@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Drejemester vs GSS
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 infantry moved from Shan State to Yunnan
 1 fighter moved from Shan State to YunnanNon Combat Move - ANZAC 
 2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC 
 1 fighter, 1 infantry and 1 marine placed in New South WalesTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,5,2,3,6,2,5,4,6,2,6,6
 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 infantry moved from Shan State to Yunnan
 1 fighter moved from Shan State to YunnanNon Combat Move - ANZAC 
 2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC 
 1 fighter, 1 infantry and 1 marine placed in New South WalesTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,5,2,3,6,2,5,4,6,2,6,6
 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French 
 1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 2 armour, 1 artillery and 3 infantry moved from Germany to 113 Sea Zone
 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
 2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
 5 fighters moved from Western Germany to United Kingdom
 5 bombers moved from Western Germany to United Kingdom
 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 2 armour, 1 artillery and 3 infantry moved from Germany to 113 Sea Zone
 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
 2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
 5 fighters moved from Western Germany to United Kingdom
 5 bombers moved from Western Germany to United Kingdom
 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 1 cruiser, 1 destroyer, 3 tactical_bombers and 3 transports
 British defend with 1 destroyer
 Germans roll dice for 1 cruiser, 1 destroyer, 3 tactical_bombers and 3 transports in 110 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
 British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
 Germans win with 1 cruiser, 1 destroyer, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -3
 Casualties for Germans: 1 tactical_bomber
 Casualties for British: 1 destroyer
 Battle in United Kingdom
 Germans attack with 2 armour, 1 artillery, 5 bombers, 5 fighters and 3 infantry
 British defend with 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 5 infantry and 1 mech_infantry; French defend with 2 infantry
 AA fire in United Kingdom : 1/10 hits, 1,67 expected hits
 1 fighter owned by the Germans lost in United Kingdom
 Germans roll dice for 2 armour, 1 artillery, 5 bombers, 4 fighters and 3 infantry in United Kingdom, round 2 : 8/15 hits, 7,33 expected hits
 British roll dice for 5 aaGuns, 5 fighters, 7 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/13 hits, 6,00 expected hits
 5 aaGuns owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
 Germans roll dice for 2 armour, 5 bombers and 4 fighters in United Kingdom, round 3 : 8/11 hits, 6,33 expected hits
 British roll dice for 5 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/10 hits, 5,00 expected hits
 1 mech_infantry owned by the British, 3 bombers owned by the Germans, 4 fighters owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the French, 3 fighters owned by the British and 3 infantry owned by the British lost in United Kingdom
 Germans roll dice for 1 armour and 2 bombers in United Kingdom, round 4 : 2/3 hits, 1,83 expected hits
 British roll dice for 2 fighters in United Kingdom, round 4 : 2/2 hits, 1,33 expected hits
 2 bombers owned by the Germans and 2 fighters owned by the British lost in United Kingdom
 Germans captures 38PUs while taking British capital
 Germans converts factory_major into different units
 Germans win, taking United Kingdom from British with 1 armour remaining. Battle score for attacker is -29
 Casualties for Germans: 1 armour, 1 artillery, 5 bombers, 5 fighters and 3 infantry
 Casualties for British: 5 aaGuns, 5 fighters, 5 infantry and 1 mech_infantry
 Casualties for French: 2 infantry
 triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
 Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans 
 1 tactical_bomber moved from 110 Sea Zone to Western Germany
 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
 2 mech_infantrys moved from Western Germany to Poland
 3 mech_infantrys moved from Germany to Poland
 3 armour moved from Greece to Romania
 3 infantry moved from Greece to Bulgaria
 1 submarine moved from 123 Sea Zone to 125 Sea ZonePlace Units - Germans 
 2 bombers placed in Western Germany
 7 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 49 PUs; end with 88 PUs
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary : Germans : 2,17 
 British : 2,33
 AA fire in United Kingdom : : -0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Russians 
 Russians buy 1 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Germans
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
 Russians takes Political Action: Political Action Russians To War With Japanese
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians 
 Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
 1 infantry moved from Amur to Korea
 Russians take Korea from Japanese
 17 infantry moved from Amur to Manchuria
 5 infantry moved from Ukraine to Western Ukraine
 3 infantry moved from Bryansk to Western Ukraine
 2 infantry moved from Novgorod to Belarus
 3 infantry moved from Russia to Bryansk
 2 mech_infantrys moved from Bryansk to Belarus
 2 armour moved from Bryansk to BelarusCombat - Russians 
 Russians creates battle in territory 110 Sea Zone
 Battle in 110 Sea Zone
 Russians attack with 1 submarine
 Germans defend with 1 cruiser, 1 destroyer and 3 transports
 Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
 1 destroyer owned by the Germans lost in 110 Sea Zone
 Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
 Germans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
 1 submarine owned by the Russians lost in 110 Sea Zone
 Germans win with 1 cruiser and 3 transports remaining. Battle score for attacker is 2
 Casualties for Germans: 1 destroyer
 Casualties for Russians: 1 submarine
 Battle in Manchuria
 Russians attack with 17 infantry
 Japanese defend with 4 infantry
 Russians roll dice for 17 infantry in Manchuria, round 2 : 1/17 hits, 2,83 expected hits
 Japanese roll dice for 4 infantry in Manchuria, round 2 : 2/4 hits, 1,33 expected hits
 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
 Russians roll dice for 15 infantry in Manchuria, round 3 : 1/15 hits, 2,50 expected hits
 Japanese roll dice for 3 infantry in Manchuria, round 3 : 3/3 hits, 1,00 expected hits
 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
 Russians roll dice for 12 infantry in Manchuria, round 4 : 1/12 hits, 2,00 expected hits
 Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
 Russians roll dice for 11 infantry in Manchuria, round 5 : 1/11 hits, 1,83 expected hits
 Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Manchuria
 Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is -6
 Casualties for Russians: 6 infantry
 Casualties for Japanese: 4 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 2 aaGuns moved from Amur to Manchuria
 2 aaGuns moved from Bryansk to Western Ukraine
 1 aaGun moved from Novgorod to BelarusPlace Units - Russians 
 1 mech_infantry placed in Ukraine
 1 armour and 2 mech_infantrys placed in Novgorod
 2 infantry placed in Ukraine
 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
 Russians collect 40 PUs; end with 41 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
 Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUsCombat Hit Differential Summary : Germans : -0,33 
 Russians : -4,83
 Japanese : 2,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 2 armour, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese 
 Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese 
 1 infantry moved from Philippines to 35 Sea Zone
 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
 1 fighter moved from Japan to Korea
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
 1 artillery and 1 infantry moved from 21 Sea Zone to Guam
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 1 submarine moved from 45 Sea Zone to 37 Sea Zone
 2 infantry moved from Anhwe to Chahar
 2 infantry moved from Anhwe to Kweichow
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 1 infantry moved from Anhwe to Hopei
 2 bombers moved from French Indo China to Chahar
 6 fighters moved from French Indo China to KweichowCombat - Japanese 
 Battle in Java
 Battle in Borneo
 Battle in Guam
 Battle in Korea
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 2 : 2/3 hits, 1,17 expected hits
 Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Korea
 Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Guam from Americans, taking Korea from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Chahar
 Japanese attack with 2 bombers and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 bombers and 2 infantry in Chahar, round 2 : 1/4 hits, 1,67 expected hits
 Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Chinese lost in Chahar
 Japanese win, taking Chahar from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Japanese attack with 6 fighters and 2 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 6 fighters and 2 infantry in Kweichow, round 2 : 3/8 hits, 3,33 expected hits
 Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 6 fighters and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantryNon Combat Move - Japanese 
 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
 1 fighter and 3 tactical_bombers moved from French Indo China to 33 Sea Zone
 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
 6 fighters moved from Kweichow to Kwangsi
 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Kwangsi
 2 bombers moved from Chahar to Kiangsu
 3 mech_infantrys moved from Kiangsu to Kwangsi
 1 infantry moved from French Indo China to Kwangsi
 2 tactical_bombers moved from French Indo China to Kiangsu
 1 aaGun moved from Anhwe to Kiangsu
 1 fighter moved from Korea to JapanPlace Units - Japanese 
 3 mech_infantrys placed in Kiangsu
 2 armour and 1 mech_infantry placed in Kwangtung
 1 destroyer placed in 6 Sea Zone
 1 fighter placed in JapanTurn Complete - Japanese 
 Japanese collect 43 PUs; end with 44 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary : Chinese : -1,00 
 Russians : -0,33
 Japanese : -0,17
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans 
 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 1 carrier moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
 1 fighter moved from Gibraltar to 110 Sea Zone
 1 fighter moved from 101 Sea Zone to 104 Sea Zone
 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
 1 bomber moved from Hawaiian Islands to 21 Sea Zone
 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Burma to YunnanCombat - Americans 
 Battle in 21 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 21 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 110 Sea Zone
 Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
 Germans defend with 1 cruiser and 3 transports
 Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
 Germans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
 3 transports owned by the Germans lost in 110 Sea Zone
 Americans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 25
 Casualties for Americans: 1 destroyer
 Casualties for Germans: 1 cruiser and 3 transports
 Battle in 16 Sea Zone
 Americans attack with 5 fighters and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in United Kingdom
 Americans attack with 1 artillery and 1 infantry
 Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
 Americans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0,67 expected hits
 Germans roll dice for 1 armour in United Kingdom, round 2 : 0/1 hits, 0,50 expected hits
 Americans roll dice for 1 artillery and 1 infantry in United Kingdom, round 3 : 2/2 hits, 0,67 expected hits
 Germans roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits, 0,50 expected hits
 1 armour owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
 Americans win, taking United Kingdom from Germans with 1 artillery remaining. Battle score for attacker is 3
 Casualties for Americans: 1 infantry
 Casualties for Germans: 1 armourNon Combat Move - Americans 
 1 fighter moved from 110 Sea Zone to 104 Sea Zone
 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
 1 bomber moved from 21 Sea Zone to ManchuriaPlace Units - Americans 
 1 carrier and 1 transport placed in 101 Sea Zone
 1 fighter and 1 tactical_bomber placed in 101 Sea Zone
 1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary : Germans : 0,50 
 Americans : 2,17
 Japanese : -0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Yunnan to Hunan
 3 infantry moved from Yunnan to Kweichow
 1 fighter moved from Burma to Kweichow
 1 infantry moved from Suiyuyan to KansuCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 2 infantry
 Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1,00 expected hits
 Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantry
 Battle in Hunan
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
 Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to YunnanPlace Units - Chinese 
 3 artilleries placed in YunnanTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary : Chinese : 2,67 
 Japanese : -1,00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans 
 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 1 carrier moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
 1 fighter moved from Gibraltar to 110 Sea Zone
 1 fighter moved from 101 Sea Zone to 104 Sea Zone
 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
 1 bomber moved from Hawaiian Islands to 21 Sea Zone
 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Burma to YunnanCombat - Americans 
 Battle in 21 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 21 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 110 Sea Zone
 Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
 Germans defend with 1 cruiser and 3 transports
 Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
 Germans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
 3 transports owned by the Germans lost in 110 Sea Zone
 Americans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 25
 Casualties for Americans: 1 destroyer
 Casualties for Germans: 1 cruiser and 3 transports
 Battle in 16 Sea Zone
 Americans attack with 5 fighters and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in United Kingdom
 Americans attack with 1 artillery and 1 infantry
 Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
 Americans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0,67 expected hits
 Germans roll dice for 1 armour in United Kingdom, round 2 : 0/1 hits, 0,50 expected hits
 Americans roll dice for 1 artillery and 1 infantry in United Kingdom, round 3 : 2/2 hits, 0,67 expected hits
 Germans roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits, 0,50 expected hits
 1 armour owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
 Americans win, taking United Kingdom from Germans with 1 artillery remaining. Battle score for attacker is 3
 Casualties for Americans: 1 infantry
 Casualties for Germans: 1 armourNon Combat Move - Americans 
 1 fighter moved from 110 Sea Zone to 104 Sea Zone
 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
 1 bomber moved from 21 Sea Zone to ManchuriaPlace Units - Americans 
 1 carrier and 1 transport placed in 101 Sea Zone
 1 fighter and 1 tactical_bomber placed in 101 Sea Zone
 1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Yunnan to Hunan
 3 infantry moved from Yunnan to Kweichow
 1 fighter moved from Burma to Kweichow
 1 infantry moved from Suiyuyan to KansuCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 2 infantry
 Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1,00 expected hits
 Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantry
 Battle in Hunan
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
 Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to YunnanPlace Units - Chinese 
 3 artilleries placed in YunnanTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - UK_Pacific 
 UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 armour and 1 mech_infantry moved from Kenya to Egypt
 1 armour moved from Belgian Congo to Egypt
 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 infantry moved from Siam to French Indo China
 UK_Pacific take French Indo China from Japanese
 1 mech_infantry moved from Yunnan to Shensi
 1 fighter moved from Yunnan to Shensi
 1 mech_infantry moved from Yunnan to Hopei
 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
 1 infantry moved from Burma to Yunnan
 1 armour moved from India to Yunnan
 2 mech_infantrys moved from India to Yunnan
 1 infantry moved from India to Burma
 1 artillery moved from West India to 79 Sea Zone
 1 transport moved from 79 Sea Zone to 80 Sea Zone
 1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
 1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
 3 infantry moved from Persia to Iraq
 1 artillery moved from 80 Sea Zone to Iraq
 1 fighter moved from Gibraltar to MaltaCombat - British 
 Battle in Hopei
 British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
 Japanese defend with 1 artillery and 1 infantry
 British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1,33 expected hits
 Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
 British win, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Shensi
 British attack with 1 fighter and 1 mech_infantry
 Japanese defend with 1 infantry
 British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
 Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Shensi
 British win, taking Shensi from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Iraq
 British attack with 1 artillery and 3 infantry
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits
 British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/4 hits, 1,00 expected hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
 British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 2/2 hits, 0,67 expected hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
 British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
 Casualties for British: 3 infantry
 Casualties for Neutral_Axis: 3 infantryNon Combat Move - British 
 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
 1 fighter moved from Shensi to YunnanTurn Complete - British 
 British collect 33 PUs; end with 33 PUs
 Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
 Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific 
 1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
 Some Units in India change ownership: 1 armour and 3 mech_infantrysCombat Hit Differential Summary : Germans : 0,50 
 British : 3,67
 Americans : 2,17
 Chinese : 2,67
 Neutral_Axis : 1,67
 Japanese : -2,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians 
 2 artilleries and 4 infantry moved from Alexandria to Egypt
 1 armour and 1 fighter moved from Tobruk to EgyptCombat - Italians 
 Battle in Egypt
 Italians attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
 British defend with 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
 Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Egypt, round 2 : 3/8 hits, 2,67 expected hits
 British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/9 hits, 3,33 expected hits
 2 infantry owned by the ANZAC, 1 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
 Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 3 : 2/4 hits, 1,67 expected hits
 British roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 3 : 0/6 hits, 2,33 expected hits
 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Egypt
 Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 4 : 1/4 hits, 1,67 expected hits
 British roll dice for 2 armour and 2 artilleries in Egypt, round 4 : 2/4 hits, 1,67 expected hits
 1 artillery owned by the British and 2 artilleries owned by the Italians lost in Egypt
 Italians roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits
 British roll dice for 2 armour and 1 artillery in Egypt, round 5 : 2/3 hits, 1,33 expected hits
 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Egypt
 British win with 2 armour and 1 artillery remaining. Battle score for attacker is -16
 Casualties for Italians: 1 armour, 2 artilleries, 1 fighter and 4 infantry
 Casualties for ANZAC: 2 infantry
 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Italians 
 1 artillery and 1 infantry moved from Yugoslavia to Romania
 1 armour moved from Slovakia Hungary to Romania
 1 mech_infantry moved from Northern Italy to Slovakia Hungary
 1 mech_infantry moved from Northern Italy to Romania
 1 infantry moved from Algeria to MoroccoPlace Units - Italians 
 1 transport placed in 97 Sea Zone
 1 fighter placed in Southern Italy
 1 mech_infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 12 PUs; end with 13 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
 Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary : Italians : -1,00 
 British : -0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 tactical_bomber; Remaining resources: 7 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 2 aaGuns, 1 artillery, 4 fighters, 4 infantry and 1 marine moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 17 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 tactical_bomber; Remaining resources: 7 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 2 aaGuns, 1 artillery, 4 fighters, 4 infantry and 1 marine moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 17 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French 
 1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 bombers, 2 destroyers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans 
 2 bombers moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
 1 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 infantry moved from Finland to Vyborg
 Germans take Vyborg from RussiansCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 2 bombers and 2 tactical_bombers
 Americans defend with 1 cruiser and 1 transport
 Germans roll dice for 2 bombers and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
 Americans roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
 Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 19
 Casualties for Americans: 1 cruiser and 1 transportNon Combat Move - Germans 
 2 bombers and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
 2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
 3 infantry moved from Bulgaria to Romania
 1 infantry moved from Finland to NorwayPlace Units - Germans 
 2 destroyers, 1 submarine and 2 transports placed in 112 Sea Zone
 2 bombers and 3 fighters placed in Western Germany
 1 bomber placed in GermanyTurn Complete - Germans 
 Germans collect 44 PUs; end with 45 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary : Germans : 0,67 
 Americans : -0,50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Russians 
 Russians buy 2 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Manchuria to Jehol
 Chinese take Jehol from Japanese
 10 infantry moved from Manchuria to Korea
 1 mech_infantry moved from Novgorod to Karelia
 2 fighters moved from Novgorod to Karelia
 1 fighter moved from Russia to KareliaCombat - Russians 
 Battle in Korea
 Russians attack with 10 infantry
 Japanese defend with 1 artillery and 1 infantry
 Russians roll dice for 10 infantry in Korea, round 2 : 1/10 hits, 1,67 expected hits
 Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
 1 infantry owned by the Japanese lost in Korea
 Russians roll dice for 10 infantry in Korea, round 3 : 2/10 hits, 1,67 expected hits
 Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits, 0,33 expected hits
 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
 Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Karelia
 Russians attack with 3 fighters and 1 mech_infantry
 Germans defend with 1 infantry
 Russians roll dice for 3 fighters and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1,67 expected hits
 Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
 Russians win with 3 fighters remaining. Battle score for attacker is -1
 Casualties for Russians: 1 mech_infantry
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 3 fighters moved from Karelia to Novgorod
 6 infantry moved from Belarus to Novgorod
 2 aaGuns moved from Belarus to Novgorod
 3 infantry moved from Bryansk to Belarus
 1 infantry moved from Russia to Bryansk
 2 infantry moved from Ukraine to Western Ukraine
 1 mech_infantry moved from Ukraine to Belarus
 1 infantry moved from Belarus to Novgorod
 1 aaGun moved from Manchuria to KoreaPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 2 armour, 1 fighter and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
 Russians collect 37 PUs (2 lost to blockades); end with 37 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
 Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary : Germans : 0,67 
 Russians : -0,00
 Japanese : 0,00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 1 carrier, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 2 infantry moved from 19 Sea Zone to Manchuria
 2 bombers moved from Kiangsu to Manchuria
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 2 mech_infantrys moved from Kiangsu to Jehol
 2 tactical_bombers moved from Kiangsu to Jehol
 1 mech_infantry moved from Kiangsu to Kweichow
 1 mech_infantry moved from Kwangtung to Hunan
 1 infantry moved from Kwangsi to Hunan
 3 fighters moved from Kwangsi to Kweichow
 1 artillery moved from Anhwe to Kweichow
 3 fighters moved from Kwangsi to Hunan
 2 armour moved from Kwangtung to Kwangsi
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 destroyer moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese 
 Battle in Sumatra
 Battle in Celebes
 Battle in Manchuria
 Japanese attack with 2 bombers and 2 infantry
 Americans defend with 1 bomber; Russians defend with 1 aaGun
 AA fire in Manchuria : 0/2 hits, 0,33 expected hits
 Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 2/4 hits, 1,67 expected hits
 Chinese roll dice for 1 aaGun and 1 bomber in Manchuria, round 2 : 0/1 hits, 0,17 expected hits
 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Manchuria
 Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 17
 Casualties for Russians: 1 aaGun
 Casualties for Americans: 1 bomber
 Battle in Jehol
 Japanese attack with 2 mech_infantrys and 2 tactical_bombers
 Russians defend with 1 infantry
 Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Jehol, round 2 : 1/4 hits, 1,33 expected hits
 Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Jehol
 Japanese win, taking Jehol from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Kweichow
 Japanese attack with 1 artillery, 3 fighters and 1 mech_infantry
 Chinese defend with 3 infantry
 Japanese roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Kweichow, round 2 : 2/5 hits, 2,17 expected hits
 Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
 2 infantry owned by the Chinese lost in Kweichow
 Japanese roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Kweichow, round 3 : 3/5 hits, 2,17 expected hits
 Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
 Casualties for Chinese: 3 infantry
 Battle in Hunan
 Japanese attack with 3 fighters, 1 infantry and 1 mech_infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/5 hits, 1,83 expected hits
 Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
 Japanese roll dice for 3 fighters and 1 mech_infantry in Hunan, round 3 : 1/4 hits, 1,67 expected hits
 Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
 Japanese win with 3 fighters remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 infantry and 1 mech_infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Japanese 
 3 fighters moved from Hunan to Kwangsi
 3 fighters moved from Kweichow to Kwangsi
 2 bombers moved from Manchuria to Japan
 2 tactical_bombers moved from Jehol to 6 Sea ZonePlace Units - Japanese 
 1 carrier and 1 transport placed in 6 Sea Zone
 3 mech_infantrys placed in Kwangtung
 3 mech_infantrys placed in KiangsuTurn Complete - Japanese 
 Japanese collect 46 PUs; end with 46 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary : Chinese : -0,83 
 AA fire in Manchuria : : -0,33
 Japanese : -0,83
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Americans 
 Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 fighter moved from Yunnan to Anhwe
 1 destroyer moved from 104 Sea Zone to 111 Sea Zone
 1 carrier and 2 fighters moved from 104 Sea Zone to 110 Sea Zone
 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans 
 Battle in 16 Sea Zone
 Americans attack with 7 fighters and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
 Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Americans: 1 fighter
 Casualties for Japanese: 1 destroyer
 Battle in Anhwe
 Americans attack with 1 fighter
 Japanese defend with 1 infantry
 Americans roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
 Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Anhwe
 Americans win with 1 fighter remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Americans 
 1 fighter moved from Anhwe to Yunnan
 6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
 1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans 
 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
 1 fighter placed in 101 Sea Zone
 1 fighter placed in Western United States
 2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary : Americans : 0,33 
 Japanese : 0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
 1 infantry moved from Yunnan to Kweichow
 1 artillery moved from Yunnan to Kweichow
 1 infantry moved from Yunnan to Kweichow
 1 fighter moved from Yunnan to KweichowCombat - Chinese 
 Chinese creates battle in territory Anhwe
 Battle in Kweichow
 Chinese attack with 1 artillery, 1 fighter and 2 infantry
 Japanese defend with 1 artillery and 1 mech_infantry
 Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
 Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
 Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to YunnanPlace Units - Chinese 
 1 artillery placed in Kansu
 1 infantry placed in Hunan
 1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary : Chinese : 0,67 
 Japanese : -0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Americans 
 Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 fighter moved from Yunnan to Anhwe
 1 destroyer moved from 104 Sea Zone to 111 Sea Zone
 1 carrier and 2 fighters moved from 104 Sea Zone to 110 Sea Zone
 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans 
 Battle in 16 Sea Zone
 Americans attack with 7 fighters and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
 Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Americans: 1 fighter
 Casualties for Japanese: 1 destroyer
 Battle in Anhwe
 Americans attack with 1 fighter
 Japanese defend with 1 infantry
 Americans roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
 Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Anhwe
 Americans win with 1 fighter remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Americans 
 1 fighter moved from Anhwe to Yunnan
 6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
 1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans 
 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
 1 fighter placed in 101 Sea Zone
 1 fighter placed in Western United States
 2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
 1 infantry moved from Yunnan to Kweichow
 1 artillery moved from Yunnan to Kweichow
 1 infantry moved from Yunnan to Kweichow
 1 fighter moved from Yunnan to KweichowCombat - Chinese 
 Chinese creates battle in territory Anhwe
 Battle in Kweichow
 Chinese attack with 1 artillery, 1 fighter and 2 infantry
 Japanese defend with 1 artillery and 1 mech_infantry
 Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
 Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
 Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to YunnanPlace Units - Chinese 
 1 artillery placed in Kansu
 1 infantry placed in Hunan
 1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British 
 British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British 
 1 armour moved from Egypt to Tobruk
 British take Alexandria from Italians
 British take Tobruk from Italians
 2 infantry moved from Anglo Egyptian Sudan to Egypt
 1 artillery moved from Iraq to 80 Sea Zone
 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
 1 mech_infantry moved from Hopei to Shantung
 Chinese take Shantung from Japanese
 1 infantry moved from French Indo China to Yunnan
 1 infantry moved from Burma to Yunnan
 1 mech_infantry moved from Yunnan to Kiangsi
 Chinese take Kiangsi from Japanese
 1 armour and 3 mech_infantrys moved from India to Yunnan
 1 mech_infantry moved from Shensi to Suiyuyan
 1 fighter moved from Yunnan to Suiyuyan
 1 fighter moved from Malta to EgyptCombat - British 
 Battle in Suiyuyan
 British attack with 1 fighter and 1 mech_infantry
 Japanese defend with 1 infantry
 British roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
 Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
 1 mech_infantry owned by the British lost in Suiyuyan
 retreated to Suiyuyan
 Japanese win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for British: 1 mech_infantryNon Combat Move - British 
 1 fighter moved from Suiyuyan to Kansu
 1 artillery moved from 39 Sea Zone to IndiaPlace Units - British 
 3 fighters placed in United Kingdom
 3 infantry placed in EgyptTurn Complete - British 
 British collect 33 PUs; end with 33 PUs
 Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
 Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
 Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific 
 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
 UK_Pacific collect 13 PUs; end with 14 PUs
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
 Some Units in India change ownership: 3 mech_infantrysCombat Hit Differential Summary : British : -0,67 
 Americans : 0,33
 Chinese : 0,67
 Japanese : 0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Italians 
 Italians buy 1 bomber and 1 destroyer; Remaining resources: 3 PUs;Combat Move - Italians 
 1 infantry moved from Romania to Eastern Poland
 Italians take Eastern Poland from Russians
 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
 1 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
 2 infantry moved from Southern Italy to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 infantry moved from 99 Sea Zone to Cyprus
 1 artillery and 1 infantry moved from Algeria to TunisiaCombat - Italians 
 Battle in CyprusNon Combat Move - Italians 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from 99 Sea Zone: 1 infantry and 1 transport
 EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
 EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
 EDIT: Turning off Edit Mode
 Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
 Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
 Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
 Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
 Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
 1 mech_infantry moved from Northern Italy to Slovakia Hungary
 1 infantry moved from Northern Italy to Southern France
 Italians take Southern France from Neutral_Axis
 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians 
 1 destroyer placed in 97 Sea Zone
 1 bomber placed in Southern ItalyTurn Complete - Italians 
 Italians collect 16 PUs; end with 19 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 bomber; Remaining resources: 14 PUs;Combat Move - ANZAC 
 1 fighter moved from Queensland to Shan State
 1 tactical_bomber moved from New South Wales to Queensland
 3 fighters moved from Queensland to Shan StateNon Combat Move - ANZAC Place Units - ANZAC 
 1 bomber placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 24 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary : 



 
		 
		





