• '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                1 infantry placed in Shensi
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Chinese : 0,17
        Japanese : -0,33

    triplea_42323_Chi1.tsvg

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Alexandria to Egypt

    Combat - British

    Combat Hit Differential Summary :

    triplea_42323_Bri1.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to Burma
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 bomber moved from Central United States to Hawaiian Islands
                1 fighter moved from Western United States to 10 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from Central United States to Eastern United States
                1 armour moved from Central United States to Western United States
                3 mech_infantrys moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                1 infantry placed in Shensi
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - British
                British buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Alexandria to Egypt

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 96 Sea Zone
                    British attack with 1 cruiser
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 cruiser remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Ethiopia
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/6 hits, 1,67 expected hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1,00 expected hits
                        1 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/4 hits, 1,33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0,67 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 110 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 3 fighters
                    Germans defend with 1 battleship and 1 submarine
                        British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        1 fighter owned by the British lost in 110 Sea Zone
                        British roll dice for 1 bomber, 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                        1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for British: 1 fighter
                    Casualties for Germans: 1 battleship and 1 submarine
                Battle in 97 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
                        1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                        British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/5 hits, 2,50 expected hits
                        Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
                        1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                        British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits
                        Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                        1 tactical_bomber owned by the British, 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
                        British roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
                        Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                        1 battleship owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport

    Non Combat Move - British
                1 fighter moved from 97 Sea Zone to Malta
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                3 infantry moved from Malaya to Shan State
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom
                1 transport moved from 109 Sea Zone to 91 Sea Zone
                5 infantry moved from India to Burma
                3 aaGuns moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 fighter moved from India to Burma

    Place Units - British
                1 factory_minor placed in Egypt
                1 armour placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
                British collect 26 PUs (3 lost to blockades); end with 26 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys

    Combat Hit Differential Summary :

    Germans : -0,67
        British : -3,50
        Italians : -1,50
        Americans : 0,00
        Chinese : 0,17
        Japanese : 0,00

    triplea_42323_UK_1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 bomber moved from Northern Italy to 96 Sea Zone
                1 armour moved from Albania to Romania
                1 armour moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                2 infantry moved from Albania to Yugoslavia

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
                        French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
                    British defend with 1 cruiser
                        Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
                    Italians win with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 destroyer
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 bomber moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 8 PUs (3 lost to blockades); end with 8 PUs

    Combat Hit Differential Summary :

    Italians : 0,83
        British : 0,50
        French : -0,33

    triplea_42323_Ita1.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 fighter moved from Queensland to Shan State
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    triplea_42323_ANZ1.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 fighter moved from Queensland to Shan State
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42323_Fre1.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                3 fighters moved from Western Germany to 97 Sea Zone
                2 tactical_bombers moved from Western Germany to Greece
                2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                3 armour moved from Yugoslavia to Greece
                5 infantry moved from Bulgaria to Greece
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone

    Combat - Germans

    Combat Hit Differential Summary :

    triplea_42323_Ger2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                3 fighters moved from Western Germany to 97 Sea Zone
                2 tactical_bombers moved from Western Germany to Greece
                2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                3 armour moved from Yugoslavia to Greece
                5 infantry moved from Bulgaria to Greece
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Greece
                    Germans attack with 3 armour, 5 infantry and 2 tactical_bombers
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour, 5 infantry and 2 tactical_bombers in Greece, round 2 : 4/10 hits, 3,67 expected hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                        4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in 97 Sea Zone
                    Germans attack with 1 bomber and 3 fighters
                    British defend with 1 cruiser
                        Germans roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                        British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        1 cruiser owned by the British lost in 97 Sea Zone
                    Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    British defend with 1 destroyer; French defend with 1 fighter
                        Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        1 destroyer owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 destroyer
                    Casualties for French: 1 fighter

    Non Combat Move - Germans
                1 bomber moved from 110 Sea Zone to Western Germany
                2 fighters moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 97 Sea Zone to Western Germany
                3 fighters moved from 97 Sea Zone to Western Germany
                2 tactical_bombers moved from Greece to Southern Italy
                2 armour moved from France to Germany
                2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Western Germany to Germany
                1 infantry moved from Germany to Poland
                5 artilleries moved from Germany to Poland
                2 artilleries and 8 infantry moved from Yugoslavia to Romania
                1 submarine moved from 106 Sea Zone to 123 Sea Zone
                3 aaGuns moved from Germany to Poland

    Place Units - Germans
                1 destroyer and 2 transports placed in 113 Sea Zone
                3 mech_infantrys placed in Germany
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Germans : 1,17
        British : -0,50
        Neutral_Allies : 0,67

    triplea_42323_Ger2.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 infantry moved from Western Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Novgorod to Belarus
                9 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                3 infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                1 fighter moved from Russia to Western Ukraine
                1 infantry moved from Novgorod to Belarus

    Place Units - Russians
                2 mech_infantrys placed in Novgorod
                1 fighter placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    triplea_42323_Rus2.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 bombers moved from Kwangsi to Philippines
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from Kiangsi to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 45 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 20 Sea Zone to 35 Sea Zone
                2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Hunan to Yunnan
                7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Siam to French Indo China
                2 infantry moved from Anhwe to Hunan
                1 armour moved from Kwangtung to Hunan
                1 mech_infantry moved from Chahar to Hunan
                1 artillery moved from Chahar to Hopei
                1 infantry moved from French Indo China to Yunnan

    Combat - Japanese

    Combat Hit Differential Summary :

    triplea_42323_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 bombers moved from Kwangsi to Philippines
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from Kiangsi to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 45 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 20 Sea Zone to 35 Sea Zone
                2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Hunan to Yunnan
                7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Siam to French Indo China
                2 infantry moved from Anhwe to Hunan
                1 armour moved from Kwangtung to Hunan
                1 mech_infantry moved from Chahar to Hunan
                1 artillery moved from Chahar to Hopei
                1 infantry moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 bombers and 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
                        Japanese roll dice for 2 artilleries, 2 bombers and 4 infantry in Philippines, round 2 : 2/8 hits, 3,00 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 destroyers and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 7 fighters, 3 infantry and 5 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 7 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/15 hits, 7,33 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 7 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 62 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 62 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                        1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser and 1 destroyer

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
                7 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
                2 bombers moved from Philippines to French Indo China

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 44 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    Americans : 0,83
        ANZAC : 0,17
        Chinese : -0,67
        Japanese : 0,17

    triplea_42323_Jap2.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 armour and 1 artillery moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport
                    Italians defend with 1 submarine
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Italians : -0,17
        Americans : -0,33

    triplea_42323_Ame2.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                2 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Kweichow
                9 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 9 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 9 infantry in Yunnan, round 2 : 0/9 hits, 1,50 expected hits
                        Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 8 infantry in Yunnan, round 3 : 1/8 hits, 1,33 expected hits
                        Japanese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 8 infantry in Yunnan, round 4 : 1/8 hits, 1,33 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 7 infantry in Yunnan, round 5 : 1/7 hits, 1,17 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Chinese : -0,83
        Japanese : 0,00

    triplea_42323_Chi2.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 armour and 1 artillery moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport
                    Italians defend with 1 submarine
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                2 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Kweichow
                9 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 9 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 9 infantry in Yunnan, round 2 : 0/9 hits, 1,50 expected hits
                        Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 8 infantry in Yunnan, round 3 : 1/8 hits, 1,33 expected hits
                        Japanese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 8 infantry in Yunnan, round 4 : 1/8 hits, 1,33 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 7 infantry in Yunnan, round 5 : 1/7 hits, 1,17 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - British
                British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Malta to 96 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Ethiopia to Kenya
                1 armour moved from Ethiopia to Kenya
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Ontario to Quebec
                1 artillery moved from Ontario to Quebec
                1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer and 2 transports moved from 76 Sea Zone to 79 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Italians defend with 1 cruiser and 1 transport
                        British roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        1 cruiser owned by the Italians and 1 bomber owned by the British lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 cruiser and 1 transport
                Battle in Kenya
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 0,83 expected hits
                        Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from 96 Sea Zone to Gibraltar
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Shan State to Yunnan
                3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Burma to Yunnan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 infantry moved from India to Burma
                1 artillery moved from 79 Sea Zone to West India
                1 battleship moved from 39 Sea Zone to 79 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 fighters and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys

    Combat Hit Differential Summary :

    Italians : 1,00
        British : -0,00
        Americans : -0,33
        Chinese : -0,83
        Japanese : 0,00

    triplea_42323_UK_2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                2 artilleries and 4 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 bomber
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Tobruk
                2 armour moved from Romania to Slovakia Hungary
                2 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Tunisia to Morocco
                      Italians take Algeria from Neutral_Axis
                      Italians take Morocco from Neutral_Axis
                1 armour moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Greater Southern Germany: 1 artillery and 1 infantry
                EDIT: Adding units owned by Italians to Yugoslavia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : -0,17
        British : 0,67

    triplea_42323_Ita2.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Yunnan
                1 fighter moved from Shan State to Yunnan

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter, 1 infantry and 1 marine placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,5,2,3,6,2,5,4,6,2,6,6
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    triplea_42323_ANZ2.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Yunnan
                1 fighter moved from Shan State to Yunnan

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter, 1 infantry and 1 marine placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,5,2,3,6,2,5,4,6,2,6,6
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42323_Fre2.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour, 1 artillery and 3 infantry moved from Germany to 113 Sea Zone
                2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
                5 fighters moved from Western Germany to United Kingdom
                5 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Southern Italy to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans

    Combat Hit Differential Summary :

    triplea_42323_Ger3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour, 1 artillery and 3 infantry moved from Germany to 113 Sea Zone
                2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
                5 fighters moved from Western Germany to United Kingdom
                5 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Southern Italy to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer, 3 tactical_bombers and 3 transports
                    British defend with 1 destroyer
                        Germans roll dice for 1 cruiser, 1 destroyer, 3 tactical_bombers and 3 transports in 110 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 cruiser, 1 destroyer, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 destroyer
                Battle in United Kingdom
                    Germans attack with 2 armour, 1 artillery, 5 bombers, 5 fighters and 3 infantry
                    British defend with 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 5 infantry and 1 mech_infantry; French defend with 2 infantry
                        AA fire in United Kingdom : 1/10 hits, 1,67 expected hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 2 armour, 1 artillery, 5 bombers, 4 fighters and 3 infantry in United Kingdom, round 2 : 8/15 hits, 7,33 expected hits
                        British roll dice for 5 aaGuns, 5 fighters, 7 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/13 hits, 6,00 expected hits
                        5 aaGuns owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 2 armour, 5 bombers and 4 fighters in United Kingdom, round 3 : 8/11 hits, 6,33 expected hits
                        British roll dice for 5 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/10 hits, 5,00 expected hits
                        1 mech_infantry owned by the British, 3 bombers owned by the Germans, 4 fighters owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the French, 3 fighters owned by the British and 3 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour and 2 bombers in United Kingdom, round 4 : 2/3 hits, 1,83 expected hits
                        British roll dice for 2 fighters in United Kingdom, round 4 : 2/2 hits, 1,33 expected hits
                        2 bombers owned by the Germans and 2 fighters owned by the British lost in United Kingdom
                    Germans captures 38PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour remaining. Battle score for attacker is -29
                    Casualties for Germans: 1 armour, 1 artillery, 5 bombers, 5 fighters and 3 infantry
                    Casualties for British: 5 aaGuns, 5 fighters, 5 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 mech_infantrys moved from Western Germany to Poland
                3 mech_infantrys moved from Germany to Poland
                3 armour moved from Greece to Romania
                3 infantry moved from Greece to Bulgaria
                1 submarine moved from 123 Sea Zone to 125 Sea Zone

    Place Units - Germans
                2 bombers placed in Western Germany
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 88 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs

    Combat Hit Differential Summary :

    Germans : 2,17
        British : 2,33
        AA fire in United Kingdom : : -0,67

    triplea_42323_Ger3.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                5 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Novgorod to Belarus
                3 infantry moved from Russia to Bryansk
                2 mech_infantrys moved from Bryansk to Belarus
                2 armour moved from Bryansk to Belarus

    Combat - Russians
                Russians creates battle in territory 110 Sea Zone
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser, 1 destroyer and 3 transports
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 cruiser and 3 transports remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in Manchuria
                    Russians attack with 17 infantry
                    Japanese defend with 4 infantry
                        Russians roll dice for 17 infantry in Manchuria, round 2 : 1/17 hits, 2,83 expected hits
                        Japanese roll dice for 4 infantry in Manchuria, round 2 : 2/4 hits, 1,33 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 15 infantry in Manchuria, round 3 : 1/15 hits, 2,50 expected hits
                        Japanese roll dice for 3 infantry in Manchuria, round 3 : 3/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 12 infantry in Manchuria, round 4 : 1/12 hits, 2,00 expected hits
                        Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 11 infantry in Manchuria, round 5 : 1/11 hits, 1,83 expected hits
                        Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 6 infantry
                    Casualties for Japanese: 4 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Manchuria
                2 aaGuns moved from Bryansk to Western Ukraine
                1 aaGun moved from Novgorod to Belarus

    Place Units - Russians
                1 mech_infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                2 infantry placed in Ukraine
                1 fighter and 1 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
                Russians collect 40 PUs; end with 41 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Russians : -4,83
        Japanese : 2,67

    triplea_42323_Rus3.tsvg

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