@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Can you move the aa gun from Manchuria to Jehol please :)
Actually just wait, edit coming.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour and 2 mech_infantrys moved from Kiangsi to Shantung
3 mech_infantrys moved from Kiangsu to Shantung
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
2 bombers and 2 fighters moved from Japan to Shantung
1 bomber moved from Marianas to Shantung
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour, 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Manchuria to Amur
5 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
3 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 55 Sea Zone
3 infantry moved from 55 Sea Zone to Northern Territory
Combat - Japanese
Battle in Northern Territory
Battle in Shantung
Japanese attack with 3 armour, 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
AA fire in Shantung : 1/5 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 3 infantry and 5 mech_infantrys in Shantung, round 2 : 8/17 hits, 6.33 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Shantung, round 2 : 4/12 hits, 4.00 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter and 4 mech_infantrys in Shantung, round 3 : 6/13 hits, 5.67 expected hits
Chinese roll dice for 6 infantry in Shantung, round 3 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Shantung
Japanese win, taking Northern Territory from ANZAC, taking Shantung from Chinese with 3 armour, 2 artilleries, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter, 3 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
1 armour, 3 artilleries and 2 mech_infantrys moved from West India to India
1 fighter moved from Shantung to Hunan
3 bombers moved from Shantung to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 4 tactical_bombers and 4 transports moved from 33 Sea Zone to 62 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
3 armour placed in Malaya
3 armour placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to 54 Sea Zone: 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Shantung : : 0.17
ANZAC : 1.33
Chinese : 0.33
Japanese : 2.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
6 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
3 mech_infantrys moved from 112 Sea Zone to Norway
Combat - Americans
Scramble in SZ 112?
Thanks but no thanks! :lol:
I assumed that, but had to ask! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
6 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
3 mech_infantrys moved from 112 Sea Zone to Norway
Combat - Americans
Battle in 112 Sea Zone
British loiter and taunt with 2 infantry; Americans attack with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 7 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Non Combat Move - Americans
2 bombers moved from 112 Sea Zone to United Kingdom
1 armour moved from Persia to Turkmenistan
2 fighters moved from Hawaiian Islands to Queensland
2 bombers moved from Hawaiian Islands to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 armour and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 mech_infantry moved from Persia to Caucasus
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 tactical_bomber moved from Turkmenistan to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 bomber moved from Persia to 99 Sea Zone
Combat - British
Battle in Caucasus
British attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 mech_infantrys
British roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 99 Sea Zone
British attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
1 bomber moved from 99 Sea Zone to Northwest Persia
1 artillery moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Caucasus to Novosibirsk
3 fighters moved from Russia to Norway
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
2 armour moved from Trans-Jordan to Persia
2 armour moved from Persia to Eastern Persia
4 infantry moved from Persia to Eastern Persia
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 bomber and 1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 tactical_bomber
EDIT: Adding units owned by British to Norway: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
British : 1.00
Italians : -0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 fighters moved from Western Germany to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to France
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Italians collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns, 4 artilleries, 1 bomber and 5 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Queensland
Place Units - ANZAC
3 armour placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,4,5,3,3,4,1,2,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,2,4,3,6,2,4,4,4,2
ANZAC collect 8 PUs (5 lost to blockades); end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Eastern Poland to Russia
2 fighters moved from Bryansk to Russia
4 bombers moved from Western Germany to 98 Sea Zone
3 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
3 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
Intercept moscow?
No intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Eastern Poland to Russia
2 fighters moved from Bryansk to Russia
4 bombers moved from Western Germany to 98 Sea Zone
3 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
3 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 4,7,4,3 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Tambov
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 3 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Germans retreated to Bryansk
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 98 Sea Zone
Germans attack with 4 bombers
British defend with 1 cruiser and 3 destroyers; French defend with 1 destroyer
Germans roll dice for 4 bombers in 98 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
British roll dice for 1 cruiser and 4 destroyers in 98 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
1 destroyer owned by the French, 2 destroyers owned by the British and 2 bombers owned by the Germans lost in 98 Sea Zone
retreated to 98 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 2 bombers
Casualties for British: 2 destroyers
Casualties for French: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
2 fighters moved from Russia to Bryansk
4 bombers moved from Russia to Eastern Poland
10 armour moved from Germany to Eastern Poland
6 infantry moved from Finland to Vyborg
3 mech_infantrys moved from Novgorod to Vyborg
7 infantry moved from Western Germany to Germany
2 bombers moved from 98 Sea Zone to Southern Italy
3 artilleries moved from Ukraine to Bryansk
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 2.
3 infantry placed in Novgorod
5 infantry and 1 mech_infantry placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67
Germans : -1.33
British : 0.17
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Rostov to Tambov
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 mech_infantry moved from Archangel to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
5 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
3 armour and 1 mech_infantry moved from Shantung to Chahar
1 infantry moved from India to West India
1 infantry moved from India to West India
3 bombers moved from Hunan to West India
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Northern Territory to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Japanese take 54 Sea Zone from Americans
2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking New South Wales from ANZAC, taking 42 Sea Zone from ANZAC with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Battle in West India
Japanese attack with 3 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in West India, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking Java from ANZAC, taking West India from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 62 Sea Zone to 55 Sea Zone
2 artilleries moved from Shantung to 19 Sea Zone
2 artilleries and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Jehol to Chahar
2 artilleries moved from 6 Sea Zone to Japan
3 mech_infantrys moved from Burma to India
3 bombers moved from West India to India
3 armour moved from Malaya to Burma
3 armour moved from French Indo China to Burma
1 fighter moved from Hunan to India
Place Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in French Indo China
1 armour placed in Japan
1 carrier and 1 submarine placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
UK_Pacific : 0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 armour moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Queensland to 62 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 16 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from 45 Sea Zone to Queensland
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 62 Sea Zone to Hawaiian Islands
4 bombers moved from United Kingdom to Norway
1 fighter moved from 112 Sea Zone to Norway
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to West India
1 tactical_bomber moved from Persia to West India
1 bomber moved from Northwest Persia to Ukraine
1 infantry moved from Eastern Persia to West India
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in West India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Turkmenistan
1 tactical_bomber moved from Novosibirsk to Eastern Persia
2 armour moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
1 armour moved from Persia to Eastern Persia
1 armour moved from Persia to Turkmenistan
1 armour moved from Persia to Eastern Persia
1 armour moved from Persia to Turkmenistan
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Egypt to Eastern Persia
1 tactical_bomber moved from West India to Eastern Persia
1 fighter moved from West India to Eastern Persia
1 fighter moved from Russia to Eastern Persia
1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
3 fighters moved from Norway to Russia
1 tactical_bomber moved from Norway to Russia
2 fighters moved from 112 Sea Zone to Norway
4 transports moved from 112 Sea Zone to 110 Sea Zone
4 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
4 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from Caucasus to Turkmenistan
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.50
Americans : -3.00
AA fire in Ukraine : : -0.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 3 mech_infantrys moved from Bryansk to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Combat Hit Differential Summary :
I’m not sure why the system didn’t post my ANZAC/French move, so I did a manual post.
ANZAC–combat move: 1 tank blitzed back and forth to re-take Northern Territory. 1 inf, 1 art moved into New South Wales, with 3 fighters and 2 bombers.
Combat: ANZAC takes New South Wales, with no casualties.
France: did nothing