@Stucifer submerge sub?
Humantorpedo vs Ian0
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 4 Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans rolls : 0/1 hitsPurchase Units - Germans 
 Germans buy 4 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans 
 1 bomber moved from France to 3 Sea Zone
 4 fighters moved from Northwestern Europe to 3 Sea Zone
 2 fighters moved from Germany to 3 Sea Zone
 3 artilleries and 5 infantry moved from Poland to Bulgaria Romania
 4 armour moved from Germany to Bulgaria Romania
 2 armour moved from Karelia S.S.R. to Archangel
 1 infantry moved from Baltic States to Karelia S.S.R.
 1 armour moved from Baltic States to Ukraine
 1 artillery and 1 infantry moved from East Poland to Ukraine
 1 infantry moved from Libya to EgyptCombat - Germans 
 Battle in Bulgaria Romania
 Germans attack with 4 armour, 3 artilleries and 5 infantry
 Russians defend with 2 artilleries and 3 infantry
 Germans roll dice for 4 armour, 3 artilleries and 5 infantry in Bulgaria Romania, round 2 : 5/12 hits
 Russians roll dice for 2 artilleries and 3 infantry in Bulgaria Romania, round 2 : 0/5 hits
 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bulgaria Romania
 Germans win, taking Bulgaria Romania from Russians with 4 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 17
 Casualties for Russians: 2 artilleries and 3 infantry
 Battle in 3 Sea Zone
 Germans attack with 1 bomber and 6 fighters
 British defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
 1 submarine owned by the British Submerged
 Germans roll dice for 1 bomber and 6 fighters in 3 Sea Zone, round 2 : 3/7 hits
 British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 3 Sea Zone, round 2 : 3/4 hits
 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 3 Sea Zone
 Germans roll dice for 1 bomber and 3 fighters in 3 Sea Zone, round 3 : 3/4 hits
 British roll dice for 1 fighter and 1 transport in 3 Sea Zone, round 3 : 1/1 hits
 1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 3 Sea Zone
 Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 13
 Casualties for Germans: 4 fighters
 Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport
 Battle in Ukraine
 Germans attack with 1 armour, 1 artillery and 1 infantry
 Russians defend with 2 infantry
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 0/3 hits
 Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
 1 infantry owned by the Germans lost in Ukraine
 Germans roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 2/2 hits
 Russians roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits
 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine
 Russians win with no units remaining. Battle score for attacker is -6
 Casualties for Germans: 1 armour, 1 artillery and 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Archangel
 Germans attack with 2 armour
 Russians defend with 1 infantry
 Germans roll dice for 2 armour in Archangel, round 2 : 1/2 hits
 Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Archangel
 Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 infantry moved from Northwestern Europe to Germany
 2 infantry moved from Germany to Poland
 2 fighters moved from 3 Sea Zone to Poland
 1 bomber moved from 3 Sea Zone to GermanyPlace Units - Germans 
 2 armour placed in Karelia S.S.R.
 2 armour, 1 artillery, 2 fighters and 1 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 35 PUs; end with 35 PUs
 Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
 Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
 Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 4 Research Technology - Japanese 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 4 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese rolls : 1/1 hits
 Japanese removing all Technology Tokens after successful research.
 Japanese discover Jet PowerActivate Technology - Japanese 
 Japanese activating Jet PowerPurchase Units - Japanese 
 Japanese buy 2 armour, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese 
 1 artillery moved from Persia to 34 Sea Zone
 1 infantry moved from Persia to 34 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone
 1 infantry moved from 28 Sea Zone to Union of South Africa
 1 artillery moved from 28 Sea Zone to Union of South Africa
 1 transport moved from 34 Sea Zone to 35 Sea Zone
 1 infantry moved from India to 35 Sea Zone
 1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
 1 infantry moved from 32 Sea Zone to French Madagascar
 Japanese take French Madagascar from British
 1 cruiser moved from 34 Sea Zone to 38 Sea Zone
 1 battleship moved from 34 Sea Zone to 38 Sea Zone
 2 transports moved from 34 Sea Zone to 38 Sea Zone
 1 armour moved from Chinghai to Kazakh S.S.R.
