@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Humantorpedo vs Ian0
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hitsPurchase Units - British
British buy 3 fighters; Remaining resources: 1 techTokens; 1 PUs;Combat Move - British
1 armour moved from Archangel to Evenki National OkrugNon Combat Move - British
Place Units - British
3 fighters placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 23 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
1 artillery moved from 13 Sea Zone to Morocco Algeria
2 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 armour moved from Russia to Chinghai
Italians take Novosibirsk from Russians
Italians take Chinghai from Chinese
1 infantry moved from Russia to Archangel
Italians take Archangel from Russians
1 artillery moved from Russia to Caucasus
1 artillery and 2 infantry moved from 14 Sea Zone to Libya
2 fighters moved from 14 Sea Zone to Libya
1 artillery moved from Russia to Caucasus
2 artilleries moved from Russia to Urals
Italians take Urals from Russians
2 infantry moved from Russia to Caucasus
1 artillery moved from Russia to Urals
3 artilleries moved from Russia to Novosibirsk
1 infantry moved from Rhodesia to Belgian CongoCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 2 armour and 2 infantry
Italians roll dice for 2 cruisers in Libya, round 2 : 1/2 hits
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Libya, round 2 : 0/5 hits
Americans roll dice for 2 armour and 2 infantry in Libya, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 3 : 2/4 hits
Americans roll dice for 2 armour and 1 infantry in Libya, round 3 : 1/3 hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 artillery and 2 fighters in Libya, round 4 : 2/3 hits
Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits
1 armour owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Morocco Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 fighter
Italians roll dice for 1 battleship in Morocco Algeria, round 2 : 1/1 hits
Americans roll dice for 1 fighter in Morocco Algeria, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria
Italians win, taking Morocco Algeria from Americans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter
Battle in Caucasus
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun, 1 armour and 1 factory
Italians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 3/4 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Italians
2 fighters moved from Libya to 14 Sea ZonePlace Units - Italians
1 carrier and 2 fighters placed in 14 Sea Zone
3 infantry placed in Italy
Italians undo move 2.
2 armour and 1 infantry placed in Italy
1 armour and 2 infantry placed in RussiaTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 14 Sea Zone: 1 carrier
EDIT: Removing units owned by Italians from 14 Sea Zone: 2 fighters
EDIT: Adding units owned by Italians to 13 Sea Zone: 2 carriers and 2 fighters
EDIT: Turning off Edit Mode -
sorry I forgot to make a non combat move and edit it during the unit placeemnt: moved one carrier to west med and the 2 fighters attacking Lybia land on it.
Actually I edited in 2 carriers instead than one, please remove one of the carris in west med
Enjoy the yankee
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hitsPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 techTokens; 2 PUs;Purchase Units - Chinese
Chinese builds 2 units.Combat Move - Americans
2 fighters moved from Evenki National Okrug to 62 Sea Zone
4 bombers moved from United Kingdom to Alaska
2 fighters moved from 56 Sea Zone to 62 Sea Zone
1 armour and 3 infantry moved from Alaska to 64 Sea Zone
1 armour, 2 battleships, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 64 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from Western United States to Western Canada
1 artillery moved from Eastern Canada to Western Canada
2 armour moved from Western United States to AlaskaCombat - Americans
Battle in 62 Sea Zone
Americans attack with 2 battleships, 1 carrier, 2 destroyers, 4 fighters and 2 transports
Japanese defend with 3 carriers, 1 destroyer and 6 fighters
Americans roll dice for 2 battleships, 1 carrier, 2 destroyers, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 3 carriers, 1 destroyer and 6 fighters in 62 Sea Zone, round 2 : 5/10 hits
Units damaged: 2 battleships owned by the Americans
1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone
1 carrier owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans retreated to 63 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 36
Casualties for Americans: 2 destroyers and 1 fighter
Casualties for Japanese: 3 carriers, 1 destroyer and 1 fighter
5 fighters owned by the Japanese forced to land in Buryatia S.S.R.Non Combat Move - Americans
1 fighter could not land in 62 Sea Zone and was removed
2 fighters moved from 62 Sea Zone to 63 Sea ZonePlace Units - Americans
1 carrier, 3 fighters and 1 transport placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United StatesPlace Units - Chinese
2 infantry placed in NingxiaTurn Complete - Chinese
2 units repaired.Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,4 and gets 0 hitsPurchase Units - Germans
Germans buy 3 carriers; Remaining resources: 2 techTokens; 1 PUs;Combat Move - Germans
3 armour moved from Karelia S.S.R. to Norway
Germans take Finland from British
Germans take Norway from British
1 infantry moved from Persia to India
2 armour moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to RussiaCombat - Germans
Non Combat Move - Germans
1 fighter moved from France to 5 Sea Zone
1 fighter moved from Italy to 5 Sea Zone
4 fighters moved from Germany to 5 Sea ZonePlace Units - Germans
3 carriers placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 carriers, 1 cruiser, 2 infantry and 1 submarine; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kazakh S.S.R. to Chinghai
5 fighters moved from Buryatia S.S.R. to 63 Sea Zone
3 fighters moved from Fukien to 63 Sea Zone
2 fighters moved from 50 Sea Zone to 63 Sea Zone
1 carrier moved from 50 Sea Zone to 62 Sea Zone
1 battleship moved from 50 Sea Zone to 62 Sea Zone
1 cruiser moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 armour moved from East Indies to 38 Sea Zone
2 armour, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 armour moved from Hupeh to Kiangsu
1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kiangsu
1 armour moved from 61 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from 62 Sea Zone to Manchuria
2 armour and 2 infantry moved from 39 Sea Zone to AustraliaCombat - Japanese
Battle in Kiangsu
Japanese attack with 2 armour and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 armour and 1 infantry in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 2 armour in Kiangsu, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Australia
Japanese attack with 2 armour and 2 infantry
British defend with 1 aaGun, 1 artillery and 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Australia, round 2 : 1/4 hits
British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 0/3 hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 2 armour and 2 infantry in Australia, round 3 : 0/4 hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Australia
Japanese roll dice for 2 armour and 1 infantry in Australia, round 4 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits
Japanese roll dice for 2 armour and 1 infantry in Australia, round 5 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 2/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese roll dice for 1 armour in Australia, round 6 : 0/1 hits
British roll dice for 1 artillery in Australia, round 6 : 0/1 hits
Japanese roll dice for 1 armour in Australia, round 7 : 0/1 hits
British roll dice for 1 artillery in Australia, round 7 : 0/1 hits
Japanese roll dice for 1 armour in Australia, round 8 : 0/1 hits
British roll dice for 1 artillery in Australia, round 8 : 0/1 hits
Japanese roll dice for 1 armour in Australia, round 9 : 0/1 hits
British roll dice for 1 artillery in Australia, round 9 : 0/1 hits
Japanese roll dice for 1 armour in Australia, round 10 : 1/1 hits
British roll dice for 1 artillery in Australia, round 10 : 0/1 hits
1 artillery owned by the British lost in Australia
Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in 63 Sea Zone
Japanese attack with 10 fighters
Americans defend with 1 armour, 2 battleships, 1 carrier, 2 fighters, 4 infantry and 2 transports
Japanese roll dice for 10 fighters in 63 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 2 battleships, 1 carrier, 2 fighters and 2 transports in 63 Sea Zone, round 2 : 5/5 hits
5 fighters owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 battleships owned by the Americans lost in 63 Sea Zone
1 armour owned by the Americans, 3 infantry owned by the Americans and 2 transports owned by the Americans lost in 63 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 41
Casualties for Americans: 1 armour, 2 battleships, 1 carrier, 2 fighters, 3 infantry and 2 transports
Casualties for Japanese: 5 fightersNon Combat Move - Japanese
5 fighters moved from 63 Sea Zone to 62 Sea ZonePlace Units - Japanese
2 carriers, 1 cruiser and 1 submarine placed in 62 Sea Zone
2 infantry placed in East IndiesTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Italians
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Italians
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 4 PUs;Combat Move - Italians
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 armour moved from 13 Sea Zone to Gibraltar
2 cruisers moved from 14 Sea Zone to 13 Sea Zone
1 artillery moved from Libya to Morocco Algeria
1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Urals to Evenki National Okrug
Italians take Evenki National Okrug from Russians
2 artilleries moved from Novosibirsk to Kazakh S.S.R.
1 armour moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
1 infantry moved from Archangel to Russia
2 transports moved from 14 Sea Zone to 16 Sea Zone
2 artilleries moved from Caucasus to 16 Sea Zone
1 infantry moved from Caucasus to 16 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 16 Sea Zone to 14 Sea Zone
2 artilleries and 1 infantry moved from 14 Sea Zone to Italy
1 fighter moved from 14 Sea Zone to Morocco AlgeriaCombat - Italians
Non Combat Move - Italians
1 artillery moved from Novosibirsk to Chinghai
2 artilleries moved from Urals to NovosibirskPlace Units - Italians
2 destroyers, 1 fighter and 1 transport placed in 14 Sea Zone
2 infantry placed in ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 38 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Americans
Americans rolls : 0/1 hitsPurchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier and 3 transports; Remaining resources: 1 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 1 units.Combat Move - Americans
4 bombers moved from Alaska to 62 Sea Zone
3 fighters moved from 56 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from JapaneseCombat - Americans
Battle in 62 Sea Zone
Americans attack with 4 bombers and 3 fighters
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 bombers and 3 fighters in 62 Sea Zone, round 2 : 6/11 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 1 transport in 62 Sea Zone, round 2 : 7/11 hits
3 carriers owned by the Japanese, 3 fighters owned by the Americans, 4 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 62 Sea Zone
Japanese win with 1 battleship, 5 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 4 bombers and 3 fighters
Casualties for Japanese: 3 carriers and 2 cruisers
5 fighters owned by the Japanese forced to land in ManchuriaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Cleaning up during movement phaseCombat Move - Chinese
EDIT: Turning off Edit Mode
2 infantry moved from Ningxia to Hupeh
Chinese take Hupeh from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 battleship, 1 carrier and 3 transports placed in 56 Sea Zone
1 artillery placed in Western United StatesPlace Units - Chinese
1 infantry placed in HupehTurn Complete - Chinese
1 unit repaired.Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 65 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode





