I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
3 bombers and 1 tactical_bomber moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept in Moscow?
yes please, both
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
3 bombers and 1 tactical_bomber moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/4 hits, 0.67 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4,3,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Russia causes 19 damage total. Damaged units is as follows: factory_major = 15, airfield = 4
Battle in Ukraine
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Russia to Bryansk
3 aaGuns, 7 armour, 7 artilleries, 22 infantry and 9 mech_infantrys moved from Belarus to Bryansk
4 mech_infantrys moved from Baltic States to Bryansk
3 armour moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
3 artilleries moved from Baltic States to Belarus
4 artilleries moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
5 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Archangel to Bryansk
3 bombers moved from Russia to Bryansk
2 fighters moved from Western Germany to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 artillery placed in France
3 armour placed in Novgorod
2 fighters and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67
Germans : -2.00
Defenders Fire, : : -0.67
Attackers Fire, : : -0.67
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Rostov
Purchase Units - Russians
Russians repair damage of 15x factory_major, 1x airfield; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 17 infantry moved from Jehol to Manchuria
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Hunan to Kiangsi
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 infantry moved from Shantung to Jehol
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Kweichow to Szechwan
1 infantry moved from Siam to Shan State
2 artilleries and 5 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 infantry moved from Kweichow to Szechwan
2 bombers and 1 fighter moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Siam to French Indo China
1 fighter moved from Japan to Jehol
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Siberia
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Siberia from Russians, taking Kiangsu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter and 4 infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter and 4 infantry in Szechwan, round 2 : 2/7 hits, 2.50 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Szechwan, round 3 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Chinese: 4 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Anhwe, round 2 : 4/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers and 1 fighter moved from Szechwan to French Indo China
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from Malaya to French Indo China
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Kweichow
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
2 submarines moved from 37 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
3 artilleries placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
3 artilleries and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : -0.33
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 bomber moved from India to Shensi
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Korea
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Guam
Americans win, taking Korea from Japanese, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 118 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
Place Units - Americans
2 destroyers, 3 submarines and 3 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 artilleries, 1 fighter and 3 infantry moved from Chahar to Anhwe
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 5 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Anhwe, round 2 : 0/6 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries and 5 infantry in Anhwe, round 2 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 0/5 hits, 1,83 expected hits
Japanese roll dice for 2 artilleries and 5 infantry in Anhwe, round 3 : 2/7 hits, 2,33 expected hits
2 infantry owned by the Chinese lost in Anhwe
2 artilleries owned by the Chinese retreated to Chahar
Japanese win, taking Shensi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Burma
Place Units - Chinese
7 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - British
1 bomber moved from Iraq to Libya
1 mech_infantry moved from Algeria to Libya
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
Purchase Units - British
British buy 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;
Combat - British
Battle in French West Africa
British attack with 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French West Africa
British roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French West Africa
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Libya
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Libya to Algeria
1 infantry moved from Morocco to Algeria
3 infantry moved from Persia to Iraq
1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters and 1 tactical_bomber moved from India to Iraq
3 aaGuns, 1 artillery, 17 infantry and 5 mech_infantrys moved from India to Burma
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Trans-Jordan
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,4,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : -1,17
Italians : -0,67
Americans : 0,67
Chinese : -3,83
Neutral_Axis : 1,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 bomber moved from Eastern Poland to Rostov
1 armour moved from Bryansk to Rostov
2 artilleries, 1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 4 infantry
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 4 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Anglo Egyptian Sudan
2 artilleries owned by the Italians and 2 infantry owned by the Italians retreated to Egypt
British win with 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
1 bomber moved from Rostov to Bryansk
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,6,5,6,3,3
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -1.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
7 artilleries, 5 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
3 bombers and 3 fighters moved from Bryansk to Russia
Purchase Units - Germans
Germans buy 3 armour, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 7,6,8 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 bombers and 3 fighters moved from Russia to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
1 aaGun and 1 fighter moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
3 fighters moved from Western Germany to Egypt
Place Units - Germans
3 armour placed in Ukraine
3 fighters, 2 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
4 infantry moved from Manchuria to Jehol
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
Purchase Units - Russians
Russians repair damage of 15x factory_major, 1x airfield; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Jehol
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun and 10 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
2 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 armour and 1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Chahar
2 bombers and 1 fighter moved from French Indo China to Szechwan
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
2 battleships and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter moved from Shantung to Chahar
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Aleutian Islands
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 2 artilleries in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
Chinese defend with 7 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 2/8 hits, 3.33 expected hits
Chinese roll dice for 7 infantry in Szechwan, round 2 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry in Szechwan, round 3 : 5/6 hits, 3.00 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 7 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 5 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 5 tactical_bombers in 21 Sea Zone, round 2 : 7/8 hits, 4.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 2 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 battleships, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
4 carriers, 1 destroyer and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 aaGun moved from Kweichow to Szechwan
2 bombers and 1 fighter moved from Szechwan to French Indo China
1 infantry moved from Shan State to French Indo China
1 submarine moved from 39 Sea Zone to 78 Sea Zone
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsu to Shantung
2 artilleries and 1 infantry moved from Anhwe to Shantung
2 fighters and 1 tactical_bomber moved from Chahar to Shantung
1 tactical_bomber moved from 42 Sea Zone to Malaya
Place Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 artilleries placed in Shantung
1 destroyer placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,6,2,6,5,5,4,5,4,4,1,6,2,6,6,3,6,5,2,6
Japanese collect 35 PUs (12 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 0.33
Japanese : 5.67
If you remain in SZ6, 2 kamis on each CV. No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 2 transports moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 carriers and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 4 fighters, 2 submarines and 1 transport
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Italians lost in 112 Sea Zone
Americans win with 2 carriers, 3 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Norway
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Korea
1 artillery, 3 fighters and 3 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
2 infantry placed in Kweichow
2 infantry placed in Shensi
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Move - British
1 mech_infantry moved from Libya to Alexandria
British take Alexandria from Italians
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Egypt
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Algeria to Egypt
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
5 mech_infantrys moved from Burma to Szechwan
Purchase Units - British
British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 15 PUs;
Combat - British
Battle in Szechwan
British attack with 5 mech_infantrys
Japanese defend with 1 aaGun and 1 armour
British roll dice for 5 mech_infantrys in Szechwan, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Szechwan, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 5 mech_infantrys in Szechwan, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Szechwan, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 5 mech_infantrys in Szechwan, round 4 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Szechwan, round 4 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the Japanese lost in Szechwan
British roll dice for 5 mech_infantrys in Szechwan, round 5 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun and 1 armour
Casualties for British: 1 mech_infantry
Battle in Egypt
British attack with 2 armour, 3 artilleries, 1 bomber, 7 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 1 armour, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 7/25 hits, 9,17 expected hits
Italians roll dice for 1 armour, 6 artilleries, 4 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 9/18 hits, 7,50 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 6 infantry owned by the Italians and 8 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 6/16 hits, 7,50 expected hits
Italians roll dice for 1 armour, 5 artilleries and 4 fighters in Egypt, round 3 : 5/10 hits, 4,83 expected hits
2 mech_infantrys owned by the British, 5 artilleries owned by the Italians, 3 artilleries owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 2 armour, 1 bomber, 7 fighters and 1 tactical_bomber in Egypt, round 4 : 7/11 hits, 5,83 expected hits
Italians roll dice for 4 fighters in Egypt, round 4 : 3/4 hits, 2,67 expected hits
3 fighters owned by the Germans, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 3 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys
Casualties for Italians: 1 armour, 6 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Casualties for Germans: 3 fighters
Non Combat Move - British
2 fighters moved from Egypt to 98 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Burma to Yunnan
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 fighters placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
British : -4,00
Italians : 2,00
Americans : 0,17
Chinese : 0,33
Japanese : -2,00
Lucky Egypt Fight for you.
Now Moscow’s gonna fall I guess.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 armour moved from Bryansk to Samara
Italians take Samara from Russians
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
2 artilleries moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Lucky Egypt Fight for you.
Now Moscow’s gonna fall I guess.
It would have anyway. Interesting game. Allies are doing really well except for being going to lose Moscow G7. That’s never worked out for me but perhaps you’re doing enough?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Java
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Java
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 2 infantry
EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :