@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Drejemester vs GSS
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Purchase Units - Italians 
 Italians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Northern Italy to YugoslaviaCombat - Italians Non Combat Move - Italians 
 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 artillery and 1 infantry moved from Libya to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 artillery and 1 infantry moved from 97 Sea Zone to YugoslaviaPlace Units - Italians 
 4 mech_infantrys placed in Northern Italy
 1 fighter placed in Southern Italy
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery and 2 infantry
 EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
 EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns, 1 artillery and 2 infantry
 EDIT: Turning off Edit ModeTurn Complete - Italians 
 Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Purchase Units - ANZAC 
 ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 carrier moved from 62 Sea Zone to 54 Sea Zone
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 2 fighters moved from Dutch New Guinea to 54 Sea Zone
 2 fighters and 1 tactical_bomber moved from Dutch New Guinea to QueenslandNon Combat Move - ANZAC Place Units - ANZAC 
 1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 11 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Purchase Units - ANZAC 
 ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 carrier moved from 62 Sea Zone to 54 Sea Zone
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 2 fighters moved from Dutch New Guinea to 54 Sea Zone
 2 fighters and 1 tactical_bomber moved from Dutch New Guinea to QueenslandNon Combat Move - ANZAC Place Units - ANZAC 
 1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 11 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 infantry moved from Finland to Vyborg
 Germans take Vyborg from Russians
 2 artilleries moved from Baltic States to Novgorod
 1 mech_infantry moved from Eastern Poland to Novgorod
 1 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Western Ukraine to Ukraine
 1 infantry moved from Eastern Poland to Baltic States
 2 bombers moved from Western Germany to Novgorod
 5 bombers moved from Germany to Ukraine
 2 bombers moved from Germany to NovgorodCombat - Germans 
 Battle in Novgorod
 Germans attack with 2 artilleries, 4 bombers and 1 mech_infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
 Germans roll dice for 2 artilleries, 4 bombers and 1 mech_infantry in Novgorod, round 2 : 1/7 hits, 3,67 expected hits
 Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
 1 infantry owned by the Russians lost in Novgorod
 Germans roll dice for 2 artilleries, 4 bombers and 1 mech_infantry in Novgorod, round 3 : 4/7 hits, 3,67 expected hits
 Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
 Germans win, taking Novgorod from Russians with 1 artillery, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
 Casualties for Russians: 2 infantry
 Casualties for Germans: 1 artillery
 Battle in Ukraine
 Germans attack with 5 bombers and 2 infantry
 Russians defend with 1 artillery, 1 factory_minor and 1 infantry
 Germans roll dice for 5 bombers and 2 infantry in Ukraine, round 2 : 3/7 hits, 3,67 expected hits
 Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
 Germans win, taking Ukraine from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans 
 1 infantry moved from Eastern Poland to Western Ukraine
 4 bombers moved from Novgorod to Poland
 2 artilleries and 1 infantry moved from Romania to Bessarabia
 5 bombers moved from Ukraine to Bessarabia
 6 aaGuns, 6 artilleries and 14 infantry moved from Eastern Poland to Poland
 1 infantry moved from Eastern Poland to Bessarabia
 7 mech_infantrys moved from Western Germany to Poland
 1 infantry moved from Scotland to United KingdomPlace Units - Germans 
 3 infantry placed in United Kingdom
 3 bombers and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans 
 Germans collect 57 PUs; end with 57 PUs
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary : Germans : -3,00 
 Russians : 0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - Russians 
 Russians buy 3 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Belarus to Baltic States
 1 infantry moved from Belarus to Eastern Poland
 1 mech_infantry moved from Russia to Western Ukraine
 2 mech_infantrys moved from Russia to Ukraine
 1 fighter moved from Volgograd to Ukraine
 1 tactical_bomber moved from Archangel to Eastern Poland
 5 infantry moved from Belarus to Novgorod
 6 armour moved from Belarus to Novgorod
 2 mech_infantrys moved from Belarus to Novgorod
 1 fighter moved from Archangel to Western Ukraine
 1 tactical_bomber moved from Archangel to Baltic States
 2 infantry moved from Russia to Bryansk
 3 armour and 2 mech_infantrys moved from Russia to BelarusCombat - Russians 
 Battle in Novgorod
 Russians attack with 6 armour, 5 infantry and 2 mech_infantrys
 Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
 Russians roll dice for 6 armour, 5 infantry and 2 mech_infantrys in Novgorod, round 2 : 5/13 hits, 4,17 expected hits
 Germans roll dice for 1 artillery and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
 Russians win, taking Novgorod from Germans with 6 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
 Casualties for Russians: 1 infantry
 Casualties for Germans: 1 artillery and 1 mech_infantry
 Battle in Eastern Poland
 Russians attack with 1 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits
 Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Germans: 1 infantry
 Battle in Baltic States
 Russians attack with 1 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Germans lost in Baltic States
 Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Western Ukraine
 Russians attack with 1 fighter and 1 mech_infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
 Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
 Russians win with 1 fighter remaining. Battle score for attacker is -1
 Casualties for Russians: 1 mech_infantry
 Casualties for Germans: 1 infantry
 Battle in Ukraine
 Russians attack with 1 fighter and 2 mech_infantrys
 Germans defend with 1 factory_minor and 1 infantry
 Russians roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
 Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Russians lost in Ukraine
 Russians roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
 Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Germans lost in Ukraine
 Russians win, taking Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
 Casualties for Russians: 1 mech_infantry
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Baltic States to Belarus
 1 tactical_bomber moved from Eastern Poland to Belarus
 1 fighter moved from Western Ukraine to Bryansk
 1 fighter moved from Ukraine to BelarusPlace Units - Russians 
 3 armour, 4 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 33 PUs; end with 33 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary : Germans : 0,33 
 Italians : 1,33
 Russians : 2,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 infantry moved from Korea to Amur
 Japanese take Amur from Russians
 1 mech_infantry moved from Manchuria to Anhwe
 1 infantry moved from Shantung to Jehol
 1 infantry moved from Kiangsu to Kiangsi
 2 infantry moved from Kiangsu to Anhwe
 3 infantry moved from Kwangtung to Kwangsi
 1 armour and 1 mech_infantry moved from Kwangsi to Kweichow
 Japanese take Hunan from Chinese
 1 mech_infantry moved from Kiangsu to Anhwe
 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
 2 fighters moved from Kwangsi to Kiangsi
 2 fighters moved from Kwangsi to Anhwe
 2 fighters moved from Kwangsi to Kiangsi
 1 fighter moved from 35 Sea Zone to 43 Sea Zone
 2 bombers moved from Philippines to 41 Sea ZoneCombat - Japanese 
 Battle in 43 Sea Zone
 Japanese attack with 1 fighter
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 43 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 41 Sea Zone
 Japanese attack with 2 bombers
 British defend with 1 destroyer
 Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
 British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the British lost in 41 Sea Zone
 Japanese win with 2 bombers remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in Anhwe
 Japanese attack with 2 fighters, 2 infantry and 2 mech_infantrys
 British defend with 1 mech_infantry
 Japanese roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Anhwe, round 2 : 2/6 hits, 1,67 expected hits
 Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 mech_infantry
 Battle in Kiangsi
 Japanese attack with 4 fighters and 1 infantry
 British defend with 1 mech_infantry
 Japanese roll dice for 4 fighters and 1 infantry in Kiangsi, round 2 : 1/5 hits, 2,17 expected hits
 Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the British lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Kweichow
 Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,83 expected hits
 Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 1 aaGun moved from Kiangsu to Anhwe
 2 fighters moved from Anhwe to Kwangsi
 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
 4 fighters moved from Kiangsi to Kwangsi
 2 bombers moved from 41 Sea Zone to Kwangsi
 1 fighter moved from 43 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 1 submarine moved from 5 Sea Zone to 6 Sea Zone
 1 transport moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese 
 1 artillery and 1 infantry placed in Japan
 1 destroyer and 1 submarine placed in 6 Sea Zone
 3 infantry placed in Kwangtung
 3 mech_infantrys placed in KiangsuTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 37 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary : British : -0,33 
 Chinese : 0,00
 Japanese : 0,00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - Americans 
 Americans buy 2 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 1 mech_infantry moved from Algeria to Tunisia
 Americans take Tunisia from ItaliansCombat - Americans Non Combat Move - Americans 
 1 fighter moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 transport moved from 91 Sea Zone to 86 Sea Zone
 2 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans 
 1 tactical_bomber placed in Eastern United States
 Americans undo move 1.
 1 fighter placed in Eastern United States
 1 tactical_bomber placed in Western United States
 1 destroyer and 1 transport placed in 101 Sea Zone
 2 infantry placed in Eastern United States
 1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 55 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kweichow
 1 artillery and 2 infantry moved from Chahar to Jehol
 1 infantry moved from Hopei to ChaharCombat - Chinese 
 Chinese creates battle in territory Hunan
 Battle in Jehol
 Chinese attack with 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 4 : 2/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
 Chinese win, taking Hunan from Japanese, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Kweichow
 Chinese attack with 1 artillery, 1 fighter and 2 infantry
 Japanese defend with 1 armour and 1 mech_infantry
 Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 0/4 hits, 1,33 expected hits
 Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,83 expected hits
 Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
 Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0,83 expected hits
 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to YunnanPlace Units - Chinese 
 1 artillery and 1 infantry placed in Jehol
 Chinese undo move 1.
 1 artillery placed in Chahar
 1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary : Chinese : -1,17 
 Japanese : 0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - Americans 
 Americans buy 2 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 1 mech_infantry moved from Algeria to Tunisia
 Americans take Tunisia from ItaliansCombat - Americans Non Combat Move - Americans 
 1 fighter moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 transport moved from 91 Sea Zone to 86 Sea Zone
 2 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans 
 1 tactical_bomber placed in Eastern United States
 Americans undo move 1.
 1 fighter placed in Eastern United States
 1 tactical_bomber placed in Western United States
 1 destroyer and 1 transport placed in 101 Sea Zone
 2 infantry placed in Eastern United States
 1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 55 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kweichow
 1 artillery and 2 infantry moved from Chahar to Jehol
 1 infantry moved from Hopei to ChaharCombat - Chinese 
 Chinese creates battle in territory Hunan
 Battle in Jehol
 Chinese attack with 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 4 : 2/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
 Chinese win, taking Hunan from Japanese, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Kweichow
 Chinese attack with 1 artillery, 1 fighter and 2 infantry
 Japanese defend with 1 armour and 1 mech_infantry
 Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 0/4 hits, 1,33 expected hits
 Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,83 expected hits
 Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
 Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0,83 expected hits
 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to YunnanPlace Units - Chinese 
 1 artillery and 1 infantry placed in Jehol
 Chinese undo move 1.
 1 artillery placed in Chahar
 1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsPurchase Units - UK_Pacific 
 UK_Pacific buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 mech_infantry moved from Yunnan to Kiangsi
 2 mech_infantrys moved from Yunnan to Anhwe
 1 armour moved from Yunnan to Anhwe
 1 fighter moved from Yunnan to Kiangsi
 2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
 1 mech_infantry moved from Yunnan to Anhwe
 1 fighter moved from Yunnan to Kiangsi
 1 infantry moved from Burma to Yunnan
 2 armour and 3 mech_infantrys moved from India to YunnanCombat - British 
 Battle in Kiangsi
 British attack with 2 fighters and 1 mech_infantry
 Japanese defend with 1 infantry
 British roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1,17 expected hits
 Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Kiangsi
 British win, taking Kiangsi from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Anhwe
 British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
 Japanese defend with 1 aaGun, 1 infantry and 2 mech_infantrys
 AA fire in Anhwe : 0/3 hits, 0,50 expected hits
 British roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/7 hits, 2,67 expected hits
 Japanese roll dice for 1 aaGun, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Anhwe
 British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/6 hits, 2,50 expected hits
 Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
 2 mech_infantrys owned by the Japanese lost in Anhwe
 British win, taking Anhwe from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for British: 1 mech_infantry
 Casualties for Japanese: 1 aaGun, 1 infantry and 2 mech_infantrysNon Combat Move - British 
 2 fighters moved from Kiangsi to Yunnan
 2 fighters moved from Anhwe to Yunnan
 1 tactical_bomber moved from Anhwe to YunnanPlace Units - UK_Pacific 
 1 armour, 1 fighter and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 25 PUs; end with 25 PUs
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
 Some Units in India change ownership: 1 armour, 1 fighter and 3 mech_infantrysCombat Hit Differential Summary : British : 0,67 
 Chinese : -1,17
 AA fire in Anhwe : : -0,50
 Japanese : -0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - Italians 
 Italians buy 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians Combat - Italians Non Combat Move - Italians 
 1 infantry moved from Northern Italy to 97 Sea Zone
 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 infantry moved from Cyprus to 99 Sea Zone
 2 infantry moved from 99 Sea Zone to Syria
 Italians take Syria from Neutral_Axis
 4 mech_infantrys moved from Northern Italy to Slovakia HungaryPlace Units - Italians 
 1 transport placed in 97 Sea Zone
 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians 
 Italians collect 16 PUs; end with 17 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC 
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC 
 Battle in CelebesNon Combat Move - ANZAC 
 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 18 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC 
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC 
 Battle in CelebesNon Combat Move - ANZAC 
 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 18 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 destroyer, 1 factory_minor, 4 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans 
 2 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Poland to Baltic States
 3 bombers moved from Western Germany to Novgorod
 1 bomber moved from Bessarabia to Russia
 1 bomber moved from Bessarabia to Russia
 1 bomber moved from Bessarabia to Russia
 2 bombers moved from Bessarabia to Ukraine
 1 bomber moved from Poland to Ukraine
 3 bombers moved from Poland to Baltic StatesCombat - Germans 
 Strategic bombing raid in Novgorod
 AA fire in Novgorod : 0/3 hits, 0,50 expected hits
 Bombing raid in Novgorod rolls: 8,7,7 and causes: 6 damage to unit: factory_minor
 Bombing raid in Novgorod causes 6 damage total.
 Strategic bombing raid in Russia
 AA fire in Russia : 2/3 hits, 0,50 expected hits
 2 bombers killed by AA
 Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
 Bombing raid in Russia causes 3 damage total.
 Battle in Ukraine
 Germans attack with 3 bombers and 2 infantry
 Russians defend with 1 factory_minor and 1 mech_infantry
 Germans roll dice for 3 bombers and 2 infantry in Ukraine, round 2 : 1/5 hits, 2,33 expected hits
 Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Russians lost in Ukraine
 Germans win, taking Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 Battle in Baltic States
 Germans attack with 3 bombers and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 3 bombers and 1 infantry in Baltic States, round 2 : 2/4 hits, 2,17 expected hits
 Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 bomber moved from Russia to Bessarabia
 3 bombers moved from Ukraine to Poland
 3 bombers moved from Baltic States to Poland
 3 bombers moved from Novgorod to Poland
 2 mech_infantrys moved from Poland to Bessarabia
 6 mech_infantrys moved from Western Germany to Poland
 2 infantry moved from Karelia to Finland
 1 infantry moved from Vyborg to Finland
 2 mech_infantrys moved from Poland to Bessarabia
 1 infantry moved from Poland to Eastern PolandPlace Units - Germans 
 3 infantry placed in United Kingdom
 1 destroyer placed in 110 Sea Zone
 1 transport placed in 112 Sea Zone
 1 infantry and 4 mech_infantrys placed in Western Germany
 1 factory_minor placed in Norway
 4 mech_infantrys placed in Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
 EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 55 PUs; end with 56 PUs
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary : AA fire in Russia : : 1,50 
 Germans : -1,50
 Russians : -0,67
 AA fire in Novgorod : : -0,50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Russians 
 Russians repair damage of 3x factory_major; Remaining resources: 37 PUs;
 Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians 
 1 infantry moved from Bryansk to Western Ukraine
 Russians take Western Ukraine from Italians
 1 infantry moved from Bryansk to Ukraine
 1 mech_infantry moved from Russia to Ukraine
 2 infantry moved from Belarus to Eastern Poland
 4 armour and 2 mech_infantrys moved from Novgorod to Finland
 Russians take Karelia from Germans
 2 armour moved from Novgorod to Finland
 1 mech_infantry moved from Belarus to Karelia
 2 infantry moved from Novgorod to Baltic States
 1 fighter moved from Bryansk to Ukraine
 1 tactical_bomber moved from Belarus to Ukraine
 1 tactical_bomber moved from Belarus to Baltic States
 1 fighter moved from Belarus to Eastern PolandCombat - Russians 
 Battle in Ukraine
 Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Germans defend with 1 factory_minor and 2 infantry
 Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1,50 expected hits
 Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits
 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
 retreated to Ukraine
 Germans win with 2 infantry remaining. Battle score for attacker is -7
 Casualties for Russians: 1 infantry and 1 mech_infantry
 Battle in Eastern Poland
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 3/3 hits, 0,83 expected hits
 Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Germans: 1 infantry
 Battle in Finland
 Russians attack with 6 armour and 2 mech_infantrys
 Germans defend with 3 infantry
 Russians roll dice for 6 armour and 2 mech_infantrys in Finland, round 2 : 5/8 hits, 3,33 expected hits
 Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits, 1,00 expected hits
 3 infantry owned by the Germans lost in Finland
 Russians win, taking Finland from Germans with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
 Casualties for Germans: 3 infantry
 Battle in Baltic States
 Russians attack with 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Baltic States
 Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/2 hits, 0,67 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
 Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 4 : 1/2 hits, 0,67 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
 Casualties for Russians: 2 infantry
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Ukraine to Russia
 1 tactical_bomber moved from Ukraine to Belarus
 1 fighter moved from Eastern Poland to Russia
 1 tactical_bomber moved from Baltic States to Belarus
 3 armour moved from Russia to Belarus
 1 mech_infantry moved from Belarus to Karelia
 1 mech_infantry moved from Russia to Novosibirsk
 1 mech_infantry moved from Russia to Belarus
 3 infantry moved from Russia to Smolensk
 1 infantry moved from Russia to SmolenskPlace Units - Russians 
 2 infantry placed in Volgograd
 1 fighter, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 35 PUs; end with 36 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary : Germans : 1,33 
 Italians : 0,67
 Russians : 1,17
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Japanese 
 Japanese buy 2 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
 1 destroyer moved from 35 Sea Zone to 55 Sea Zone
 1 destroyer moved from 35 Sea Zone to 46 Sea Zone
 1 destroyer moved from 35 Sea Zone to 49 Sea Zone
 1 tactical_bomber moved from Philippines to 44 Sea Zone
 2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 fighters, 2 infantry, 4 submarines, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 38 Sea Zone
 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
 2 mech_infantrys moved from Kiangsu to Anhwe
 1 mech_infantry moved from Kiangsu to Anhwe
 2 infantry moved from Kwangtung to Kiangsi
 2 bombers moved from Kwangsi to Jehol
 5 fighters moved from Kwangsi to Anhwe
 2 fighters moved from Kwangsi to Kiangsi
 1 tactical_bomber moved from Kwangsi to Anhwe
 1 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 infantry moved from Kwangtung to KwangsiCombat - Japanese 
 Battle in 44 Sea Zone
 Japanese attack with 1 tactical_bomber
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 44 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Kiangsi
 Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
 British defend with 1 mech_infantry
 Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2,00 expected hits
 Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 mech_infantry
 Battle in Jehol
 Japanese attack with 1 artillery, 2 bombers and 1 infantry
 Chinese defend with 1 artillery and 1 infantry
 Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Jehol, round 2 : 2/4 hits, 2,00 expected hits
 Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
 Japanese win, taking Jehol from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 artillery and 1 infantry
 Battle in Anhwe
 Japanese attack with 5 fighters, 3 mech_infantrys and 1 tactical_bomber
 British defend with 1 armour and 2 mech_infantrys
 Japanese roll dice for 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/9 hits, 3,67 expected hits
 Chinese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits, 1,17 expected hits
 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 mech_infantrys
 Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Japanese 
 2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi
 5 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
 2 bombers moved from Jehol to Kwangsi
 2 submarines moved from 6 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 44 Sea Zone to 38 Sea ZonePlace Units - Japanese 
 3 mech_infantrys placed in Kwangtung
 3 mech_infantrys placed in Kiangsu
 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 33 PUs; end with 33 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary : Chinese : 1,83 
 Japanese : -0,67
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Americans 
 Americans buy 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from Tunisia to Libya
 Americans take Libya from Italians
 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 submarine moved from 26 Sea Zone to 49 Sea Zone
 1 submarine moved from 54 Sea Zone to 46 Sea Zone
 1 submarine moved from 54 Sea Zone to 55 Sea Zone
 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
 2 fighters moved from 54 Sea Zone to 46 Sea Zone
 2 fighters moved from 54 Sea Zone to 49 Sea Zone
 1 fighter moved from 54 Sea Zone to 46 Sea Zone
 1 fighter moved from 26 Sea Zone to 49 Sea Zone
 1 fighter moved from 54 Sea Zone to 55 Sea Zone
 1 carrier moved from 26 Sea Zone to 49 Sea Zone
 1 tactical_bomber moved from Western United States to Hawaiian Islands
 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Yunnan to IndiaCombat - Americans Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Americans 
 Americans buy 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from Tunisia to Libya
 Americans take Libya from Italians
 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 submarine moved from 26 Sea Zone to 49 Sea Zone
 1 submarine moved from 54 Sea Zone to 46 Sea Zone
 1 submarine moved from 54 Sea Zone to 55 Sea Zone
 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
 2 fighters moved from 54 Sea Zone to 46 Sea Zone
 2 fighters moved from 54 Sea Zone to 49 Sea Zone
 1 fighter moved from 54 Sea Zone to 46 Sea Zone
 1 fighter moved from 26 Sea Zone to 49 Sea Zone
 1 fighter moved from 54 Sea Zone to 55 Sea Zone
 1 carrier moved from 26 Sea Zone to 49 Sea Zone
 1 tactical_bomber moved from Western United States to Hawaiian Islands
 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Yunnan to IndiaCombat - Americans 
 Battle in 55 Sea Zone
 Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
 Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 49 Sea Zone
 Americans attack with 1 carrier, 3 fighters and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Americans roll dice for 1 carrier and 3 fighters in 49 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
 Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
 Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 110 Sea Zone
 Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
 Germans defend with 1 destroyer
 Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Germans lost in 110 Sea Zone
 Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyer
 Battle in 46 Sea Zone
 Americans attack with 3 fighters and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
 Americans win with 3 fighters remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Morocco
 1 armour and 1 infantry moved from Queensland to 54 Sea Zone
 1 armour, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
 3 fighters moved from 46 Sea Zone to 35 Sea Zone
 2 fighters moved from 49 Sea Zone to 35 Sea ZonePlace Units - Americans 
 1 carrier and 1 transport placed in 10 Sea Zone
 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
 1 carrier placed in 101 Sea Zone
 2 fighters placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 56 PUs; end with 56 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary : Germans : -0,33 
 Americans : 2,50
 Japanese : 2,00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery and 1 infantry moved from Chahar to Jehol
 1 artillery moved from Kweichow to Anhwe
 1 infantry moved from Hunan to Anhwe
 1 fighter moved from Yunnan to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 1 mech_infantry
 Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
 Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantry
 Battle in Jehol
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
 Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
 Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 1
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artilleryNon Combat Move - Chinese 
 1 fighter moved from Anhwe to YunnanPlace Units - Chinese 
 1 infantry placed in Jehol
 1 artillery placed in Hunan
 1 artillery placed in Yunnan
 1 artillery placed in ChaharTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 13 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary : Chinese : 0,17 
 Japanese : 0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Americans 
 Americans buy 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from Tunisia to Libya
 Americans take Libya from Italians
 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 submarine moved from 26 Sea Zone to 49 Sea Zone
 1 submarine moved from 54 Sea Zone to 46 Sea Zone
 1 submarine moved from 54 Sea Zone to 55 Sea Zone
 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
 2 fighters moved from 54 Sea Zone to 46 Sea Zone
 2 fighters moved from 54 Sea Zone to 49 Sea Zone
 1 fighter moved from 54 Sea Zone to 46 Sea Zone
 1 fighter moved from 26 Sea Zone to 49 Sea Zone
 1 fighter moved from 54 Sea Zone to 55 Sea Zone
 1 carrier moved from 26 Sea Zone to 49 Sea Zone
 1 tactical_bomber moved from Western United States to Hawaiian Islands
 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Yunnan to IndiaCombat - Americans 
 Battle in 55 Sea Zone
 Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
 Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 49 Sea Zone
 Americans attack with 1 carrier, 3 fighters and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Americans roll dice for 1 carrier and 3 fighters in 49 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
 Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
 Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 110 Sea Zone
 Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
 Germans defend with 1 destroyer
 Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Germans lost in 110 Sea Zone
 Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyer
 Battle in 46 Sea Zone
 Americans attack with 3 fighters and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
 Americans win with 3 fighters remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Morocco
 1 armour and 1 infantry moved from Queensland to 54 Sea Zone
 1 armour, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
 3 fighters moved from 46 Sea Zone to 35 Sea Zone
 2 fighters moved from 49 Sea Zone to 35 Sea ZonePlace Units - Americans 
 1 carrier and 1 transport placed in 10 Sea Zone
 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
 1 carrier placed in 101 Sea Zone
 2 fighters placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 56 PUs; end with 56 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery and 1 infantry moved from Chahar to Jehol
 1 artillery moved from Kweichow to Anhwe
 1 infantry moved from Hunan to Anhwe
 1 fighter moved from Yunnan to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 1 mech_infantry
 Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
 Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantry
 Battle in Jehol
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
 Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
 Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 1
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artilleryNon Combat Move - Chinese 
 1 fighter moved from Anhwe to YunnanPlace Units - Chinese 
 1 infantry placed in Jehol
 1 artillery placed in Hunan
 1 artillery placed in Yunnan
 1 artillery placed in ChaharTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 13 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsPurchase Units - UK_Pacific 
 UK_Pacific buy 2 aaGuns and 6 infantry; Remaining resources: 0 PUs;Combat Move - British 
 2 armour moved from Egypt to Syria
 2 fighters moved from Yunnan to India
 1 mech_infantry moved from Yunnan to India
 2 armour moved from Yunnan to India
 1 mech_infantry moved from Yunnan to IndiaCombat - British 
 Battle in Syria
 British attack with 2 armour
 Italians defend with 2 infantry
 British roll dice for 2 armour in Syria, round 2 : 2/2 hits, 1,00 expected hits
 Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
 2 infantry owned by the Italians and 1 armour owned by the British lost in Syria
 British win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is 0
 Casualties for British: 1 armour
 Casualties for Italians: 2 infantryNon Combat Move - British 
 1 battleship moved from 39 Sea Zone to 76 Sea ZonePlace Units - UK_Pacific 
 2 aaGuns and 6 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 25 PUs; end with 25 PUs
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
 Some Units in India change ownership: 2 aaGuns and 6 infantryCombat Hit Differential Summary : Germans : -0,33 
 British : 1,00
 Italians : 0,33
 Americans : 2,50
 Chinese : 0,17
 Japanese : 2,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 8 Purchase Units - Italians 
 Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians 
 1 transport moved from 99 Sea Zone to 97 Sea Zone
 1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
 1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
 2 bombers moved from Southern Italy to SyriaCombat - Italians 
 Battle in Syria
 Italians attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
 British defend with 1 armour
 Italians roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Syria, round 2 : 1/6 hits, 2,33 expected hits
 British roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0,50 expected hits
 1 infantry owned by the Italians and 1 armour owned by the British lost in Syria
 Italians win, taking Syria from British with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Casualties for British: 1 armourNon Combat Move - Italians 
 2 bombers moved from Syria to Southern Italy
 2 mech_infantrys moved from Slovakia Hungary to Poland
 2 mech_infantrys moved from Slovakia Hungary to BessarabiaPlace Units - Italians 
 1 infantry and 2 mech_infantrys placed in Northern Italy
 1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians 
 Italians collect 12 PUs; end with 13 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary : Italians : -1,33 
 British : 0,50



 
		 
		






