No problem
Drejemester vs GSS
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Yunnan to IndiaCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 1 carrier, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier and 3 fighters in 49 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 49 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 infantry placed in Jehol
1 artillery placed in Hunan
1 artillery placed in Yunnan
1 artillery placed in ChaharTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Egypt to Syria
2 fighters moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
2 armour moved from Yunnan to India
1 mech_infantry moved from Yunnan to IndiaCombat - British
Battle in Syria
British attack with 2 armour
Italians defend with 2 infantry
British roll dice for 2 armour in Syria, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 armour owned by the British lost in Syria
British win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 2 infantryNon Combat Move - British
1 battleship moved from 39 Sea Zone to 76 Sea ZonePlace Units - UK_Pacific
2 aaGuns and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 2 aaGuns and 6 infantryCombat Hit Differential Summary :
Germans : -0,33
British : 1,00
Italians : 0,33
Americans : 2,50
Chinese : 0,17
Japanese : 2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
2 bombers moved from Southern Italy to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Syria, round 2 : 1/6 hits, 2,33 expected hits
British roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Syria
Italians win, taking Syria from British with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
2 bombers moved from Syria to Southern Italy
2 mech_infantrys moved from Slovakia Hungary to Poland
2 mech_infantrys moved from Slovakia Hungary to BessarabiaPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -1,33
British : 0,50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to Dutch New GuineaCombat - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in 35 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine
Japanese defend with 2 submarines
ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 bomber moved from 35 Sea Zone to CelebesPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : -0,83
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in 35 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine
Japanese defend with 2 submarines
ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 bomber moved from 35 Sea Zone to CelebesPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Bessarabia to Ukraine
3 mech_infantrys moved from Poland to Novgorod
2 artilleries, 1 bomber and 2 mech_infantrys moved from Bessarabia to Western Ukraine
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
4 bombers moved from Poland to Novgorod
1 bomber moved from Poland to Western Ukraine
1 bomber moved from Poland to Novgorod
3 fighters moved from United Kingdom to 110 Sea Zone
3 bombers moved from Poland to 110 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 5 bombers and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 5 bombers and 3 mech_infantrys in Novgorod, round 2 : 4/8 hits, 3,83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 3/6 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers and 3 fighters
Americans defend with 1 destroyer
Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 fighters moved from 110 Sea Zone to United Kingdom
3 bombers moved from 110 Sea Zone to Western Germany
5 bombers moved from Novgorod to Western Germany
2 bombers moved from Western Ukraine to Western Germany
4 mech_infantrys moved from Germany to Poland
1 transport moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
2 mech_infantrys placed in Germany
3 fighters placed in United Kingdom
1 transport placed in 125 Sea Zone
1 destroyer placed in 110 Sea Zone
2 infantry placed in Norway
1 infantry placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 1,67
Americans : -0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Baltic States
2 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Finland to Norway
1 armour moved from Finland to Norway
2 mech_infantrys moved from Karelia to Finland
3 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Baltic States
1 mech_infantry moved from Novosibirsk to Yenisey
4 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Finland to Norway
1 fighter moved from Russia to Rostov
2 armour moved from Finland to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 armour and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Russians roll dice for 2 armour and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans lost in Novgorod
Russians roll dice for 2 armour and 3 infantry in Novgorod, round 3 : 4/5 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 armour and 3 mech_infantrys in Norway, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour and 1 mech_infantry in Norway, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Eastern Poland to Russia
1 tactical_bomber moved from Baltic States to RussiaPlace Units - Russians
1 fighter, 5 infantry and 4 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0,00
Russians : 4,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour, 1 artillery, 2 bombers, 7 fighters, 7 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
5 tactical_bombers moved from 38 Sea Zone to Yunnan
5 fighters moved from 38 Sea Zone to Yunnan
3 mech_infantrys moved from Kiangsu to Jehol
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 infantry, 4 submarines and 2 transports moved from 38 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 battleships and 2 cruisers in Sumatra, round 2 : 4/4 hits, 2,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Jehol, round 2 : 2/5 hits, 1,17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 2 bombers, 12 fighters, 7 infantry, 9 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 2 armour, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 6 artilleries, 1 fighter and 6 infantry
AA fire in Yunnan : 1/9 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 12 fighters, 7 infantry, 9 mech_infantrys and 6 tactical_bombers in Yunnan, round 2 : 15/39 hits, 15,50 expected hits
