@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
Tirano (X) Vs. Joecool (L)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 3 PUs;Combat Move - British
1 bomber moved from Russia to Greece
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 bomber moved from Eastern Persia to Ukraine
2 fighters moved from Russia to Ukraine
1 fighter moved from Eastern Persia to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Caucasus -
Intercept with 1 German air in Ukraine?
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No ty.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Norway to Finland
3 fighters moved from 112 Sea Zone to Finland
2 infantry moved from Norway to Finland
1 bomber moved from Norway to Novgorod
3 bombers moved from Norway to Germany
1 bomber moved from Hawaiian Islands to 16 Sea Zone
5 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 8,8,3 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Battle in 16 Sea Zone
Americans attack with 1 bomber and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 5 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Finland, round 2 : 4/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 fighters moved from Finland to Norway
1 fighter moved from Finland to 112 Sea Zone
2 bombers moved from Germany to Russia
1 bomber moved from Germany to Russia
1 bomber moved from Novgorod to Russia
1 armour moved from Sikang to Samara
1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 5 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Queensland to 26 Sea ZonePlace Units - Americans
1 armour, 1 harbour and 2 infantry placed in Norway
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 3 PUs;Combat Move - British
1 bomber moved from Russia to Greece
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 bomber moved from Eastern Persia to Ukraine
2 fighters moved from Russia to Ukraine
1 fighter moved from Eastern Persia to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to CaucasusCombat - British
Air Battle in Ukraine
British attacks with 4 units heading to Ukraine
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Caucasus
British attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Greece
British attack with 1 bomber
Germans defend with 1 bomber
British roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber in Greece, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Greece
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from Greece to Egypt
1 bomber moved from Ukraine to Russia
2 fighters moved from Norway to Russia
1 armour moved from Turkmenistan to Samara
1 mech_infantry moved from Turkmenistan to Samara
1 mech_infantry moved from Turkmenistan to Samara
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Eastern Persia to Egypt
1 tactical_bomber moved from Eastern Persia to Egypt
2 tactical_bombers moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
4 armour and 2 mech_infantrys moved from Turkmenistan to Persia
2 armour and 2 infantry moved from Eastern Persia to PersiaPlace Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Samara: 1 mech_infantry
EDIT: Adding units owned by British to Persia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33
British : 0.67
Italians : -0.33
Americans : 2.50
AA fire in Ukraine : : -0.17
Japanese : -0.33
AA fire in Novgorod : : -0.17
AA fire in Germany : : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Rostov to Bryansk
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Western GermanyPlace Units - Italians
1 artillery placed in Southern Italy
1 transport placed in 95 Sea Zone
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Rostov to Bryansk
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Western GermanyPlace Units - Italians
1 artillery placed in Southern Italy
1 transport placed in 95 Sea Zone
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 88 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Please do me a favor and move two italian fighters to W Germany :)
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you got it!
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Regardless the outcome this has been a fun game, pleasure playing with you Joe :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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I agree, it’s been a fun and engaging game–a pleasure to play you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 5x factory_minor; Remaining resources: 64 PUs;
Germans buy 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 8 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 bomber moved from Eastern Poland to Vologda
4 infantry moved from Bryansk to Tambov
1 bomber moved from Rostov to Iraq
3 infantry moved from Bryansk to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
3 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Eastern Poland to Tambov
1 fighter moved from Ukraine to Volgograd
1 bomber moved from Eastern Poland to Volgograd
2 infantry moved from Vyborg to Finland
1 bomber moved from Western Germany to FinlandCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Finland
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Tambov, round 2 : 2/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 3 infantry in Tambov, round 3 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 3 infantry in Tambov, round 4 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Smolensk
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Vologda to Eastern Poland
2 tactical_bombers moved from Smolensk to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
1 bomber moved from Volgograd to Bryansk
2 artilleries and 3 infantry moved from Novgorod to Vyborg
1 bomber moved from Finland to Western Germany
1 bomber moved from Iraq to West India
3 infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Volgograd to Ukraine
1 fighter moved from Western Germany to Ukraine
2 fighters moved from Western Germany to Southern Italy
5 infantry moved from Western Germany to GermanyPlace Units - Germans
1 fighter and 7 mech_infantrys placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 57 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -1.00
Americans : -0.33
AA fire in Iraq : : -0.17
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 17 PUs;
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 2.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 17 PUs;
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser and 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
Russians : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from Malaya to Tsinghai
2 bombers moved from India to Tsinghai
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Guam
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Tsinghai
Japanese attack with 3 armour, 4 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese roll dice for 3 armour, 4 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/9 hits, 4.50 expected hits
Chinese roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour and 4 bombers in Tsinghai, round 3 : 3/6 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Guam from Americans, taking French Madagascar from French, taking Tanganyika Territory from British, taking Tsinghai from Chinese with 1 armour and 4 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
2 infantry and 4 mech_infantrys moved from India to West India
2 artilleries moved from India to West India
6 armour moved from Burma to West India
2 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Yunnan to India
4 bombers moved from Tsinghai to Shensi
1 aaGun, 1 artillery and 3 infantry moved from Suiyuyan to Shensi
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 carrier and 2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 1.33
Japanese : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from Malaya to Tsinghai
2 bombers moved from India to Tsinghai
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Guam
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Tsinghai
Japanese attack with 3 armour, 4 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese roll dice for 3 armour, 4 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/9 hits, 4.50 expected hits
Chinese roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour and 4 bombers in Tsinghai, round 3 : 3/6 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Guam from Americans, taking French Madagascar from French, taking Tanganyika Territory from British, taking Tsinghai from Chinese with 1 armour and 4 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
2 infantry and 4 mech_infantrys moved from India to West India
2 artilleries moved from India to West India
6 armour moved from Burma to West India
2 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Yunnan to India
4 bombers moved from Tsinghai to Shensi
1 aaGun, 1 artillery and 3 infantry moved from Suiyuyan to Shensi
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 carrier and 2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 1 infantry
EDIT: Adding units owned by Japanese to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Japanese
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 1.33
Japanese : -1.17 -
Joe, I forgot to move a man to E Persia, is that permissible? I didnt realize you were on and had already downloaded it. Your call on the matter. I edited it in and reposted if you are ok with it.
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I’d prefer to proceed with your original post. We’ve both been OK with non-combat move edits. However, I’d rather not allow combat move edits after the dice have rolled. I hope that makes sense. :-)
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It does, understand 100%. Cant blame me for asking though :-D





