Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 0 techTokens; 59 PUs;
Japanese buy 7 armour, 1 carrier and 1 fighter; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Japanese
6 armour, 4 artilleries and 18 infantry moved from Kansu to Eastern Sinkiang
2 armour moved from Szechwan to Eastern Sinkiang
1 armour moved from Chosen to Northern Manchukuo
Japanese take Northern Manchukuo from Chinese
1 fighter moved from SZ 86 West Pacific to SZ 98 Philippine Sea
1 fighter moved from SZ 86 West Pacific to SZ 92 Philippine Sea
1 transport moved from SZ 72 South China Sea to SZ 92 Philippine Sea
2 infantry moved from Iwo Jima to SZ 92 Philippine Sea
2 infantry and 1 transport moved from SZ 92 Philippine Sea to SZ 72 South China Sea
2 infantry moved from SZ 72 South China Sea to North Philippines
1 transport moved from SZ 72 South China Sea to SZ 98 Philippine Sea
2 infantry moved from Celebes to SZ 98 Philippine Sea
2 infantry and 1 transport moved from SZ 98 Philippine Sea to SZ 72 South China Sea
2 infantry moved from SZ 72 South China Sea to South Philippines
3 fighters moved from SZ 72 South China Sea to North Philippines
4 fighters moved from SZ 72 South China Sea to South Philippines
1 armour moved from Northern Manchukuo to Chosen
3 armour moved from French Indo-China to Calcutta
1 armour moved from Calcutta to Delhi
Japanese take Delhi from British
1 armour moved from Delhi to Calcutta
Combat - Japanese
Battle in SZ 98 Philippine Sea
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in SZ 98 Philippine Sea
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in SZ 92 Philippine Sea
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in SZ 92 Philippine Sea
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in South Philippines
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 cruisers in South Philippines, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Americans lost in South Philippines
Japanese roll dice for 4 fighters and 2 infantry in South Philippines, round 2 : 0/6 hits, 2.33 expected hits
Americans roll dice for 1 artillery in South Philippines, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 2 infantry in South Philippines, round 3 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 artillery in South Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in South Philippines
Japanese win, taking South Philippines from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in North Philippines
Japanese attack with 3 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 battleships in North Philippines, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Americans lost in North Philippines
Japanese roll dice for 3 fighters and 2 infantry in North Philippines, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in North Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in North Philippines
Japanese win, taking North Philippines from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Eastern Sinkiang
Japanese attack with 8 armour, 4 artilleries and 18 infantry
Chinese defend with 1 infantry
Japanese roll dice for 8 armour, 4 artilleries and 18 infantry in Eastern Sinkiang, round 2 : 9/30 hits, 9.00 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 8 armour, 4 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from SZ 92 Philippine Sea to SZ 86 West Pacific
1 fighter moved from SZ 98 Philippine Sea to SZ 86 West Pacific
4 fighters moved from South Philippines to SZ 72 South China Sea
3 fighters moved from North Philippines to SZ 72 South China Sea
3 fighters moved from French Indo-China to Kansu
1 bomber moved from Szechwan to Kansu
Place Units - Japanese
3 armour placed in French Indo-China
2 armour placed in Chosen
2 armour placed in Kansu
1 carrier and 1 fighter placed in SZ 86 West Pacific
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -1.00
Chinese : 0.67
Japanese : -1.83
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
5 fighters moved from SZ 104 Coral Sea to SZ 86 West Pacific
1 bomber moved from Solomon Islands to SZ 86 West Pacific
1 cruiser moved from SZ 22 East Atlantic to SZ 16 North Atlantic
1 transport moved from SZ 22 East Atlantic to SZ 21 East Atlantic
2 infantry moved from Azores to SZ 21 East Atlantic
2 infantry and 1 transport moved from SZ 21 East Atlantic to SZ 16 North Atlantic
2 infantry moved from SZ 16 North Atlantic to Ireland
2 fighters moved from SZ 22 East Atlantic to Ireland
1 battleship moved from SZ 22 East Atlantic to SZ 16 North Atlantic
Combat - Americans
Battle in SZ 86 West Pacific
Americans attack with 1 bomber and 5 fighters
Japanese defend with 2 carriers and 3 fighters
Americans roll dice for 1 bomber and 5 fighters in SZ 86 West Pacific, round 2 : 3/6 hits
Do you have any preference for order of losses, or just max defend, i.e. kill CVs then fighters?
Max defense, usually.
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
5 fighters moved from SZ 104 Coral Sea to SZ 86 West Pacific
1 bomber moved from Solomon Islands to SZ 86 West Pacific
1 cruiser moved from SZ 22 East Atlantic to SZ 16 North Atlantic
1 transport moved from SZ 22 East Atlantic to SZ 21 East Atlantic
2 infantry moved from Azores to SZ 21 East Atlantic
2 infantry and 1 transport moved from SZ 21 East Atlantic to SZ 16 North Atlantic
2 infantry moved from SZ 16 North Atlantic to Ireland
2 fighters moved from SZ 22 East Atlantic to Ireland
1 battleship moved from SZ 22 East Atlantic to SZ 16 North Atlantic
Combat - Americans
Battle in SZ 86 West Pacific
Americans attack with 1 bomber and 5 fighters
Japanese defend with 2 carriers and 3 fighters
Americans roll dice for 1 bomber and 5 fighters in SZ 86 West Pacific, round 2 : 3/6 hits
Japanese roll dice for 2 carriers and 3 fighters in SZ 86 West Pacific, round 2 : 3/5 hits
1 fighter owned by the Japanese, 2 carriers owned by the Japanese and 3 fighters owned by the Americans lost in SZ 86 West Pacific
Americans roll dice for 1 bomber and 2 fighters in SZ 86 West Pacific, round 3 : 2/3 hits
Japanese roll dice for 2 fighters in SZ 86 West Pacific, round 3 : 0/2 hits
2 fighters owned by the Japanese lost in SZ 86 West Pacific
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 28
Casualties for Americans: 3 fighters
Casualties for Japanese: 2 carriers and 3 fighters
Battle in Ireland
Americans attack with 2 fighters and 2 infantry
Neutral defend with 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Ireland, round 2 : 1/2 hits
1 infantry owned by the Neutral lost in Ireland
Americans roll dice for 2 fighters and 2 infantry in Ireland, round 2 : 2/4 hits
Neutral roll dice for 2 infantry in Ireland, round 2 : 1/2 hits
2 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Ireland
Americans loses 0 PUs for violating Irelands neutrality.
Americans win, taking Ireland from Neutral with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from SZ 22 East Atlantic to SZ 16 North Atlantic
1 destroyer moved from SZ 20 Atlantic to SZ 22 East Atlantic
1 fighter moved from Ireland to SZ 22 East Atlantic
1 fighter moved from Ireland to SZ 16 North Atlantic
1 fighter moved from West Indies to Azores
1 destroyer moved from SZ 32 Atlantic to SZ 20 Atlantic
4 infantry moved from Northeastern United States to SZ 18 West Atlantic
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from SZ 104 Coral Sea to SZ 93 West Pacific
1 fighter moved from SZ 91 East Pacific to SZ 93 West Pacific
2 fighters moved from SZ 86 West Pacific to SZ 93 West Pacific
1 bomber moved from SZ 86 West Pacific to Wake
1 bomber moved from New South Wales to Wake
2 submarines moved from SZ 95 Pacific to SZ 93 West Pacific
1 artillery, 1 infantry and 1 transport moved from SZ 101 Pacific to SZ 88 Pacific
1 artillery and 1 infantry moved from SZ 88 Pacific to Midway Island
1 transport moved from SZ 106 Southwest Pacific to SZ 96 Pacific
1 artillery and 1 infantry moved from Southwestern United States to SZ 91 East Pacific
1 artillery, 1 carrier, 1 infantry and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific
1 artillery and 1 infantry moved from SZ 95 Pacific to Hawaiian Islands
2 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic
2 infantry moved from SZ 20 Atlantic to Azores
1 transport moved from SZ 22 East Atlantic to SZ 20 Atlantic
Place Units - Americans
2 transports placed in SZ 18 West Atlantic
4 infantry placed in Northeastern United States
2 fighters placed in SZ 95 Pacific
1 transport placed in SZ 91 East Pacific
1 artillery and 1 infantry placed in Southwestern United States
1 fighter placed in Northeastern United States
1 destroyer placed in SZ 18 West Atlantic
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
2 infantry moved from Moscow to Northern Russia
3 fighters moved from Moscow to Northern Russia
1 bomber moved from Moscow to Northern Russia
1 fighter moved from Amurskaya to Kyrgyz
Combat - Russians
Battle in Northern Russia
Russians attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 3 fighters and 2 infantry in Northern Russia, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Northern Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northern Russia
Russians win, taking Northern Russia from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 11 armour, 4 artilleries and 44 infantry moved from Moscow to Eastern Russia
3 fighters moved from Northern Russia to Eastern Russia
1 bomber moved from Northern Russia to Eastern Russia
3 infantry moved from Stalingrad to Eastern Russia
1 infantry moved from Southern Russia to Eastern Russia
1 infantry moved from Ukraine to Southern Russia
1 armour and 2 infantry moved from Sverdlovsk to Eastern Russia
1 submarine moved from SZ 17 English Channel to SZ 16 North Atlantic
2 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic
Place Units - Russians
3 infantry placed in Leningrad
2 armour and 1 infantry placed in Sverdlovsk
Russians undo move 2.
2 fighters and 1 infantry placed in Sverdlovsk
2 armour placed in Stalingrad
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Removing units owned by Russians from Kyrgyz: 1 fighter
EDIT: Adding units owned by Russians to Amurskaya: 1 fighter
EDIT: Removing units owned by Russians from Eastern Russia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Germans
Germans buy 7 armour and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Germans
Germans captures 39PUs while taking Russians capital
33 armour, 9 artilleries and 34 infantry moved from Western Russia to Moscow
Germans take Moscow from Russians
1 armour moved from Ethiopia to Egypt
1 armour and 4 infantry moved from Western Russia to Moscow
Combat - Germans
Germans creates battle in territory SZ 12 East Baltic Sea
Battle in SZ 12 East Baltic Sea
Germans attack with 1 submarine
British defend with 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 3 transports
Germans roll dice for 1 submarine in SZ 12 East Baltic Sea, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 3 transports in SZ 12 East Baltic Sea, round 2 : 6/10 hits, 5.17 expected hits
1 submarine owned by the Germans lost in SZ 12 East Baltic Sea
British win with 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
1 submarine moved from SZ 7 Barents Sea to SZ 6 Norwegian Sea
Place Units - Germans
7 infantry placed in Western Germany
7 armour placed in Eastern Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 85 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.83
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 artillery moved from Finland to SZ 12 East Baltic Sea
1 artillery and 3 transports moved from SZ 12 East Baltic Sea to SZ 17 English Channel
5 infantry moved from England to SZ 17 English Channel
2 fighters moved from SZ 12 East Baltic Sea to France
1 bomber moved from Finland to France
1 infantry moved from Novgorod to Western Russia
British take Western Russia from Germans
3 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 armour moved from Bombay to Delhi
British take Delhi from Japanese
1 armour moved from Delhi to Bombay
2 infantry moved from Solomon Islands to SZ 104 Coral Sea
1 cruiser, 2 infantry and 1 transport moved from SZ 104 Coral Sea to SZ 93 West Pacific
2 infantry moved from SZ 93 West Pacific to Guam
2 fighters moved from SZ 93 West Pacific to Guam
1 submarine moved from SZ 104 Coral Sea to SZ 93 West Pacific
5 infantry moved from SZ 17 English Channel to France
1 artillery moved from SZ 17 English Channel to France
3 cruisers moved from SZ 12 East Baltic Sea to SZ 17 English Channel
2 battleships moved from SZ 12 East Baltic Sea to SZ 17 English Channel
Combat - British
Battle in Guam
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 cruiser in Guam, round 2 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Guam, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Guam
British roll dice for 2 fighters and 2 infantry in Guam, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Guam
British win, taking Guam from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in France
British attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry
Germans defend with 1 aaGun, 1 armour and 6 infantry; Italians defend with 2 infantry
AA fire in France : 1/3 hits
1 fighter owned by the British lost in France
British roll dice for 2 battleships and 3 cruisers in France, round 2 : 2/5 hits
2 infantry owned by the Germans lost in France
British roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in France, round 2 : 2/8 hits
Germans roll dice for 1 armour and 6 infantry in France, round 2 : 0/7 hits
2 infantry owned by the Germans lost in France
British roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in France, round 3 : 1/8 hits
Germans roll dice for 1 armour and 4 infantry in France, round 3 : 3/5 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in France
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in France, round 4 : 3/5 hits
Germans roll dice for 1 armour and 3 infantry in France, round 4 : 2/4 hits
1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in France
British roll dice for 1 artillery, 1 bomber and 1 fighter in France, round 5 : 1/3 hits
Germans roll dice for 1 armour in France, round 5 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in France
British win, taking France from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 6 infantry
Casualties for British: 2 fighters and 5 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber moved from France to England
1 carrier and 2 destroyers moved from SZ 12 East Baltic Sea to SZ 17 English Channel
1 fighter moved from Finland to SZ 17 English Channel
1 carrier and 1 fighter moved from SZ 22 East Atlantic to SZ 16 North Atlantic
1 fighter moved from SZ 22 East Atlantic to SZ 16 North Atlantic
2 submarines moved from SZ 22 East Atlantic to SZ 16 North Atlantic
1 submarine moved from SZ 22 East Atlantic to SZ 17 English Channel
1 fighter moved from Scotland to SZ 17 English Channel
1 infantry moved from SZ 20 Atlantic to Azores
1 artillery and 1 infantry moved from Eastern Canada to SZ 13 Gulf of St Lawrence
1 artillery, 1 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 20 Atlantic
1 artillery and 1 infantry moved from SZ 20 Atlantic to Azores
1 artillery moved from Central Canada to Eastern Canada
3 infantry moved from Baluchistan to Bombay
2 infantry moved from Rhodesia to Kenya-Tanganyika
1 infantry moved from Southern Africa to Rhodesia
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from SZ 64 South West Indian to SZ 60 Western Indian
1 fighter moved from New South Wales to SZ 93 West Pacific
2 fighters moved from Guam to SZ 93 West Pacific
Place Units - British
1 armour and 2 infantry placed in Bombay
2 infantry placed in Southern Africa
British undo move 2.
1 infantry placed in Southern Africa
4 infantry placed in England
1 fighter placed in New South Wales
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 battleship and 1 fighter; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Morocco to SZ 23 West Mediterranean
1 artillery and 3 infantry moved from SZ 23 West Mediterranean to Gibraltar
1 battleship moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
1 carrier moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
2 fighters moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
1 destroyer moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
1 armour moved from Iran to Uzbek
Italians take Uzbek from Russians
1 armour moved from Iran to Baluchistan
Italians take Baluchistan from British
1 armour moved from Baluchistan to Iran
1 armour moved from Uzbek to Iran
1 armour and 4 infantry moved from Italy to Vichy France
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 3 battleships and 1 cruiser in Gibraltar, round 2 : 4/4 hits, 2.50 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Syria to Egypt
Place Units - Italians
1 battleship placed in SZ 24 Tyrrhenian Sea
1 fighter placed in Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.50
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Chinese buy 2 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Chinese
1 bomber moved from Western Sinkiang to Kansu
Combat - Chinese
Strategic bombing raid in Kansu
Bombing raid in Kansu rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Kansu causes 2 damage total.
Non Combat Move - Chinese
1 aaGun, 2 armour, 4 artilleries, 1 fighter and 17 infantry moved from Western Sinkiang to Kyrgyz
1 infantry moved from Western Sinkiang to Novo-Sibirsk
1 bomber moved from Kansu to Kyrgyz
Place Units - Chinese
2 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 0 techTokens; 61 PUs;
Japanese buy 1 battleship, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - Japanese
2 armour moved from Kansu to Western Sinkiang
9 infantry moved from Eastern Sinkiang to Western Sinkiang
2 infantry moved from North Philippines to SZ 72 South China Sea
2 infantry moved from South Philippines to SZ 72 South China Sea
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 infantry, 2 submarines and 3 transports moved from SZ 72 South China Sea to SZ 86 West Pacific
4 infantry moved from SZ 86 West Pacific to Southern Japan
4 artilleries moved from Eastern Sinkiang to Western Sinkiang
6 armour moved from Eastern Sinkiang to Western Sinkiang
2 armour moved from Eastern Sinkiang to Western Sinkiang
2 infantry moved from Eastern Sinkiang to Western Sinkiang
1 bomber moved from French Indo-China to Southern Japan
1 bomber moved from Kansu to Southern Japan
1 fighter moved from Chosen to SZ 86 West Pacific
3 fighters moved from Kansu to Southern Japan
10 armour, 1 artillery, 1 fighter and 1 infantry moved from Calcutta to Burma
Combat - Japanese
Battle in Western Sinkiang
Japanese attack with 10 armour, 4 artilleries and 11 infantry
Chinese defend with 1 factory and 2 infantry
Japanese roll dice for 10 armour, 4 artilleries and 11 infantry in Western Sinkiang, round 2 : 8/25 hits, 8.83 expected hits
Chinese roll dice for 2 infantry in Western Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Western Sinkiang
Japanese captures 2PUs while taking Chinese capital
Japanese win, taking Western Sinkiang from Chinese with 10 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 battleship, 1 carrier and 2 fighters placed in SZ 86 West Pacific
2 infantry placed in Chosen
Turn Complete - Japanese
Japanese collect 54 PUs; end with 57 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.83
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory, 1 fighter, 3 infantry and 4 submarines; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
1 bomber moved from Wake to Chosen
1 transport moved from SZ 20 Atlantic to SZ 21 East Atlantic
2 infantry moved from Azores to SZ 21 East Atlantic
2 infantry and 1 transport moved from SZ 21 East Atlantic to SZ 22 East Atlantic
2 infantry moved from SZ 22 East Atlantic to Gibraltar
1 infantry moved from Ireland to SZ 16 North Atlantic
1 infantry and 1 transport moved from SZ 16 North Atlantic to SZ 21 East Atlantic
1 infantry and 1 transport moved from SZ 21 East Atlantic to SZ 22 East Atlantic
1 infantry moved from SZ 22 East Atlantic to Morocco
Americans take Morocco from Germans
1 cruiser moved from SZ 16 North Atlantic to SZ 22 East Atlantic
1 battleship moved from SZ 16 North Atlantic to SZ 22 East Atlantic
Combat - Americans
Strategic bombing raid in Chosen
Bombing raid in Chosen rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Chosen causes 2 damage total.
Battle in Gibraltar
Americans attack with 2 infantry
Italians defend with 1 aaGun, 1 artillery and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits
2 infantry owned by the Americans lost in Gibraltar
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 transports moved from SZ 20 Atlantic to SZ 18 West Atlantic
4 infantry moved from Northeastern United States to SZ 18 West Atlantic
1 destroyer, 4 infantry and 2 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic
4 infantry moved from SZ 20 Atlantic to Azores
1 fighter moved from Northeastern United States to Azores
1 fighter moved from Azores to SZ 22 East Atlantic
1 carrier and 2 fighters moved from SZ 16 North Atlantic to SZ 22 East Atlantic
1 fighter moved from SZ 22 East Atlantic to SZ 16 North Atlantic
1 infantry moved from SZ 20 Atlantic to Azores
1 infantry moved from SZ 20 Atlantic to Azores
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 submarines moved from SZ 93 West Pacific to SZ 104 Coral Sea
1 bomber moved from Wake to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to SZ 95 Pacific
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from SZ 95 Pacific to SZ 104 Coral Sea
1 artillery and 1 infantry moved from SZ 104 Coral Sea to Solomon Islands
1 artillery and 1 infantry moved from Southwestern United States to SZ 91 East Pacific
1 artillery, 1 infantry and 1 transport moved from SZ 91 East Pacific to SZ 101 Pacific
1 transport moved from SZ 96 Pacific to SZ 91 East Pacific
1 infantry moved from Northwestern United States to Southwestern United States
1 artillery and 1 infantry moved from Midway Island to SZ 88 Pacific
1 artillery, 1 infantry and 1 transport moved from SZ 88 Pacific to SZ 101 Pacific
1 bomber moved from Chosen to Amurskaya
1 destroyer moved from SZ 20 Atlantic to SZ 22 East Atlantic
Place Units - Americans
1 factory placed in Ireland
1 artillery, 1 fighter and 3 infantry placed in Northeastern United States
2 submarines placed in SZ 95 Pacific
1 destroyer and 2 submarines placed in SZ 91 East Pacific
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 7
Combat Move - Russians
1 armour moved from Amurskaya to Northern Manchukuo
Russians take Northern Manchukuo from Japanese
1 armour moved from Northern Manchukuo to Amurskaya
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Northern Manchukuo from Russians to Japanese
EDIT: Removing units owned by Russians from Amurskaya: 1 armour
EDIT: Adding units owned by Russians to Irkutsk: 1 armour
EDIT: Turning off Edit Mode
1 infantry moved from Northern Russia to Leningrad
1 aaGun, 2 fighters and 1 infantry moved from Sverdlovsk to Kazakh
1 aaGun and 2 armour moved from Stalingrad to Kazakh
1 aaGun, 13 armour, 4 artilleries, 1 bomber, 3 fighters and 53 infantry moved from Eastern Russia to Kazakh
1 infantry moved from Caucasus to Kazakh
1 submarine moved from SZ 16 North Atlantic to SZ 22 East Atlantic
1 transport moved from SZ 20 Atlantic to SZ 13 Gulf of St Lawrence
Turn Complete - Russians
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 7
Purchase Units - Germans
Germans buy 11 armour, 2 fighters and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Germans
2 infantry moved from Moscow to Western Russia
2 infantry moved from Moscow to Southern Russia
1 bomber moved from Eastern Germany to Western Russia
1 bomber moved from Eastern Germany to Southern Russia
34 armour, 9 artilleries and 34 infantry moved from Moscow to Eastern Russia
10 infantry moved from Western Germany to France
3 armour moved from Eastern Germany to France
1 bomber moved from Eastern Germany to England
Combat - Germans
Strategic bombing raid in England
AA fire in England : 0/1 hits, 0.17 expected hits
Bombing raid in England rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in England causes 5 damage total.
Battle in Western Russia
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Russia, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Western Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Russia
Germans win, taking Western Russia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern Russia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Southern Russia, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Southern Russia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Southern Russia, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Southern Russia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Russia
Germans win, taking Southern Russia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 3 armour and 10 infantry
British defend with 1 aaGun and 1 artillery
Germans roll dice for 3 armour and 10 infantry in France, round 2 : 3/13 hits, 3.17 expected hits
British roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in France
Germans win, taking France from British with 3 armour and 10 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Eastern Russia
Germans attack with 34 armour, 9 artilleries and 34 infantry
Russians defend with 1 infantry
Germans roll dice for 34 armour, 9 artilleries and 34 infantry in Eastern Russia, round 2 : 30/77 hits, 27.17 expected hits
Russians roll dice for 1 infantry in Eastern Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Russia
Germans win, taking Eastern Russia from Russians with 34 armour, 9 artilleries and 33 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from England to Western Germany
1 bomber moved from Western Russia to Moscow
1 bomber moved from Southern Russia to Moscow
4 infantry moved from Eastern Germany to Western Germany
1 transport moved from SZ 28 Eastern Mediterranean to SZ 25 Adriatic Sea
Place Units - Germans
4 armour placed in Moscow
4 armour, 2 fighters and 1 infantry placed in Western Germany
3 armour and 4 infantry placed in Eastern Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.67
AA fire in England : : -0.17
Russians : 0.00
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 7
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 0 techTokens; 42 PUs;
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
4 infantry moved from England to SZ 17 English Channel
4 infantry and 2 transports moved from SZ 17 English Channel to SZ 22 East Atlantic
4 infantry moved from SZ 22 East Atlantic to Gibraltar
1 artillery moved from Azores to SZ 20 Atlantic
1 infantry moved from Azores to SZ 20 Atlantic
1 artillery, 1 infantry and 1 transport moved from SZ 20 Atlantic to SZ 22 East Atlantic
1 artillery and 1 infantry moved from SZ 22 East Atlantic to Gibraltar
1 carrier, 2 fighters and 2 submarines moved from SZ 16 North Atlantic to SZ 23 West Mediterranean
2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from SZ 17 English Channel to SZ 23 West Mediterranean
1 bomber moved from England to SZ 23 West Mediterranean
1 infantry moved from Kenya-Tanganyika to Ethiopia
British take Ethiopia from Germans
1 armour moved from Bombay to Calcutta
British take Calcutta from Japanese
1 armour moved from Calcutta to Bombay
1 fighter moved from SZ 60 Western Indian to SZ 23 West Mediterranean
Combat - British
Battle in SZ 23 West Mediterranean
British attack with 2 battleships, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 transport; Americans loiter and taunt
Germans defend with 1 submarine; Italians defend with 3 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports
British roll dice for 3 submarines in SZ 23 West Mediterranean, round 2 : 3/3 hits
Units damaged: 3 battleships owned by the Italians
British roll dice for 2 battleships, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport in SZ 23 West Mediterranean, round 2 : 7/14 hits
Italians roll dice for 2 submarines in SZ 23 West Mediterranean, round 2 : 0/2 hits
Italians roll dice for 3 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in SZ 23 West Mediterranean, round 2 : 7/11 hits
Units damaged: 2 battleships owned by the British
3 destroyers owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 1 submarine owned by the Germans, 1 submarine owned by the Italians, 3 submarines owned by the British and 1 carrier owned by the Italians lost in SZ 23 West Mediterranean
British roll dice for 2 battleships, 1 bomber, 2 carriers, 3 cruisers, 4 fighters and 1 transport in SZ 23 West Mediterranean, round 3 : 6/12 hits
Italians roll dice for 3 battleships, 1 cruiser, 2 fighters and 2 transports in SZ 23 West Mediterranean, round 3 : 5/6 hits
1 cruiser owned by the Italians, 1 cruiser owned by the British, 2 fighters owned by the Italians, 3 battleships owned by the Italians, 3 fighters owned by the British and 1 carrier owned by the British lost in SZ 23 West Mediterranean
2 transports owned by the Italians lost in SZ 23 West Mediterranean
British win with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 78
Casualties for Germans: 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 submarines
Casualties for Italians: 3 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Battle in Gibraltar
British attack with 1 artillery and 5 infantry
Italians defend with 1 aaGun, 1 artillery and 1 infantry
British roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 artillery and 5 infantry in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from SZ 23 West Mediterranean to England
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from SZ 60 Western Indian to SZ 62 Indian
1 fighter moved from New South Wales to SZ 104 Coral Sea
1 cruiser, 1 submarine and 1 transport moved from SZ 93 West Pacific to SZ 104 Coral Sea
1 infantry moved from Kenya-Tanganyika to Anglo-Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Southern Africa to Rhodesia
3 infantry moved from Finland to Leningrad
Place Units - British
1 fighter placed in England
2 armour and 1 infantry placed in Bombay
1 fighter placed in New South Wales
1 infantry placed in Southern Africa
2 infantry placed in England
Turn Complete - British
British collect 39 PUs; end with 39 PUs
2 units repaired.
I finally had a fun round…
Let’s see if even matters.
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 7
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 0 techTokens; 42 PUs;
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
4 infantry moved from England to SZ 17 English Channel
4 infantry and 2 transports moved from SZ 17 English Channel to SZ 22 East Atlantic
4 infantry moved from SZ 22 East Atlantic to Gibraltar
1 artillery moved from Azores to SZ 20 Atlantic
1 infantry moved from Azores to SZ 20 Atlantic
1 artillery, 1 infantry and 1 transport moved from SZ 20 Atlantic to SZ 22 East Atlantic
1 artillery and 1 infantry moved from SZ 22 East Atlantic to Gibraltar
1 carrier, 2 fighters and 2 submarines moved from SZ 16 North Atlantic to SZ 23 West Mediterranean
2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from SZ 17 English Channel to SZ 23 West Mediterranean
1 bomber moved from England to SZ 23 West Mediterranean
1 infantry moved from Kenya-Tanganyika to Ethiopia
British take Ethiopia from Germans
1 armour moved from Bombay to Calcutta
British take Calcutta from Japanese
1 armour moved from Calcutta to Bombay
1 fighter moved from SZ 60 Western Indian to SZ 23 West Mediterranean
Combat - British
Battle in SZ 23 West Mediterranean
British attack with 2 battleships, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 transport; Americans loiter and taunt
Germans defend with 1 submarine; Italians defend with 3 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports
British roll dice for 3 submarines in SZ 23 West Mediterranean, round 2 : 3/3 hits
Units damaged: 3 battleships owned by the Italians
British roll dice for 2 battleships, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport in SZ 23 West Mediterranean, round 2 : 7/14 hits
Italians roll dice for 2 submarines in SZ 23 West Mediterranean, round 2 : 0/2 hits
Italians roll dice for 3 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in SZ 23 West Mediterranean, round 2 : 7/11 hits
Units damaged: 2 battleships owned by the British
3 destroyers owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 1 submarine owned by the Germans, 1 submarine owned by the Italians, 3 submarines owned by the British and 1 carrier owned by the Italians lost in SZ 23 West Mediterranean
British roll dice for 2 battleships, 1 bomber, 2 carriers, 3 cruisers, 4 fighters and 1 transport in SZ 23 West Mediterranean, round 3 : 6/12 hits
Italians roll dice for 3 battleships, 1 cruiser, 2 fighters and 2 transports in SZ 23 West Mediterranean, round 3 : 5/6 hits
1 cruiser owned by the Italians, 1 cruiser owned by the British, 2 fighters owned by the Italians, 3 battleships owned by the Italians, 3 fighters owned by the British and 1 carrier owned by the British lost in SZ 23 West Mediterranean
2 transports owned by the Italians lost in SZ 23 West Mediterranean
British win with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 78
Casualties for Germans: 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 submarines
Casualties for Italians: 3 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Battle in Gibraltar
British attack with 1 artillery and 5 infantry
Italians defend with 1 aaGun, 1 artillery and 1 infantry
British roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 artillery and 5 infantry in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from SZ 23 West Mediterranean to England
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from SZ 60 Western Indian to SZ 62 Indian
1 fighter moved from New South Wales to SZ 104 Coral Sea
1 cruiser, 1 submarine and 1 transport moved from SZ 93 West Pacific to SZ 104 Coral Sea
1 infantry moved from Kenya-Tanganyika to Anglo-Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Southern Africa to Rhodesia
3 infantry moved from Finland to Leningrad
Place Units - British
1 fighter placed in England
2 armour and 1 infantry placed in Bombay
1 fighter placed in New South Wales
1 infantry placed in Southern Africa
2 infantry placed in England
Turn Complete - British
British collect 39 PUs; end with 39 PUs
2 units repaired.
Turning on Edit Mode
EDIT: Adding units owned by British to Kyrgyz: 1 fighter
EDIT: Removing units owned by British from Bombay: 1 fighter
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 7
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 0 techTokens; 42 PUs;
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
4 infantry moved from England to SZ 17 English Channel
4 infantry and 2 transports moved from SZ 17 English Channel to SZ 22 East Atlantic
4 infantry moved from SZ 22 East Atlantic to Gibraltar
1 artillery moved from Azores to SZ 20 Atlantic
1 infantry moved from Azores to SZ 20 Atlantic
1 artillery, 1 infantry and 1 transport moved from SZ 20 Atlantic to SZ 22 East Atlantic
1 artillery and 1 infantry moved from SZ 22 East Atlantic to Gibraltar
1 carrier, 2 fighters and 2 submarines moved from SZ 16 North Atlantic to SZ 23 West Mediterranean
2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from SZ 17 English Channel to SZ 23 West Mediterranean
1 bomber moved from England to SZ 23 West Mediterranean
1 infantry moved from Kenya-Tanganyika to Ethiopia
British take Ethiopia from Germans
1 armour moved from Bombay to Calcutta
British take Calcutta from Japanese
1 armour moved from Calcutta to Bombay
1 fighter moved from SZ 60 Western Indian to SZ 23 West Mediterranean
Combat - British
Battle in SZ 23 West Mediterranean
British attack with 2 battleships, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 transport; Americans loiter and taunt
Germans defend with 1 submarine; Italians defend with 3 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports
British roll dice for 3 submarines in SZ 23 West Mediterranean, round 2 : 3/3 hits
Units damaged: 3 battleships owned by the Italians
British roll dice for 2 battleships, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport in SZ 23 West Mediterranean, round 2 : 7/14 hits
Italians roll dice for 2 submarines in SZ 23 West Mediterranean, round 2 : 0/2 hits
Italians roll dice for 3 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in SZ 23 West Mediterranean, round 2 : 7/11 hits
Units damaged: 2 battleships owned by the British
3 destroyers owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 1 submarine owned by the Germans, 1 submarine owned by the Italians, 3 submarines owned by the British and 1 carrier owned by the Italians lost in SZ 23 West Mediterranean
British roll dice for 2 battleships, 1 bomber, 2 carriers, 3 cruisers, 4 fighters and 1 transport in SZ 23 West Mediterranean, round 3 : 6/12 hits
Italians roll dice for 3 battleships, 1 cruiser, 2 fighters and 2 transports in SZ 23 West Mediterranean, round 3 : 5/6 hits
1 cruiser owned by the Italians, 1 cruiser owned by the British, 2 fighters owned by the Italians, 3 battleships owned by the Italians, 3 fighters owned by the British and 1 carrier owned by the British lost in SZ 23 West Mediterranean
2 transports owned by the Italians lost in SZ 23 West Mediterranean
British win with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 78
Casualties for Germans: 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 submarines
Casualties for Italians: 3 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Battle in Gibraltar
British attack with 1 artillery and 5 infantry
Italians defend with 1 aaGun, 1 artillery and 1 infantry
British roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 artillery and 5 infantry in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from SZ 23 West Mediterranean to England
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from SZ 60 Western Indian to SZ 62 Indian
1 fighter moved from New South Wales to SZ 104 Coral Sea
1 cruiser, 1 submarine and 1 transport moved from SZ 93 West Pacific to SZ 104 Coral Sea
1 infantry moved from Kenya-Tanganyika to Anglo-Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Southern Africa to Rhodesia
3 infantry moved from Finland to Leningrad
Place Units - British
1 fighter placed in England
2 armour and 1 infantry placed in Bombay
1 fighter placed in New South Wales
1 infantry placed in Southern Africa
2 infantry placed in England
Turn Complete - British
British collect 39 PUs; end with 39 PUs
2 units repaired.
Turning on Edit Mode
EDIT: Adding units owned by British to Kyrgyz: 1 fighter
EDIT: Removing units owned by British from Bombay: 1 fighter
EDIT: Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Canada: 1 artillery
EDIT: Adding units owned by British to SZ 13 Gulf of St Lawrence: 1 artillery
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 battleship and 4 infantry; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - Italians
2 fighters moved from Egypt to Italy
1 armour moved from Iran to Stalingrad
Italians take Caucasus from Russians
Italians take Stalingrad from Russians
3 armour, 2 artilleries and 8 infantry moved from Iran to Baluchistan
1 armour and 4 infantry moved from Vichy France to Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
4 infantry placed in Italy
1 battleship placed in SZ 24 Tyrrhenian Sea
Turn Complete - Italians
Italians collect 28 PUs; end with 29 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :