Drejemester vs GSS
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 5 Purchase Units - ANZAC 
 ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 bomber moved from New South Wales to Queensland
 4 fighters moved from Shan State to Dutch New Guinea
 1 tactical_bomber moved from Queensland to Dutch New GuineaNon Combat Move - ANZAC Place Units - ANZAC 
 1 carrier, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 12 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 5 Purchase Units - ANZAC 
 ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 bomber moved from New South Wales to Queensland
 4 fighters moved from Shan State to Dutch New Guinea
 1 tactical_bomber moved from Queensland to Dutch New GuineaNon Combat Move - ANZAC Place Units - ANZAC 
 1 carrier, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 12 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 bombers, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
 7 bombers and 1 tactical_bomber moved from Western Germany to Novgorod
 3 armour and 12 mech_infantrys moved from Eastern Poland to Novgorod
 2 artilleries and 2 infantry moved from Eastern Poland to Baltic States
 2 artilleries and 2 infantry moved from Eastern Poland to Romania
 1 infantry moved from Eastern Poland to Western Ukraine
 1 infantry moved from Eastern Poland to Bessarabia
 Germans take Bessarabia from Russians
 1 infantry moved from United Kingdom to Scotland
 Germans take Scotland from British
 3 fighters moved from Holland Belgium to 110 Sea Zone
 1 submarine moved from 109 Sea Zone to 110 Sea ZoneCombat - Germans Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 bombers, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
 7 bombers and 1 tactical_bomber moved from Western Germany to Novgorod
 3 armour and 12 mech_infantrys moved from Eastern Poland to Novgorod
 2 artilleries and 2 infantry moved from Eastern Poland to Baltic States
 2 artilleries and 2 infantry moved from Eastern Poland to Romania
 1 infantry moved from Eastern Poland to Western Ukraine
 1 infantry moved from Eastern Poland to Bessarabia
 Germans take Bessarabia from Russians
 1 infantry moved from United Kingdom to Scotland
 Germans take Scotland from British
 3 fighters moved from Holland Belgium to 110 Sea Zone
 1 submarine moved from 109 Sea Zone to 110 Sea ZoneCombat - Germans 
 Russians scrambles 1 units out of Novgorod to defend against the attack in 127 Sea Zone
 Russians scrambles to create a battle in territory 127 Sea Zone
 Battle in 110 Sea Zone
 Germans attack with 3 fighters and 1 submarine
 Americans defend with 1 destroyer
 Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
 Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Americans lost in 110 Sea Zone
 Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 127 Sea Zone
 Germans attack with 1 destroyer and 1 transport
 Russians defend with 1 fighter
 Germans roll dice for 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Russians roll dice for 1 fighter in 127 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
 1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 127 Sea Zone
 Germans win with 1 transport remaining. Battle score for attacker is 2
 Casualties for Germans: 1 destroyer
 Casualties for Russians: 1 fighter
 Battle in Romania
 Germans attack with 2 artilleries and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 2/4 hits, 1,33 expected hits
 Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
 Germans win, taking Romania from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 2 artilleries and 2 infantry
 Russians defend with 2 infantry
 Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,33 expected hits
 Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0,67 expected hits
 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
 Germans roll dice for 2 artilleries in Baltic States, round 3 : 1/2 hits, 0,67 expected hits
 Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 2 artilleries remaining. Battle score for attacker is 0
 Casualties for Germans: 2 infantry
 Casualties for Russians: 2 infantry
 Battle in Novgorod
 Germans attack with 3 armour, 1 artillery, 7 bombers, 1 infantry, 12 mech_infantrys and 1 tactical_bomber
 Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry and 2 mech_infantrys
 AA fire in Novgorod : 1/6 hits, 1,00 expected hits
 1 tactical_bomber owned by the Germans lost in Novgorod
 Germans roll dice for 3 armour, 1 artillery, 7 bombers, 1 infantry and 12 mech_infantrys in Novgorod, round 2 : 12/24 hits, 8,83 expected hits
 Russians roll dice for 2 aaGuns, 1 armour, 4 fighters, 10 infantry and 2 mech_infantrys in Novgorod, round 2 : 8/17 hits, 7,17 expected hits
 10 infantry owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Novgorod
 Germans roll dice for 3 armour, 1 artillery, 7 bombers and 5 mech_infantrys in Novgorod, round 3 : 7/16 hits, 7,50 expected hits
 Russians roll dice for 1 armour, 4 fighters and 2 mech_infantrys in Novgorod, round 3 : 5/7 hits, 3,83 expected hits
 2 mech_infantrys owned by the Russians, 4 fighters owned by the Russians, 1 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Novgorod
 Germans win, taking Novgorod from Russians with 3 armour, 1 artillery and 7 bombers remaining. Battle score for attacker is 32
 Casualties for Germans: 1 infantry, 12 mech_infantrys and 1 tactical_bomber
 Casualties for Russians: 2 aaGuns, 1 armour, 4 fighters, 10 infantry and 2 mech_infantrysNon Combat Move - Germans 
 7 bombers moved from Novgorod to Germany
 3 fighters moved from 110 Sea Zone to United Kingdom
 1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans 
 3 infantry placed in United Kingdom
 2 bombers and 7 mech_infantrys placed in Western Germany
 Turning on Edit Mode
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 54 PUs; end with 54 PUs
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary : Germans : 4,17 
 Americans : -0,33
 Russians : 4,00
 AA fire in Novgorod : : 0,00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Purchase Units - Russians 
 Russians buy 3 armour, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 2 infantry moved from Vyborg to Novgorod
 5 infantry moved from Karelia to Novgorod
 1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
 1 tactical_bomber moved from Russia to 127 Sea Zone
 1 infantry moved from Bryansk to Ukraine
 1 artillery moved from Bryansk to Ukraine
 1 infantry moved from Bryansk to Ukraine
 4 armour, 2 artilleries, 30 infantry and 6 mech_infantrys moved from Bryansk to Belarus
 2 armour and 3 mech_infantrys moved from Russia to BelarusCombat - Russians 
 Battle in 127 Sea Zone
 Russians attack with 1 tactical_bomber
 Germans defend with 1 transport
 1 transport owned by the Germans lost in 127 Sea Zone
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in Belarus
 Russians attack with 6 armour, 2 artilleries, 30 infantry and 9 mech_infantrys
 Italians defend with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
 Russians roll dice for 6 armour, 2 artilleries, 30 infantry and 9 mech_infantrys in Belarus, round 2 : 7/47 hits, 10,50 expected hits
 Italians roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Belarus, round 2 : 2/8 hits, 2,83 expected hits
 2 infantry owned by the Russians, 3 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Belarus
 Russians roll dice for 6 armour, 2 artilleries, 28 infantry and 9 mech_infantrys in Belarus, round 3 : 10/45 hits, 10,17 expected hits
 Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0,50 expected hits
 1 armour owned by the Italians lost in Belarus
 Russians win, taking Belarus from Italians with 6 armour, 2 artilleries, 28 infantry and 9 mech_infantrys remaining. Battle score for attacker is 25
 Casualties for Russians: 2 infantry
 Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
 Battle in Novgorod
 Russians attack with 1 fighter, 7 infantry and 1 tactical_bomber
 Germans defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
 Russians roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/9 hits, 2,33 expected hits
 Germans roll dice for 3 armour and 1 artillery in Novgorod, round 2 : 2/4 hits, 1,83 expected hits
 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
 Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/7 hits, 2,00 expected hits
 Germans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits, 1,50 expected hits
 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
 Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 4 : 2/5 hits, 1,67 expected hits
 Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1,00 expected hits
 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
 Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Russians: 5 infantry
 Casualties for Germans: 3 armour and 1 artillery
 Battle in Ukraine
 Russians attack with 1 artillery and 2 infantry
 Italians defend with 1 armour and 1 factory_minor
 Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
 Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
 Russians win, taking Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 armourNon Combat Move - Russians 
 2 aaGuns moved from Bryansk to Belarus
 1 fighter moved from Novgorod to Archangel
 1 tactical_bomber moved from Novgorod to Archangel
 1 tactical_bomber moved from 127 Sea Zone to ArchangelPlace Units - Russians 
 3 armour and 5 mech_infantrys placed in Russia
 2 infantry placed in Russia
 1 fighter placed in VolgogradTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,1,3,6,1,6,5,2,6,2,3
 Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
 Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary : Germans : 0,67 
 Italians : -0,83
 Russians : -5,50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 1 artillery, 1 destroyer, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 infantry moved from Kiangsu to Shantung
 Japanese take Shantung from Chinese
 1 infantry moved from Kiangsu to Kiangsi
 Japanese take Kiangsi from Chinese
 1 infantry moved from Kiangsu to Anhwe
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from 6 Sea Zone to Korea
 1 mech_infantry moved from Jehol to Anhwe
 1 mech_infantry moved from Kiangsu to 19 Sea Zone
 1 mech_infantry moved from 19 Sea Zone to Manchuria
 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
 1 fighter moved from 35 Sea Zone to 42 Sea Zone
 1 submarine moved from 35 Sea Zone to 41 Sea Zone
 1 submarine moved from 6 Sea Zone to 5 Sea Zone
 3 infantry moved from Kwangtung to Kwangsi
 7 fighters and 1 tactical_bomber moved from Kwangsi to AnhweCombat - Japanese 
 Battle in Manchuria
 Battle in 42 Sea Zone
 Japanese attack with 1 fighter
 British defend with 1 transport
