@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Drejemester vs GSS
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Yunnan to IndiaCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 1 carrier, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier and 3 fighters in 49 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 49 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0,33
Americans : 2,50
Japanese : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 infantry placed in Jehol
1 artillery placed in Hunan
1 artillery placed in Yunnan
1 artillery placed in ChaharTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Yunnan to IndiaCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 1 carrier, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier and 3 fighters in 49 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 49 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 infantry placed in Jehol
1 artillery placed in Hunan
1 artillery placed in Yunnan
1 artillery placed in ChaharTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Egypt to Syria
2 fighters moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
2 armour moved from Yunnan to India
1 mech_infantry moved from Yunnan to IndiaCombat - British
Battle in Syria
British attack with 2 armour
Italians defend with 2 infantry
British roll dice for 2 armour in Syria, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 armour owned by the British lost in Syria
British win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 2 infantryNon Combat Move - British
1 battleship moved from 39 Sea Zone to 76 Sea ZonePlace Units - UK_Pacific
2 aaGuns and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 2 aaGuns and 6 infantryCombat Hit Differential Summary :
Germans : -0,33
British : 1,00
Italians : 0,33
Americans : 2,50
Chinese : 0,17
Japanese : 2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
2 bombers moved from Southern Italy to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Syria, round 2 : 1/6 hits, 2,33 expected hits
British roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Syria
Italians win, taking Syria from British with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
2 bombers moved from Syria to Southern Italy
2 mech_infantrys moved from Slovakia Hungary to Poland
2 mech_infantrys moved from Slovakia Hungary to BessarabiaPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -1,33
British : 0,50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to Dutch New GuineaCombat - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in 35 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine
Japanese defend with 2 submarines
ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 bomber moved from 35 Sea Zone to CelebesPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : -0,83
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in 35 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine
Japanese defend with 2 submarines
ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 bomber moved from 35 Sea Zone to CelebesPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Bessarabia to Ukraine
3 mech_infantrys moved from Poland to Novgorod
2 artilleries, 1 bomber and 2 mech_infantrys moved from Bessarabia to Western Ukraine
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
4 bombers moved from Poland to Novgorod
1 bomber moved from Poland to Western Ukraine
1 bomber moved from Poland to Novgorod
3 fighters moved from United Kingdom to 110 Sea Zone
3 bombers moved from Poland to 110 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 5 bombers and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 5 bombers and 3 mech_infantrys in Novgorod, round 2 : 4/8 hits, 3,83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 3/6 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers and 3 fighters
Americans defend with 1 destroyer
Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 fighters moved from 110 Sea Zone to United Kingdom
3 bombers moved from 110 Sea Zone to Western Germany
5 bombers moved from Novgorod to Western Germany
2 bombers moved from Western Ukraine to Western Germany
4 mech_infantrys moved from Germany to Poland
1 transport moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
2 mech_infantrys placed in Germany
3 fighters placed in United Kingdom
1 transport placed in 125 Sea Zone
1 destroyer placed in 110 Sea Zone
2 infantry placed in Norway
1 infantry placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 1,67
Americans : -0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Baltic States
2 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Finland to Norway
1 armour moved from Finland to Norway
2 mech_infantrys moved from Karelia to Finland
3 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Baltic States
1 mech_infantry moved from Novosibirsk to Yenisey
4 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Finland to Norway
1 fighter moved from Russia to Rostov
2 armour moved from Finland to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 armour and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Russians roll dice for 2 armour and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans lost in Novgorod
Russians roll dice for 2 armour and 3 infantry in Novgorod, round 3 : 4/5 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 armour and 3 mech_infantrys in Norway, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour and 1 mech_infantry in Norway, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Eastern Poland to Russia
1 tactical_bomber moved from Baltic States to RussiaPlace Units - Russians
1 fighter, 5 infantry and 4 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0,00
Russians : 4,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour, 1 artillery, 2 bombers, 7 fighters, 7 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
5 tactical_bombers moved from 38 Sea Zone to Yunnan
5 fighters moved from 38 Sea Zone to Yunnan
3 mech_infantrys moved from Kiangsu to Jehol
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 infantry, 4 submarines and 2 transports moved from 38 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 battleships and 2 cruisers in Sumatra, round 2 : 4/4 hits, 2,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Jehol, round 2 : 2/5 hits, 1,17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 2 bombers, 12 fighters, 7 infantry, 9 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 2 armour, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 6 artilleries, 1 fighter and 6 infantry
AA fire in Yunnan : 1/9 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 12 fighters, 7 infantry, 9 mech_infantrys and 6 tactical_bombers in Yunnan, round 2 : 15/39 hits, 15,50 expected hits
Chinese roll dice for 3 aaGuns, 2 armour, 6 artilleries, 4 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 13/35 hits, 13,50 expected hits
7 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 11 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 12 fighters, 3 mech_infantrys and 6 tactical_bombers in Yunnan, round 3 : 18/26 hits, 13,33 expected hits
Chinese roll dice for 2 armour, 6 artilleries, 4 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 7/23 hits, 9,50 expected hits
3 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 6 infantry owned by the Chinese, 6 artilleries owned by the Chinese, 2 infantry owned by the British and 2 armour owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 12 fighters and 3 tactical_bombers in Yunnan, round 4 : 6/19 hits, 10,33 expected hits
Chinese roll dice for 4 fighters and 1 tactical_bomber in Yunnan, round 4 : 4/5 hits, 3,17 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese and 2 fighters owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers and 11 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 artillery, 1 fighter, 7 infantry, 9 mech_infantrys and 7 tactical_bombers
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for British: 3 aaGuns, 2 armour, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 6 artilleries, 1 fighter and 6 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from Yunnan to 41 Sea Zone
7 fighters moved from Yunnan to Kwangtung
2 bombers moved from Yunnan to Kwangtung
