Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsTirano (X) Vs. Joecool (L)
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Please do me a favor and move two italian fighters to W Germany :)
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you got it!
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Regardless the outcome this has been a fun game, pleasure playing with you Joe :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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I agree, it’s been a fun and engaging game–a pleasure to play you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 5x factory_minor; Remaining resources: 64 PUs;
Germans buy 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 8 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 bomber moved from Eastern Poland to Vologda
4 infantry moved from Bryansk to Tambov
1 bomber moved from Rostov to Iraq
3 infantry moved from Bryansk to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
3 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Eastern Poland to Tambov
1 fighter moved from Ukraine to Volgograd
1 bomber moved from Eastern Poland to Volgograd
2 infantry moved from Vyborg to Finland
1 bomber moved from Western Germany to FinlandCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Finland
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Tambov, round 2 : 2/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 3 infantry in Tambov, round 3 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 3 infantry in Tambov, round 4 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Smolensk
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Vologda to Eastern Poland
2 tactical_bombers moved from Smolensk to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
1 bomber moved from Volgograd to Bryansk
2 artilleries and 3 infantry moved from Novgorod to Vyborg
1 bomber moved from Finland to Western Germany
1 bomber moved from Iraq to West India
3 infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Volgograd to Ukraine
1 fighter moved from Western Germany to Ukraine
2 fighters moved from Western Germany to Southern Italy
5 infantry moved from Western Germany to GermanyPlace Units - Germans
1 fighter and 7 mech_infantrys placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 57 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -1.00
Americans : -0.33
AA fire in Iraq : : -0.17
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 17 PUs;
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 2.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 17 PUs;
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser and 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
Russians : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from Malaya to Tsinghai
2 bombers moved from India to Tsinghai
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Guam
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Tsinghai
Japanese attack with 3 armour, 4 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese roll dice for 3 armour, 4 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/9 hits, 4.50 expected hits
Chinese roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour and 4 bombers in Tsinghai, round 3 : 3/6 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Guam from Americans, taking French Madagascar from French, taking Tanganyika Territory from British, taking Tsinghai from Chinese with 1 armour and 4 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
2 infantry and 4 mech_infantrys moved from India to West India
2 artilleries moved from India to West India
6 armour moved from Burma to West India
2 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Yunnan to India
4 bombers moved from Tsinghai to Shensi
1 aaGun, 1 artillery and 3 infantry moved from Suiyuyan to Shensi
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 carrier and 2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 1.33
Japanese : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from Malaya to Tsinghai
2 bombers moved from India to Tsinghai
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Guam
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Tsinghai
Japanese attack with 3 armour, 4 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese roll dice for 3 armour, 4 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/9 hits, 4.50 expected hits
Chinese roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour and 4 bombers in Tsinghai, round 3 : 3/6 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Guam from Americans, taking French Madagascar from French, taking Tanganyika Territory from British, taking Tsinghai from Chinese with 1 armour and 4 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
2 infantry and 4 mech_infantrys moved from India to West India
2 artilleries moved from India to West India
6 armour moved from Burma to West India
2 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Yunnan to India
4 bombers moved from Tsinghai to Shensi
1 aaGun, 1 artillery and 3 infantry moved from Suiyuyan to Shensi
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 carrier and 2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 1 infantry
EDIT: Adding units owned by Japanese to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Japanese
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 1.33
Japanese : -1.17 -
Joe, I forgot to move a man to E Persia, is that permissible? I didnt realize you were on and had already downloaded it. Your call on the matter. I edited it in and reposted if you are ok with it.
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I’d prefer to proceed with your original post. We’ve both been OK with non-combat move edits. However, I’d rather not allow combat move edits after the dice have rolled. I hope that makes sense. :-)
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It does, understand 100%. Cant blame me for asking though :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Norway to Germany
1 fighter moved from 112 Sea Zone to Germany
4 bombers moved from Russia to Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Norway to 112 Sea Zone
2 artilleries moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar -
Scramble to SZ 112?
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No scram.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Norway to Germany
1 fighter moved from 112 Sea Zone to Germany
4 bombers moved from Russia to Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Norway to 112 Sea Zone
2 artilleries moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Denmark
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 7 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Denmark from Germans, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Germany
Americans attack with 4 bombers and 4 fighters
Germans defend with 1 factory_major and 12 infantry
Americans roll dice for 4 bombers and 4 fighters in Germany, round 2 : 5/8 hits, 4.67 expected hits
Germans roll dice for 12 infantry in Germany, round 2 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Germans, 3 fighters owned by the Americans and 2 bombers owned by the Americans lost in Germany
retreated to Germany
Germans win with 7 infantry remaining. Battle score for attacker is -39
Casualties for Americans: 2 bombers and 3 fighters
Casualties for Germans: 5 infantryNon Combat Move - Americans
2 bombers moved from Germany to Norway
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Samara to Russia
1 fighter moved from Germany to NorwayPlace Units - Americans
3 infantry placed in Norway
3 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 1.00
Italians : 0.00
Americans : -1.67 -
Britain’s turn should be exciting! But I may not get to it until tomorrow… :-D
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Britain’s turn should be exciting! But I may not get to it until tomorrow… :-D
You devil :evil: do it now before the anticipation kills me :lol: :-o