@Ragnell804 gg, I concede
1080(axis) v Zielinski (allies 17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 units repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Kansu
2 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Kansu
1 bomber moved from Japan to Kansu
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
2 carriers moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 armour and 1 infantry moved from Manchuria to Amur
1 armour moved from Shantung to Jehol
2 armour moved from Shantung to Manchuria
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 63 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 63 Sea Zone
2 battleships and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 33 Sea Zone to 63 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Caroline Islands to French Indo China
1 bomber moved from Caroline Islands to French Indo ChinaCombat - Japanese
Battle in New Zealand
Battle in Hawaiian Islands
Battle in Iwo Jima
Battle in Solomon Islands
Battle in Wake Island
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 8 infantry and 1 mech_infantry
Chinese defend with 8 infantry; Russians defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 8 infantry and 1 mech_infantry in Kansu, round 2 : 3/13 hits, 3.67 expected hits
Chinese roll dice for 11 infantry in Kansu, round 2 : 6/11 hits, 3.67 expected hits
6 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Kansu, round 3 : 3/7 hits, 2.67 expected hits
Chinese roll dice for 8 infantry in Kansu, round 3 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Kansu, round 4 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 5 infantry in Kansu, round 4 : 1/5 hits, 1.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Kansu, round 5 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Kansu, round 6 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kansu, round 6 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour and 1 bomber in Kansu, round 7 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour and 1 bomber in Kansu, round 8 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking New Zealand from ANZAC, taking Hawaiian Islands from Americans, taking Iwo Jima from Americans, taking Solomon Islands from ANZAC, taking Wake Island from Americans, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Casualties for Chinese: 8 infantry
Battle in Amur
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Kweichow to Shensi
1 bomber moved from Kansu to ShensiPlace Units - Japanese
2 armour and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Shantung
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : 0.67
Russians : -0.33
Japanese : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Eire to Scotland
Americans take Scotland from Germans
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from 119 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 125 Sea Zone to 119 Sea Zone
2 armour and 2 infantry moved from Quebec to 106 Sea Zone
2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
2 armour and 2 infantry moved from 119 Sea Zone to Eire
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 117 Sea Zone to 106 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Quebec to 106 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
3 artilleries and 2 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Combat - British
Non Combat Move - British
1 fighter moved from Tanganyika Territory to Eastern Persia
2 transports moved from 117 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Alexandria to Egypt
1 aaGun moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 bomber moved from India to YunnanPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Germans : -0.17
Americans : 0.33 -
I’m going to edit almost everything in Burma and some planes back to India on my turn. I didn’t notice that harbor in Hainan lol.
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And the Chinese artillery and 4 infantry back to yunnan, sorry about that
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 3 PUs;Combat Move - Italians
2 destroyers and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Novgorod to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Novgorod
2 artilleries and 2 infantry moved from Romania to BulgariaCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Novgorod to Archangel
EDIT: 1 armour moved from Novgorod to ArchangelPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - Italians
Italians collect 14 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 10 PUs (1 lost to blockades); end with 23 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
3 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Western Germany to Scotland
1 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Northern Italy to Scotland
1 tactical_bomber moved from Yugoslavia to Northern Italy
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
2 bombers moved from Novgorod to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Scotland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters moved from Eastern Poland to Archangel
5 aaGuns, 8 armour, 4 artilleries and 53 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Yugoslavia to Archangel
2 bombers moved from Russia to Archangel
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 5 transports moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Scotland to United KingdomPlace Units - Germans
3 infantry placed in Novgorod
1 bomber, 8 infantry and 1 mech_infantry placed in Germany
3 infantry placed in United Kingdom
2 infantry placed in Western Germany
Germans undo move 2.
8 infantry placed in Western Germany
1 bomber and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 2.00
Americans : 0.67
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 41 PUs;
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Olgiy to Kansu
1 infantry moved from Timguska to Kansu
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
2 fighters and 2 tactical_bombers moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
8 armour moved from Belarus to Romania
Russians take Romania from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 armour and 1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Belgian Congo to Rhodesia
1 armour moved from Kenya to Rhodesia
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/7 hits, 2.83 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
2 fighters and 2 tactical_bombers moved from Novgorod to Russia
4 aaGuns, 11 artilleries and 34 infantry moved from Belarus to Smolensk
6 artilleries and 8 infantry moved from Bryansk to Smolensk
3 artilleries moved from Russia to Smolensk
16 infantry moved from Russia to SmolenskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -1.33
Russians : 2.67
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 armour moved from Manchuria to Chahar
1 armour moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Sikang to Szechwan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Szechwan
1 bomber moved from Shensi to Chahar
1 fighter moved from Kwangsi to Szechwan
1 submarine moved from 42 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 61 Sea Zone
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Gilbert Islands
Battle in Midway
Battle in Buryatia
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Buryatia, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Buryatia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Chahar, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Malaya to Shan State
2 tactical_bombers moved from Kwangsi to French Indo China
1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 fighter moved from Szechwan to French Indo China
1 fighter moved from Kwangsi to 36 Sea Zone
1 bomber moved from Szechwan to French Indo China
1 bomber moved from Chahar to French Indo China
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 2 tactical_bombers and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Japanese
3 armour placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese : -0.33
Russians : 0.67
Japanese : 6.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 battleships, 1 carrier, 4 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan StateCombat - British
Combat Hit Differential Summary :
-
Scramble?
-
no thanks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,1 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Western United States to 48 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to Western United StatesCombat - Americans
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 48 Sea Zone to New Britain
1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
3 armour, 3 infantry and 1 mech_infantry moved from Eire to Scotland
3 fighters moved from 119 Sea Zone to Scotland
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 transports moved from 119 Sea Zone to 117 Sea Zone
2 aaGuns and 1 infantry moved from Quebec to 106 Sea Zone
1 fighter moved from 119 Sea Zone to Scotland
3 carriers, 3 destroyers, 1 submarine and 2 tactical_bombers moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 119 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 3 infantry placed in Western United States
1 armour placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 battleships, 1 carrier, 4 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 2 battleships, 1 carrier, 4 cruisers, 1 destroyer and 2 fighters
Italians defend with 1 destroyer and 1 submarine
British roll dice for 2 battleships, 1 carrier, 4 cruisers, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 2 battleships, 1 carrier, 4 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to India
1 fighter moved from India to Yunnan
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 aaGun, 2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from Eire to Scotland
2 aaGuns, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea ZonePlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
British : -2.00
Italians : -0.50
Americans : -0.33
Chinese : 0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
Italians take Vologda from Russians
1 armour moved from Archangel to VologdaCombat - Italians
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 armour and 1 artillery placed in Union of South AfricaTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6,4,2,1,3,3,1,3
Italians collect 7 PUs (8 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 13 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 8 PUs (3 lost to blockades); end with 21 PUsCombat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Rhodesia to Belgian CongoTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Italians to Russians
EDIT: Changing ownership of Novosibirsk from Russians to Italians
EDIT: Changing PUs for Italians from 8 to 9
EDIT: Turning off Edit Mode
1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Yugoslavia
3 tactical_bombers moved from Northern Italy to Yugoslavia
10 infantry moved from Germany to 114 Sea Zone
10 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from Archangel to Belarus
EDIT: 2 armour moved from Vologda to Novosibirsk
8 armour moved from Archangel to Novosibirsk
1 infantry moved from Archangel to Belarus
6 infantry moved from 115 Sea Zone to Baltic States
4 infantry moved from 115 Sea Zone to Baltic States
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Archangel to Belarus
3 artilleries and 49 infantry moved from Archangel to Novgorod
2 bombers and 1 fighter moved from Archangel to Russia
1 bomber moved from Germany to Belarus
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Archangel to BelarusCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Novgorod
Germans attack with 3 artilleries and 49 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries and 49 infantry in Novgorod, round 2 : 5/52 hits, 9.67 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries and 48 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 10 infantry
Russians defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Baltic States, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/8 hits, 3.00 expected hits
Russians roll dice for 5 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/7 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 4 : 2/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 2 fighters moved from Russia to Novosibirsk
1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Germany
5 aaGuns moved from Archangel to NovgorodPlace Units - Germans
9 infantry and 1 mech_infantry placed in Germany
3 infantry placed in United Kingdom
7 infantry placed in Western Germany
Germans undo move 1.
3 infantry placed in Western Germany
6 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,3,1,5,4,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,5,6,5,3,1,5,2,3,3,2
Germans collect 40 PUs (9 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -6.50
Russians : -1.33 -
I made a few assumptions this last turn
-you didnt scramble 4 on 3 in moscow,
-i edited italys tanks, cause to be honest i couldnt remember why i put them therefeel free to undo either of those things
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 53 PUs;
Russians buy 6 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Russia to Slovakia Hungary
8 armour moved from Romania to Bulgaria
20 artilleries and 56 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Italians
2 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 20 artilleries and 56 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 20 artilleries and 56 infantry in Belarus, round 2 : 17/76 hits, 19.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 20 artilleries and 54 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Bulgaria
Russians attack with 8 armour
Italians defend with 1 infantry
Russians roll dice for 8 armour in Bulgaria, round 2 : 6/8 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 8 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Rostov
2 artilleries and 3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
4 aaGuns moved from Smolensk to RussiaPlace Units - Russians
3 armour and 2 mech_infantrys placed in Russia
3 infantry placed in Volgograd
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 2 infantry
EDIT: Removing units owned by Russians from Alexandria: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Rhodesia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by ANZAC to Belgian Congo: 1 infantry
EDIT: Adding units owned by Russians to Belgian Congo: 2 infantry
EDIT: Removing units owned by ANZAC from Rhodesia: 1 infantry
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 3 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 4 artilleries, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 armour moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Soviet Far East to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 armour and 1 mech_infantry moved from Chahar to Kiangsi
3 infantry moved from Shantung to Anhwe
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 36 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in New Britain
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber in New Britain, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber in New Britain, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Britain, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber in New Britain, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Britain, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber in New Britain, round 5 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese lost in New Britain
Japanese roll dice for 1 artillery in New Britain, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in New Britain, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in New Britain, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in New Britain, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in New Britain, round 8 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in New Britain, round 8 : 1/1 hits, 0.17 expected hits
1 artillery owned by the Japanese lost in New Britain
ANZAC win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 bombers, 2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
3 armour moved from Malaya to French Indo China
1 aaGun moved from Shensi to Suiyuyan
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 2.
3 artilleries placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 destroyers and 1 fighter placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
ANZAC : 0.83
Americans : -0.17
UK_Pacific : 0.67
Russians : 0.67
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from New Britain to 47 Sea ZoneCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 3
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 47 Sea Zone to Southeast Mexico
1 infantry moved from Western United States to British Columbia
2 aaGuns moved from Central United States to Eastern United States
1 armour moved from Central United States to Quebec
2 transports moved from 117 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 117 Sea Zone
2 aaGuns and 1 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - Americans
1 carrier, 3 submarines, 2 tactical_bombers and 1 transport placed in 10 Sea Zone
2 armour placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
4 artilleries and 4 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 4 infantry in Szechwan, round 2 : 2/8 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Shan State
2 fighters moved from Yunnan to Hunan
1 tactical_bomber moved from India to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Hunan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 4/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
7 artilleries and 8 infantry moved from Yunnan to Burma
3 aaGuns, 3 artilleries and 9 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Hunan to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 artillery and 1 infantry moved from West India to India
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 aaGun and 1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from Burma to India
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
British : -1.00
Americans : 0.00
Chinese : 0.50
Japanese : -0.33