Game is up - GLHF!
18L JDOW Axis vs Karl BM3
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uh oh…
I wanted to you to attack! :evil:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
4 fighters moved from 35 Sea Zone to 21 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Kweichow to Hopei
2 bombers moved from Kiangsi to Hopei
1 infantry moved from Hunan to Anhwe
1 armour moved from Kweichow to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
2 bombers moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACCombat - Japanese
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 3/6 hits, 2,83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 21 Sea Zone, round 2 : 6/11 hits, 6,17 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
5 fighters and 5 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 mech_infantry moved from French Indo China to Hunan
1 artillery moved from Kweichow to Hunan
1 aaGun moved from Kweichow to Szechwan
2 bombers moved from Anhwe to Philippines
2 bombers moved from Hopei to French Indo China
1 tactical_bomber moved from Anhwe to French Indo China
1 fighter moved from Kiangsi to Korea
1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Kiangsi to French Indo China
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Malaya to French Indo China
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
4 artilleries and 9 infantry moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Malaya
1 infantry placed in French Indo China
2 submarines placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : 0,83
Chinese : 1,00
Japanese : 0,50 -
It was a good move from you to make bold moves and invite attacks at Burma or Caro.
I think, with all the money that goes almost exclusively in the Pacific by the USA I guess Japan should better not throw her units into battle but rather play carefully. Let the Germans do the work and just make sure to stay safe is Japans motto.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
4 fighters moved from 35 Sea Zone to 21 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Kweichow to Hopei
2 bombers moved from Kiangsi to Hopei
1 infantry moved from Hunan to Anhwe
1 armour moved from Kweichow to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
2 bombers moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACCombat - Japanese
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 3/6 hits, 2,83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 21 Sea Zone, round 2 : 6/11 hits, 6,17 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
5 fighters and 5 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 mech_infantry moved from French Indo China to Hunan
1 artillery moved from Kweichow to Hunan
1 aaGun moved from Kweichow to Szechwan
2 bombers moved from Anhwe to Philippines
2 bombers moved from Hopei to French Indo China
1 tactical_bomber moved from Anhwe to French Indo China
1 fighter moved from Kiangsi to Korea
1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Kiangsi to French Indo China
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Malaya to French Indo China
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
4 artilleries and 9 infantry moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Malaya
1 infantry placed in French Indo China
2 submarines placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,83
Chinese : 1,00
Japanese : 0,50 -
ok! I just defeated Axis Dominion! Now I defeat you!
Ha… not really. I think given my time constraints I can really only play 1 top tier player at a time… partially explaining my dismal showing here… should I just surrender?
Probably but you haven’t really knocked me out yet.
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Wait> didn’t russia declare war on Japan?
I guess I forgot to do that… would that make any difference to Japan?
You want to allow me to DOW w/USSR and you then adjust Japan?
I screwed up…
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Allies chances are very slim. But I do not like to tell my opponents to surrender. Totally up to you.
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Wait> didn’t russia declare war on Japan?
I guess I forgot to do that… would that make any difference to Japan?
You want to allow me to DOW w/USSR and you then adjust Japan?
I screwed up…
Oh, now I saw that post. I admit. Now as you say it I realize I did not consider that the bombers can reach Korea.
However, I am not even sure if Russia needs to declare war at Russia in order to allow Allied planes to land there. Do they? -
yes, USSR needs to be at war in the PAC for the US to land there….
If you deny me (within your rights) then I think I am done… taking Korea is really my only hope, like charging the Death Star.
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Fun situation. First of all. I do not have to deny you, I can simply block you from Korea and maybe reposition my fleet and then Korea is safe.
But the simple truth is: I overlooked that your bombers can reach Korea and I did not consider that they can’t land in Russia.
So honestly speaking, I would deserve the “punishment” as the requirement that the Russians need to DOW to allow Allies plane to land was not part of my plans.
So declare war on Russia and take Korea. It will hurt Japan but they will not immediately collapse and the German juggernaut should deal sufficient damage in the next turns to destroy any allies hopes :)
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Declare war WITH Russia ON japan and…
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Yay!
My chances of winning just went from 10% to 11%!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
5 bombers moved from Caroline Islands to Korea
11 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 2 artilleries, 5 bombers and 2 infantry
Japanese defend with 1 aaGun, 1 fighter and 4 infantry
AA fire in Korea : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 5 bombers and 2 infantry in Korea, round 2 : 6/9 hits, 4.67 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 4 infantry in Korea, round 2 : 1/5 hits, 2.00 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries, 5 bombers and 1 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 4 infantryNon Combat Move - Americans
5 bombers moved from Korea to Amur
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 10 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 submarines placed in 10 Sea Zone
6 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,1
Americans collect 54 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British repair damage of 7x factory_major; Remaining resources: 34 PUs;
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 3 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 3 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 4 : 2/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 artilleries moved from India to Burma
1 aaGun, 5 armour, 4 artilleries, 1 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
5 fighters and 1 tactical_bomber moved from Syria to Iraq
3 armour and 2 infantry moved from Egypt to Trans-Jordan
3 armour moved from Trans-Jordan to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
4 fighters moved from Iraq to Eastern Persia
1 fighter moved from Union of South Africa to Egypt
1 battleship, 2 carriers, 3 cruisers, 4 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to United KingdomPlace Units - British
3 armour placed in Egypt
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -1.00
British : 0.50
AA fire in Korea : : -0.50
Americans : 1.33
Chinese : 0.17
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
5 bombers moved from Caroline Islands to Korea
11 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 2 artilleries, 5 bombers and 2 infantry
Japanese defend with 1 aaGun, 1 fighter and 4 infantry
AA fire in Korea : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 5 bombers and 2 infantry in Korea, round 2 : 6/9 hits, 4.67 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 4 infantry in Korea, round 2 : 1/5 hits, 2.00 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries, 5 bombers and 1 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 4 infantryNon Combat Move - Americans
5 bombers moved from Korea to Amur
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 10 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 submarines placed in 10 Sea Zone
6 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,1
Americans collect 54 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British repair damage of 7x factory_major; Remaining resources: 34 PUs;
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 3 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 3 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 4 : 2/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 artilleries moved from India to Burma
1 aaGun, 5 armour, 4 artilleries, 1 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
5 fighters and 1 tactical_bomber moved from Syria to Iraq
3 armour and 2 infantry moved from Egypt to Trans-Jordan
3 armour moved from Trans-Jordan to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
4 fighters moved from Iraq to Eastern Persia
1 fighter moved from Union of South Africa to Egypt
1 battleship, 2 carriers, 3 cruisers, 4 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to United KingdomPlace Units - British
3 armour placed in Egypt
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1.00
British : 0.50
AA fire in Korea : : -0.50
Americans : 1.33
Chinese : 0.17
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Caucasus to Volgograd
3 armour moved from Caucasus to Volgograd
3 fighters moved from Caucasus to Volgograd
1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
1 marine moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6
Italians collect 10 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 cruiser and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to Korea
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from India to Eastern PersiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Libya to TobrukTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 cruiser and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to Korea
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from India to Eastern PersiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Libya to TobrukTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Poor Queen Elizabeth 🤣
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 fighters, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
3 infantry moved from Tambov to Russia
3 infantry moved from Volgograd to Kazakhstan
3 armour, 9 fighters and 9 mech_infantrys moved from Caucasus to Kazakhstan
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
12 armour and 18 mech_infantrys moved from Tambov to Kazakhstan
7 bombers moved from Western Germany to Kazakhstan
6 armour moved from Rostov to Caucasus
6 armour moved from Caucasus to Kazakhstan
2 bombers, 3 fighters, 7 mech_infantrys and 5 tactical_bombers moved from Rostov to Kazakhstan
1 bomber moved from French Indo China to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 22 armour, 10 bombers, 12 fighters, 3 infantry, 34 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 4 armour, 1 artillery, 43 infantry and 1 mech_infantry
AA fire in Kazakhstan : 3/6 hits, 1,00 expected hits
3 fighters owned by the Germans lost in Kazakhstan
Germans roll dice for 22 armour, 10 bombers, 9 fighters, 3 infantry, 34 mech_infantrys and 5 tactical_bombers in Kazakhstan, round 2 : 36/83 hits, 31,67 expected hits
Russians roll dice for 2 aaGuns, 4 armour, 1 artillery, 43 infantry and 1 mech_infantry in Kazakhstan, round 2 : 17/49 hits, 17,00 expected hits
34 infantry owned by the Russians, 3 infantry owned by the Germans, 2 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 22 armour, 10 bombers, 9 fighters, 20 mech_infantrys and 5 tactical_bombers in Kazakhstan, round 3 : 35/66 hits, 28,83 expected hits
Russians roll dice for 4 armour, 1 artillery, 9 infantry and 1 mech_infantry in Kazakhstan, round 3 : 7/15 hits, 5,67 expected hits
1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians and 7 mech_infantrys owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 22 armour, 10 bombers, 9 fighters, 13 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 3 fighters, 3 infantry and 21 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 armour, 1 artillery, 43 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Russia, round 2 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Russia, round 3 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery in Russia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 27PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 aaGun moved from Volgograd to Kazakhstan
1 aaGun, 8 artilleries and 18 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Kazakhstan to French Indo China
8 bombers, 9 fighters and 5 tactical_bombers moved from Kazakhstan to Volgograd
1 mech_infantry moved from Novgorod to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
3 mech_infantrys moved from Yugoslavia to Eastern Poland
1 fighter moved from Western Germany to Northern Italy
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 cruiser and 1 transport moved from 111 Sea Zone to 113 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 infantry moved from Novgorod to Baltic StatesPlace Units - Germans
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 2.
3 mech_infantrys placed in Ukraine
1 bomber, 3 fighters and 2 mech_infantrys placed in Western Germany
3 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 aaGun
EDIT: Adding units owned by Germans to Rostov: 1 aaGun
EDIT: Removing units owned by Germans from Volgograd: 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Rostov: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 9,17
AA fire in Kazakhstan : : 2,00
Russians : 1,33 -
Interesting, what was the predicted TUV exchange on that?
If I recall, I did better here than I would have done if I had stacked Moscow.
Ha ha…
AA fire in Kazakhstan : 3/6 hits, 1,00 expected hits
3 fighters owned by the Germans lost in Kazakhstan
Germans roll dice for 22 armour, 10 bombers, 9 fighters, 3 infantry, 34 mech_infantrys and 5 tactical_bombers in Kazakhstan, round 2 : 36/83 hits, 31,67 expected hits
Russians roll dice for 2 aaGuns, 4 armour, 1 artillery, 43 infantry and 1 mech_infantry in Kazakhstan, round 2 : 17/49 hits, 17,00 expected hits
34 infantry owned by the Russians, 3 infantry owned by the Germans, 2 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 22 armour, 10 bombers, 9 fighters, 20 mech_infantrys and 5 tactical_bombers in Kazakhstan, round 3 : 35/66 hits, 28,83 expected hits
Russians roll dice for 4 armour, 1 artillery, 9 infantry and 1 mech_infantry in Kazakhstan, round 3 : 7/15 hits, 5,67 expected hits
1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians and 7 mech_infantrys owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 22 armour, 10 bombers, 9 fighters, 13 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 3 fighters, 3 infantry and 21 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 armour, 1 artillery, 43 infantry and 1 mech_infantry





