BOOM AND DOOM!
Desert Admiral (Axis) vs Dawgoneit BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers, 10 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 12/20 hits, 11.67 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
2 fighters owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 2 fighters
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Turning off Edit Mode
2 bombers, 8 fighters and 7 tactical_bombers moved from Szechwan to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 infantry moved from Hunan to Yunnan
2 artilleries and 5 infantry moved from Hunan to Kwangsi
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Szechwan to KwangsiPlace Units - Japanese
1 factory_minor placed in Shantung
2 artilleries and 2 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery placed in Western United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 battleship and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory HunanNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery placed in Western United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 battleship and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory HunanNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Trans-Jordan to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Cyprus to IraqCombat - British
Battle in Kenya
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Malta to Trans-Jordan
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Shan State to Malaya
1 aaGun and 1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Eire to ScotlandPlace Units - British
1 destroyer placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
British undo move 3.
1 fighter placed in United Kingdom
1 infantry placed in United Kingdom
1 infantry placed in QuebecTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
5 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 armour moved from Yugoslavia to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 2 fighters and 6 infantry in Greece, round 2 : 1/9 hits, 2.50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 2 fighters and 5 infantry in Greece, round 3 : 4/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Libya to Tobruk
2 fighters moved from Greece to Southern ItalyPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0.00
British : 0.67
Neutral_Allies : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
6 armour and 2 mech_infantrys moved from Yugoslavia to Poland
2 armour moved from Western Germany to Poland
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Normandy Bordeaux to Poland
9 artilleries moved from Germany to Poland
4 fighters and 3 tactical_bombers moved from Alexandria to Egypt
1 infantry moved from Norway to FinlandPlace Units - Germans
1 submarine placed in 113 Sea Zone
6 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
3 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Ukraine
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 infantry moved from Novgorod to Archangel
1 fighter and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to BryanskPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 fighter
EDIT: Adding units owned by Russians to Western Ukraine: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangsi to Hunan
2 bombers moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Manchuria
2 fighters moved from Kwangsi to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Manchuria
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
2 infantry moved from Kwangsi to French Indo China
1 fighter moved from Hunan to French Indo China
1 fighter moved from Hunan to French Indo China
2 tactical_bombers moved from Kwangsi to French Indo China
4 infantry moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 bombers and 2 tactical_bombers moved from Hunan to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 factory_minor placed in Manchuria
1 harbour placed in Hainan
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese : 0.67
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 carriers and 5 fighters moved from 26 Sea Zone to 48 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 48 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 48 Sea Zone
1 battleship and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry and 1 marine placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 artilleries and 5 infantry moved from Shensi to SuiyuyanCombat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 carriers and 5 fighters moved from 26 Sea Zone to 48 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 48 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 48 Sea Zone
1 battleship and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry and 1 marine placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 artilleries and 5 infantry moved from Shensi to SuiyuyanCombat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 1 armour, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Syria
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Syria
1 bomber moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Persia to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Kenya to Belgian Congo
1 infantry moved from Belgian Congo to French Equatorial Africa
1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in 91 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Syria
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
1 bomber moved from 98 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Syria to Eastern Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Malta
1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
1 aaGun moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to India
1 infantry moved from India to BurmaPlace Units - British
1 factory_minor placed in Iraq
1 transport placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Southern Italy to SyriaCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Syria, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Syria
Italians roll dice for 2 fighters and 2 infantry in Syria, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Syria
Italians win, taking Syria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Syria to Egypt
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_AxisPlace Units - Italians
1 airfield placed in EgyptTurn Complete - Italians
Italians collect 18 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : -0.50
British : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
1 fighter moved from Queensland to MalayaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
1 fighter moved from Queensland to MalayaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour and 8 artilleries moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Baltic States
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
3 armour moved from Poland to Baltic States
1 bomber moved from Poland to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 113 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 113 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Baltic States
Germans attack with 3 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 infantry in Baltic States, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour and 8 artilleries
Russians defend with 2 infantry
Germans roll dice for 3 armour and 8 artilleries in Eastern Poland, round 2 : 2/11 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour and 8 artilleries remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
7 infantry moved from Finland to Karelia
2 mech_infantrys moved from Poland to Baltic States
3 infantry moved from Poland to Baltic States
8 infantry moved from Poland to Eastern Poland
5 armour moved from Poland to Eastern Poland
12 artilleries moved from Poland to Eastern Poland
6 aaGuns moved from Poland to Eastern Poland
6 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Egypt to Romania
1 fighter moved from Egypt to Romania
2 fighters and 1 tactical_bomber moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Germany to Baltic States
1 bomber moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 42 PUs (2 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -5.67
Russians : -2.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Belarus to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/8 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 aaGun, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Archangel
2 infantry moved from Archangel to Smolensk
3 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to RostovPlace Units - Russians
1 fighter placed in Russia
3 infantry placed in Ukraine
Russians undo move 2.
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 36 PUs (1 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs -
sorry for the delay. i had a dinner party in my yard last night and i took most of the week setting up for it.
it was a great surf & turf party. i will be quicker this week.Wayne
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No sweat. Wish I could go to your dinner party!! Kris said your garden is looking great.





