANZAC & France’s move done tonight.