@The_Good_Captain Nice, I’ll stay tunned!
Humantorpedo vs Ian0
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:-D
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Test summary from TripleA, engine version: 1.9, time: 9:15:21 PM
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 2 artilleries and 6 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans
1 armour moved from France to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from 15 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Libya to Egypt
1 bomber moved from Germany to Egypt
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 artillery moved from 5 Sea Zone to Baltic States
1 artillery moved from Poland to East Poland
1 artillery moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to East Poland
2 infantry moved from Bulgaria Romania to Ukraine
2 armour moved from Bulgaria Romania to Ukraine
2 armour moved from Czechoslovakia Hungary to East Poland
2 armour moved from Poland to Baltic States
1 submarine moved from 7 Sea Zone to 2 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in East Poland
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in East Poland, round 2 : 2/5 hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Egypt
Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/6 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt
Germans roll dice for 2 armour and 1 bomber in Egypt, round 3 : 1/3 hits
British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits
1 armour owned by the Germans and 1 armour owned by the British lost in Egypt
Germans roll dice for 1 armour and 1 bomber in Egypt, round 4 : 2/2 hits
British roll dice for 1 fighter in Egypt, round 4 : 0/1 hits
1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 12 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone
Germans roll dice for 1 fighter in 12 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 fighter and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 fighter in 2 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship
Battle in Baltic States
Germans attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 3/6 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 infantry moved from Northwestern Europe to France
1 fighter moved from 12 Sea Zone to France
2 infantry moved from Germany to France
1 fighter moved from 6 Sea Zone to France
2 infantry moved from Norway to Finland
1 bomber moved from Egypt to Libya
1 infantry moved from Morocco Algeria to LibyaPlace Units - Germans
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
Test summary from TripleA, engine version: 1.9, time: 10:31:06 PM
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hitsPurchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from Novosibirsk to Russia
2 infantry moved from Kazakh S.S.R. to Caucasus
1 armour moved from Russia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Belorussia
1 artillery and 1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Evenki National Okrug to Novosibirsk
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National OkrugCombat - Russians
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits
Germans roll dice for 4 infantry in Finland, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/2 hits
Germans roll dice for 3 infantry in Finland, round 3 : 3/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
Place Units - Russians
2 artilleries placed in Karelia S.S.R.
2 artilleries placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 1 armour and 1 transport; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
2 fighters moved from 57 Sea Zone to 56 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from Manchuria to Suiyuan
2 infantry moved from Kiangsu to Hupeh
3 infantry moved from French Indo-China Thailand to Yunnan
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Fukien
2 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Fukien
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Suiyuan
1 fighter moved from Formosa to Yunnan
1 fighter moved from Manchuria to Kwangtung
1 infantry moved from Kiangsu to HupehCombat - Japanese
Battle in Fukien
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hupeh, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits
Chinese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 3 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in 53 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is -28
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in Philippine Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 : 2/2 hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits
2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 fighters moved from 56 Sea Zone to 62 Sea Zone
1 carrier moved from 57 Sea Zone to 62 Sea Zone
1 carrier moved from 57 Sea Zone to 62 Sea Zone
1 infantry moved from Manchuria to Suiyuan
1 fighter moved from Suiyuan to Kiangsu
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Kwangtung to French Indo-China Thailand
1 fighter moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 transport placed in 62 Sea Zone
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
1 unit repaired. -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Egypt
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from 15 Sea Zone to Trans-Jordan
1 battleship moved from 14 Sea Zone to 15 Sea Zone
2 cruisers moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 2/3 hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Libya
1 infantry moved from Italy to France
1 artillery moved from Italy to France
1 armour moved from Balkans to Ukraine
1 infantry moved from Balkans to Bulgaria RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits
Germans removing all Technology Tokens after successful research.
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
2 armour, 1 artillery and 3 infantry moved from Baltic States to Karelia S.S.R.
2 armour moved from East Poland to Karelia S.S.R.
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Libya to Morocco Algeria
1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco Algeria
2 fighters moved from France to 12 Sea Zone
1 bomber moved from Libya to Morocco Algeria
2 infantry moved from France to Northwestern Europe
1 infantry moved from Germany to Northwestern EuropeCombat - Germans
Battle in Northwestern Europe
Germans attack with 3 infantry
British defend with 1 infantry
Germans roll dice for 3 infantry in Northwestern Europe, round 2 : 0/3 hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Northwestern Europe, round 3 : 0/3 hits
British roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Northwestern Europe, round 4 : 0/3 hits
British roll dice for 1 infantry in Northwestern Europe, round 4 : 0/1 hits
Germans roll dice for 3 infantry in Northwestern Europe, round 5 : 1/3 hits
British roll dice for 1 infantry in Northwestern Europe, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 4 armour, 2 artilleries and 6 infantry
Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 6 infantry
Germans roll dice for 4 armour, 2 artilleries and 6 infantry in Karelia S.S.R., round 2 : 4/12 hits
Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Karelia S.S.R., round 2 : 0/9 hits
4 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 4 armour, 2 artilleries and 6 infantry in Karelia S.S.R., round 3 : 2/12 hits
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Karelia S.S.R., round 3 : 1/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 4 armour, 2 artilleries and 5 infantry in Karelia S.S.R., round 4 : 5/11 hits
Russians roll dice for 1 armour and 2 artilleries in Karelia S.S.R., round 4 : 1/3 hits
1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 2 artilleries and 6 infantry
Battle in 12 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Morocco Algeria
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Morocco Algeria, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
Germans roll dice for 1 bomber and 2 infantry in Morocco Algeria, round 3 : 1/3 hits
Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Morocco Algeria
Germans win, taking Morocco Algeria from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from 12 Sea Zone to France
1 bomber moved from Morocco Algeria to France
1 infantry moved from Germany to France
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
1 infantry moved from Germany to France
1 infantry moved from East Poland to Ukraine
1 artillery moved from East Poland to UkrainePlace Units - Germans
3 artilleries, 2 fighters and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
1 fighter moved from 37 Sea Zone to Anglo-Egypt Sudan
1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Burma
Japanese take Burma from British
1 artillery moved from 37 Sea Zone to Burma
2 infantry moved from Kwangtung to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Burma
1 infantry moved from Hupeh to Sikang
Japanese take Sikang from Chinese
1 armour moved from Fukien to Yunnan
1 infantry moved from Fukien to Yunnan
2 infantry moved from Hupeh to Ningxia
1 fighter moved from French Indo-China Thailand to Ningxia
2 infantry moved from Suiyuan to Manchuria
1 fighter moved from Kiangsu to Manchuria
2 fighters moved from 62 Sea Zone to Manchuria
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from French Indo-China Thailand to Manchuria
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Burma
1 battleship moved from 50 Sea Zone to 37 Sea Zone
1 cruiser moved from 50 Sea Zone to 37 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 4 fighters and 4 infantry
Russians defend with 7 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 4 infantry in Manchuria, round 2 : 4/10 hits
Chinese roll dice for 7 infantry in Manchuria, round 2 : 3/7 hits
3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Manchuria, round 3 : 3/7 hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 4 fighters remaining. Battle score for attacker is 5
Casualties for Russians: 7 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Ningxia
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anglo-Egypt Sudan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 bomber
Japanese roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits
British roll dice for 1 bomber in Anglo-Egypt Sudan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 3 : 1/2 hits
British roll dice for 1 bomber in Anglo-Egypt Sudan, round 3 : 0/1 hits
1 bomber owned by the British lost in Anglo-Egypt Sudan
Japanese win, taking Anglo-Egypt Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomberNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from Anglo-Egypt Sudan to 34 Sea Zone
1 fighter moved from Ningxia to Hupeh
1 fighter moved from Manchuria to French Indo-China Thailand
3 fighters moved from Manchuria to 62 Sea ZonePlace Units - Japanese
1 fighter, 1 submarine and 1 transport placed in 62 Sea Zone
3 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Italians
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 battleship moved from 15 Sea Zone to 13 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Trans-Jordan to Anglo-Egypt Sudan
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Libya to 13 Sea Zone
1 infantry moved from Italy to Balkans
2 cruisers moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to Balkans
1 artillery moved from Italy to BalkansCombat - Italians
Battle in 13 Sea Zone
Italians attack with 1 battleship and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 battleship and 1 fighter in 13 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 13 Sea Zone
Italians win with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 13 Sea Zone to FrancePlace Units - Italians
1 transport placed in 14 Sea Zone
1 artillery and 4 infantry placed in ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
Here is the save file of Italian move with edited amazing victory of UK in Poland!
Let’s see!
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
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the what if game is at https://www.axisandallies.org/forums/index.php?topic=42259.0
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 0 techTokens; 51 PUs;
Germans buy 6 armour and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans
1 infantry moved from Morocco Algeria to Libya
1 bomber moved from France to 5 Sea Zone
2 fighters moved from France to Germany
4 fighters moved from Germany to 5 Sea Zone
1 artillery moved from Poland to East Poland
1 infantry moved from Poland to East Poland
1 armour moved from Karelia S.S.R. to Baltic States
1 infantry moved from Poland to Baltic States
3 armour, 2 artilleries and 4 infantry moved from Karelia S.S.R. to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 3 armour, 2 artilleries and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Belorussia, round 2 : 5/9 hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 5 Sea Zone
Germans attack with 1 bomber and 4 fighters
British defend with 1 battleship, 1 destroyer and 2 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber and 4 fighters in 5 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 battleship, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British, 1 transport owned by the British and 1 battleship owned by the British lost in 5 Sea Zone
1 transport owned by the British lost in 5 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 42
Casualties for British: 1 battleship, 1 destroyer and 2 transports
Battle in East Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from France to Germany
3 artilleries and 5 infantry moved from Germany to Poland
1 bomber moved from 5 Sea Zone to Northwestern Europe
4 fighters moved from 5 Sea Zone to Northwestern Europe
1 bomber moved from Northwestern Europe to FrancePlace Units - Germans
2 armour placed in Karelia S.S.R.
4 armour and 2 fighters placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese