• '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 26 Sea Zone to 49 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 49 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 26 Sea Zone to 49 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 carrier moved from 26 Sea Zone to 49 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Yunnan to India

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 49 Sea Zone
                    Americans attack with 1 carrier, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 carrier and 3 fighters in 49 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                        Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
                    Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                3 fighters moved from 46 Sea Zone to 35 Sea Zone
                2 fighters moved from 49 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Chahar to Jehol
                1 artillery moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 fighter moved from Yunnan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Jehol
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                1 infantry placed in Jehol
                1 artillery placed in Hunan
                1 artillery placed in Yunnan
                1 artillery placed in Chahar

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 aaGuns and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Egypt to Syria
                2 fighters moved from Yunnan to India
                1 mech_infantry moved from Yunnan to India
                2 armour moved from Yunnan to India
                1 mech_infantry moved from Yunnan to India

    Combat - British
                Battle in Syria
                    British attack with 2 armour
                    Italians defend with 2 infantry
                        British roll dice for 2 armour in Syria, round 2 : 2/2 hits, 1,00 expected hits
                        Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Italians and 1 armour owned by the British lost in Syria
                    British win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 battleship moved from 39 Sea Zone to 76 Sea Zone

    Place Units - UK_Pacific
                2 aaGuns and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
                Some Units in India change ownership: 2 aaGuns and 6 infantry

    Combat Hit Differential Summary :

    Germans : -0,33
        British : 1,00
        Italians : 0,33
        Americans : 2,50
        Chinese : 0,17
        Japanese : 2,33

    triplea_42323_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
                2 bombers moved from Southern Italy to Syria

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
                    British defend with 1 armour
                        Italians roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Syria, round 2 : 1/6 hits, 2,33 expected hits
                        British roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Italians and 1 armour owned by the British lost in Syria
                    Italians win, taking Syria from British with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                2 bombers moved from Syria to Southern Italy
                2 mech_infantrys moved from Slovakia Hungary to Poland
                2 mech_infantrys moved from Slovakia Hungary to Bessarabia

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Northern Italy
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Italians : -1,33
        British : 0,50

    triplea_42323_Ita8.tsvg

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 marine moved from Queensland to 54 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Queensland to 35 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                2 fighters and 1 tactical_bomber moved from Queensland to Dutch New Guinea

    Combat - ANZAC

    Combat Hit Differential Summary :

    triplea_42323_ANZ8.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 marine moved from Queensland to 54 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Queensland to 35 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                2 fighters and 1 tactical_bomber moved from Queensland to Dutch New Guinea

    Combat - ANZAC
                Battle in 35 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine
                    Japanese defend with 2 submarines
                        ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        2 submarines owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - ANZAC
                1 bomber moved from 35 Sea Zone to Celebes

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,83
        Japanese : -0,33

    triplea_42323_ANZ8.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 marine moved from Queensland to 54 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Queensland to 35 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                2 fighters and 1 tactical_bomber moved from Queensland to Dutch New Guinea

    Combat - ANZAC
                Battle in 35 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine
                    Japanese defend with 2 submarines
                        ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        2 submarines owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - ANZAC
                1 bomber moved from 35 Sea Zone to Celebes

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0,83
        Japanese : -0,33

    triplea_42323_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                2 mech_infantrys moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Poland to Novgorod
                2 artilleries, 1 bomber and 2 mech_infantrys moved from Bessarabia to Western Ukraine
                2 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Baltic States
                4 bombers moved from Poland to Novgorod
                1 bomber moved from Poland to Western Ukraine
                1 bomber moved from Poland to Novgorod
                3 fighters moved from United Kingdom to 110 Sea Zone
                3 bombers moved from Poland to 110 Sea Zone

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 5 bombers and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 5 bombers and 3 mech_infantrys in Novgorod, round 2 : 4/8 hits, 3,83 expected hits
                        Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 2 artilleries, 2 bombers and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 3/6 hits, 2,67 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,33 expected hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers and 3 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                3 fighters moved from 110 Sea Zone to United Kingdom
                3 bombers moved from 110 Sea Zone to Western Germany
                5 bombers moved from Novgorod to Western Germany
                2 bombers moved from Western Ukraine to Western Germany
                4 mech_infantrys moved from Germany to Poland
                1 transport moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Germans
                2 mech_infantrys placed in Germany
                3 fighters placed in United Kingdom
                1 transport placed in 125 Sea Zone
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in Norway
                1 infantry placed in Western Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 61 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    Germans : 1,67
        Americans : -0,33
        Russians : -0,33

    triplea_42323_Ger9.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Volgograd to Rostov
                2 mech_infantrys moved from Finland to Norway
                1 armour moved from Finland to Norway
                2 mech_infantrys moved from Karelia to Finland
                3 infantry moved from Belarus to Novgorod
                1 fighter moved from Russia to Rostov
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 tactical_bomber moved from Belarus to Baltic States
                1 mech_infantry moved from Novosibirsk to Yenisey
                4 infantry moved from Smolensk to Belarus
                1 mech_infantry moved from Finland to Norway
                1 fighter moved from Russia to Rostov
                2 armour moved from Finland to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Russians roll dice for 2 armour and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
                        Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
                        2 mech_infantrys owned by the Germans lost in Novgorod
                        Russians roll dice for 2 armour and 3 infantry in Novgorod, round 3 : 4/5 hits, 1,50 expected hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
                        Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Norway
                    Russians attack with 1 armour and 3 mech_infantrys
                    Germans defend with 1 factory_minor and 2 infantry
                        Russians roll dice for 1 armour and 3 mech_infantrys in Norway, round 2 : 1/4 hits, 1,00 expected hits
                        Germans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Norway
                        Russians roll dice for 1 armour and 1 mech_infantry in Norway, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                    Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Russians: 3 mech_infantrys
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Rostov to Russia
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Eastern Poland to Russia
                1 tactical_bomber moved from Baltic States to Russia

    Place Units - Russians
                1 fighter, 5 infantry and 4 mech_infantrys placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs

    Combat Hit Differential Summary :

    Germans : 0,00
        Russians : 4,83

    triplea_42323_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour, 1 artillery, 2 bombers, 7 fighters, 7 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Kwangsi to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                5 tactical_bombers moved from 38 Sea Zone to Yunnan
                5 fighters moved from 38 Sea Zone to Yunnan
                3 mech_infantrys moved from Kiangsu to Jehol
                2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 infantry, 4 submarines and 2 transports moved from 38 Sea Zone to 41 Sea Zone
                      Japanese take 41 Sea Zone from UK_Pacific
                2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Sumatra, round 2 : 4/4 hits, 2,33 expected hits
                        UK_Pacific roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Jehol, round 2 : 2/5 hits, 1,17 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 artillery, 2 bombers, 12 fighters, 7 infantry, 9 mech_infantrys and 7 tactical_bombers
                    British defend with 3 aaGuns, 2 armour, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 6 artilleries, 1 fighter and 6 infantry
                        AA fire in Yunnan : 1/9 hits, 1,50 expected hits
                        1 tactical_bomber owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 12 fighters, 7 infantry, 9 mech_infantrys and 6 tactical_bombers in Yunnan, round 2 : 15/39 hits, 15,50 expected hits
                        Chinese roll dice for 3 aaGuns, 2 armour, 6 artilleries, 4 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 13/35 hits, 13,50 expected hits
                        7 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 11 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 12 fighters, 3 mech_infantrys and 6 tactical_bombers in Yunnan, round 3 : 18/26 hits, 13,33 expected hits
                        Chinese roll dice for 2 armour, 6 artilleries, 4 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 7/23 hits, 9,50 expected hits
                        3 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 6 infantry owned by the Chinese, 6 artilleries owned by the Chinese, 2 infantry owned by the British and 2 armour owned by the British lost in Yunnan
                        Japanese roll dice for 2 armour, 2 bombers, 12 fighters and 3 tactical_bombers in Yunnan, round 4 : 6/19 hits, 10,33 expected hits
                        Chinese roll dice for 4 fighters and 1 tactical_bomber in Yunnan, round 4 : 4/5 hits, 3,17 expected hits
                        3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese and 2 fighters owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers and 11 fighters remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 artillery, 1 fighter, 7 infantry, 9 mech_infantrys and 7 tactical_bombers
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for British: 3 aaGuns, 2 armour, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Chinese: 6 artilleries, 1 fighter and 6 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                4 fighters moved from Yunnan to 41 Sea Zone
                7 fighters moved from Yunnan to Kwangtung
                2 bombers moved from Yunnan to Kwangtung
                1 infantry moved from Kiangsi to Kwangtung

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in Kwangtung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4,5,4,2,5,5,4,3,6,3,1,5,5,1,3,6,3,1,2,6,1,6,1,6,3,2,5,2,1,1,5,5,2,4,3,3,3,5
                Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    AA fire in Yunnan : : -0,50
        Chinese : -0,83
        UK_Pacific : -0,33
        Japanese : 2,33

    triplea_42323_Jap9.tsvg

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 carrier and 1 fighter moved from 49 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Libya to Tunisia
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans

    Combat Hit Differential Summary :

    triplea_42323_Ame9.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 carrier and 1 fighter moved from 49 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Libya to Tunisia
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Philippines
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/7 hits, 3,50 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Americans : 2,33
        Japanese : 0,33

    triplea_42323_Ame9.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Anhwe to Jehol
                1 artillery moved from Chahar to Jehol
                1 artillery moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 artillery and 2 mech_infantrys
                        Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 2/3 hits, 1,00 expected hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1,00 expected hits
                        2 mech_infantrys owned by the Japanese lost in Jehol
                        Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits
                        Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 artillery and 2 mech_infantrys
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Szechwan
                1 infantry placed in Kweichow
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Chinese : 2,00
        Japanese : -0,33

    triplea_42323_Chi9.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 carrier and 1 fighter moved from 49 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Libya to Tunisia
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Philippines
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/7 hits, 3,50 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Anhwe to Jehol
                1 artillery moved from Chahar to Jehol
                1 artillery moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 artillery and 2 mech_infantrys
                        Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 2/3 hits, 1,00 expected hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1,00 expected hits
                        2 mech_infantrys owned by the Japanese lost in Jehol
                        Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits
                        Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 artillery and 2 mech_infantrys
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Szechwan
                1 infantry placed in Kweichow
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from India to Yunnan
                3 armour moved from India to Yunnan
                2 mech_infantrys moved from India to Eastern Persia
                3 fighters moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 3 armour, 3 fighters and 3 mech_infantrys
                    Japanese defend with 2 armour
                        British roll dice for 3 armour, 3 fighters and 3 mech_infantrys in Yunnan, round 2 : 2/9 hits, 3,50 expected hits
                        Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1,00 expected hits
                        1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 2 armour

    Non Combat Move - British
                3 fighters moved from Yunnan to India

    Place Units - UK_Pacific
                2 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 2 armour and 4 mech_infantrys

    Combat Hit Differential Summary :

    Germans : -0,33
        British : -1,50
        Americans : 2,33
        Chinese : 2,00
        Japanese : 0,00

    triplea_42323_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Southern Italy to Egypt
                1 artillery, 1 infantry and 1 mech_infantry moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                        Italians roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits, 2,17 expected hits
                        British roll dice for 1 artillery and 5 infantry in Egypt, round 2 : 3/6 hits, 2,00 expected hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 3 infantry
                    2 bombers owned by the Italians retreated

    Non Combat Move - Italians
                2 bombers moved from Egypt to Cyprus
                2 mech_infantrys moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Northern Italy to Romania
                1 mech_infantry moved from Northern Italy to Slovakia Hungary

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Italians : 0,83
        British : 1,00

    triplea_42323_Ita9.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 marine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 bomber moved from Celebes to Philippines
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Dutch New Guinea to Philippines

    Non Combat Move - ANZAC
                1 marine moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 marine placed in New South Wales
                1 cruiser and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    triplea_42323_ANZ9.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 marine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 bomber moved from Celebes to Philippines
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Dutch New Guinea to Philippines

    Non Combat Move - ANZAC
                1 marine moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 marine placed in New South Wales
                1 cruiser and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42323_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Ukraine to Rostov
                2 infantry moved from Poland to Baltic States
                2 infantry moved from Poland to Eastern Poland
                2 transports moved from 125 Sea Zone to 112 Sea Zone
                2 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
                2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
                1 infantry moved from Poland to Eastern Poland
                2 bombers moved from Western Germany to Norway
                2 bombers moved from Western Germany to Baltic States
                2 bombers moved from Western Germany to Eastern Poland
                2 bombers moved from Western Germany to Bryansk
                2 bombers moved from Western Germany to Rostov
                1 infantry moved from Poland to Baltic States
                6 fighters moved from United Kingdom to 110 Sea Zone

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1,67 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Germans attack with 2 bombers, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 armour and 1 factory_minor
                        Germans roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Norway, round 2 : 2/6 hits, 2,00 expected hits
                        Russians roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Russians lost in Norway
                    Germans win, taking Norway from Russians with 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in 110 Sea Zone
                    Germans attack with 6 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 6 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Rostov
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,67 expected hits
                        Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Rostov
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1,67 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Baltic States, round 2 : 3/5 hits, 1,83 expected hits
                        Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1,83 expected hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Eastern Poland to Western Germany
                2 bombers moved from Baltic States to Western Germany
                2 bombers moved from Rostov to Western Ukraine
                2 bombers moved from Bryansk to Western Ukraine
                2 bombers moved from Norway to Western Germany
                10 mech_infantrys moved from Poland to Western Ukraine
                2 mech_infantrys moved from Germany to Poland
                2 mech_infantrys moved from Western Germany to Poland
                6 fighters moved from 110 Sea Zone to United Kingdom

    Place Units - Germans
                2 bombers, 2 infantry and 2 mech_infantrys placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                2 armour and 1 mech_infantry placed in Ukraine
                Germans undo move 3.
                3 armour placed in Ukraine
                3 mech_infantrys placed in Germany
                Germans undo move 1.
                2 bombers, 1 infantry and 2 mech_infantrys placed in Western Germany
                1 infantry placed in United Kingdom

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Combat Hit Differential Summary :

    Germans : 0,33
        Americans : -0,33
        Russians : -0,17

    triplea_42323_Ger10.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Yenisey to Buryatia
                3 armour and 1 mech_infantry moved from Finland to Norway
                2 infantry moved from Belarus to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 tactical_bomber moved from Russia to Eastern Poland
                1 fighter moved from Russia to Baltic States
                1 infantry moved from Volgograd to Rostov
                2 mech_infantrys moved from Russia to Rostov
                2 mech_infantrys moved from Russia to Rostov
                1 mech_infantry moved from Russia to Rostov
                2 infantry moved from Novgorod to Baltic States
                12 infantry moved from Belarus to Bryansk
                6 armour moved from Belarus to Bryansk
                8 mech_infantrys moved from Belarus to Bryansk
                2 artilleries moved from Belarus to Bryansk
                2 armour moved from Novgorod to Bryansk
                7 infantry moved from Russia to Bryansk
                2 fighters moved from Russia to Rostov

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 8 armour, 2 artilleries, 19 infantry and 8 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 8 armour, 2 artilleries, 19 infantry and 8 mech_infantrys in Bryansk, round 2 : 10/37 hits, 9,50 expected hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 8 armour, 2 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Norway
                    Russians attack with 3 armour and 1 mech_infantry
                    Germans defend with 1 factory_minor, 2 infantry and 2 mech_infantrys
                        Russians roll dice for 3 armour and 1 mech_infantry in Norway, round 2 : 2/4 hits, 1,67 expected hits
                        Germans roll dice for 2 infantry and 2 mech_infantrys in Norway, round 2 : 1/4 hits, 1,33 expected hits
                        1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
                        Russians roll dice for 3 armour in Norway, round 3 : 2/3 hits, 1,50 expected hits
                        Germans roll dice for 2 mech_infantrys in Norway, round 3 : 0/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the Germans lost in Norway
                    Russians win, taking Norway from Germans with 3 armour remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Germans: 2 infantry and 2 mech_infantrys
                Battle in Rostov
                    Russians attack with 2 fighters, 1 infantry and 5 mech_infantrys
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 fighters, 1 infantry and 5 mech_infantrys in Rostov, round 2 : 1/8 hits, 2,00 expected hits
                        Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Germans lost in Rostov
                        Russians roll dice for 2 fighters, 1 infantry and 5 mech_infantrys in Rostov, round 3 : 0/8 hits, 2,00 expected hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 2 fighters and 5 mech_infantrys in Rostov, round 4 : 0/7 hits, 1,83 expected hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 2 fighters and 5 mech_infantrys in Rostov, round 5 : 4/7 hits, 1,83 expected hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
                    Germans defend with 3 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 1/6 hits, 2,17 expected hits
                        Germans roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 3/5 hits, 2,00 expected hits
                        Germans roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 3 infantry

    Non Combat Move - Russians
                2 fighters moved from Rostov to Russia
                2 aaGuns moved from Belarus to Bryansk
                1 mech_infantry moved from Russia to Rostov
                1 fighter moved from Baltic States to Smolensk
                1 fighter moved from Eastern Poland to Smolensk
                2 tactical_bombers moved from Eastern Poland to Smolensk

    Place Units - Russians
                3 infantry placed in Volgograd
                1 armour, 1 fighter, 2 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Russians collect 35 PUs; end with 36 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    Germans : 0,00
        Russians : -1,33

    triplea_42323_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Sakha to Amur
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                2 bombers and 2 fighters moved from Kwangtung to 20 Sea Zone
                5 fighters moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 2 infantry, 4 submarines and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kwangsi
                    Japanese attack with 2 artilleries, 5 fighters and 6 infantry
                    Chinese defend with 1 artillery
                        Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 2/4 hits, 2,33 expected hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 artilleries, 5 fighters and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                5 fighters moved from Kwangsi to 36 Sea Zone
                2 bombers moved from 20 Sea Zone to Japan
                1 fighter moved from 20 Sea Zone to Kiangsu

    Place Units - Japanese
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                2 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
                Japanese collect 33 PUs (2 lost to blockades); end with 34 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Americans : -0,17
        Chinese : -0,33
        Japanese : 0,00

    triplea_42323_Jap10.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 33 Sea Zone to 21 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 carrier moved from 34 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                3 fighters moved from 35 Sea Zone to 21 Sea Zone
                3 fighters moved from 35 Sea Zone to 20 Sea Zone
                2 submarines moved from 46 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Sumatra
                Battle in 98 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 98 Sea Zone
                    Americans win, taking Sumatra from Japanese, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in 112 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in 21 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 6 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Cyprus
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 2 bombers
                        Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 2 bombers in Cyprus, round 2 : 0/2 hits, 0,33 expected hits
                        1 bomber owned by the Italians lost in Cyprus
                        Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 1 bomber in Cyprus, round 3 : 0/1 hits, 0,17 expected hits
                        1 bomber owned by the Italians lost in Cyprus
                    Americans win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 24
                    Casualties for Italians: 2 bombers

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
                6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from India to Yunnan
                1 fighter moved from 112 Sea Zone to Norway

    Place Units - Americans
                2 fighters placed in Eastern United States
                2 fighters placed in Western United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Italians : -0,50
        Americans : 2,00
        Japanese : 1,33

    triplea_42323_Ame10.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                3 infantry moved from Kweichow to Anhwe
                1 infantry moved from Szechwan to Yunnan
                2 artilleries moved from Jehol to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 2 artilleries
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Chinese : 0,33
        Japanese : -1,00

    triplea_42323_Chi10.tsvg

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