1 infantry moved from Kiangsi to KwangtungPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4,5,4,2,5,5,4,3,6,3,1,5,5,1,3,6,3,1,2,6,1,6,1,6,3,2,5,2,1,1,5,5,2,4,3,3,3,5
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
AA fire in Yunnan : : -0,50
Chinese : -0,83
UK_Pacific : -0,33
Japanese : 2,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 carrier and 1 fighter moved from 49 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Libya to Tunisia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 carrier and 1 fighter moved from 49 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Libya to Tunisia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/7 hits, 3,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -0,33
Americans : 2,33
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
1 artillery moved from Chahar to Jehol
1 artillery moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese lost in Jehol
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Szechwan
1 infantry placed in Kweichow
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 2,00
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 carrier and 1 fighter moved from 49 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Libya to Tunisia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/7 hits, 3,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
1 artillery moved from Chahar to Jehol
1 artillery moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese lost in Jehol
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Szechwan
1 infantry placed in Kweichow
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from India to Yunnan
3 armour moved from India to Yunnan
2 mech_infantrys moved from India to Eastern Persia
3 fighters moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 3 armour, 3 fighters and 3 mech_infantrys
Japanese defend with 2 armour
British roll dice for 3 armour, 3 fighters and 3 mech_infantrys in Yunnan, round 2 : 2/9 hits, 3,50 expected hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 armourNon Combat Move - British
3 fighters moved from Yunnan to IndiaPlace Units - UK_Pacific
2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrysCombat Hit Differential Summary :
Germans : -0,33
British : -1,50
Americans : 2,33
Chinese : 2,00
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Italians roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits, 2,17 expected hits
British roll dice for 1 artillery and 5 infantry in Egypt, round 2 : 3/6 hits, 2,00 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
2 bombers owned by the Italians retreatedNon Combat Move - Italians
2 bombers moved from Egypt to Cyprus
2 mech_infantrys moved from Bessarabia to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Slovakia HungaryPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : 0,83
British : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Celebes to Philippines
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Dutch New Guinea to PhilippinesNon Combat Move - ANZAC
1 marine moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 marine placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Celebes to Philippines
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Dutch New Guinea to PhilippinesNon Combat Move - ANZAC
1 marine moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 marine placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
2 transports moved from 125 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 infantry moved from Poland to Eastern Poland
2 bombers moved from Western Germany to Norway
2 bombers moved from Western Germany to Baltic States
2 bombers moved from Western Germany to Eastern Poland
2 bombers moved from Western Germany to Bryansk
2 bombers moved from Western Germany to Rostov
1 infantry moved from Poland to Baltic States
6 fighters moved from United Kingdom to 110 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 bombers, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Norway, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 110 Sea Zone
Germans attack with 6 fighters
Americans defend with 1 destroyer
Germans roll dice for 6 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Baltic States, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Eastern Poland to Western Germany
2 bombers moved from Baltic States to Western Germany
2 bombers moved from Rostov to Western Ukraine
2 bombers moved from Bryansk to Western Ukraine
2 bombers moved from Norway to Western Germany
10 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
6 fighters moved from 110 Sea Zone to United KingdomPlace Units - Germans
2 bombers, 2 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 3.
3 armour placed in Ukraine
3 mech_infantrys placed in Germany
Germans undo move 1.
2 bombers, 1 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in United KingdomTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 0,33
Americans : -0,33
Russians : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Yenisey to Buryatia
3 armour and 1 mech_infantry moved from Finland to Norway
2 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Baltic States
1 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Rostov
2 mech_infantrys moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
2 infantry moved from Novgorod to Baltic States
12 infantry moved from Belarus to Bryansk
6 armour moved from Belarus to Bryansk
8 mech_infantrys moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
7 infantry moved from Russia to Bryansk
2 fighters moved from Russia to RostovCombat - Russians
Battle in Bryansk
Russians attack with 8 armour, 2 artilleries, 19 infantry and 8 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 8 armour, 2 artilleries, 19 infantry and 8 mech_infantrys in Bryansk, round 2 : 10/37 hits, 9,50 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 8 armour, 2 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Norway
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 1 factory_minor, 2 infantry and 2 mech_infantrys
Russians roll dice for 3 armour and 1 mech_infantry in Norway, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry and 2 mech_infantrys in Norway, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour in Norway, round 3 : 2/3 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Norway, round 3 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 armour remaining. Battle score for attacker is 10
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry and 2 mech_infantrys
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 5 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 1 infantry and 5 mech_infantrys in Rostov, round 2 : 1/8 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 1 infantry and 5 mech_infantrys in Rostov, round 3 : 0/8 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 fighters and 5 mech_infantrys in Rostov, round 4 : 0/7 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 5 mech_infantrys in Rostov, round 5 : 4/7 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 1/6 hits, 2,17 expected hits
Germans roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 3/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
2 aaGuns moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Rostov
1 fighter moved from Baltic States to Smolensk
1 fighter moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to SmolenskPlace Units - Russians
3 infantry placed in Volgograd
1 armour, 1 fighter, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 0,00
Russians : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Sakha to Amur
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 bombers and 2 fighters moved from Kwangtung to 20 Sea Zone
5 fighters moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 2 infantry, 4 submarines and 2 transports moved from 41 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 2 artilleries, 5 fighters and 6 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 2/4 hits, 2,33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 5 fighters and 6 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to 36 Sea Zone
5 fighters moved from Kwangsi to 36 Sea Zone
2 bombers moved from 20 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 33 PUs (2 lost to blockades); end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans : -0,17
Chinese : -0,33
Japanese : 0,00