Chinese roll dice for 3 aaGuns, 2 armour, 6 artilleries, 4 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 13/35 hits, 13,50 expected hits
7 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 11 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 12 fighters, 3 mech_infantrys and 6 tactical_bombers in Yunnan, round 3 : 18/26 hits, 13,33 expected hits
Chinese roll dice for 2 armour, 6 artilleries, 4 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 7/23 hits, 9,50 expected hits
3 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 6 infantry owned by the Chinese, 6 artilleries owned by the Chinese, 2 infantry owned by the British and 2 armour owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 12 fighters and 3 tactical_bombers in Yunnan, round 4 : 6/19 hits, 10,33 expected hits
Chinese roll dice for 4 fighters and 1 tactical_bomber in Yunnan, round 4 : 4/5 hits, 3,17 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese and 2 fighters owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers and 11 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 artillery, 1 fighter, 7 infantry, 9 mech_infantrys and 7 tactical_bombers
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for British: 3 aaGuns, 2 armour, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 6 artilleries, 1 fighter and 6 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from Yunnan to 41 Sea Zone
7 fighters moved from Yunnan to Kwangtung
2 bombers moved from Yunnan to Kwangtung
1 infantry moved from Kiangsi to KwangtungPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4,5,4,2,5,5,4,3,6,3,1,5,5,1,3,6,3,1,2,6,1,6,1,6,3,2,5,2,1,1,5,5,2,4,3,3,3,5
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
AA fire in Yunnan : : -0,50
Chinese : -0,83
UK_Pacific : -0,33
Japanese : 2,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 carrier and 1 fighter moved from 49 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Libya to Tunisia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 carrier and 1 fighter moved from 49 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Libya to Tunisia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/7 hits, 3,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -0,33
Americans : 2,33
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
1 artillery moved from Chahar to Jehol
1 artillery moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese lost in Jehol
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Szechwan
1 infantry placed in Kweichow
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 2,00
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 carrier and 1 fighter moved from 49 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Libya to Tunisia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/7 hits, 3,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
1 artillery moved from Chahar to Jehol
1 artillery moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese lost in Jehol
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Szechwan
1 infantry placed in Kweichow
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from India to Yunnan
3 armour moved from India to Yunnan
2 mech_infantrys moved from India to Eastern Persia
3 fighters moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 3 armour, 3 fighters and 3 mech_infantrys
Japanese defend with 2 armour
British roll dice for 3 armour, 3 fighters and 3 mech_infantrys in Yunnan, round 2 : 2/9 hits, 3,50 expected hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 armourNon Combat Move - British
3 fighters moved from Yunnan to IndiaPlace Units - UK_Pacific
2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrysCombat Hit Differential Summary :
Germans : -0,33
British : -1,50
Americans : 2,33
Chinese : 2,00
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Italians roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits, 2,17 expected hits
British roll dice for 1 artillery and 5 infantry in Egypt, round 2 : 3/6 hits, 2,00 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
2 bombers owned by the Italians retreatedNon Combat Move - Italians
2 bombers moved from Egypt to Cyprus
2 mech_infantrys moved from Bessarabia to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Slovakia HungaryPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : 0,83
British : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Celebes to Philippines
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Dutch New Guinea to PhilippinesNon Combat Move - ANZAC
1 marine moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 marine placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Celebes to Philippines
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Dutch New Guinea to PhilippinesNon Combat Move - ANZAC
1 marine moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 marine placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
2 transports moved from 125 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 infantry moved from Poland to Eastern Poland
2 bombers moved from Western Germany to Norway
2 bombers moved from Western Germany to Baltic States
2 bombers moved from Western Germany to Eastern Poland
2 bombers moved from Western Germany to Bryansk
2 bombers moved from Western Germany to Rostov
1 infantry moved from Poland to Baltic States
6 fighters moved from United Kingdom to 110 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 bombers, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Norway, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 110 Sea Zone
Germans attack with 6 fighters
Americans defend with 1 destroyer
Germans roll dice for 6 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Baltic States, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Eastern Poland to Western Germany
2 bombers moved from Baltic States to Western Germany
2 bombers moved from Rostov to Western Ukraine
2 bombers moved from Bryansk to Western Ukraine
2 bombers moved from Norway to Western Germany
10 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
6 fighters moved from 110 Sea Zone to United KingdomPlace Units - Germans
2 bombers, 2 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 3.
3 armour placed in Ukraine
3 mech_infantrys placed in Germany
Germans undo move 1.
2 bombers, 1 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in United KingdomTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 0,33
Americans : -0,33
Russians : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Yenisey to Buryatia
3 armour and 1 mech_infantry moved from Finland to Norway
2 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Baltic States
1 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Rostov
2 mech_infantrys moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
2 infantry moved from Novgorod to Baltic States
12 infantry moved from Belarus to Bryansk
6 armour moved from Belarus to Bryansk
8 mech_infantrys moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
7 infantry moved from Russia to Bryansk
2 fighters moved from Russia to RostovCombat - Russians
Battle in Bryansk
Russians attack with 8 armour, 2 artilleries, 19 infantry and 8 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 8 armour, 2 artilleries, 19 infantry and 8 mech_infantrys in Bryansk, round 2 : 10/37 hits, 9,50 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 8 armour, 2 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Norway
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 1 factory_minor, 2 infantry and 2 mech_infantrys
Russians roll dice for 3 armour and 1 mech_infantry in Norway, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry and 2 mech_infantrys in Norway, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour in Norway, round 3 : 2/3 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Norway, round 3 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 armour remaining. Battle score for attacker is 10
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry and 2 mech_infantrys
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 5 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 1 infantry and 5 mech_infantrys in Rostov, round 2 : 1/8 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 1 infantry and 5 mech_infantrys in Rostov, round 3 : 0/8 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 fighters and 5 mech_infantrys in Rostov, round 4 : 0/7 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 5 mech_infantrys in Rostov, round 5 : 4/7 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 1/6 hits, 2,17 expected hits
Germans roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 3/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
2 aaGuns moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Rostov
1 fighter moved from Baltic States to Smolensk
1 fighter moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to SmolenskPlace Units - Russians
3 infantry placed in Volgograd
1 armour, 1 fighter, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 0,00
Russians : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Sakha to Amur
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 bombers and 2 fighters moved from Kwangtung to 20 Sea Zone
5 fighters moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 2 infantry, 4 submarines and 2 transports moved from 41 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 2 artilleries, 5 fighters and 6 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 2/4 hits, 2,33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 5 fighters and 6 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to 36 Sea Zone
5 fighters moved from Kwangsi to 36 Sea Zone
2 bombers moved from 20 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 33 PUs (2 lost to blockades); end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans : -0,17
Chinese : -0,33
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
Americans win, taking Sumatra from Japanese, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 112 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 112 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 21 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Cyprus
Americans attack with 1 artillery and 1 infantry
Italians defend with 2 bombers
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 2 bombers in Cyprus, round 2 : 0/2 hits, 0,33 expected hits
1 bomber owned by the Italians lost in Cyprus
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber in Cyprus, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 24
Casualties for Italians: 2 bombersNon Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from India to Yunnan
1 fighter moved from 112 Sea Zone to NorwayPlace Units - Americans
2 fighters placed in Eastern United States
2 fighters placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : -0,33
Italians : -0,50
Americans : 2,00
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Yunnan
2 artilleries moved from Jehol to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries in Shantung, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese : 0,33
Japanese : -1,00