Net Allies dice swing: +3.36 swing
Net Axis dice swing: -3.36 swing
The dice are a bit imbalanced, but not game-deciding.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
5 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Novgorod to Belarus
3 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Bryansk to Belarus
2 armour moved from Bryansk to Belarus
Combat - Russians
Russians creates battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 3 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 cruiser and 3 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 4 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 1/17 hits, 2,83 expected hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 15 infantry in Manchuria, round 3 : 1/15 hits, 2,50 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 3 : 3/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 12 infantry in Manchuria, round 4 : 1/12 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 5 : 1/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 6 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
2 aaGuns moved from Bryansk to Western Ukraine
1 aaGun moved from Novgorod to Belarus
Place Units - Russians
1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 infantry placed in Ukraine
1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Russians collect 40 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -4,83
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 45 Sea Zone to 37 Sea Zone
2 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
2 bombers moved from French Indo China to Chahar
6 fighters moved from French Indo China to Kweichow
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Guam
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Guam from Americans, taking Korea from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Chahar, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 6 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 6 fighters and 2 infantry in Kweichow, round 2 : 3/8 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from French Indo China to 33 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
6 fighters moved from Kweichow to Kwangsi
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Kwangsi
2 bombers moved from Chahar to Kiangsu
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 tactical_bombers moved from French Indo China to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
1 fighter moved from Korea to Japan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Russians : -0,33
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Hawaiian Islands to 21 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Burma to Yunnan
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 cruiser and 3 transports
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 25
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 cruiser and 3 transports
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in United Kingdom
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in United Kingdom, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in United Kingdom, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to 104 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 21 Sea Zone to Manchuria
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0,50
Americans : 2,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 2,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Hawaiian Islands to 21 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Burma to Yunnan
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 cruiser and 3 transports
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 25
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 cruiser and 3 transports
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in United Kingdom
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in United Kingdom, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in United Kingdom, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to 104 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 21 Sea Zone to Manchuria
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 artillery moved from West India to 79 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
3 infantry moved from Persia to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 fighter moved from Gibraltar to Malta
Combat - British
Battle in Hopei
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/4 hits, 1,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 2/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from Shensi to Yunnan
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,50
British : 3,67
Americans : 2,17
Chinese : 2,67
Neutral_Axis : 1,67
Japanese : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from Alexandria to Egypt
1 armour and 1 fighter moved from Tobruk to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
British defend with 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Egypt, round 2 : 3/8 hits, 2,67 expected hits
British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/9 hits, 3,33 expected hits
2 infantry owned by the ANZAC, 1 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 3 : 2/4 hits, 1,67 expected hits
British roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 3 : 0/6 hits, 2,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 4 : 1/4 hits, 1,67 expected hits
British roll dice for 2 armour and 2 artilleries in Egypt, round 4 : 2/4 hits, 1,67 expected hits
1 artillery owned by the British and 2 artilleries owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits
British roll dice for 2 armour and 1 artillery in Egypt, round 5 : 2/3 hits, 1,33 expected hits
1 fighter owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win with 2 armour and 1 artillery remaining. Battle score for attacker is -16
Casualties for Italians: 1 armour, 2 artilleries, 1 fighter and 4 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Slovakia Hungary to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Algeria to Morocco
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1,00
British : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 4 fighters, 4 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 4 fighters, 4 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 2 destroyers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers and 2 tactical_bombers
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 2 bombers and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Non Combat Move - Germans
2 bombers and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Bulgaria to Romania
1 infantry moved from Finland to Norway
Place Units - Germans
2 destroyers, 1 submarine and 2 transports placed in 112 Sea Zone
2 bombers and 3 fighters placed in Western Germany
1 bomber placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
10 infantry moved from Manchuria to Korea
1 mech_infantry moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
1 fighter moved from Russia to Karelia
Combat - Russians
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 10 infantry in Korea, round 2 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 10 infantry in Korea, round 3 : 2/10 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Karelia to Novgorod
6 infantry moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Novgorod
3 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Belarus
1 infantry moved from Belarus to Novgorod
1 aaGun moved from Manchuria to Korea
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour, 1 fighter and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Russians collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Kiangsu to Manchuria
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Kiangsu to Jehol
2 tactical_bombers moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangsi to Hunan
3 fighters moved from Kwangsi to Kweichow
1 artillery moved from Anhwe to Kweichow
3 fighters moved from Kwangsi to Hunan
2 armour moved from Kwangtung to Kwangsi
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Manchuria
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 bomber; Russians defend with 1 aaGun
AA fire in Manchuria : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 aaGun and 1 bomber in Manchuria, round 2 : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Manchuria
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun
Casualties for Americans: 1 bomber
Battle in Jehol
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Jehol, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Kweichow, round 2 : 2/5 hits, 2,17 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Kweichow, round 3 : 3/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/5 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 3 fighters and 1 mech_infantry in Hunan, round 3 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 fighters moved from Hunan to Kwangsi
3 fighters moved from Kweichow to Kwangsi
2 bombers moved from Manchuria to Japan
2 tactical_bombers moved from Jehol to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : -0,83
AA fire in Manchuria : : -0,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Yunnan to Anhwe
1 destroyer moved from 104 Sea Zone to 111 Sea Zone
1 carrier and 2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Anhwe
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Anhwe to Yunnan
6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 fighter placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery placed in Kansu
1 infantry placed in Hunan
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Yunnan to Anhwe
1 destroyer moved from 104 Sea Zone to 111 Sea Zone
1 carrier and 2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Anhwe
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Anhwe to Yunnan
6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 fighter placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery placed in Kansu
1 infantry placed in Hunan
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour and 3 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Shensi to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 fighter moved from Malta to Egypt
Combat - British
Battle in Suiyuyan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Suiyuyan to Kansu
1 artillery moved from 39 Sea Zone to India
Place Units - British
3 fighters placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
UK_Pacific collect 13 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : -0,67
Americans : 0,33
Chinese : 0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Algeria to Tunisia
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Shan State
1 tactical_bomber moved from New South Wales to Queensland
3 fighters moved from Queensland to Shan State
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Shan State
1 tactical_bomber moved from New South Wales to Queensland
3 fighters moved from Queensland to Shan State
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Finland to Karelia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
8 artilleries, 14 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
3 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Finland to Karelia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
8 artilleries, 14 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
3 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 5 bombers, 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 carrier and 2 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 5 bombers, 2 destroyers, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Americans roll dice for 1 carrier in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 110 Sea Zone
Germans win with 5 bombers, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 28
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 carrier and 2 fighters
Battle in United Kingdom
Germans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Americans defend with 1 artillery
Germans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in United Kingdom, round 2 : 3/8 hits, 3,50 expected hits
British roll dice for 1 artillery and 3 fighters in United Kingdom, round 2 : 1/4 hits, 2,33 expected hits
1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in United Kingdom
Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in United Kingdom, round 3 : 2/7 hits, 2,83 expected hits
British roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans destroys 42PUs while taking British capital
Germans win, taking United Kingdom from British with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery
Casualties for British: 3 fighters
Non Combat Move - Germans
5 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 fighters moved from United Kingdom to Holland Belgium
6 aaGuns moved from Poland to Eastern Poland
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
2 bombers placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2,17
British : -1,00
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
9 infantry moved from Korea to Manchuria
1 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Vyborg
6 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 fighter moved from Russia to Baltic States
1 fighter moved from Western Ukraine to Baltic States
Combat - Russians
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 2 infantry
Russians roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 3 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 9 infantry in Manchuria, round 4 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 5 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 8 infantry in Manchuria, round 6 : 4/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 6 infantry in Karelia, round 2 : 2/7 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 21 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Romania to Rostov
3 fighters moved from Baltic States to Novgorod
1 fighter moved from Vyborg to Novgorod
1 fighter moved from Karelia to Novgorod
4 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
2 armour moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
3 infantry moved from Belarus to Novgorod
7 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 aaGun moved from Korea to Manchuria
Place Units - Russians
3 infantry placed in Novgorod
2 armour, 3 mech_infantrys and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,4
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -2,50
Japanese : 0,00