Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Queensland to Burma
14 bombers moved from Russia to Novgorod
Combat - Americans
Battle in Novgorod
Americans attack with 14 bombers
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 fighter
Americans roll dice for 14 bombers in Novgorod, round 2 : 12/14 hits
Germans roll dice for 1 fighter in Novgorod, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in Novgorod
Americans win with 13 bombers remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 bomber
Battle in Burma
Americans attack with 3 bombers
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Burma
Americans roll dice for 2 bombers in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
Americans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Burma to India
13 bombers moved from Novgorod to Russia
3 bombers moved from Egypt to Russia
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 armour and 2 mech_infantrys moved from Western United States to Eastern United States
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,6
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
Combat - British
Battle in Ukraine
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Tambov
3 armour and 1 mech_infantry moved from Kazakhstan to Russia
3 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,6,2,5,3,3,6,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2,4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 19 PUs (16 lost to blockades); end with 19 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor
Italians roll dice for 1 armour, 2 bombers and 1 mech_infantry in Ukraine, round 2 : 4/4 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
2 bombers moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 82 Sea Zone to 70 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 2.00
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 bombers moved from India to Russia
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 bombers moved from India to Russia
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
Combat Move - French
1 fighter moved from Persia to Russia
Non Combat Move - French
Turn Complete - French
If u decided to Attack Russia with everything Germany can send; OOl is best defence possible - AAs- Anzac - Us - uk mech - Russian Inf-art - Uk tanks - Russian tanks - rus fighter- french fighter and uk fighters!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to Russia
1 armour, 22 artilleries, 50 infantry and 4 mech_infantrys moved from Bryansk to Russia
4 armour, 10 bombers, 5 fighters and 18 mech_infantrys moved from Western Ukraine to Russia
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 5 damage total.
Battle in Russia
Germans attack with 5 armour, 22 artilleries, 14 bombers, 5 fighters, 50 infantry and 22 mech_infantrys
British defend with 3 armour, 7 fighters and 2 mech_infantrys; French defend with 1 fighter; Americans defend with 16 bombers; ANZAC defend with 3 bombers; Russians defend with 5 aaGuns, 1 airfield, 8 armour, 5 artilleries, 1 factory_major, 1 fighter, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 3/15 hits, 2.50 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 5 armour, 22 artilleries, 14 bombers, 2 fighters, 50 infantry and 22 mech_infantrys in Russia, round 2 : 42/115 hits, 35.83 expected hits
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : 6.17
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to Russia
1 armour, 22 artilleries, 50 infantry and 4 mech_infantrys moved from Bryansk to Russia
4 armour, 10 bombers, 5 fighters and 18 mech_infantrys moved from Western Ukraine to Russia
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 5 damage total.
Battle in Russia
Germans attack with 5 armour, 22 artilleries, 14 bombers, 5 fighters, 50 infantry and 22 mech_infantrys
British defend with 3 armour, 7 fighters and 2 mech_infantrys; French defend with 1 fighter; Americans defend with 16 bombers; ANZAC defend with 3 bombers; Russians defend with 5 aaGuns, 1 airfield, 8 armour, 5 artilleries, 1 factory_major, 1 fighter, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 3/15 hits, 2.50 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 5 armour, 22 artilleries, 14 bombers, 2 fighters, 50 infantry and 22 mech_infantrys in Russia, round 2 : 42/115 hits, 35.83 expected hits
Russians roll dice for 5 aaGuns, 11 armour, 5 artilleries, 19 bombers, 9 fighters, 50 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 42/102 hits, 35.83 expected hits
18 infantry owned by the Russians, 3 bombers owned by the ANZAC, 42 infantry owned by the Germans, 5 aaGuns owned by the Russians and 16 bombers owned by the Americans lost in Russia
Germans roll dice for 5 armour, 22 artilleries, 14 bombers, 2 fighters, 8 infantry and 22 mech_infantrys in Russia, round 3 : 32/73 hits, 28.83 expected hits
Russians roll dice for 11 armour, 5 artilleries, 9 fighters, 32 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 29/65 hits, 26.67 expected hits
32 infantry owned by the Russians, 8 artilleries owned by the Germans, 8 infantry owned by the Germans and 13 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 5 armour, 14 artilleries, 14 bombers, 2 fighters and 9 mech_infantrys in Russia, round 4 : 21/44 hits, 20.50 expected hits
Russians roll dice for 11 armour, 5 artilleries, 9 fighters, 7 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 14/33 hits, 16.00 expected hits
5 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the British, 6 armour owned by the Russians, 5 artilleries owned by the Russians, 9 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Russia
Germans roll dice for 5 armour, 5 artilleries, 14 bombers, 2 fighters and 4 mech_infantrys in Russia, round 5 : 19/30 hits, 15.83 expected hits
Russians roll dice for 2 armour, 9 fighters and 1 tactical_bomber in Russia, round 5 : 6/12 hits, 7.50 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Germans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 7 fighters owned by the British lost in Russia
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 1 artillery, 14 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 274
Casualties for Germans: 21 artilleries, 3 fighters, 50 infantry and 20 mech_infantrys
Casualties for ANZAC: 3 bombers
Casualties for Americans: 16 bombers
Casualties for Russians: 5 aaGuns, 8 armour, 5 artilleries, 1 fighter, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 armour, 7 fighters and 2 mech_infantrys
Casualties for French: 1 fighter
Non Combat Move - Germans
4 aaGuns moved from Western Ukraine to Bryansk
2 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from United Kingdom to Western Germany
5 submarines moved from 109 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Germany
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : 13.00
Russians : 5.00
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 3 bombers, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 mech_infantry moved from Sikang to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
2 bombers moved from Western Ukraine to Kazakhstan
1 armour moved from Shensi to Kazakhstan
2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
5 mech_infantrys moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Burma
1 artillery moved from Anhwe to Hopei
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
3 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Combat Hit Differential Summary :
Since Russia had no units except for the boats, I just posted a “no move” turn for them. If you want to move the boats, you can use edit mode during the Americans turn.
I moved on to the Japanese turn.
Do you want to scramble from Queensland to SZ 54?
Hey Owen, the allies surrender, was fun and you won a good battle :-)
Thanks! It took a while to figure out how to counter your Bombers Only builds. Thanks for the game. Please post on the results board.
Thanks,
OwenToo