 1 transport owned by the British lost in 42 Sea Zone
 Japanese win, taking Manchuria from Chinese with 1 fighter remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in 41 Sea Zone
 Japanese attack with 1 submarine
 British defend with 1 transport
 1 transport owned by the British lost in 41 Sea Zone
 Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Korea
 Battle in Anhwe
 Japanese attack with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Chinese defend with 1 artillery
 Japanese roll dice for 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 7/10 hits, 4,50 expected hits
 Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
 Japanese win, taking Korea from Russians, taking Anhwe from Chinese with 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 artilleryNon Combat Move - Japanese 
 7 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
 2 bombers moved from Japan to Philippines
 1 fighter moved from 42 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from Japan to PhilippinesPlace Units - Japanese 
 3 infantry placed in Kwangtung
 3 infantry placed in Kiangsu
 1 artillery and 1 infantry placed in Japan
 1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 39 PUs; end with 39 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUsCombat Hit Differential Summary : Chinese : 0,67 
 Japanese : 3,17
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Purchase Units - Americans 
 Americans buy 1 artillery, 2 carriers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 92 Sea Zone
 2 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria
 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Algeria
 1 fighter moved from 101 Sea Zone to 92 Sea Zone
 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
 1 fighter moved from Hawaiian Islands to 54 Sea Zone
 1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans 
 Battle in Borneo
 Battle in Morocco
 Battle in Algeria
 Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
 Italians defend with 2 infantry and 1 mech_infantry
 Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Algeria, round 2 : 2/7 hits, 2,33 expected hits
 Italians roll dice for 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,00 expected hits
 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
 Americans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Algeria, round 3 : 1/6 hits, 2,17 expected hits
 Italians roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Italians lost in Algeria
 Americans win, taking Borneo from Japanese, taking Morocco from Italians, taking Algeria from Italians with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 infantry
 Casualties for Italians: 2 infantry and 1 mech_infantryNon Combat Move - Americans 
 2 fighters and 1 tactical_bomber moved from Algeria to 92 Sea ZonePlace Units - Americans 
 1 carrier and 1 transport placed in 101 Sea Zone
 1 fighter placed in 101 Sea Zone
 1 artillery and 1 infantry placed in Eastern United States
 1 carrier and 1 submarine placed in 10 Sea Zone
 1 fighter placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary : Italians : -0,33 
 Americans : -1,50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery and 2 infantry moved from Suiyuyan to Chahar
 1 artillery moved from Hunan to Kiangsi
 1 infantry moved from Hunan to Anhwe
 1 fighter moved from Yunnan to AnhweCombat - Chinese 
 Battle in Chahar
 Chinese attack with 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
 Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Anhwe
 Chinese attack with 1 fighter and 1 infantry
 Japanese defend with 1 mech_infantry
 Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
 Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
 Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Chinese lost in Anhwe
 retreated to Anhwe
 Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
 Casualties for Chinese: 1 infantry
 Battle in Kiangsi
 Chinese attack with 1 artillery
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
 Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
 Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
 Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
 1 artillery owned by the Chinese lost in Kiangsi
 Japanese win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for Chinese: 1 artilleryNon Combat Move - Chinese 
 1 fighter moved from Anhwe to YunnanPlace Units - Chinese 
 1 infantry placed in Hopei
 1 infantry placed in Kweichow
 1 infantry placed in Chahar
 2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary : Chinese : -2,17 
 Japanese : 1,00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Purchase Units - Americans 
 Americans buy 1 artillery, 2 carriers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 92 Sea Zone
 2 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria
 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Algeria
 1 fighter moved from 101 Sea Zone to 92 Sea Zone
 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
 1 fighter moved from Hawaiian Islands to 54 Sea Zone
 1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans 
 Battle in Borneo
 Battle in Morocco
 Battle in Algeria
 Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
 Italians defend with 2 infantry and 1 mech_infantry
 Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Algeria, round 2 : 2/7 hits, 2,33 expected hits
 Italians roll dice for 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,00 expected hits
 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
 Americans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Algeria, round 3 : 1/6 hits, 2,17 expected hits
 Italians roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Italians lost in Algeria
 Americans win, taking Borneo from Japanese, taking Morocco from Italians, taking Algeria from Italians with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 infantry
 Casualties for Italians: 2 infantry and 1 mech_infantryNon Combat Move - Americans 
 2 fighters and 1 tactical_bomber moved from Algeria to 92 Sea ZonePlace Units - Americans 
 1 carrier and 1 transport placed in 101 Sea Zone
 1 fighter placed in 101 Sea Zone
 1 artillery and 1 infantry placed in Eastern United States
 1 carrier and 1 submarine placed in 10 Sea Zone
 1 fighter placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery and 2 infantry moved from Suiyuyan to Chahar
 1 artillery moved from Hunan to Kiangsi
 1 infantry moved from Hunan to Anhwe
 1 fighter moved from Yunnan to AnhweCombat - Chinese 
 Battle in Chahar
 Chinese attack with 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
 Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Anhwe
 Chinese attack with 1 fighter and 1 infantry
 Japanese defend with 1 mech_infantry
 Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
 Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
 Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Chinese lost in Anhwe
 retreated to Anhwe
 Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
 Casualties for Chinese: 1 infantry
 Battle in Kiangsi
 Chinese attack with 1 artillery
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
 Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
 Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
 Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
 1 artillery owned by the Chinese lost in Kiangsi
 Japanese win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for Chinese: 1 artilleryNon Combat Move - Chinese 
 1 fighter moved from Anhwe to YunnanPlace Units - Chinese 
 1 infantry placed in Hopei
 1 infantry placed in Kweichow
 1 infantry placed in Chahar
 2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - UK_Pacific 
 UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 armour moved from Tobruk to Egypt
 1 mech_infantry moved from Yunnan to Anhwe
 1 fighter moved from Suiyuyan to Anhwe
 1 tactical_bomber moved from Yunnan to Anhwe
 1 mech_infantry moved from Yunnan to Kiangsi
 1 fighter moved from Yunnan to Kiangsi
 2 mech_infantrys moved from Malaya to Yunnan
 1 fighter moved from India to 41 Sea Zone
 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
 1 fighter moved from Eastern Persia to Yunnan
 1 mech_infantry moved from India to Yunnan
 1 infantry moved from India to BurmaCombat - British 
 Battle in 41 Sea Zone
 British attack with 1 destroyer and 1 fighter
 Japanese defend with 1 submarine
 British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
 Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
 British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
 Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
 1 submarine owned by the Japanese lost in 41 Sea Zone
 British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in Anhwe
 British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
 Japanese defend with 1 mech_infantry
 British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1,33 expected hits
 Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Japanese lost in Anhwe
 British win, taking Anhwe from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantry
 Battle in Kiangsi
 British attack with 1 fighter and 1 mech_infantry
 Japanese defend with 1 infantry
 British roll dice for 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
 Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Kiangsi
 British win, taking Kiangsi from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
 1 fighter moved from Kiangsi to Yunnan
 1 fighter moved from 41 Sea Zone to YunnanPlace Units - UK_Pacific 
 2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 25 PUs; end with 25 PUs
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
 Some Units in India change ownership: 2 armour and 3 mech_infantrysCombat Hit Differential Summary : Italians : -0,33 
 British : 0,33
 Americans : -1,50
 Chinese : -2,17
 Japanese : 0,00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Purchase Units - Italians 
 Italians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Northern Italy to YugoslaviaCombat - Italians Non Combat Move - Italians 
 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 artillery and 1 infantry moved from Libya to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 artillery and 1 infantry moved from 97 Sea Zone to YugoslaviaPlace Units - Italians 
 4 mech_infantrys placed in Northern Italy
 1 fighter placed in Southern Italy
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery and 2 infantry
 EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
 EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns, 1 artillery and 2 infantry
 EDIT: Turning off Edit ModeTurn Complete - Italians 
 Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Purchase Units - ANZAC 
 ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 carrier moved from 62 Sea Zone to 54 Sea Zone
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 2 fighters moved from Dutch New Guinea to 54 Sea Zone
 2 fighters and 1 tactical_bomber moved from Dutch New Guinea to QueenslandNon Combat Move - ANZAC Place Units - ANZAC 
 1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 11 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 6 Purchase Units - ANZAC 
 ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 carrier moved from 62 Sea Zone to 54 Sea Zone
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 2 fighters moved from Dutch New Guinea to 54 Sea Zone
 2 fighters and 1 tactical_bomber moved from Dutch New Guinea to QueenslandNon Combat Move - ANZAC Place Units - ANZAC 
 1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 11 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 infantry moved from Finland to Vyborg
 Germans take Vyborg from Russians
 2 artilleries moved from Baltic States to Novgorod
 1 mech_infantry moved from Eastern Poland to Novgorod
 1 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Western Ukraine to Ukraine
 1 infantry moved from Eastern Poland to Baltic States
 2 bombers moved from Western Germany to Novgorod
 5 bombers moved from Germany to Ukraine
 2 bombers moved from Germany to NovgorodCombat - Germans 
 Battle in Novgorod
 Germans attack with 2 artilleries, 4 bombers and 1 mech_infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
 Germans roll dice for 2 artilleries, 4 bombers and 1 mech_infantry in Novgorod, round 2 : 1/7 hits, 3,67 expected hits
 Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
 1 infantry owned by the Russians lost in Novgorod
 Germans roll dice for 2 artilleries, 4 bombers and 1 mech_infantry in Novgorod, round 3 : 4/7 hits, 3,67 expected hits
 Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
 Germans win, taking Novgorod from Russians with 1 artillery, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
 Casualties for Russians: 2 infantry
 Casualties for Germans: 1 artillery
 Battle in Ukraine
 Germans attack with 5 bombers and 2 infantry
 Russians defend with 1 artillery, 1 factory_minor and 1 infantry
 Germans roll dice for 5 bombers and 2 infantry in Ukraine, round 2 : 3/7 hits, 3,67 expected hits
 Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
 Germans win, taking Ukraine from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans 
 1 infantry moved from Eastern Poland to Western Ukraine
 4 bombers moved from Novgorod to Poland
 2 artilleries and 1 infantry moved from Romania to Bessarabia
 5 bombers moved from Ukraine to Bessarabia
 6 aaGuns, 6 artilleries and 14 infantry moved from Eastern Poland to Poland
 1 infantry moved from Eastern Poland to Bessarabia
 7 mech_infantrys moved from Western Germany to Poland
 1 infantry moved from Scotland to United KingdomPlace Units - Germans 
 3 infantry placed in United Kingdom
 3 bombers and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans 
 Germans collect 57 PUs; end with 57 PUs
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary : Germans : -3,00 
 Russians : 0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - Russians 
 Russians buy 3 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Belarus to Baltic States
 1 infantry moved from Belarus to Eastern Poland
 1 mech_infantry moved from Russia to Western Ukraine
 2 mech_infantrys moved from Russia to Ukraine
 1 fighter moved from Volgograd to Ukraine
 1 tactical_bomber moved from Archangel to Eastern Poland
 5 infantry moved from Belarus to Novgorod
 6 armour moved from Belarus to Novgorod
 2 mech_infantrys moved from Belarus to Novgorod
 1 fighter moved from Archangel to Western Ukraine
 1 tactical_bomber moved from Archangel to Baltic States
 2 infantry moved from Russia to Bryansk
 3 armour and 2 mech_infantrys moved from Russia to BelarusCombat - Russians 
 Battle in Novgorod
 Russians attack with 6 armour, 5 infantry and 2 mech_infantrys
 Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
 Russians roll dice for 6 armour, 5 infantry and 2 mech_infantrys in Novgorod, round 2 : 5/13 hits, 4,17 expected hits
 Germans roll dice for 1 artillery and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
 Russians win, taking Novgorod from Germans with 6 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
 Casualties for Russians: 1 infantry
 Casualties for Germans: 1 artillery and 1 mech_infantry
 Battle in Eastern Poland
 Russians attack with 1 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits
 Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Germans: 1 infantry
 Battle in Baltic States
 Russians attack with 1 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Germans lost in Baltic States
 Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Western Ukraine
 Russians attack with 1 fighter and 1 mech_infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
 Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
 Russians win with 1 fighter remaining. Battle score for attacker is -1
 Casualties for Russians: 1 mech_infantry
 Casualties for Germans: 1 infantry
 Battle in Ukraine
 Russians attack with 1 fighter and 2 mech_infantrys
 Germans defend with 1 factory_minor and 1 infantry
 Russians roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
 Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Russians lost in Ukraine
 Russians roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
 Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Germans lost in Ukraine
 Russians win, taking Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
 Casualties for Russians: 1 mech_infantry
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Baltic States to Belarus
 1 tactical_bomber moved from Eastern Poland to Belarus
 1 fighter moved from Western Ukraine to Bryansk
 1 fighter moved from Ukraine to BelarusPlace Units - Russians 
 3 armour, 4 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 33 PUs; end with 33 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary : Germans : 0,33 
 Italians : 1,33
 Russians : 2,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 infantry moved from Korea to Amur
 Japanese take Amur from Russians
 1 mech_infantry moved from Manchuria to Anhwe
 1 infantry moved from Shantung to Jehol
 1 infantry moved from Kiangsu to Kiangsi
 2 infantry moved from Kiangsu to Anhwe
 3 infantry moved from Kwangtung to Kwangsi
 1 armour and 1 mech_infantry moved from Kwangsi to Kweichow
 Japanese take Hunan from Chinese
 1 mech_infantry moved from Kiangsu to Anhwe
 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
 2 fighters moved from Kwangsi to Kiangsi
 2 fighters moved from Kwangsi to Anhwe
 2 fighters moved from Kwangsi to Kiangsi
 1 fighter moved from 35 Sea Zone to 43 Sea Zone
 2 bombers moved from Philippines to 41 Sea ZoneCombat - Japanese 
 Battle in 43 Sea Zone
 Japanese attack with 1 fighter
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 43 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 41 Sea Zone
 Japanese attack with 2 bombers
 British defend with 1 destroyer
 Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
 British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the British lost in 41 Sea Zone
 Japanese win with 2 bombers remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in Anhwe
 Japanese attack with 2 fighters, 2 infantry and 2 mech_infantrys
 British defend with 1 mech_infantry
 Japanese roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Anhwe, round 2 : 2/6 hits, 1,67 expected hits
 Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 mech_infantry
 Battle in Kiangsi
 Japanese attack with 4 fighters and 1 infantry
 British defend with 1 mech_infantry
 Japanese roll dice for 4 fighters and 1 infantry in Kiangsi, round 2 : 1/5 hits, 2,17 expected hits
 Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
 1 mech_infantry owned by the British lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Kweichow
 Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,83 expected hits
 Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 1 aaGun moved from Kiangsu to Anhwe
 2 fighters moved from Anhwe to Kwangsi
 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
 4 fighters moved from Kiangsi to Kwangsi
 2 bombers moved from 41 Sea Zone to Kwangsi
 1 fighter moved from 43 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 1 submarine moved from 5 Sea Zone to 6 Sea Zone
 1 transport moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese 
 1 artillery and 1 infantry placed in Japan
 1 destroyer and 1 submarine placed in 6 Sea Zone
 3 infantry placed in Kwangtung
 3 mech_infantrys placed in KiangsuTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 37 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary : British : -0,33 
 Chinese : 0,00
 Japanese : 0,00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - Americans 
 Americans buy 2 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 1 mech_infantry moved from Algeria to Tunisia
 Americans take Tunisia from ItaliansCombat - Americans Non Combat Move - Americans 
 1 fighter moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 transport moved from 91 Sea Zone to 86 Sea Zone
 2 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans 
 1 tactical_bomber placed in Eastern United States
 Americans undo move 1.
 1 fighter placed in Eastern United States
 1 tactical_bomber placed in Western United States
 1 destroyer and 1 transport placed in 101 Sea Zone
 2 infantry placed in Eastern United States
 1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 55 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kweichow
 1 artillery and 2 infantry moved from Chahar to Jehol
 1 infantry moved from Hopei to ChaharCombat - Chinese 
 Chinese creates battle in territory Hunan
 Battle in Jehol
 Chinese attack with 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 4 : 2/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
 Chinese win, taking Hunan from Japanese, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Kweichow
 Chinese attack with 1 artillery, 1 fighter and 2 infantry
 Japanese defend with 1 armour and 1 mech_infantry
 Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 0/4 hits, 1,33 expected hits
 Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,83 expected hits
 Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
 Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0,83 expected hits
 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to YunnanPlace Units - Chinese 
 1 artillery and 1 infantry placed in Jehol
 Chinese undo move 1.
 1 artillery placed in Chahar
 1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary : Chinese : -1,17 
 Japanese : 0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - Americans 
 Americans buy 2 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 1 mech_infantry moved from Algeria to Tunisia
 Americans take Tunisia from ItaliansCombat - Americans Non Combat Move - Americans 
 1 fighter moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 transport moved from 91 Sea Zone to 86 Sea Zone
 2 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans 
 1 tactical_bomber placed in Eastern United States
 Americans undo move 1.
 1 fighter placed in Eastern United States
 1 tactical_bomber placed in Western United States
 1 destroyer and 1 transport placed in 101 Sea Zone
 2 infantry placed in Eastern United States
 1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 55 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kweichow
 1 artillery and 2 infantry moved from Chahar to Jehol
 1 infantry moved from Hopei to ChaharCombat - Chinese 
 Chinese creates battle in territory Hunan
 Battle in Jehol
 Chinese attack with 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
 Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 4 : 2/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
 Chinese win, taking Hunan from Japanese, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Kweichow
 Chinese attack with 1 artillery, 1 fighter and 2 infantry
 Japanese defend with 1 armour and 1 mech_infantry
 Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 0/4 hits, 1,33 expected hits
 Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,83 expected hits
 Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
 Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0,83 expected hits
 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to YunnanPlace Units - Chinese 
 1 artillery and 1 infantry placed in Jehol
 Chinese undo move 1.
 1 artillery placed in Chahar
 1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsPurchase Units - UK_Pacific 
 UK_Pacific buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 mech_infantry moved from Yunnan to Kiangsi
 2 mech_infantrys moved from Yunnan to Anhwe
 1 armour moved from Yunnan to Anhwe
 1 fighter moved from Yunnan to Kiangsi
 2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
 1 mech_infantry moved from Yunnan to Anhwe
 1 fighter moved from Yunnan to Kiangsi
 1 infantry moved from Burma to Yunnan
 2 armour and 3 mech_infantrys moved from India to YunnanCombat - British 
 Battle in Kiangsi
 British attack with 2 fighters and 1 mech_infantry
 Japanese defend with 1 infantry
 British roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1,17 expected hits
 Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Kiangsi
 British win, taking Kiangsi from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Anhwe
 British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
 Japanese defend with 1 aaGun, 1 infantry and 2 mech_infantrys
 AA fire in Anhwe : 0/3 hits, 0,50 expected hits
 British roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/7 hits, 2,67 expected hits
 Japanese roll dice for 1 aaGun, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Anhwe
 British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/6 hits, 2,50 expected hits
 Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
 2 mech_infantrys owned by the Japanese lost in Anhwe
 British win, taking Anhwe from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for British: 1 mech_infantry
 Casualties for Japanese: 1 aaGun, 1 infantry and 2 mech_infantrysNon Combat Move - British 
 2 fighters moved from Kiangsi to Yunnan
 2 fighters moved from Anhwe to Yunnan
 1 tactical_bomber moved from Anhwe to YunnanPlace Units - UK_Pacific 
 1 armour, 1 fighter and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 25 PUs; end with 25 PUs
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
 Some Units in India change ownership: 1 armour, 1 fighter and 3 mech_infantrysCombat Hit Differential Summary : British : 0,67 
 Chinese : -1,17
 AA fire in Anhwe : : -0,50
 Japanese : -0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - Italians 
 Italians buy 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians Combat - Italians Non Combat Move - Italians 
 1 infantry moved from Northern Italy to 97 Sea Zone
 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 infantry moved from Cyprus to 99 Sea Zone
 2 infantry moved from 99 Sea Zone to Syria
 Italians take Syria from Neutral_Axis
 4 mech_infantrys moved from Northern Italy to Slovakia HungaryPlace Units - Italians 
 1 transport placed in 97 Sea Zone
 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians 
 Italians collect 16 PUs; end with 17 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 7 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC 
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC 
 Battle in CelebesNon Combat Move - ANZAC 
 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 18 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary : 



 
		 
		






