MrRoboto (Axis) vs Axis-Dominion (Allies) BM3

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Italians roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 94 Sea Zone
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 97 Sea Zone to France
                2 fighters moved from 94 Sea Zone to Western Germany
                2 fighters moved from Southern Italy to France
                2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 2 mech_infantrys
                EDIT: Removing units owned by Italians from Southern Italy: 2 artilleries, 5 infantry and 2 marines
                EDIT: Adding units owned by Italians to Northern Italy: 4 aaGuns, 2 artilleries, 5 infantry, 2 marines and 2 mech_infantrys
                EDIT: Removing units owned by Italians from Southern Italy: 4 aaGuns
                EDIT: Turning off Edit Mode
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : -0,33
        Americans : -0,17

    triplea_42235_Ita8.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands
                2 fighters moved from 44 Sea Zone to Caroline Islands
                2 fighters moved from India to 44 Sea Zone
                1 fighter moved from French Indo China to India
                2 infantry moved from Iraq to Northwest Persia
                1 fighter moved from India to Northwest Persia
                1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 fighter moved from Iraq to India

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42235_Fre8.tsvg

  • 25 24 22 21 20 19 18 16 15

    you stopped moving. do you want to just post this and we can start a new one?

  • 19 18

    Oh this thread must have slipped through somehow. Sorry for letting you wait.

    Actually I didn’t plan to give up but after reviewing the situation I agree that it looks very dire. Without that blunder at Normandy I think I still might have had a chance, but now…

    Can you tell me where I did wrong?
    Somehow I couldn’t advance on Egypt, cause that looked like a strong fortress from round 2 on. I couldn’t advance on Russia either. And somehow you were able to fortify Yunnan like hell.

    On every front there was no pushing through. Am I focusing on Objectives / IPC too much? I feel like I put too much emphasis on getting high income (like getting Malta/Crete/Cyprus or the Borneo/Sumatra/Java/Celebes bonus) instead of using the momentum. Should I rush more for Key areas like Egypt, Moscow or India?

  • 25 24 22 21 20 19 18 16 15

    gg!

    well I felt you were having a pretty strong game tbh, I was getting concerned about all the convoying you were getting me on, and how quickly you were able to close the income gap for a little bit there. I think what ultimately did you in–and what has always been your achilles heal–was that major blunder.

    you seem to play really solid, but then at some point there comes the blunder. it’s almost like we can expect it!

    I think this may be a consequence your playing too many games at once. maybe if you took on fewer and slowed down, you can avoid such glaring mistakes. there were some minor blunders as well, that added up. you had a lot of trouble holding onto your tts, especially over on the pac side. your having to withdraw back to 19 in order to restock on tts, for ex, was a huge setback for you, allowing allied fleets to gain ground and momentum. for a little bit there, I thought you were going to win the war of attrition in Asia, but then that’s where the allied admirals stepped up the island campaigning, which forced you to split your attention. the fac in w.ukraine was a mistake, or at least premature. losing your Italian canners was also a strategic mistake (why vologda??), allowing russia way more freedom in positioning.

    one of the biggest strategic mistakes however, I have to say, was that you didn’t step into Bryansk G6. why o why would you not, when the carpet was rolled before you! that alone would’ve changed the whole strategic landscape on the euro side. from there, you’d be able to retain your two Ukrainian facs while dominating russia positionally, with tons of income and also strong potential for a middle east push. probably your biggest mistake, tbh.

    in short, I felt you had a lot of strong positional play and really strong chances of taking this one home, if you had been more careful about the points noted above.

    NOT BAD at all for one of your first games back!

    don’t get discouraged, you’re doing great tbh, just pay more attention to these points, and you’re easily an M level. certainly you’re brilliant in positioning, just as long as you slow down and be more careful.

    @MrRoboto:

    Oh this thread must have slipped through somehow. Sorry for letting you wait.

    Actually I didn’t plan to give up but after reviewing the situation I agree that it looks very dire. Without that blunder at Normandy I think I still might have had a chance, but now…

    Can you tell me where I did wrong?
    Somehow I couldn’t advance on Egypt, cause that looked like a strong fortress from round 2 on. I couldn’t advance on Russia either. And somehow you were able to fortify Yunnan like hell.

    On every front there was no pushing through. Am I focusing on Objectives / IPC too much? I feel like I put too much emphasis on getting high income (like getting Malta/Crete/Cyprus or the Borneo/Sumatra/Java/Celebes bonus) instead of using the momentum. Should I rush more for Key areas like Egypt, Moscow or India?

  • 19 18

    Thanks for your feedback! I agree with all your points. It really helps a lot.

    I still think I should be a bit more decisive. I’m always trying to make decisions based on the long-term IPC-effect, while missing out on some strategic advantages gained even though it might be a short-term IPC loss.

    An example are the Japanese transports. Getting the spice-islands is a huge income, especially with the 5IPC bonus. This is bigger than losing a transport. But of course it might be better to not get the bonus for 1 or 2 rounds if it means saving the transports. I have to learn that as well I think.

    Pacific is especially weird for me. Whenever I play Japan I seem to struggle to get to India while also keeping a hold on the islands. But when I play Allies, the Indian forces are pinned down to India (not being able to march into China) while the Japanese fleet simultaneously seems to match the US one -> preventing me from doing anything basically.

    Could you have a look at my game with Karl7?
    https://www.axisandallies.org/forums/index.php?topic=42237.0

    I’m clearly on the losing side here as well (against an opponent I used to beat earlier  :cry: ). I did not do a huge blunder (yet) but somehow keep on losing ground. Of course the two British factories in the Middle East were a mistake, but that alone can’t be the explanation. I’m especially unhappy of how the Pacific side played out.

  • 25 24 22 21 20 19 18 16 15

    Sure thing.

    I’m about to head to work and then I have a bunch of meetings. I’ll have look later today soon as I have the chance.

  • 25 24 22 21 20 19 18 16 15

    do you want a rematch?

  • 19 18

    Yes, I’d love to. And if you find time for analyzing my game with Karl, that would be awesome too.

    Do you prefer a side? Otherwise I would play Allies this time.

  • 25 24 22 21 20 19 18 16 15

    @MrRoboto:

    Yes, I’d love to. And if you find time for analyzing my game with Karl, that would be awesome too.

    Do you prefer a side? Otherwise I would play Allies this time.

    sure I’ll have a look at your karl game. and yah sure, I’ll do axis then

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