 Japanese take Kazakh S.S.R. from Russians
 1 armour moved from Kazakh S.S.R. to Novosibirsk
 Japanese take Novosibirsk from Russians
 3 infantry moved from Chinghai to Novosibirsk
 1 armour moved from Soviet Far East to Stanovoj Chrebet
 Japanese take Stanovoj Chrebet from Russians
 1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 infantry moved from Burma to French Indo-China Thailand
 1 bomber moved from Japan to 61 Sea ZoneCombat - Japanese 
 Battle in 61 Sea Zone
 Japanese attack with 1 bomber
 British defend with 1 transport
 1 transport owned by the British lost in 61 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Union of South Africa
 Japanese attack with 1 artillery and 1 infantry
 Americans defend with 1 bomber
 Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits
 British roll dice for 1 bomber in Union of South Africa, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 3 : 1/2 hits
 British roll dice for 1 bomber in Union of South Africa, round 3 : 0/1 hits
 1 bomber owned by the Americans lost in Union of South Africa
 Japanese win, taking Union of South Africa from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
 Casualties for Americans: 1 bomberNon Combat Move - Japanese 
 1 aaGun moved from Persia to India
 1 carrier moved from 38 Sea Zone to 36 Sea Zone
 1 fighter moved from 38 Sea Zone to 36 Sea Zone
 1 fighter moved from Yunnan to 36 Sea Zone
 1 bomber moved from 61 Sea Zone to JapanPlace Units - Japanese 
 3 fighters placed in Japan
 1 submarine placed in 62 Sea Zone
 2 armour and 2 infantry placed in East IndiesTurn Complete - Japanese 
 Japanese collect 50 PUs; end with 50 PUs
 Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
 Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 4 Research Technology - Italians 
- 
					
					
					
					
 Test summary from TripleA, engine version: 1.9, time: 11:12:52 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 4 Research Technology - Italians Purchase Units - Italians 
 Italians buy 4 artilleries and 1 carrier; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians 
 1 armour moved from Belgian Congo to Rhodesia
 1 infantry moved from Italian Africa to Rhodesia
 1 fighter moved from Egypt to RhodesiaCombat - Italians 
 Battle in Rhodesia
 Italians attack with 1 armour, 1 fighter and 1 infantry
 British defend with 2 infantry
 Italians roll dice for 1 armour, 1 fighter and 1 infantry in Rhodesia, round 2 : 1/3 hits
 British roll dice for 2 infantry in Rhodesia, round 2 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rhodesia
 Italians roll dice for 1 armour and 1 fighter in Rhodesia, round 3 : 1/2 hits
 British roll dice for 1 infantry in Rhodesia, round 3 : 1/1 hits
 1 infantry owned by the British and 1 armour owned by the Italians lost in Rhodesia
 Italians win with 1 fighter remaining. Battle score for attacker is -2
 Casualties for Italians: 1 armour and 1 infantry
 Casualties for British: 2 infantryNon Combat Move - Italians 
 1 fighter moved from Rhodesia to Belgian Congo
 1 infantry moved from Italy to 14 Sea Zone
 1 artillery moved from Italy to 14 Sea Zone
 1 artillery moved from Italy to 14 Sea Zone
 1 infantry moved from Balkans to 14 Sea Zone
 2 transports moved from 16 Sea Zone to 14 Sea Zone
 1 artillery moved from Balkans to 14 Sea Zone
 1 infantry moved from Balkans to 14 Sea Zone
 1 infantry moved from Balkans to 14 Sea Zone
 1 armour moved from Italy to 14 Sea Zone
 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 14 Sea Zone to 16 Sea Zone
 1 armour, 3 artilleries and 4 infantry moved from 16 Sea Zone to Caucasus
 2 cruisers moved from 16 Sea Zone to 14 Sea Zone
 1 infantry moved from Anglo-Egypt Sudan to Italian AfricaPlace Units - Italians 
 4 artilleries placed in Caucasus
 1 carrier placed in 14 Sea ZoneTurn Complete - Italians 
 Italians collect 20 PUs; end with 20 PUs
 Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs
 Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 4 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans rolls : 1/1 hits
 Americans removing all Technology Tokens after successful research.
 Americans discover Heavy BomberActivate Technology - Americans 
 Americans activating Heavy BomberPurchase Units - Americans 
 Americans buy 1 artillery and 4 bombers; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - Chinese 
 Chinese builds 0 units.Combat Move - Americans 
 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone
 2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
 2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria
 Americans take Morocco Algeria from Germans
 1 armour and 3 infantry moved from Iwo Jima to 59 Sea Zone
 1 armour, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone
 3 infantry moved from 62 Sea Zone to Manchuria
 1 armour moved from 62 Sea Zone to ManchuriaCombat - Americans 
 Battle in 62 Sea Zone
 Americans attack with 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 2 transports
 Japanese defend with 1 submarine
 Americans roll dice for 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 62 Sea Zone, round 2 : 3/7 hits
 Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Japanese lost in 62 Sea Zone
 Americans win with 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in ManchuriaNon Combat Move - Americans 
 1 armour moved from Western United States to Alaska
 1 infantry moved from Western United States to Western Canada
 1 infantry moved from Western United States to Western CanadaPlace Units - Americans 
 1 artillery and 4 bombers placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 41 PUs; end with 41 PUs
 Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
 Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
- 
					
					
					
					
 Test summary from TripleA, engine version: 1.9, time: 23:04:47 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 5 Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 5,6 and gets 1 hit
 Germans removing all Technology Tokens after successful research.
 Germans discover Improved Artillery SupportActivate Technology - Germans 
 Germans activating Improved Artillery SupportPurchase Units - Germans 
 Germans repair damage of 4x factory; Remaining resources: 0 techTokens; 41 PUs;
 Germans buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans 
 1 bomber moved from Germany to 2 Sea Zone
 2 fighters moved from Germany to 12 Sea Zone
 1 fighter moved from Poland to 12 Sea Zone
 1 fighter moved from Poland to 12 Sea Zone
 1 infantry moved from Egypt to Trans-Jordan
 2 armour moved from Germany to East Poland
 2 infantry moved from Poland to Baltic States
 1 armour moved from Bulgaria Romania to Eastern Ukraine
 Germans take Ukraine from Russians
 Germans take Eastern Ukraine from Russians
 3 artilleries moved from Bulgaria Romania to East Poland
 5 infantry moved from Bulgaria Romania to East Poland
 3 armour moved from Bulgaria Romania to East Poland
 1 artillery moved from Germany to Poland
 3 infantry moved from Germany to PolandCombat - Germans 
 Battle in 2 Sea Zone
 Germans attack with 1 bomber
 British defend with 1 transport
 1 transport owned by the British lost in 2 Sea Zone
 Germans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in East Poland
 Germans attack with 5 armour, 3 artilleries and 5 infantry
 Russians defend with 1 infantry
 Germans roll dice for 5 armour, 3 artilleries and 5 infantry in East Poland, round 2 : 5/13 hits
 Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in East Poland
 Germans win, taking East Poland from Russians with 5 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 12 Sea Zone
 Germans attack with 4 fighters
 Americans defend with 1 cruiser, 1 destroyer and 2 transports
 Germans roll dice for 4 fighters in 12 Sea Zone, round 2 : 1/4 hits
 Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/2 hits
 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 12 Sea Zone
 Germans roll dice for 3 fighters in 12 Sea Zone, round 3 : 3/3 hits
 Americans roll dice for 1 cruiser and 2 transports in 12 Sea Zone, round 3 : 1/1 hits
 1 cruiser owned by the Americans, 1 fighter owned by the Germans and 2 transports owned by the Americans lost in 12 Sea Zone
 Germans win with 2 fighters remaining. Battle score for attacker is 9
 Casualties for Germans: 2 fighters
 Casualties for Americans: 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Germans 
 1 bomber moved from 2 Sea Zone to Germany
 1 fighter moved from 12 Sea Zone to Egypt
 1 fighter moved from 12 Sea Zone to EgyptPlace Units - Germans 
 4 artilleries, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 30 PUs; end with 30 PUs
 Objective 1: Germans met a national objective for an additional 5 PUs; end with 35 PUs
 Objective 3: Germans met a national objective for an additional 5 PUs; end with 40 PUs
 Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 5 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians rolls : 0/1 hitsPurchase Units - Russians 
 Russians buy 4 artilleries and 4 infantry; