TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Just in case you can see this before Wednesday.
Do the subs fight in sz 54 at Queensland?
2 attacking subs vs 2 defending subs and a TT.
they fight!
Hehe. Of course. I was even tempted to let them fight without asking because you were out of town but I better wanted to be certain.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
4 fighters moved from Anhwe to 19 Sea Zone
2 tactical_bombers moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
3 mech_infantrys moved from French Indo China to Kwangsi
3 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from Suiyuyan to Kweichow
1 artillery moved from Hopei to Kweichow
2 bombers moved from French Indo China to Kweichow
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 fighters moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from French Indo China to Kweichow
2 tactical_bombers moved from Anhwe to 19 Sea Zone
3 fighters moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Shan State
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry in Kweichow, round 2 : 4/7 hits, 3,50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kweichow
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 submarines and 1 transport
Battle in Hunan
Japanese attack with 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 4/8 hits, 3,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 9 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/14 hits, 7,50 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Anhwe
3 mech_infantrys moved from Malaya to French Indo China
9 fighters and 4 tactical_bombers moved from 19 Sea Zone to Japan
1 submarine moved from 17 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 aaGun moved from Philippines to 35 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 battleships, 9 carriers, 2 cruisers, 2 destroyers and 7 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from Kweichow to French Indo China
1 mech_infantry moved from French Indo China to Kwangsi
1 aaGun moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Hunan to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Hunan to French Indo China
2 fighters moved from Kweichow to French Indo China
Place Units - Japanese
1 destroyer and 1 transport placed in 37 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry placed in Malaya
1 fighter and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4,6,6,1,1,3,1,3,2,6,6,4,2,3,1,2,5,2,3,4,4,2,3,1,1,1,4,2,5,3,1,5,3,4,1,4,1,4,5,2,1,3,4,5,3,4,5,5,5,2,2,2,2,6,5,5,4,5,6,1,3,6,2,2,1,5,3,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,5,6,1,4,6,3,2
Japanese collect 47 PUs (14 lost to blockades); end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Americans : -0,33
Chinese : 1,00
UK_Pacific : 0,33
Japanese : 1,17
blah, no real options anymore other than wait for the inevitable, so why waste our time? :lol:
GG
I’ll post.
I agree, the German march to Egypt is unstoppable and Japan is certainly struggling but not collapsing in the next 2-3 turns, especially as US cannot stop pumping fighters towards Europe.
GG Karl. In the early rounds I had smooth dice, nothing spectacular but no really negative events which is always important for the Axis.
One piece of advice: You should have really killed the Japanese tank that retook Korea, you could have easily airstriked it or killed it with the Russians. Was this an oversight? I still think it was a bit too late at this point to stop the Germans but this had a HUGE impact on the stability of Japan.
One piece of advice: You should have really killed the Japanese tank that retook Korea, you could have easily airstriked it or killed it with the Russians. Was this an oversight? I still think it was a bit too late at this point to stop the Germans but this had a HUGE impact on the stability of Japan.
Yeah, I think I was going to with the US, but just forgot. This is what I saying about playing 1 top player at a time… all my attention was against Axis Dominion, so things like that fell through the cracks
not that this game didn’t warrant my attention, just that that game was moving at much quicker pace and was started before this one and seemed like at a decision point every turn… yada yada yada…
hehe got it.