@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Drejemester vs GSS
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 GL! 
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 Test summary from TripleA, engine version: 1.9, time: 16:16:24 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 1 Purchase Units - Germans Combat Hit Differential Summary : 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 1 Purchase Units - Germans 
 Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 battleship moved from 113 Sea Zone to 110 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 fighter moved from Slovakia Hungary to France
 1 tactical_bomber moved from Poland to France
 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
 2 artilleries moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 3 armour and 3 infantry moved from Holland Belgium to France
 2 mech_infantrys moved from Western Germany to France
 1 artillery and 3 infantry moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 1 fighter moved from Norway to 111 Sea Zone
 1 fighter moved from Holland Belgium to 111 Sea Zone
 2 tactical_bombers moved from Western Germany to 111 Sea Zone
 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Poland to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 2 infantry moved from Slovakia Hungary to Yugoslavia
 1 infantry moved from Romania to YugoslaviaCombat - Germans Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 1 Purchase Units - Germans 
 Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 battleship moved from 113 Sea Zone to 110 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 fighter moved from Slovakia Hungary to France
 1 tactical_bomber moved from Poland to France
 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
 2 artilleries moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 3 armour and 3 infantry moved from Holland Belgium to France
 2 mech_infantrys moved from Western Germany to France
 1 artillery and 3 infantry moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 1 fighter moved from Norway to 111 Sea Zone
 1 fighter moved from Holland Belgium to 111 Sea Zone
 2 tactical_bombers moved from Western Germany to 111 Sea Zone
 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Poland to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 2 infantry moved from Slovakia Hungary to Yugoslavia
 1 infantry moved from Romania to YugoslaviaCombat - Germans 
 Battle in 111 Sea Zone
 Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
 Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
 1 destroyer owned by the British, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
 Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
 British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
 Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
 Casualties for Germans: 2 submarines and 1 tactical_bomber
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
 British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
 Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
 Units damaged: 1 battleship owned by the British
 Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits
 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
 Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
 Casualties for Germans: 1 submarine
 Casualties for British: 1 battleship and 1 cruiser
 Casualties for French: 1 cruiser
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the British lost in 106 Sea Zone
 1 transport owned by the British lost in 106 Sea Zone
 Germans roll dice for 1 submarine in 106 Sea Zone, round 10 : 0/1 hits, 0,33 expected hits
 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in Yugoslavia
 Germans attack with 3 armour, 2 artilleries and 9 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 5/14 hits, 4,00 expected hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
 5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
 Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12
 Casualties for Germans: 1 infantry
 Casualties for Neutral_Allies: 5 infantry
 Battle in Normandy Bordeaux
 Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits, 1,50 expected hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
 1 infantry owned by the French lost in Normandy Bordeaux
 Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 4/5 hits, 1,50 expected hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
 1 artillery owned by the French lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
 Casualties for French: 1 artillery and 1 infantry
 Battle in France
 Germans attack with 6 armour, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
 British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
 AA fire in France : 0/2 hits, 0,33 expected hits
 Germans roll dice for 6 armour, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/17 hits, 6,00 expected hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4,33 expected hits
 1 aaGun owned by the French, 6 infantry owned by the Germans and 6 infantry owned by the French lost in France
 Germans roll dice for 6 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 2/11 hits, 5,00 expected hits
 French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 4/5 hits, 2,33 expected hits
 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 artillery owned by the French lost in France
 Germans roll dice for 5 armour, 1 fighter and 1 tactical_bomber in France, round 4 : 5/7 hits, 3,67 expected hits
 French roll dice for 2 armour and 1 fighter in France, round 4 : 3/3 hits, 1,67 expected hits
 3 armour owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
 Casualties for Germans: 4 armour, 1 artillery, 6 infantry and 2 mech_infantrys
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
 triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to FrenchNon Combat Move - Germans 
 1 fighter moved from France to Western Germany
 1 tactical_bomber moved from France to Western Germany
 1 bomber moved from 110 Sea Zone to Western Germany
 1 tactical_bomber moved from 110 Sea Zone to Western Germany
 2 fighters moved from 110 Sea Zone to Western Germany
 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
 1 bomber moved from 111 Sea Zone to Western Germany
 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
 2 fighters moved from 111 Sea Zone to Holland Belgium
 3 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 2 infantry moved from Denmark to Western Germany
 3 aaGuns moved from Western Germany to Germany
 1 artillery moved from Germany to Poland
 3 aaGuns, 2 artilleries and 11 infantry moved from Germany to Poland
 1 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans 
 6 artilleries and 2 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 41 PUs; end with 60 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary : Germans : -1,67 
 British : -2,50
 French : 3,67
 AA fire in France : : -0,33
 Neutral_Allies : -0,67
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 Test summary from TripleA, engine version: 1.9, time: 19:18:40 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 1 Purchase Units - Russians 
 Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians Non Combat Move - Russians 
 1 submarine moved from 127 Sea Zone to 112 Sea Zone
 1 cruiser moved from 115 Sea Zone to 114 Sea Zone
 1 submarine moved from 115 Sea Zone to 114 Sea Zone
 2 infantry moved from Eastern Poland to Western Ukraine
 2 infantry moved from Bessarabia to Western Ukraine
 3 infantry moved from Ukraine to Western Ukraine
 1 armour moved from Volgograd to Bryansk
 1 mech_infantry moved from Volgograd to Bryansk
 2 infantry moved from Caucasus to Rostov
 1 infantry moved from Archangel to Belarus
 3 infantry moved from Baltic States to Belarus
 3 infantry moved from Vyborg to Novgorod
 2 infantry moved from Karelia to Novgorod
 2 infantry moved from Novgorod to Belarus
 1 armour and 1 mech_infantry moved from Russia to Western Ukraine
 1 artillery and 1 infantry moved from Russia to Bryansk
 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
 6 infantry moved from Amur to Buryatia
 2 aaGuns and 6 infantry moved from Sakha to BuryatiaPlace Units - Russians 
 3 infantry placed in Ukraine
 3 infantry placed in Novgorod
 1 fighter and 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 1 Purchase Units - Japanese 
 Japanese buy 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese 
 1 armour moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 artillery and 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 mech_infantry moved from Manchuria to Chahar
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 artillery moved from Kiangsu to 19 Sea Zone
 1 artillery moved from Shantung to 19 Sea Zone
 1 infantry moved from Kiangsu to 19 Sea Zone
 1 artillery and 3 infantry moved from Kiangsi to Hunan
 2 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
 1 fighter moved from Formosa to Kwangtung
 1 fighter moved from Okinawa to Kwangtung
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 tactical_bomber moved from Kiangsu to Yunnan
 1 fighter moved from Kiangsu to Yunnan
 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 2 tactical_bombers moved from Manchuria to Hunan
 2 fighters moved from Manchuria to Hunan
 1 fighter moved from Korea to Kiangsu
 2 bombers moved from Japan to Yunnan
 2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
 1 battleship and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
 1 submarine moved from 19 Sea Zone to 20 Sea Zone
 1 artillery and 6 infantry moved from Manchuria to Jehol
 4 infantry moved from Korea to Manchuria
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry moved from Shantung to Anhwe
 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
 2 infantry moved from Kiangsu to Kiangsi
 1 fighter moved from Kiangsu to KiangsiCombat - Japanese 
 Battle in Kwangtung
 Japanese attack with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers
 British defend with 2 infantry; UK_Pacific defend with 1 harbour
 Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1,17 expected hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for British: 2 infantry
 Battle in Hunan
 Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3,33 expected hits
 Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3,50 expected hits
 Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 3,17 expected hits
 Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 3 infantry
 Casualties for Chinese: 4 infantryNon Combat Move - Japanese 
 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
 2 tactical_bombers moved from Kwangtung to Kwangsi
 4 fighters moved from Kwangtung to Kwangsi
 1 aaGun moved from Manchuria to JeholPlace Units - Japanese 
 1 factory_minor placed in Kiangsu
 1 transport placed in 6 Sea Zone
 1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
 Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary : Chinese : 0,67 
 UK_Pacific : 0,33
 Japanese : -2,17
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 1 Purchase Units - Americans 
 Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Japanese
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
 1 submarine moved from 35 Sea Zone to 6 Sea Zone
 Americans take 35 Sea Zone from Japanese
 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
 1 fighter moved from Philippines to Burma
 1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans 
 Battle in 6 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 16 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Japanese win with no units remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 bomber moved from Central United States to Hawaiian Islands
 1 fighter moved from Western United States to 10 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 artillery moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 infantry moved from Central United States to Eastern United States
 1 armour moved from Central United States to Western United States
 3 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans 
 1 carrier placed in 10 Sea Zone
 1 fighter placed in 10 Sea Zone
 1 destroyer placed in 101 Sea Zone
 1 carrier placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 56 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
 Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary : Americans : 0,00 
 Japanese : 0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Suiyuyan to Shensi
 2 infantry moved from Kweichow to Yunnan
 1 fighter moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
 Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
 1 artillery owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to SzechwanPlace Units - Chinese 
 1 infantry placed in Shensi
 3 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary : Chinese : 0,17 
 Japanese : -0,33
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 1 Combat Move - British 
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 2 fighters moved from United Kingdom to 110 Sea Zone
 1 bomber moved from United Kingdom to 110 Sea Zone
 1 fighter moved from Scotland to 110 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 fighter moved from Gibraltar to 97 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 artillery moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
 1 mech_infantry moved from Egypt to Ethiopia
 1 battleship moved from 37 Sea Zone to 39 Sea Zone
 1 armour moved from Alexandria to 98 Sea Zone
 1 infantry moved from Egypt to 98 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 1 artillery moved from Alexandria to Egypt
 1 infantry moved from Alexandria to EgyptCombat - British Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 1 Purchase Units - Americans 
 Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Japanese
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
 1 submarine moved from 35 Sea Zone to 6 Sea Zone
 Americans take 35 Sea Zone from Japanese
 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
 1 fighter moved from Philippines to Burma
 1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans 
 Battle in 6 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 16 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Japanese win with no units remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 bomber moved from Central United States to Hawaiian Islands
 1 fighter moved from Western United States to 10 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 artillery moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 infantry moved from Central United States to Eastern United States
 1 armour moved from Central United States to Western United States
 3 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans 
 1 carrier placed in 10 Sea Zone
 1 fighter placed in 10 Sea Zone
 1 destroyer placed in 101 Sea Zone
 1 carrier placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 56 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
 Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Suiyuyan to Shensi
 2 infantry moved from Kweichow to Yunnan
 1 fighter moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
 Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
 1 artillery owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to SzechwanPlace Units - Chinese 
 1 infantry placed in Shensi
 3 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British 
 British buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 2 fighters moved from United Kingdom to 110 Sea Zone
 1 bomber moved from United Kingdom to 110 Sea Zone
 1 fighter moved from Scotland to 110 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 fighter moved from Gibraltar to 97 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 artillery moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
 1 mech_infantry moved from Egypt to Ethiopia
 1 battleship moved from 37 Sea Zone to 39 Sea Zone
 1 armour moved from Alexandria to 98 Sea Zone
 1 infantry moved from Egypt to 98 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 1 artillery moved from Alexandria to Egypt
 1 infantry moved from Alexandria to EgyptCombat - British 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in 96 Sea Zone
 British attack with 1 cruiser
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Italians lost in 96 Sea Zone
 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 cruiser remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in Ethiopia
 British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits
 British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/6 hits, 1,67 expected hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1,00 expected hits
 1 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
 British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/4 hits, 1,33 expected hits
 Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0,67 expected hits
 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
 British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for British: 2 infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Battle in 110 Sea Zone
 British attack with 1 bomber, 1 destroyer and 3 fighters
 Germans defend with 1 battleship and 1 submarine
 British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
 Units damaged: 1 battleship owned by the Germans
 Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
 Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
 1 fighter owned by the British lost in 110 Sea Zone
 British roll dice for 1 bomber, 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
 Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
 Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
 British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
 Casualties for British: 1 fighter
 Casualties for Germans: 1 battleship and 1 submarine
 Battle in 97 Sea Zone
 British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
 Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
 British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
 Units damaged: 1 battleship owned by the Italians
 Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
 British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/5 hits, 2,50 expected hits
 Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
 British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits
 Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
 1 tactical_bomber owned by the British, 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
 British roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
 Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
 1 battleship owned by the Italians lost in 97 Sea Zone
 1 transport owned by the Italians lost in 97 Sea Zone
 British win, taking 97 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
 Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transportNon Combat Move - British 
 1 fighter moved from 97 Sea Zone to Malta
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 3 infantry moved from Malaya to Shan State
 2 fighters moved from 110 Sea Zone to United Kingdom
 1 bomber moved from 110 Sea Zone to United Kingdom
 1 aaGun moved from Scotland to United Kingdom
 2 infantry moved from Scotland to United Kingdom
 1 transport moved from 109 Sea Zone to 91 Sea Zone
 5 infantry moved from India to Burma
 3 aaGuns moved from India to Burma
 1 tactical_bomber moved from India to Burma
 1 fighter moved from India to BurmaPlace Units - British 
 1 factory_minor placed in Egypt
 1 armour placed in Union of South Africa
 1 fighter placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
 British collect 26 PUs (3 lost to blockades); end with 26 PUs
 Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
 Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific 
 1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 14 PUs; end with 14 PUs
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
 Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary : Germans : -0,67 
 British : -3,50
 Italians : -1,50
 Americans : 0,00
 Chinese : 0,17
 Japanese : 0,00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 1 Purchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Tobruk to Tunisia
 1 mech_infantry moved from Tobruk to Tunisia
 1 artillery and 1 infantry moved from Libya to Tunisia
 1 submarine moved from 95 Sea Zone to 91 Sea Zone
 1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
 1 bomber moved from Northern Italy to 96 Sea Zone
 1 armour moved from Albania to Romania
 1 armour moved from Northern Italy to Romania
 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 2 infantry moved from Albania to YugoslaviaCombat - Italians 
 Battle in 91 Sea Zone
 Italians attack with 1 submarine
 British defend with 1 transport
 1 transport owned by the British lost in 91 Sea Zone
 Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Italians win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Tunisia
 Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 infantry
 Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
 French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the French lost in Tunisia
 Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Battle in 96 Sea Zone
 Italians attack with 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
 British defend with 1 cruiser
 Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
 British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
 Italians win with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 4
 Casualties for Italians: 1 destroyer
 Casualties for British: 1 cruiserNon Combat Move - Italians 
 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
 1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians 
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
 Italians collect 8 PUs (3 lost to blockades); end with 8 PUsCombat Hit Differential Summary : Italians : 0,83 
 British : 0,50
 French : -0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 1 Purchase Units - ANZAC 
 ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Malaya to Shan State
 1 fighter moved from Queensland to Shan State
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC 
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
 2 fighters moved from New Zealand to Queensland
 2 aaGuns moved from New South Wales to Queensland
 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 1 Purchase Units - ANZAC 
 ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Malaya to Shan State
 1 fighter moved from Queensland to Shan State
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC 
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
 2 fighters moved from New Zealand to Queensland
 2 aaGuns moved from New South Wales to Queensland
 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsPolitics - French 
 Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
 Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
 Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
 Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
 Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
 Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
 Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
 Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
 Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
 Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
 Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
 Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
 Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
 Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
 Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
 Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
 Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
 Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
 Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
 Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
 Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
 Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
 Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
 Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
 Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
 Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
 Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
 Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
 Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
 Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
 Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
 Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West AfricaCombat Move - French 
 1 destroyer moved from 72 Sea Zone to 76 Sea Zone
 1 destroyer moved from 76 Sea Zone to 80 Sea ZoneNon Combat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 bombers, 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Politics - Germans 
 Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans 
 3 fighters moved from Western Germany to 97 Sea Zone
 2 tactical_bombers moved from Western Germany to Greece
 2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
 3 armour moved from Yugoslavia to Greece
 5 infantry moved from Bulgaria to Greece
 1 bomber moved from Western Germany to 110 Sea Zone
 1 bomber moved from Western Germany to 97 Sea ZoneCombat - Germans Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 bombers, 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Politics - Germans 
 Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans 
 3 fighters moved from Western Germany to 97 Sea Zone
 2 tactical_bombers moved from Western Germany to Greece
 2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
 3 armour moved from Yugoslavia to Greece
 5 infantry moved from Bulgaria to Greece
 1 bomber moved from Western Germany to 110 Sea Zone
 1 bomber moved from Western Germany to 97 Sea ZoneCombat - Germans 
 British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in Greece
 Germans attack with 3 armour, 5 infantry and 2 tactical_bombers
 Neutral_Allies defend with 4 infantry
 Germans roll dice for 3 armour, 5 infantry and 2 tactical_bombers in Greece, round 2 : 4/10 hits, 3,67 expected hits
 Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
 Germans win, taking Greece from Neutral_Allies with 3 armour, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Germans: 2 infantry
 Casualties for Neutral_Allies: 4 infantry
 Battle in 97 Sea Zone
 Germans attack with 1 bomber and 3 fighters
 British defend with 1 cruiser
 Germans roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
 British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
 1 cruiser owned by the British lost in 97 Sea Zone
 Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
 Casualties for British: 1 cruiser
 Battle in 110 Sea Zone
 Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
 British defend with 1 destroyer; French defend with 1 fighter
 Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
 British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
 1 destroyer owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
 Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Germans: 1 tactical_bomber
 Casualties for British: 1 destroyer
 Casualties for French: 1 fighterNon Combat Move - Germans 
 1 bomber moved from 110 Sea Zone to Western Germany
 2 fighters moved from 110 Sea Zone to Western Germany
 1 tactical_bomber moved from 110 Sea Zone to Western Germany
 1 bomber moved from 97 Sea Zone to Western Germany
 3 fighters moved from 97 Sea Zone to Western Germany
 2 tactical_bombers moved from Greece to Southern Italy
 2 armour moved from France to Germany
 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
 2 infantry moved from Western Germany to Germany
 1 infantry moved from Germany to Poland
 5 artilleries moved from Germany to Poland
 2 artilleries and 8 infantry moved from Yugoslavia to Romania
 1 submarine moved from 106 Sea Zone to 123 Sea Zone
 3 aaGuns moved from Germany to PolandPlace Units - Germans 
 1 destroyer and 2 transports placed in 113 Sea Zone
 3 mech_infantrys placed in Germany
 3 bombers placed in Western GermanyTurn Complete - Germans 
 Germans collect 43 PUs; end with 43 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary : Germans : 1,17 
 British : -0,50
 Neutral_Allies : 0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Purchase Units - Russians 
 Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians Combat - Russians Non Combat Move - Russians 
 1 submarine moved from 112 Sea Zone to 110 Sea Zone
 2 aaGuns and 18 infantry moved from Buryatia to Amur
 1 infantry moved from Bryansk to Western Ukraine
 1 artillery moved from Bryansk to Western Ukraine
 3 infantry moved from Ukraine to Western Ukraine
 2 infantry moved from Rostov to Ukraine
 1 infantry moved from Western Ukraine to Bessarabia
 1 armour moved from Western Ukraine to Bryansk
 1 mech_infantry moved from Western Ukraine to Bryansk
 1 artillery moved from Novgorod to Belarus
 9 infantry moved from Novgorod to Belarus
 1 aaGun moved from Novgorod to Belarus
 3 infantry moved from Russia to Bryansk
 2 aaGuns moved from Russia to Bryansk
 1 fighter moved from Russia to Western Ukraine
 1 infantry moved from Novgorod to BelarusPlace Units - Russians 
 2 mech_infantrys placed in Novgorod
 1 fighter placed in Novgorod
 3 infantry placed in Ukraine
 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary : 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Purchase Units - Japanese 
 Japanese buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
 2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
 2 infantry moved from Kiangsi to 20 Sea Zone
 2 bombers moved from Kwangsi to Philippines
 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
 1 fighter moved from Kiangsi to 6 Sea Zone
 1 submarine moved from 20 Sea Zone to 45 Sea Zone
 Japanese take 35 Sea Zone from Americans
 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
 2 artilleries, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 20 Sea Zone to 35 Sea Zone
 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 infantry moved from Chahar to Hopei
 Japanese take Hopei from Chinese
 1 infantry moved from Anhwe to Kweichow
 Japanese take Kweichow from Chinese
 2 infantry moved from Hunan to Yunnan
 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
 1 infantry moved from Siam to French Indo China
 2 infantry moved from Anhwe to Hunan
 1 armour moved from Kwangtung to Hunan
 1 mech_infantry moved from Chahar to Hunan
 1 artillery moved from Chahar to Hopei
 1 infantry moved from French Indo China to YunnanCombat - Japanese Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Purchase Units - Japanese 
 Japanese buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
 2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
 2 infantry moved from Kiangsi to 20 Sea Zone
 2 bombers moved from Kwangsi to Philippines
 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
 1 fighter moved from Kiangsi to 6 Sea Zone
 1 submarine moved from 20 Sea Zone to 45 Sea Zone
 Japanese take 35 Sea Zone from Americans
 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
 2 artilleries, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 20 Sea Zone to 35 Sea Zone
 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 infantry moved from Chahar to Hopei
 Japanese take Hopei from Chinese
 1 infantry moved from Anhwe to Kweichow
 Japanese take Kweichow from Chinese
 2 infantry moved from Hunan to Yunnan
 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
 1 infantry moved from Siam to French Indo China
 2 infantry moved from Anhwe to Hunan
 1 armour moved from Kwangtung to Hunan
 1 mech_infantry moved from Chahar to Hunan
 1 artillery moved from Chahar to Hopei
 1 infantry moved from French Indo China to YunnanCombat - Japanese 
 Battle in 45 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 45 Sea Zone
 Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Japanese win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Philippines
 Japanese attack with 2 artilleries, 2 bombers and 4 infantry
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
 Japanese roll dice for 2 artilleries, 2 bombers and 4 infantry in Philippines, round 2 : 2/8 hits, 3,00 expected hits
 Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 2 infantry
 Battle in 6 Sea Zone
 Japanese attack with 2 destroyers and 1 fighter
 Americans defend with 1 submarine
 Japanese roll dice for 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
 Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
 1 submarine owned by the Americans lost in 6 Sea Zone
 Japanese win, taking 6 Sea Zone from Americans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
 Casualties for Americans: 1 submarine
 Battle in Yunnan
 Japanese attack with 7 fighters, 3 infantry and 5 tactical_bombers
 Chinese defend with 2 infantry
 Japanese roll dice for 7 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/15 hits, 7,33 expected hits
 Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 7 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in 54 Sea Zone
 Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
 Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 destroyer
 Battle in 62 Sea Zone
 Japanese attack with 3 fighters and 3 tactical_bombers
 ANZAC defend with 1 cruiser and 1 destroyer
 Japanese roll dice for 3 fighters and 3 tactical_bombers in 62 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
 ANZAC roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
 Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 tactical_bomber
 Casualties for ANZAC: 1 cruiser and 1 destroyerNon Combat Move - Japanese 
 3 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
 1 fighter moved from 6 Sea Zone to Japan
 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
 7 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
 2 bombers moved from Philippines to French Indo ChinaPlace Units - Japanese 
 1 factory_minor placed in Kwangtung
 3 mech_infantrys placed in Kiangsu
 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 40 PUs; end with 44 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary : Americans : 0,83 
 ANZAC : 0,17
 Chinese : -0,67
 Japanese : 0,17



 
		 
		






