TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 units repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Kansu
2 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Kansu
1 bomber moved from Japan to Kansu
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
2 carriers moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 armour and 1 infantry moved from Manchuria to Amur
1 armour moved from Shantung to Jehol
2 armour moved from Shantung to Manchuria
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 63 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 63 Sea Zone
2 battleships and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 33 Sea Zone to 63 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Caroline Islands to French Indo China
1 bomber moved from Caroline Islands to French Indo China
Combat - Japanese
Battle in New Zealand
Battle in Hawaiian Islands
Battle in Iwo Jima
Battle in Solomon Islands
Battle in Wake Island
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 8 infantry and 1 mech_infantry
Chinese defend with 8 infantry; Russians defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 8 infantry and 1 mech_infantry in Kansu, round 2 : 3/13 hits, 3.67 expected hits
Chinese roll dice for 11 infantry in Kansu, round 2 : 6/11 hits, 3.67 expected hits
6 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Kansu, round 3 : 3/7 hits, 2.67 expected hits
Chinese roll dice for 8 infantry in Kansu, round 3 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Kansu, round 4 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 5 infantry in Kansu, round 4 : 1/5 hits, 1.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Kansu, round 5 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Kansu, round 6 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kansu, round 6 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour and 1 bomber in Kansu, round 7 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour and 1 bomber in Kansu, round 8 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking New Zealand from ANZAC, taking Hawaiian Islands from Americans, taking Iwo Jima from Americans, taking Solomon Islands from ANZAC, taking Wake Island from Americans, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Casualties for Chinese: 8 infantry
Battle in Amur
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Kweichow to Shensi
1 bomber moved from Kansu to Shensi
Place Units - Japanese
2 armour and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Shantung
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : 0.67
Russians : -0.33
Japanese : -1.17
triplea_42269.0_Jap7.tsvg