Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
18L OwenToo (Axis) -vs- Sovietishcat (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits
Italians roll dice for 2 armour in Ukraine, round 2 : 0/2 hits
1 armour owned by the Italians lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits
Italians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
46 infantry moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to Russia
7 armour moved from Bryansk to Russia
3 artilleries moved from Bryansk to Russia
5 aaGuns moved from Bryansk to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 infantry moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery moved from Siam to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Yenisey to Samara
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to KweichowCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shan State, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 mech_infantrys
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.33 expected hits
Chinese roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 4 mech_infantrys
Chinese defend with 2 infantry; Russians defend with 1 aaGun
Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 0/6 hits, 1.33 expected hits
Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Szechwan, round 3 : 0/6 hits, 1.33 expected hits
Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery and 4 mech_infantrys in Szechwan, round 4 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery and 4 mech_infantrys in Szechwan, round 5 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Casualties for Russians: 1 aaGun
Battle in Samara
Japanese attack with 2 bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers in Samara, round 2 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Samara
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Samara to Yenisey
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to Caroline Islands
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
3 artilleries moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 bomber placed in Manchuria
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries placed in Japan
Japanese undo move 7.
1 artillery placed in Japan
1 artillery placed in ManchuriaTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Russians : -0.33
Japanese : -1.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from Queensland to 33 Sea Zone
15 bombers moved from India to Burma -
Scramble sz 33?
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scramble both fighters
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OOL Carrier first, subs, then destroyer, then fighters. If you lose your destroyer, then my subs will submerge (if there are any left)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from Queensland to 33 Sea Zone
15 bombers moved from India to BurmaCombat - Americans
Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 4 fighters, 5 submarines and 3 transports
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 transports in 33 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 submarines owned by the Americans, 4 submarines owned by the Japanese and 1 carrier owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 3 transports in 33 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 destroyer and 1 fighter in 33 Sea Zone, round 4 : 5/6 hits
Japanese roll dice for 3 fighters and 3 transports in 33 Sea Zone, round 4 : 1/3 hits
3 fighters owned by the Japanese, 2 transports owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 61
Casualties for Americans: 1 carrier, 2 fighters and 3 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 4 fighters, 5 submarines and 3 transports
Battle in Burma
Americans attack with 15 bombers
Japanese defend with 1 artillery
Americans roll dice for 15 bombers in Burma, round 2 : 12/15 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 14 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
14 bombers moved from Burma to Russia
2 fighters moved from Eastern United States to 101 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 bombers moved from 33 Sea Zone to Queensland
3 bombers moved from French West Africa to EgyptPlace Units - Americans
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
4 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 mech_infantry moved from Volgograd to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour and 1 mech_infantry moved from Bryansk to Archangel
7 fighters moved from Bryansk to Archangel
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to 38 Sea Zone
1 armour moved from Central United States to British Columbia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from Queensland to 33 Sea Zone
15 bombers moved from India to BurmaCombat - Americans
Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 4 fighters, 5 submarines and 3 transports
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 transports in 33 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 submarines owned by the Americans, 4 submarines owned by the Japanese and 1 carrier owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 3 transports in 33 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 destroyer and 1 fighter in 33 Sea Zone, round 4 : 5/6 hits
Japanese roll dice for 3 fighters and 3 transports in 33 Sea Zone, round 4 : 1/3 hits
3 fighters owned by the Japanese, 2 transports owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 61
Casualties for Americans: 1 carrier, 2 fighters and 3 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 4 fighters, 5 submarines and 3 transports
Battle in Burma
Americans attack with 15 bombers
Japanese defend with 1 artillery
Americans roll dice for 15 bombers in Burma, round 2 : 12/15 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 14 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
14 bombers moved from Burma to Russia
2 fighters moved from Eastern United States to 101 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 bombers moved from 33 Sea Zone to Queensland
3 bombers moved from French West Africa to EgyptPlace Units - Americans
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
4 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Volgograd to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour and 1 mech_infantry moved from Bryansk to Archangel
7 fighters moved from Bryansk to Archangel
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to 38 Sea Zone
1 armour moved from Central United States to British ColumbiaCombat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Archangel
British attack with 1 armour, 7 fighters and 1 mech_infantry
Germans defend with 2 armour
British roll dice for 1 armour, 7 fighters and 1 mech_infantry in Archangel, round 2 : 4/9 hits
Germans roll dice for 2 armour in Archangel, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 armour and 7 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
7 fighters moved from Archangel to Russia
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Volgograd to Russia
3 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from 38 Sea Zone to IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,5,3,5,5,5,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 22 PUs (13 lost to blockades); end with 22 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Archangel
3 bombers moved from Southern Italy to UkraineCombat - Italians
Battle in Archangel
Italians attack with 1 fighter and 1 tactical_bomber
British defend with 1 armour
Italians roll dice for 1 fighter and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Italians and 1 armour owned by the British lost in Archangel
Italians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 1 tactical_bomber
Casualties for British: 1 armour
Battle in Ukraine
Italians attack with 3 bombers
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 3 bombers in Ukraine, round 2 : 3/3 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 bomber owned by the Italians lost in Ukraine
Italians win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Italians: 1 bomber
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
2 bombers moved from Ukraine to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 fighter moved from Archangel to Novgorod
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.83
Russians : 0.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 1 PUs;Combat Move - ANZAC
3 bombers moved from India to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 1 PUs;Combat Move - ANZAC
3 bombers moved from India to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 3 bombers
Japanese defend with 1 airfield, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 bombers in Kwangsi, round 2 : 3/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/2 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangsi
ANZAC win with 3 bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - ANZAC
3 bombers moved from Kwangsi to IndiaPlace Units - ANZAC
1 artillery placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,5,3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 1 PUs;Combat Move - ANZAC
3 bombers moved from India to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 3 bombers
Japanese defend with 1 airfield, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 bombers in Kwangsi, round 2 : 3/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/2 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangsi
ANZAC win with 3 bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - ANZAC
3 bombers moved from Kwangsi to IndiaPlace Units - ANZAC
1 artillery placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,5,3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Egypt to PersiaTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 1 PUs;Combat Move - Germans
22 artilleries and 49 infantry moved from Western Ukraine to Bryansk
5 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
4 bombers moved from Western Ukraine to Russia
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Air Battle in RussiaCombat Hit Differential Summary :
-
Intercept bombing run in Russia with 8 available fighters?
-
No thanks!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 1 PUs;Combat Move - Germans
22 artilleries and 49 infantry moved from Western Ukraine to Bryansk
5 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
4 bombers moved from Western Ukraine to Russia
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 10 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
AA fire in Russia : 2/2 hits, 0.33 expected hits
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 6,6,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Bryansk
Germans attack with 22 artilleries and 49 infantry
Russians defend with 1 infantry
Germans roll dice for 22 artilleries and 49 infantry in Bryansk, round 2 : 23/71 hits, 19.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 22 artilleries and 48 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 bombers moved from Russia to Western Ukraine
1 bomber moved from Russia to Western Ukraine
5 fighters moved from Russia to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to Western UkrainePlace Units - Germans
5 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.17
Germans : 3.83
Russians : 0.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 6 PUs;
Russians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Russians