@ArtofWar1947 Rough dice for you and/or good dice for me - everywhere except 114 it seems! Looks like a -42 TUV from expected outcomes. which is a pretty heavy hit on G1. I would be open to editing a German plane from 113 or 2 mechs in France? will make it a little less of a swing
Tirano (X) Vs. Joecool (L)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 60 PUs;
Germans buy 6 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 infantry moved from Bryansk to TambovCombat - Germans
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 fighter moved from Novgorod to Western Germany
2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
1 bomber moved from Eastern Poland to Western Germany
2 submarines moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to FrancePlace Units - Germans
8 infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Russia to Tambov
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
14 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Tambov to Russia
2 aaGuns moved from Manchuria to JeholPlace Units - Russians
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
10 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 2 infantry moved from Tsinghai to Shensi
1 armour, 4 artilleries and 3 mech_infantrys moved from India to West India
1 fighter moved from 39 Sea Zone to 42 Sea Zone
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Paulau Island to Caroline Islands
2 fighters moved from Paulau Island to Caroline Islands
3 artilleries, 2 carriers, 5 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 33 Sea Zone
3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Japanese attack with 1 armour, 4 artilleries and 3 mech_infantrys
British defend with 3 aaGuns, 1 armour and 2 artilleries
Japanese roll dice for 1 armour, 4 artilleries and 3 mech_infantrys in West India, round 2 : 3/8 hits, 2.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour and 2 artilleries in West India, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Japanese and 3 aaGuns owned by the British lost in West India
Japanese roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in West India, round 3 : 4/7 hits, 2.50 expected hits
UK_Pacific roll dice for 1 armour and 2 artilleries in West India, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 3 aaGuns, 1 armour and 2 artilleries
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 7 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 5/15 hits, 6.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to Marianas
1 aaGun moved from Korea to Manchuria
2 fighters moved from 6 Sea Zone to Japan
2 infantry moved from Shan State to Burma
3 mech_infantrys moved from Chahar to Kiangsu
1 armour moved from Yunnan to Kiangsi
1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
1 fighter moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Siam to JapanPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in India
3 mech_infantrys placed in French Indo China
1 armour, 2 artilleries and 3 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Japanese collect 61 PUs (2 lost to blockades); end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : -0.33
Chinese : -1.00
UK_Pacific : -0.33
Japanese : -3.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 armour moved from Iraq to Persia
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 5 transports moved from 110 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
5 infantry moved from United Kingdom to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to Eastern United States
1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - Americans
2 fighters and 2 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 armour moved from Iraq to Persia
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 5 transports moved from 110 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
5 infantry moved from United Kingdom to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to Eastern United States
1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - Americans
2 fighters and 2 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 1 carrier, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Persia to Caucasus
1 bomber moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 tactical_bomber moved from Russia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Turkmenistan
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
2 armour moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United KingdomPlace Units - British
2 infantry and 1 mech_infantry placed in Persia
1 carrier and 2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : 0.50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
12 infantry moved from Southern Italy to Northern Italy
3 fighters moved from 99 Sea Zone to Southern Italy
4 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from France to Western Germany
1 armour and 3 mech_infantrys moved from Bessarabia to BryanskPlace Units - Italians
1 bomber placed in Southern Italy
Italians undo move 1.
1 bomber placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 fighters
EDIT: Adding units owned by Italians to Western Germany: 3 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0.83
British : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
3 artilleries moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
3 fighters moved from Queensland to Hawaiian Islands
1 bomber moved from Northern Territory to Hawaiian Islands
2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
4 bombers moved from Western Germany to United Kingdom -
Intercept london?
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No intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
4 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 5,5,6 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 22 damage total. Damaged units is as follows: factory_major = 16, harbour = 6
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
1 mech_infantry owned by the Germans retreated to Tambov
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 112 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
3 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
2 bombers moved from 112 Sea Zone to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 infantry moved from Western Germany to France
4 bombers moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
10 armour placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Rostov: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.17
Americans : -0.33
Russians : 1.00
AA fire in United Kingdom : : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
2 mech_infantrys moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
14 infantry moved from Jehol to ShantungCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shantung
Russians attack with 14 infantry
Japanese defend with 1 factory_minor and 3 infantry
Russians roll dice for 14 infantry in Shantung, round 2 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shantung
Russians roll dice for 14 infantry in Shantung, round 3 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
Russians roll dice for 13 infantry in Shantung, round 4 : 0/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shantung
Russians roll dice for 12 infantry in Shantung, round 5 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Russians
2 aaGuns moved from Jehol to Shantung
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
2 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -4.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour and 2 mech_infantrys moved from Kiangsi to Shantung
3 mech_infantrys moved from Kiangsu to Shantung
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
2 bombers and 2 fighters moved from Japan to Shantung
1 bomber moved from Marianas to Shantung
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour, 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Manchuria to Amur
5 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
3 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 55 Sea Zone
3 infantry moved from 55 Sea Zone to Northern TerritoryCombat - Japanese
Battle in Northern Territory
Battle in Shantung
Japanese attack with 3 armour, 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
AA fire in Shantung : 1/5 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 3 infantry and 5 mech_infantrys in Shantung, round 2 : 8/17 hits, 6.33 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Shantung, round 2 : 4/12 hits, 4.00 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter and 4 mech_infantrys in Shantung, round 3 : 6/13 hits, 5.67 expected hits
Chinese roll dice for 6 infantry in Shantung, round 3 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Shantung
Japanese win, taking Northern Territory from ANZAC, taking Shantung from Chinese with 3 armour, 2 artilleries, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter, 3 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
1 armour, 3 artilleries and 2 mech_infantrys moved from West India to India
1 fighter moved from Shantung to Hunan
3 bombers moved from Shantung to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 4 tactical_bombers and 4 transports moved from 33 Sea Zone to 62 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
3 armour placed in Malaya
3 armour placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
AA fire in Shantung : : 0.17
ANZAC : 1.33
Chinese : 0.33
Japanese : 2.17 -
Can you move the aa gun from Manchuria to Jehol please :)
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Actually just wait, edit coming.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour and 2 mech_infantrys moved from Kiangsi to Shantung
3 mech_infantrys moved from Kiangsu to Shantung
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
2 bombers and 2 fighters moved from Japan to Shantung
1 bomber moved from Marianas to Shantung
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour, 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Manchuria to Amur
5 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
3 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 55 Sea Zone
3 infantry moved from 55 Sea Zone to Northern TerritoryCombat - Japanese
Battle in Northern Territory
Battle in Shantung
Japanese attack with 3 armour, 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
AA fire in Shantung : 1/5 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 3 infantry and 5 mech_infantrys in Shantung, round 2 : 8/17 hits, 6.33 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Shantung, round 2 : 4/12 hits, 4.00 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter and 4 mech_infantrys in Shantung, round 3 : 6/13 hits, 5.67 expected hits
Chinese roll dice for 6 infantry in Shantung, round 3 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Shantung
Japanese win, taking Northern Territory from ANZAC, taking Shantung from Chinese with 3 armour, 2 artilleries, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter, 3 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
1 armour, 3 artilleries and 2 mech_infantrys moved from West India to India
1 fighter moved from Shantung to Hunan
3 bombers moved from Shantung to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 4 tactical_bombers and 4 transports moved from 33 Sea Zone to 62 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
3 armour placed in Malaya
3 armour placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to 54 Sea Zone: 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Shantung : : 0.17
ANZAC : 1.33
Chinese : 0.33
Japanese : 2.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
6 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
3 mech_infantrys moved from 112 Sea Zone to NorwayCombat - Americans
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Scramble in SZ 112?
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Thanks but no thanks! :lol:
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I assumed that, but had to ask! :-D