The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
:evil:
please chose what to purchase with 9 credits and place them
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits
Purchase Units - Germans
Germans buy 5 armour; Remaining resources: 1 techTokens; 1 PUs;
Combat Move - Germans
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from Libya to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 armour moved from 16 Sea Zone to Ukraine
1 infantry moved from 16 Sea Zone to Ukraine
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 artillery moved from 5 Sea Zone to Baltic States
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 artillery moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to East Poland
1 artillery moved from Poland to Baltic States
2 armour moved from Czechoslovakia Hungary to East Poland
1 infantry moved from Bulgaria Romania to East Poland
1 armour moved from Bulgaria Romania to East Poland
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to Baltic States
2 armour moved from Poland to Baltic States
1 armour moved from Bulgaria Romania to Ukraine
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in East Poland
Germans attack with 3 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour and 3 infantry in East Poland, round 2 : 2/0 hits
Russians roll dice for 2 infantry in East Poland, round 2 : 0/1 hits
2 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/0 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 12 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Baltic States
Germans attack with 2 armour, 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Baltic States, round 2 : 2/1 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Non Combat Move - Germans
1 fighter moved from 2 Sea Zone to Norway
1 fighter moved from 6 Sea Zone to France
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 artillery moved from Libya to Morocco Algeria
1 fighter moved from 12 Sea Zone to France
1 armour moved from France to Poland
1 bomber moved from 2 Sea Zone to Norway
1 infantry moved from Northwestern Europe to France
2 infantry moved from Germany to Poland
Place Units - Germans
5 armour placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Evenki National Okrug
2 infantry moved from Soviet Far East to Stanovoj Chrebet
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
1 submarine moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Belorussia
1 infantry moved from Belorussia to Karelia S.S.R.
1 artillery moved from Russia to Caucasus
1 artillery and 2 infantry moved from Karelia S.S.R. to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/1 hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
1 artillery and 1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
I am starting over. I have a better idea.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Ukraine to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
1 armour moved from Russia to Evenki National Okrug
2 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 artillery and 1 infantry moved from Russia to Caucasus
Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Place Units - Russians
1 fighter placed in Karelia S.S.R.
1 fighter placed in Caucasus
1 fighter placed in Karelia S.S.R.
Russians undo move 3.
1 fighter placed in Caucasus
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 1 armour and 1 transport; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 fighters moved from 57 Sea Zone to 53 Sea Zone
2 fighters moved from 57 Sea Zone to 56 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to Yunnan
2 infantry moved from French Indo-China Thailand to Yunnan
1 armour moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Fukien
1 fighter moved from Japan to Kwangtung
1 fighter moved from Manchuria to Yunnan
2 infantry moved from Manchuria to Suiyuan
3 infantry moved from Kiangsu to Hupeh
1 infantry moved from French Indo-China Thailand to Yunnan
Combat - Japanese
Battle in Fukien
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/1 hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery in Philippine Islands, round 3 : 1/1 hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 2/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/0 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hupeh
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hupeh
Japanese roll dice for 2 infantry in Hupeh, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Hupeh
Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits
1 infantry owned by the Japanese retreated to Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Suiyuan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Suiyuan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Suiyuan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Suiyuan, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 2/1 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 57 Sea Zone to 62 Sea Zone
1 carrier moved from 57 Sea Zone to 60 Sea Zone
1 fighter moved from 53 Sea Zone to 60 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from 53 Sea Zone to 62 Sea Zone
2 fighters moved from Yunnan to French Indo-China Thailand
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to French Indo-China Thailand
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 1 armour and 1 transport; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 armour moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 cruiser moved from 61 Sea Zone to 37 Sea Zone
1 battleship moved from 61 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Burma
1 artillery moved from 37 Sea Zone to Burma
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 50 Sea Zone
1 fighter moved from Formosa to 50 Sea Zone
1 fighter moved from Manchuria to Yunnan
3 infantry moved from French Indo-China Thailand to Yunnan
2 infantry moved from 61 Sea Zone to Kwangtung
2 infantry moved from Kiangsu to Fukien
2 infantry moved from Manchuria to Suiyuan
1 infantry moved from Kiangsu to Fukien
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
Combat - Japanese
Battle in Fukien
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Fukien, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Fukien, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/1 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 0/1 hits
British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Kwangtung, round 4 : 1/1 hits
British roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 2 fighters and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 1 transport in 50 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in Philippine Islands
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 1/1 hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 armour in Philippine Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Philippine Islands
Americans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/0 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/1 hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/1 hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Suiyuan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 1/0 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 56 Sea Zone to 62 Sea Zone
1 carrier moved from 57 Sea Zone to 62 Sea Zone
1 carrier moved from 57 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to French Indo-China Thailand
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
2 fighters moved from 53 Sea Zone to 60 Sea Zone
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 1 techTokens; 1 PUs;
Combat Move - British
2 infantry moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Egypt to Libya
1 fighter moved from Egypt to 16 Sea Zone
2 infantry moved from Egypt to Libya
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 armour moved from 7 Sea Zone to Northwestern Europe
1 infantry moved from Western Canada to Eastern Canada
1 armour moved from Egypt to Libya
Combat - British
Battle in 16 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 16 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/1 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Libya
British attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Libya, round 2 : 2/1 hits
Italians roll dice for 2 infantry in Libya, round 2 : 1/1 hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 16 Sea Zone to Egypt
Place Units - British
1 carrier and 1 destroyer placed in 7 Sea Zone
1 factory placed in India
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Italians
1 armour moved from Balkans to Ukraine
1 armour moved from Italy to Bulgaria Romania
1 infantry moved from Italy to France
1 artillery moved from Italy to France
2 infantry moved from Balkans to 14 Sea Zone
1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Ukraine
1 fighter moved from Italy to France
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 techTokens; 1 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 bomber moved from Eastern United States to Morocco Algeria
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Central United States to Eastern United States
1 fighter moved from 44 Sea Zone to Australia
1 carrier and 1 destroyer moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
1 bomber moved from Western United States to 60 Sea Zone
Combat - Americans
Battle in 60 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 bomber in 60 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier and 1 fighter in 60 Sea Zone, round 2 : 1/0 hits
1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 60 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 carrier
Battle in Morocco Algeria
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery, 1 fighter and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 2/1 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria
Germans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
1 bomber owned by the Americans retreated
1 fighter owned by the Japanese forced to land in Okinawa
Non Combat Move - Americans
1 bomber moved from Morocco Algeria to Egypt
Combat Move - Chinese
1 infantry moved from Hupeh to Ningxia
Non Combat Move - Chinese
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour placed in Eastern United States
Place Units - Chinese
2 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits
Purchase Units - Germans
Germans buy 8 armour and 2 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Germans
3 infantry moved from France to Northwestern Europe
1 fighter moved from Morocco Algeria to 12 Sea Zone
2 infantry moved from Norway to Finland
1 fighter moved from Norway to Northwestern Europe
1 fighter moved from France to Northwestern Europe
1 fighter moved from France to 12 Sea Zone
1 bomber moved from Norway to Finland
1 armour moved from Poland to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
3 armour moved from East Poland to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
2 artilleries moved from Baltic States to Karelia S.S.R.
3 infantry moved from East Poland to Belorussia
1 armour moved from Ukraine to Belorussia
1 armour moved from Ukraine to Eastern Ukraine
1 artillery moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
Combat - Germans
Battle in Northwestern Europe
Germans attack with 2 fighters and 3 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Northwestern Europe, round 2 : 2/1 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 0/1 hits
1 infantry owned by the British and 1 armour owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Battle in Belorussia
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Belorussia, round 2 : 1/0 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/0 hits
Russians roll dice for 1 artillery in Finland, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 12 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Karelia S.S.R.
Germans attack with 6 armour, 2 artilleries and 2 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 8 infantry
Germans roll dice for 6 armour, 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 5/1 hits
Russians roll dice for 1 artillery and 8 infantry in Karelia S.S.R., round 2 : 3/0 hits
5 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 6 armour and 1 artillery in Karelia S.S.R., round 3 : 3/1 hits
Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 1/1 hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 6 armour in Karelia S.S.R., round 4 : 3/0 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 0/1 hits
1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 armour remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 artillery and 8 infantry
Battle in Eastern Ukraine
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from 12 Sea Zone to France
5 armour moved from Germany to East Poland
1 bomber moved from Finland to Germany
2 infantry moved from Poland to East Poland
1 fighter moved from Northwestern Europe to East Poland
1 fighter moved from Northwestern Europe to Czechoslovakia Hungary
Place Units - Germans
8 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese