@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x airfield; Remaining resources: 70 PUs;
Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Samara
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Northwest Persia to Samara
1 bomber moved from Western Germany to 123 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 123 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 123 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Samara
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Samara to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 armour and 8 mech_infantrys moved from Volgograd to Bryansk
5 fighters moved from Northwest Persia to Caucasus
5 tactical_bombers moved from Northwest Persia to Caucasus
2 infantry moved from Yugoslavia to Bulgaria
4 artilleries moved from Yugoslavia to Bulgaria
1 bomber moved from 123 Sea Zone to Norway
5 mech_infantrys moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Northwest Persia to Rostov
1 mech_infantry moved from Caucasus to Rostov
10 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
5 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4,6,4,3,6,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,4,4
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Urals to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Kansu to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 aaGun, 1 armour and 3 infantry moved from Timguska to Kansu
1 aaGun and 13 infantry moved from Buryatia to Sakha
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 5 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Non Combat Move - Japanese
3 fighters moved from Caroline Islands to French Indo China
8 fighters moved from 33 Sea Zone to French Indo China
3 artilleries and 2 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 artillery, 8 infantry and 1 mech_infantry moved from Amur to Korea
1 armour moved from Manchuria to Korea
1 mech_infantry moved from Soviet Far East to Siberia
2 fighters moved from Japan to French Indo China
2 bombers moved from Japan to French Indo China
1 battleship, 9 carriers, 1 cruiser, 3 destroyers, 5 infantry, 1 mech_infantry, 5 submarines and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Jehol to Hunan
2 mech_infantrys moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Sikang to Shensi
Place Units - Japanese
5 fighters placed in Japan
3 infantry placed in French Indo China
2 armour and 1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
I was hoping you’d have bought an AB in n.w. persia. I gave you 100% odds on Moscow. I want this game finished.
so let me get this straight, 4 more aa misses, and 5 subs in 97 is still not enough to get max damage? smh … this has been the story all game.
finish me already :lol:
Yeah, my dice have been better, I think the they have not been the key until now anyway.
Re Moscow, I thought my odds for germans would be better with the ita bombers raiding first and more troops getting there in 2 rounds given you skipped the greece option.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 5 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Non Combat Move - Japanese
3 fighters moved from Caroline Islands to French Indo China
8 fighters moved from 33 Sea Zone to French Indo China
3 artilleries and 2 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 artillery, 8 infantry and 1 mech_infantry moved from Amur to Korea
1 armour moved from Manchuria to Korea
1 mech_infantry moved from Soviet Far East to Siberia
2 fighters moved from Japan to French Indo China
2 bombers moved from Japan to French Indo China
1 battleship, 9 carriers, 1 cruiser, 3 destroyers, 5 infantry, 1 mech_infantry, 5 submarines and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Jehol to Hunan
2 mech_infantrys moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Sikang to Shensi
Place Units - Japanese
5 fighters placed in Japan
3 infantry placed in French Indo China
2 armour and 1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 5 fighters
EDIT: Adding units owned by Japanese to Philippines: 5 fighters
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Iraq to Northwest Persia
Americans take Northwest Persia from Italians
1 bomber moved from Scotland to 97 Sea Zone
3 bombers moved from United Kingdom to 97 Sea Zone
scramble 97?
Round 11? Wow!
Round 11? Wow!
how about you? Why aren’t you playing? You need to make the transition to BM;) The league needs strong players like you!!!
scramble 97?
No thx
ok cool, just letting you know I will resume this (and all my games) on Monday. taking a small break to be with family today and tomorrow.
Round 11? Wow!
how about you? Why aren’t you playing? You need to make the transition to BM;) The league needs strong players like you!!!
agreed!!! c’mon omega, get on the bm wagon and let’s see at least some action from you!
ok cool, just letting you know I will resume this (and all my games) on Monday. taking a small break to be with family today and tomorrow.
Good man. Wise man :) Smoke a brisket or something :)
scramble 97?
No thx
ok cool, just letting you know I will resume this (and all my games) on Monday. taking a small break to be with family today and tomorrow.
Good decision Sir.
Remember I will be off from monday to friday for a work trip. I will return to it on Saturday.
ok sounds good, safe and fun travels, we can resume in a week. we have progressed at “god” speed as jdow has put it, so even taking a week off, we’ll still likely hold the world record for fastest A&A playoff game lol
You’ll drop to semi-god speed then, sorry!
Doesn’t matter anymore. Game just got downgraded to “Extremely fast”