@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
The units participating in the battle in SZ 37 (ANZAC vs Jap destroyer) really could have used some target practice. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 60 PUs;
Germans buy 6 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 fighter moved from Novgorod to Western Germany
2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
1 bomber moved from Eastern Poland to Western Germany
2 submarines moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to France
Place Units - Germans
8 infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Russia to Tambov
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
14 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Tambov to Russia
2 aaGuns moved from Manchuria to Jehol
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
10 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 2 infantry moved from Tsinghai to Shensi
1 armour, 4 artilleries and 3 mech_infantrys moved from India to West India
1 fighter moved from 39 Sea Zone to 42 Sea Zone
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Paulau Island to Caroline Islands
2 fighters moved from Paulau Island to Caroline Islands
3 artilleries, 2 carriers, 5 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 33 Sea Zone
3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Japanese attack with 1 armour, 4 artilleries and 3 mech_infantrys
British defend with 3 aaGuns, 1 armour and 2 artilleries
Japanese roll dice for 1 armour, 4 artilleries and 3 mech_infantrys in West India, round 2 : 3/8 hits, 2.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour and 2 artilleries in West India, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Japanese and 3 aaGuns owned by the British lost in West India
Japanese roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in West India, round 3 : 4/7 hits, 2.50 expected hits
UK_Pacific roll dice for 1 armour and 2 artilleries in West India, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 3 aaGuns, 1 armour and 2 artilleries
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 7 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 5/15 hits, 6.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to Marianas
1 aaGun moved from Korea to Manchuria
2 fighters moved from 6 Sea Zone to Japan
2 infantry moved from Shan State to Burma
3 mech_infantrys moved from Chahar to Kiangsu
1 armour moved from Yunnan to Kiangsi
1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
1 fighter moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Siam to Japan
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in India
3 mech_infantrys placed in French Indo China
1 armour, 2 artilleries and 3 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Japanese collect 61 PUs (2 lost to blockades); end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -1.00
UK_Pacific : -0.33
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 armour moved from Iraq to Persia
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 5 transports moved from 110 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
5 infantry moved from United Kingdom to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to Eastern United States
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Place Units - Americans
2 fighters and 2 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 armour moved from Iraq to Persia
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 5 transports moved from 110 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
5 infantry moved from United Kingdom to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to Eastern United States
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Place Units - Americans
2 fighters and 2 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Caucasus
1 bomber moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 tactical_bomber moved from Russia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Turkmenistan
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
2 armour moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
1 carrier and 2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
12 infantry moved from Southern Italy to Northern Italy
3 fighters moved from 99 Sea Zone to Southern Italy
4 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from France to Western Germany
1 armour and 3 mech_infantrys moved from Bessarabia to Bryansk
Place Units - Italians
1 bomber placed in Southern Italy
Italians undo move 1.
1 bomber placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 fighters
EDIT: Adding units owned by Italians to Western Germany: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.83
British : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
3 artilleries moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
3 fighters moved from Queensland to Hawaiian Islands
1 bomber moved from Northern Territory to Hawaiian Islands
2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
4 bombers moved from Western Germany to United Kingdom
Intercept london?
No intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
4 bombers moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 5,5,6 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 22 damage total. Damaged units is as follows: factory_major = 16, harbour = 6
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
1 mech_infantry owned by the Germans retreated to Tambov
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 112 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
3 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
2 bombers moved from 112 Sea Zone to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 infantry moved from Western Germany to France
4 bombers moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
10 armour placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Rostov: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
Americans : -0.33
Russians : 1.00
AA fire in United Kingdom : : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
2 mech_infantrys moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
14 infantry moved from Jehol to Shantung
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shantung
Russians attack with 14 infantry
Japanese defend with 1 factory_minor and 3 infantry
Russians roll dice for 14 infantry in Shantung, round 2 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shantung
Russians roll dice for 14 infantry in Shantung, round 3 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
Russians roll dice for 13 infantry in Shantung, round 4 : 0/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shantung
Russians roll dice for 12 infantry in Shantung, round 5 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
2 aaGuns moved from Jehol to Shantung
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
2 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -4.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour and 2 mech_infantrys moved from Kiangsi to Shantung
3 mech_infantrys moved from Kiangsu to Shantung
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
2 bombers and 2 fighters moved from Japan to Shantung
1 bomber moved from Marianas to Shantung
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour, 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Manchuria to Amur
5 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
3 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 55 Sea Zone
3 infantry moved from 55 Sea Zone to Northern Territory
Combat - Japanese
Battle in Northern Territory
Battle in Shantung
Japanese attack with 3 armour, 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
AA fire in Shantung : 1/5 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 3 infantry and 5 mech_infantrys in Shantung, round 2 : 8/17 hits, 6.33 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Shantung, round 2 : 4/12 hits, 4.00 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter and 4 mech_infantrys in Shantung, round 3 : 6/13 hits, 5.67 expected hits
Chinese roll dice for 6 infantry in Shantung, round 3 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Shantung
Japanese win, taking Northern Territory from ANZAC, taking Shantung from Chinese with 3 armour, 2 artilleries, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter, 3 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
1 armour, 3 artilleries and 2 mech_infantrys moved from West India to India
1 fighter moved from Shantung to Hunan
3 bombers moved from Shantung to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 4 tactical_bombers and 4 transports moved from 33 Sea Zone to 62 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
3 armour placed in Malaya
3 armour placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Shantung : : 0.17
ANZAC : 1.33
Chinese : 0.33
Japanese : 2.17
Can you move the aa gun from Manchuria to Jehol please :)
Actually just wait, edit coming.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour and 2 mech_infantrys moved from Kiangsi to Shantung
3 mech_infantrys moved from Kiangsu to Shantung
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
2 bombers and 2 fighters moved from Japan to Shantung
1 bomber moved from Marianas to Shantung
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour, 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Manchuria to Amur
5 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
3 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 55 Sea Zone
3 infantry moved from 55 Sea Zone to Northern Territory
Combat - Japanese
Battle in Northern Territory
Battle in Shantung
Japanese attack with 3 armour, 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
AA fire in Shantung : 1/5 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 3 infantry and 5 mech_infantrys in Shantung, round 2 : 8/17 hits, 6.33 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Shantung, round 2 : 4/12 hits, 4.00 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter and 4 mech_infantrys in Shantung, round 3 : 6/13 hits, 5.67 expected hits
Chinese roll dice for 6 infantry in Shantung, round 3 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Shantung
Japanese win, taking Northern Territory from ANZAC, taking Shantung from Chinese with 3 armour, 2 artilleries, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter, 3 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
1 armour, 3 artilleries and 2 mech_infantrys moved from West India to India
1 fighter moved from Shantung to Hunan
3 bombers moved from Shantung to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 4 tactical_bombers and 4 transports moved from 33 Sea Zone to 62 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
3 armour placed in Malaya
3 armour placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to 54 Sea Zone: 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Shantung : : 0.17
ANZAC : 1.33
Chinese : 0.33
Japanese : 2.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
6 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
3 mech_infantrys moved from 112 Sea Zone to Norway
Combat - Americans
Scramble in SZ 112?
Thanks but no thanks! :lol: