Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
22 artilleries and 49 infantry moved from Western Ukraine to Bryansk
5 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
4 bombers moved from Western Ukraine to Russia
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept bombing run in Russia with 8 available fighters?
No thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
22 artilleries and 49 infantry moved from Western Ukraine to Bryansk
5 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
4 bombers moved from Western Ukraine to Russia
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 10 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
AA fire in Russia : 2/2 hits, 0.33 expected hits
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 6,6,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Bryansk
Germans attack with 22 artilleries and 49 infantry
Russians defend with 1 infantry
Germans roll dice for 22 artilleries and 49 infantry in Bryansk, round 2 : 23/71 hits, 19.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 22 artilleries and 48 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 bombers moved from Russia to Western Ukraine
1 bomber moved from Russia to Western Ukraine
5 fighters moved from Russia to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
Place Units - Germans
5 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.17
Germans : 3.83
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 6 PUs;
Russians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 6 PUs;
Russians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
1 armour placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
2 bombers moved from Yenisey to Novosibirsk
1 bomber moved from Manchuria to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 artillery moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Shensi
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Americans defend with 1 battleship, 1 carrier and 1 destroyer
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Americans roll dice for 1 battleship, 1 carrier and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 44
Casualties for Americans: 1 battleship, 1 carrier and 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Novosibirsk
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Novosibirsk to Western Ukraine
1 bomber moved from Suiyuyan to Shantung
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Shantung to Kweichow
1 artillery moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Shantung
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 1.00
UK_Pacific : -0.33
Russians : -0.33
Japanese : 1.83
If you attack Western Ukraine with aircraft, my OOL is AAA, then Italian Mech Inf, German Meck Inf, Italian Bombers, Japanese Bombers, Italian Tank, German Bombers, then Tanks, then Fighters.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Queensland to Burma
14 bombers moved from Russia to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Queensland to Burma
14 bombers moved from Russia to Novgorod
Combat - Americans
Battle in Novgorod
Americans attack with 14 bombers
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 fighter
Americans roll dice for 14 bombers in Novgorod, round 2 : 12/14 hits
Germans roll dice for 1 fighter in Novgorod, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in Novgorod
Americans win with 13 bombers remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 bomber
Battle in Burma
Americans attack with 3 bombers
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Burma
Americans roll dice for 2 bombers in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
Americans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Burma to India
13 bombers moved from Novgorod to Russia
3 bombers moved from Egypt to Russia
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 armour and 2 mech_infantrys moved from Western United States to Eastern United States
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,6
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Queensland to Burma
14 bombers moved from Russia to Novgorod
Combat - Americans
Battle in Novgorod
Americans attack with 14 bombers
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 fighter
Americans roll dice for 14 bombers in Novgorod, round 2 : 12/14 hits
Germans roll dice for 1 fighter in Novgorod, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in Novgorod
Americans win with 13 bombers remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 bomber
Battle in Burma
Americans attack with 3 bombers
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Burma
Americans roll dice for 2 bombers in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
Americans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Burma to India
13 bombers moved from Novgorod to Russia
3 bombers moved from Egypt to Russia
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 armour and 2 mech_infantrys moved from Western United States to Eastern United States
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,6
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
Combat - British
Battle in Ukraine
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Tambov
3 armour and 1 mech_infantry moved from Kazakhstan to Russia
3 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,6,2,5,3,3,6,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2,4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 19 PUs (16 lost to blockades); end with 19 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor
Italians roll dice for 1 armour, 2 bombers and 1 mech_infantry in Ukraine, round 2 : 4/4 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
2 bombers moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 82 Sea Zone to 70 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 2.00
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 bombers moved from India to Russia
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 bombers moved from India to Russia
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
Combat Move - French
1 fighter moved from Persia to Russia
Non Combat Move - French
Turn Complete - French
If u decided to Attack Russia with everything Germany can send; OOl is best defence possible - AAs- Anzac - Us - uk mech - Russian Inf-art - Uk tanks - Russian tanks - rus fighter- french fighter and uk fighters!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to Russia
1 armour, 22 artilleries, 50 infantry and 4 mech_infantrys moved from Bryansk to Russia
4 armour, 10 bombers, 5 fighters and 18 mech_infantrys moved from Western Ukraine to Russia
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 5 damage total.
Battle in Russia
Germans attack with 5 armour, 22 artilleries, 14 bombers, 5 fighters, 50 infantry and 22 mech_infantrys
British defend with 3 armour, 7 fighters and 2 mech_infantrys; French defend with 1 fighter; Americans defend with 16 bombers; ANZAC defend with 3 bombers; Russians defend with 5 aaGuns, 1 airfield, 8 armour, 5 artilleries, 1 factory_major, 1 fighter, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 3/15 hits, 2.50 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 5 armour, 22 artilleries, 14 bombers, 2 fighters, 50 infantry and 22 mech_infantrys in Russia, round 2 : 42/115 hits, 35.83 expected hits
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : 6.17
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to Russia
1 armour, 22 artilleries, 50 infantry and 4 mech_infantrys moved from Bryansk to Russia
4 armour, 10 bombers, 5 fighters and 18 mech_infantrys moved from Western Ukraine to Russia
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 5 damage total.
Battle in Russia
Germans attack with 5 armour, 22 artilleries, 14 bombers, 5 fighters, 50 infantry and 22 mech_infantrys
British defend with 3 armour, 7 fighters and 2 mech_infantrys; French defend with 1 fighter; Americans defend with 16 bombers; ANZAC defend with 3 bombers; Russians defend with 5 aaGuns, 1 airfield, 8 armour, 5 artilleries, 1 factory_major, 1 fighter, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 3/15 hits, 2.50 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 5 armour, 22 artilleries, 14 bombers, 2 fighters, 50 infantry and 22 mech_infantrys in Russia, round 2 : 42/115 hits, 35.83 expected hits
Russians roll dice for 5 aaGuns, 11 armour, 5 artilleries, 19 bombers, 9 fighters, 50 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 42/102 hits, 35.83 expected hits
18 infantry owned by the Russians, 3 bombers owned by the ANZAC, 42 infantry owned by the Germans, 5 aaGuns owned by the Russians and 16 bombers owned by the Americans lost in Russia
Germans roll dice for 5 armour, 22 artilleries, 14 bombers, 2 fighters, 8 infantry and 22 mech_infantrys in Russia, round 3 : 32/73 hits, 28.83 expected hits
Russians roll dice for 11 armour, 5 artilleries, 9 fighters, 32 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 29/65 hits, 26.67 expected hits
32 infantry owned by the Russians, 8 artilleries owned by the Germans, 8 infantry owned by the Germans and 13 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 5 armour, 14 artilleries, 14 bombers, 2 fighters and 9 mech_infantrys in Russia, round 4 : 21/44 hits, 20.50 expected hits
Russians roll dice for 11 armour, 5 artilleries, 9 fighters, 7 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 14/33 hits, 16.00 expected hits
5 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the British, 6 armour owned by the Russians, 5 artilleries owned by the Russians, 9 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Russia
Germans roll dice for 5 armour, 5 artilleries, 14 bombers, 2 fighters and 4 mech_infantrys in Russia, round 5 : 19/30 hits, 15.83 expected hits
Russians roll dice for 2 armour, 9 fighters and 1 tactical_bomber in Russia, round 5 : 6/12 hits, 7.50 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Germans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 7 fighters owned by the British lost in Russia
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 1 artillery, 14 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 274
Casualties for Germans: 21 artilleries, 3 fighters, 50 infantry and 20 mech_infantrys
Casualties for ANZAC: 3 bombers
Casualties for Americans: 16 bombers
Casualties for Russians: 5 aaGuns, 8 armour, 5 artilleries, 1 fighter, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 armour, 7 fighters and 2 mech_infantrys
Casualties for French: 1 fighter
Non Combat Move - Germans
4 aaGuns moved from Western Ukraine to Bryansk
2 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from United Kingdom to Western Germany
5 submarines moved from 109 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Germany
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : 13.00
Russians : 5.00
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :