@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Drejemester vs GSS
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC 
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC 
 Battle in CelebesNon Combat Move - ANZAC 
 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 18 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC 
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC 
 Battle in CelebesNon Combat Move - ANZAC 
 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 18 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 destroyer, 1 factory_minor, 4 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans 
 2 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Poland to Baltic States
 3 bombers moved from Western Germany to Novgorod
 1 bomber moved from Bessarabia to Russia
 1 bomber moved from Bessarabia to Russia
 1 bomber moved from Bessarabia to Russia
 2 bombers moved from Bessarabia to Ukraine
 1 bomber moved from Poland to Ukraine
 3 bombers moved from Poland to Baltic StatesCombat - Germans 
 Strategic bombing raid in Novgorod
 AA fire in Novgorod : 0/3 hits, 0,50 expected hits
 Bombing raid in Novgorod rolls: 8,7,7 and causes: 6 damage to unit: factory_minor
 Bombing raid in Novgorod causes 6 damage total.
 Strategic bombing raid in Russia
 AA fire in Russia : 2/3 hits, 0,50 expected hits
 2 bombers killed by AA
 Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
 Bombing raid in Russia causes 3 damage total.
 Battle in Ukraine
 Germans attack with 3 bombers and 2 infantry
 Russians defend with 1 factory_minor and 1 mech_infantry
 Germans roll dice for 3 bombers and 2 infantry in Ukraine, round 2 : 1/5 hits, 2,33 expected hits
 Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Russians lost in Ukraine
 Germans win, taking Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 Battle in Baltic States
 Germans attack with 3 bombers and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 3 bombers and 1 infantry in Baltic States, round 2 : 2/4 hits, 2,17 expected hits
 Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 bomber moved from Russia to Bessarabia
 3 bombers moved from Ukraine to Poland
 3 bombers moved from Baltic States to Poland
 3 bombers moved from Novgorod to Poland
 2 mech_infantrys moved from Poland to Bessarabia
 6 mech_infantrys moved from Western Germany to Poland
 2 infantry moved from Karelia to Finland
 1 infantry moved from Vyborg to Finland
 2 mech_infantrys moved from Poland to Bessarabia
 1 infantry moved from Poland to Eastern PolandPlace Units - Germans 
 3 infantry placed in United Kingdom
 1 destroyer placed in 110 Sea Zone
 1 transport placed in 112 Sea Zone
 1 infantry and 4 mech_infantrys placed in Western Germany
 1 factory_minor placed in Norway
 4 mech_infantrys placed in Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
 EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 55 PUs; end with 56 PUs
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary : AA fire in Russia : : 1,50 
 Germans : -1,50
 Russians : -0,67
 AA fire in Novgorod : : -0,50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Russians 
 Russians repair damage of 3x factory_major; Remaining resources: 37 PUs;
 Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians 
 1 infantry moved from Bryansk to Western Ukraine
 Russians take Western Ukraine from Italians
 1 infantry moved from Bryansk to Ukraine
 1 mech_infantry moved from Russia to Ukraine
 2 infantry moved from Belarus to Eastern Poland
 4 armour and 2 mech_infantrys moved from Novgorod to Finland
 Russians take Karelia from Germans
 2 armour moved from Novgorod to Finland
 1 mech_infantry moved from Belarus to Karelia
 2 infantry moved from Novgorod to Baltic States
 1 fighter moved from Bryansk to Ukraine
 1 tactical_bomber moved from Belarus to Ukraine
 1 tactical_bomber moved from Belarus to Baltic States
 1 fighter moved from Belarus to Eastern PolandCombat - Russians 
 Battle in Ukraine
 Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Germans defend with 1 factory_minor and 2 infantry
 Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1,50 expected hits
 Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits
 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
 retreated to Ukraine
 Germans win with 2 infantry remaining. Battle score for attacker is -7
 Casualties for Russians: 1 infantry and 1 mech_infantry
 Battle in Eastern Poland
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 3/3 hits, 0,83 expected hits
 Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Germans: 1 infantry
 Battle in Finland
 Russians attack with 6 armour and 2 mech_infantrys
 Germans defend with 3 infantry
 Russians roll dice for 6 armour and 2 mech_infantrys in Finland, round 2 : 5/8 hits, 3,33 expected hits
 Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits, 1,00 expected hits
 3 infantry owned by the Germans lost in Finland
 Russians win, taking Finland from Germans with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
 Casualties for Germans: 3 infantry
 Battle in Baltic States
 Russians attack with 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Baltic States
 Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/2 hits, 0,67 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
 Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 4 : 1/2 hits, 0,67 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
 Casualties for Russians: 2 infantry
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Ukraine to Russia
 1 tactical_bomber moved from Ukraine to Belarus
 1 fighter moved from Eastern Poland to Russia
 1 tactical_bomber moved from Baltic States to Belarus
 3 armour moved from Russia to Belarus
 1 mech_infantry moved from Belarus to Karelia
 1 mech_infantry moved from Russia to Novosibirsk
 1 mech_infantry moved from Russia to Belarus
 3 infantry moved from Russia to Smolensk
 1 infantry moved from Russia to SmolenskPlace Units - Russians 
 2 infantry placed in Volgograd
 1 fighter, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 35 PUs; end with 36 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary : Germans : 1,33 
 Italians : 0,67
 Russians : 1,17
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Japanese 
 Japanese buy 2 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
 1 destroyer moved from 35 Sea Zone to 55 Sea Zone
 1 destroyer moved from 35 Sea Zone to 46 Sea Zone
 1 destroyer moved from 35 Sea Zone to 49 Sea Zone
 1 tactical_bomber moved from Philippines to 44 Sea Zone
 2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 fighters, 2 infantry, 4 submarines, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 38 Sea Zone
 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
 2 mech_infantrys moved from Kiangsu to Anhwe
 1 mech_infantry moved from Kiangsu to Anhwe
 2 infantry moved from Kwangtung to Kiangsi
 2 bombers moved from Kwangsi to Jehol
 5 fighters moved from Kwangsi to Anhwe
 2 fighters moved from Kwangsi to Kiangsi
 1 tactical_bomber moved from Kwangsi to Anhwe
 1 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 infantry moved from Kwangtung to KwangsiCombat - Japanese 
 Battle in 44 Sea Zone
 Japanese attack with 1 tactical_bomber
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 44 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Kiangsi
 Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
 British defend with 1 mech_infantry
 Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2,00 expected hits
 Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 mech_infantry
 Battle in Jehol
 Japanese attack with 1 artillery, 2 bombers and 1 infantry
 Chinese defend with 1 artillery and 1 infantry
 Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Jehol, round 2 : 2/4 hits, 2,00 expected hits
 Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
 Japanese win, taking Jehol from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 artillery and 1 infantry
 Battle in Anhwe
 Japanese attack with 5 fighters, 3 mech_infantrys and 1 tactical_bomber
 British defend with 1 armour and 2 mech_infantrys
 Japanese roll dice for 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/9 hits, 3,67 expected hits
 Chinese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits, 1,17 expected hits
 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 mech_infantrys
 Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Japanese 
 2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi
 5 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
 2 bombers moved from Jehol to Kwangsi
 2 submarines moved from 6 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 44 Sea Zone to 38 Sea ZonePlace Units - Japanese 
 3 mech_infantrys placed in Kwangtung
 3 mech_infantrys placed in Kiangsu
 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 33 PUs; end with 33 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary : Chinese : 1,83 
 Japanese : -0,67
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Americans 
 Americans buy 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from Tunisia to Libya
 Americans take Libya from Italians
 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 submarine moved from 26 Sea Zone to 49 Sea Zone
 1 submarine moved from 54 Sea Zone to 46 Sea Zone
 1 submarine moved from 54 Sea Zone to 55 Sea Zone
 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
 2 fighters moved from 54 Sea Zone to 46 Sea Zone
 2 fighters moved from 54 Sea Zone to 49 Sea Zone
 1 fighter moved from 54 Sea Zone to 46 Sea Zone
 1 fighter moved from 26 Sea Zone to 49 Sea Zone
 1 fighter moved from 54 Sea Zone to 55 Sea Zone
 1 carrier moved from 26 Sea Zone to 49 Sea Zone
 1 tactical_bomber moved from Western United States to Hawaiian Islands
 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Yunnan to IndiaCombat - Americans Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Americans 
 Americans buy 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from Tunisia to Libya
 Americans take Libya from Italians
 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 submarine moved from 26 Sea Zone to 49 Sea Zone
 1 submarine moved from 54 Sea Zone to 46 Sea Zone
 1 submarine moved from 54 Sea Zone to 55 Sea Zone
 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
 2 fighters moved from 54 Sea Zone to 46 Sea Zone
 2 fighters moved from 54 Sea Zone to 49 Sea Zone
 1 fighter moved from 54 Sea Zone to 46 Sea Zone
 1 fighter moved from 26 Sea Zone to 49 Sea Zone
 1 fighter moved from 54 Sea Zone to 55 Sea Zone
 1 carrier moved from 26 Sea Zone to 49 Sea Zone
 1 tactical_bomber moved from Western United States to Hawaiian Islands
 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Yunnan to IndiaCombat - Americans 
 Battle in 55 Sea Zone
 Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
 Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 49 Sea Zone
 Americans attack with 1 carrier, 3 fighters and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Americans roll dice for 1 carrier and 3 fighters in 49 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
 Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
 Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 110 Sea Zone
 Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
 Germans defend with 1 destroyer
 Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Germans lost in 110 Sea Zone
 Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyer
 Battle in 46 Sea Zone
 Americans attack with 3 fighters and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
 Americans win with 3 fighters remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Morocco
 1 armour and 1 infantry moved from Queensland to 54 Sea Zone
 1 armour, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
 3 fighters moved from 46 Sea Zone to 35 Sea Zone
 2 fighters moved from 49 Sea Zone to 35 Sea ZonePlace Units - Americans 
 1 carrier and 1 transport placed in 10 Sea Zone
 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
 1 carrier placed in 101 Sea Zone
 2 fighters placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 56 PUs; end with 56 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary : Germans : -0,33 
 Americans : 2,50
 Japanese : 2,00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery and 1 infantry moved from Chahar to Jehol
 1 artillery moved from Kweichow to Anhwe
 1 infantry moved from Hunan to Anhwe
 1 fighter moved from Yunnan to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 1 mech_infantry
 Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
 Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantry
 Battle in Jehol
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
 Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
 Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 1
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artilleryNon Combat Move - Chinese 
 1 fighter moved from Anhwe to YunnanPlace Units - Chinese 
 1 infantry placed in Jehol
 1 artillery placed in Hunan
 1 artillery placed in Yunnan
 1 artillery placed in ChaharTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 13 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary : Chinese : 0,17 
 Japanese : 0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Americans 
 Americans buy 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from Tunisia to Libya
 Americans take Libya from Italians
 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 submarine moved from 26 Sea Zone to 49 Sea Zone
 1 submarine moved from 54 Sea Zone to 46 Sea Zone
 1 submarine moved from 54 Sea Zone to 55 Sea Zone
 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
 2 fighters moved from 54 Sea Zone to 46 Sea Zone
 2 fighters moved from 54 Sea Zone to 49 Sea Zone
 1 fighter moved from 54 Sea Zone to 46 Sea Zone
 1 fighter moved from 26 Sea Zone to 49 Sea Zone
 1 fighter moved from 54 Sea Zone to 55 Sea Zone
 1 carrier moved from 26 Sea Zone to 49 Sea Zone
 1 tactical_bomber moved from Western United States to Hawaiian Islands
 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Yunnan to IndiaCombat - Americans 
 Battle in 55 Sea Zone
 Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
 Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 49 Sea Zone
 Americans attack with 1 carrier, 3 fighters and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Americans roll dice for 1 carrier and 3 fighters in 49 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
 Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
 Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 110 Sea Zone
 Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
 Germans defend with 1 destroyer
 Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Germans lost in 110 Sea Zone
 Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyer
 Battle in 46 Sea Zone
 Americans attack with 3 fighters and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
 Americans win with 3 fighters remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Morocco
 1 armour and 1 infantry moved from Queensland to 54 Sea Zone
 1 armour, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
 3 fighters moved from 46 Sea Zone to 35 Sea Zone
 2 fighters moved from 49 Sea Zone to 35 Sea ZonePlace Units - Americans 
 1 carrier and 1 transport placed in 10 Sea Zone
 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
 1 carrier placed in 101 Sea Zone
 2 fighters placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 56 PUs; end with 56 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery and 1 infantry moved from Chahar to Jehol
 1 artillery moved from Kweichow to Anhwe
 1 infantry moved from Hunan to Anhwe
 1 fighter moved from Yunnan to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 1 mech_infantry
 Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
 Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantry
 Battle in Jehol
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
 Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
 Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 1
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artilleryNon Combat Move - Chinese 
 1 fighter moved from Anhwe to YunnanPlace Units - Chinese 
 1 infantry placed in Jehol
 1 artillery placed in Hunan
 1 artillery placed in Yunnan
 1 artillery placed in ChaharTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 13 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsPurchase Units - UK_Pacific 
 UK_Pacific buy 2 aaGuns and 6 infantry; Remaining resources: 0 PUs;Combat Move - British 
 2 armour moved from Egypt to Syria
 2 fighters moved from Yunnan to India
 1 mech_infantry moved from Yunnan to India
 2 armour moved from Yunnan to India
 1 mech_infantry moved from Yunnan to IndiaCombat - British 
 Battle in Syria
 British attack with 2 armour
 Italians defend with 2 infantry
 British roll dice for 2 armour in Syria, round 2 : 2/2 hits, 1,00 expected hits
 Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
 2 infantry owned by the Italians and 1 armour owned by the British lost in Syria
 British win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is 0
 Casualties for British: 1 armour
 Casualties for Italians: 2 infantryNon Combat Move - British 
 1 battleship moved from 39 Sea Zone to 76 Sea ZonePlace Units - UK_Pacific 
 2 aaGuns and 6 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 25 PUs; end with 25 PUs
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
 Some Units in India change ownership: 2 aaGuns and 6 infantryCombat Hit Differential Summary : Germans : -0,33 
 British : 1,00
 Italians : 0,33
 Americans : 2,50
 Chinese : 0,17
 Japanese : 2,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Italians 
 Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians 
 1 transport moved from 99 Sea Zone to 97 Sea Zone
 1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
 1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
 2 bombers moved from Southern Italy to SyriaCombat - Italians 
 Battle in Syria
 Italians attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
 British defend with 1 armour
 Italians roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Syria, round 2 : 1/6 hits, 2,33 expected hits
 British roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0,50 expected hits
 1 infantry owned by the Italians and 1 armour owned by the British lost in Syria
 Italians win, taking Syria from British with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Casualties for British: 1 armourNon Combat Move - Italians 
 2 bombers moved from Syria to Southern Italy
 2 mech_infantrys moved from Slovakia Hungary to Poland
 2 mech_infantrys moved from Slovakia Hungary to BessarabiaPlace Units - Italians 
 1 infantry and 2 mech_infantrys placed in Northern Italy
 1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians 
 Italians collect 12 PUs; end with 13 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary : Italians : -1,33 
 British : 0,50
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC 
 1 marine moved from Queensland to 54 Sea Zone
 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 35 Sea Zone
 1 bomber moved from Queensland to 35 Sea Zone
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 artillery moved from Queensland to 54 Sea Zone
 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
 2 fighters and 1 tactical_bomber moved from Queensland to Dutch New GuineaCombat - ANZAC Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC 
 1 marine moved from Queensland to 54 Sea Zone
 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 35 Sea Zone
 1 bomber moved from Queensland to 35 Sea Zone
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 artillery moved from Queensland to 54 Sea Zone
 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
 2 fighters and 1 tactical_bomber moved from Queensland to Dutch New GuineaCombat - ANZAC 
 Battle in 35 Sea Zone
 Americans loiter and taunt; ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine
 Japanese defend with 2 submarines
 ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
 Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
 2 submarines owned by the Japanese lost in 35 Sea Zone
 ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
 Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC 
 1 bomber moved from 35 Sea Zone to CelebesPlace Units - ANZAC 
 1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 17 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary : ANZAC : -0,83 
 Japanese : -0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC 
 1 marine moved from Queensland to 54 Sea Zone
 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 35 Sea Zone
 1 bomber moved from Queensland to 35 Sea Zone
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 artillery moved from Queensland to 54 Sea Zone
 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
 2 fighters and 1 tactical_bomber moved from Queensland to Dutch New GuineaCombat - ANZAC 
 Battle in 35 Sea Zone
 Americans loiter and taunt; ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine
 Japanese defend with 2 submarines
 ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
 Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
 2 submarines owned by the Japanese lost in 35 Sea Zone
 ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
 Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC 
 1 bomber moved from 35 Sea Zone to CelebesPlace Units - ANZAC 
 1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 17 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French Turn Complete - French Combat Hit Differential Summary : ANZAC : -0,83 
 Japanese : -0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans 
 1 infantry moved from Ukraine to Bryansk
 Germans take Bryansk from Russians
 1 infantry moved from Ukraine to Rostov
 Germans take Rostov from Russians
 2 mech_infantrys moved from Bessarabia to Ukraine
 3 mech_infantrys moved from Poland to Novgorod
 2 artilleries, 1 bomber and 2 mech_infantrys moved from Bessarabia to Western Ukraine
 2 infantry moved from Poland to Eastern Poland
 1 infantry moved from Poland to Baltic States
 4 bombers moved from Poland to Novgorod
 1 bomber moved from Poland to Western Ukraine
 1 bomber moved from Poland to Novgorod
 3 fighters moved from United Kingdom to 110 Sea Zone
 3 bombers moved from Poland to 110 Sea ZoneCombat - Germans 
 Battle in Novgorod
 Germans attack with 5 bombers and 3 mech_infantrys
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
 Germans roll dice for 5 bombers and 3 mech_infantrys in Novgorod, round 2 : 4/8 hits, 3,83 expected hits
 Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Western Ukraine
 Germans attack with 2 artilleries, 2 bombers and 2 mech_infantrys
 Russians defend with 1 infantry
 Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 3/6 hits, 2,67 expected hits
 Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Western Ukraine
 Germans win, taking Western Ukraine from Russians with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Eastern Poland
 Germans attack with 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,33 expected hits
 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 110 Sea Zone
 Germans attack with 3 bombers and 3 fighters
 Americans defend with 1 destroyer
 Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
 Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Americans lost in 110 Sea Zone
 Germans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyerNon Combat Move - Germans 
 3 fighters moved from 110 Sea Zone to United Kingdom
 3 bombers moved from 110 Sea Zone to Western Germany
 5 bombers moved from Novgorod to Western Germany
 2 bombers moved from Western Ukraine to Western Germany
 4 mech_infantrys moved from Germany to Poland
 1 transport moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans 
 2 mech_infantrys placed in Germany
 3 fighters placed in United Kingdom
 1 transport placed in 125 Sea Zone
 1 destroyer placed in 110 Sea Zone
 2 infantry placed in Norway
 1 infantry placed in Western Germany
 1 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 60 PUs; end with 61 PUs
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary : Germans : 1,67 
 Americans : -0,33
 Russians : -0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Purchase Units - Russians 
 Russians buy 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 2 infantry moved from Belarus to Eastern Poland
 2 infantry moved from Belarus to Baltic States
 2 infantry moved from Russia to Bryansk
 2 infantry moved from Volgograd to Rostov
 2 mech_infantrys moved from Finland to Norway
 1 armour moved from Finland to Norway
 2 mech_infantrys moved from Karelia to Finland
 3 infantry moved from Belarus to Novgorod
 1 fighter moved from Russia to Rostov
 1 fighter moved from Russia to Bryansk
 1 tactical_bomber moved from Belarus to Eastern Poland
 1 tactical_bomber moved from Belarus to Baltic States
 1 mech_infantry moved from Novosibirsk to Yenisey
 4 infantry moved from Smolensk to Belarus
 1 mech_infantry moved from Finland to Norway
 1 fighter moved from Russia to Rostov
 2 armour moved from Finland to NovgorodCombat - Russians 
 Battle in Novgorod
 Russians attack with 2 armour and 3 infantry
 Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
 Russians roll dice for 2 armour and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
 Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
 2 mech_infantrys owned by the Germans lost in Novgorod
 Russians roll dice for 2 armour and 3 infantry in Novgorod, round 3 : 4/5 hits, 1,50 expected hits
 Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Germans lost in Novgorod
 Russians win, taking Novgorod from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 12
 Casualties for Germans: 3 mech_infantrys
 Battle in Bryansk
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
 Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Bryansk
 Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
 Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Germans lost in Bryansk
 Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Germans: 1 infantry
 Battle in Rostov
 Russians attack with 2 fighters and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
 Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Germans lost in Rostov
 Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Eastern Poland
 Russians attack with 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
 Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Baltic States
 Russians attack with 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 0,83 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Germans lost in Baltic States
 Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Norway
 Russians attack with 1 armour and 3 mech_infantrys
 Germans defend with 1 factory_minor and 2 infantry
 Russians roll dice for 1 armour and 3 mech_infantrys in Norway, round 2 : 1/4 hits, 1,00 expected hits
 Germans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Norway
 Russians roll dice for 1 armour and 1 mech_infantry in Norway, round 3 : 1/2 hits, 0,67 expected hits
 Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
 Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -6
 Casualties for Russians: 3 mech_infantrys
 Casualties for Germans: 2 infantryNon Combat Move - Russians 
 2 fighters moved from Rostov to Russia
 1 fighter moved from Bryansk to Russia
 1 tactical_bomber moved from Eastern Poland to Russia
 1 tactical_bomber moved from Baltic States to RussiaPlace Units - Russians 
 1 fighter, 5 infantry and 4 mech_infantrys placed in Russia
 1 infantry placed in VolgogradTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
 Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsCombat Hit Differential Summary : Germans : 0,00 
 Russians : 4,83
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Purchase Units - Japanese 
 Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 2 armour, 1 artillery, 2 bombers, 7 fighters, 7 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Kwangsi to Yunnan
 3 mech_infantrys moved from Kwangtung to Yunnan
 5 tactical_bombers moved from 38 Sea Zone to Yunnan
 5 fighters moved from 38 Sea Zone to Yunnan
 3 mech_infantrys moved from Kiangsu to Jehol
 2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 infantry, 4 submarines and 2 transports moved from 38 Sea Zone to 41 Sea Zone
 Japanese take 41 Sea Zone from UK_Pacific
 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
 1 transport moved from 19 Sea Zone to 21 Sea Zone
 1 artillery and 1 infantry moved from Guam to 21 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
 1 infantry moved from Siberia to Sakha
 Japanese take Sakha from RussiansCombat - Japanese 
 Battle in Sumatra
 Japanese attack with 2 artilleries and 2 infantry
 British defend with 1 mech_infantry
 Japanese roll dice for 2 battleships and 2 cruisers in Sumatra, round 2 : 4/4 hits, 2,33 expected hits
 UK_Pacific roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the British lost in Sumatra
 Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Jehol
 Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
 Chinese defend with 1 artillery and 1 infantry
 Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Jehol, round 2 : 2/5 hits, 1,17 expected hits
 Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits
 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
 Japanese win, taking Jehol from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry and 1 mech_infantry
 Casualties for Chinese: 1 artillery and 1 infantry
 Battle in Yunnan
 Japanese attack with 2 armour, 1 artillery, 2 bombers, 12 fighters, 7 infantry, 9 mech_infantrys and 7 tactical_bombers
 British defend with 3 aaGuns, 2 armour, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 6 artilleries, 1 fighter and 6 infantry
 AA fire in Yunnan : 1/9 hits, 1,50 expected hits
 1 tactical_bomber owned by the Japanese lost in Yunnan
 Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 12 fighters, 7 infantry, 9 mech_infantrys and 6 tactical_bombers in Yunnan, round 2 : 15/39 hits, 15,50 expected hits
 Chinese roll dice for 3 aaGuns, 2 armour, 6 artilleries, 4 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 13/35 hits, 13,50 expected hits
 7 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 11 infantry owned by the British lost in Yunnan
 Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 12 fighters, 3 mech_infantrys and 6 tactical_bombers in Yunnan, round 3 : 18/26 hits, 13,33 expected hits
 Chinese roll dice for 2 armour, 6 artilleries, 4 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 7/23 hits, 9,50 expected hits
 3 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 6 infantry owned by the Chinese, 6 artilleries owned by the Chinese, 2 infantry owned by the British and 2 armour owned by the British lost in Yunnan
 Japanese roll dice for 2 armour, 2 bombers, 12 fighters and 3 tactical_bombers in Yunnan, round 4 : 6/19 hits, 10,33 expected hits
 Chinese roll dice for 4 fighters and 1 tactical_bomber in Yunnan, round 4 : 4/5 hits, 3,17 expected hits
 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese and 2 fighters owned by the British lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers and 11 fighters remaining. Battle score for attacker is 22
 Casualties for Japanese: 1 artillery, 1 fighter, 7 infantry, 9 mech_infantrys and 7 tactical_bombers
 Casualties for ANZAC: 1 fighter and 1 infantry
 Casualties for British: 3 aaGuns, 2 armour, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
 Casualties for Chinese: 6 artilleries, 1 fighter and 6 infantryNon Combat Move - Japanese 
 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
 4 fighters moved from Yunnan to 41 Sea Zone
 7 fighters moved from Yunnan to Kwangtung
 2 bombers moved from Yunnan to Kwangtung
 1 infantry moved from Kiangsi to KwangtungPlace Units - Japanese 
 3 infantry placed in Kiangsu
 3 infantry placed in Kwangtung
 6 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4,5,4,2,5,5,4,3,6,3,1,5,5,1,3,6,3,1,2,6,1,6,1,6,3,2,5,2,1,1,5,5,2,4,3,3,3,5
 Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary : AA fire in Yunnan : : -0,50 
 Chinese : -0,83
 UK_Pacific : -0,33
 Japanese : 2,33
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Purchase Units - Americans 
 Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 armour and 1 infantry moved from 35 Sea Zone to Philippines
 1 submarine moved from 35 Sea Zone to 19 Sea Zone
 1 submarine moved from 35 Sea Zone to 20 Sea Zone
 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
 1 submarine moved from 26 Sea Zone to 16 Sea Zone
 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
 1 submarine moved from 26 Sea Zone to 33 Sea Zone
 1 submarine moved from 26 Sea Zone to 46 Sea Zone
 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
 1 submarine moved from 26 Sea Zone to 46 Sea Zone
 1 carrier and 1 fighter moved from 49 Sea Zone to 34 Sea Zone
 1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from Morocco to Algeria
 1 mech_infantry moved from Libya to Tunisia
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
 1 carrier moved from 91 Sea Zone to 92 Sea Zone
 2 fighters moved from 91 Sea Zone to 92 Sea Zone
 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Purchase Units - Americans 
 Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 armour and 1 infantry moved from 35 Sea Zone to Philippines
 1 submarine moved from 35 Sea Zone to 19 Sea Zone
 1 submarine moved from 35 Sea Zone to 20 Sea Zone
 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
 1 submarine moved from 26 Sea Zone to 16 Sea Zone
 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
 1 submarine moved from 26 Sea Zone to 33 Sea Zone
 1 submarine moved from 26 Sea Zone to 46 Sea Zone
 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
 1 submarine moved from 26 Sea Zone to 46 Sea Zone
 1 carrier and 1 fighter moved from 49 Sea Zone to 34 Sea Zone
 1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from Morocco to Algeria
 1 mech_infantry moved from Libya to Tunisia
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
 1 carrier moved from 91 Sea Zone to 92 Sea Zone
 2 fighters moved from 91 Sea Zone to 92 Sea Zone
 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans 
 Battle in Philippines
 Battle in 19 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 19 Sea Zone
 Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 110 Sea Zone
 Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
 Germans defend with 1 destroyer
 Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/7 hits, 3,50 expected hits
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Germans lost in 110 Sea Zone
 Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyer
 Battle in 20 Sea Zone
 Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Americans roll dice for 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
 Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Japanese lost in 20 Sea Zone
 Americans win, taking 20 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 16 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 destroyer remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans 
 1 carrier and 1 transport placed in 101 Sea Zone
 1 artillery and 1 infantry placed in Eastern United States
 1 fighter and 1 tactical_bomber placed in 101 Sea Zone
 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 58 PUs; end with 58 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary : Germans : -0,33 
 Americans : 2,33
 Japanese : 0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 artillery and 1 infantry moved from Anhwe to Jehol
 1 artillery moved from Chahar to Jehol
 1 artillery moved from Hunan to Kwangsi
 Chinese take Kwangsi from JapaneseCombat - Chinese 
 Battle in Jehol
 Chinese attack with 2 artilleries and 1 infantry
 Japanese defend with 1 artillery and 2 mech_infantrys
 Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 2/3 hits, 1,00 expected hits
 Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1,00 expected hits
 2 mech_infantrys owned by the Japanese lost in Jehol
 Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits
 Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0,33 expected hits
 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
 Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 artillery and 2 mech_infantrys
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Jehol
 1 infantry placed in Szechwan
 1 infantry placed in Kweichow
 2 infantry placed in KweichowTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary : Chinese : 2,00 
 Japanese : -0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Purchase Units - Americans 
 Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 armour and 1 infantry moved from 35 Sea Zone to Philippines
 1 submarine moved from 35 Sea Zone to 19 Sea Zone
 1 submarine moved from 35 Sea Zone to 20 Sea Zone
 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
 1 submarine moved from 26 Sea Zone to 16 Sea Zone
 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
 1 submarine moved from 26 Sea Zone to 33 Sea Zone
 1 submarine moved from 26 Sea Zone to 46 Sea Zone
 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
 1 submarine moved from 26 Sea Zone to 46 Sea Zone
 1 carrier and 1 fighter moved from 49 Sea Zone to 34 Sea Zone
 1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from Morocco to Algeria
 1 mech_infantry moved from Libya to Tunisia
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
 1 carrier moved from 91 Sea Zone to 92 Sea Zone
 2 fighters moved from 91 Sea Zone to 92 Sea Zone
 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans 
 Battle in Philippines
 Battle in 19 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 19 Sea Zone
 Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 110 Sea Zone
 Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
 Germans defend with 1 destroyer
 Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/7 hits, 3,50 expected hits
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Germans lost in 110 Sea Zone
 Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyer
 Battle in 20 Sea Zone
 Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Americans roll dice for 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
 Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Japanese lost in 20 Sea Zone
 Americans win, taking 20 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 16 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 destroyer remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans 
 1 carrier and 1 transport placed in 101 Sea Zone
 1 artillery and 1 infantry placed in Eastern United States
 1 fighter and 1 tactical_bomber placed in 101 Sea Zone
 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 58 PUs; end with 58 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 artillery and 1 infantry moved from Anhwe to Jehol
 1 artillery moved from Chahar to Jehol
 1 artillery moved from Hunan to Kwangsi
 Chinese take Kwangsi from JapaneseCombat - Chinese 
 Battle in Jehol
 Chinese attack with 2 artilleries and 1 infantry
 Japanese defend with 1 artillery and 2 mech_infantrys
 Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 2/3 hits, 1,00 expected hits
 Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1,00 expected hits
 2 mech_infantrys owned by the Japanese lost in Jehol
 Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits
 Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0,33 expected hits
 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
 Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 artillery and 2 mech_infantrys
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Jehol
 1 infantry placed in Szechwan
 1 infantry placed in Kweichow
 2 infantry placed in KweichowTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 14 PUsPurchase Units - UK_Pacific 
 UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 3 mech_infantrys moved from India to Yunnan
 3 armour moved from India to Yunnan
 2 mech_infantrys moved from India to Eastern Persia
 3 fighters moved from India to YunnanCombat - British 
 Battle in Yunnan
 British attack with 3 armour, 3 fighters and 3 mech_infantrys
 Japanese defend with 2 armour
 British roll dice for 3 armour, 3 fighters and 3 mech_infantrys in Yunnan, round 2 : 2/9 hits, 3,50 expected hits
 Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1,00 expected hits
 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
 Casualties for British: 1 mech_infantry
 Casualties for Japanese: 2 armourNon Combat Move - British 
 3 fighters moved from Yunnan to IndiaPlace Units - UK_Pacific 
 2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 21 PUs
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
 Some Units in India change ownership: 2 armour and 4 mech_infantrysCombat Hit Differential Summary : Germans : -0,33 
 British : -1,50
 Americans : 2,33
 Chinese : 2,00
 Japanese : 0,00



 
		 
		






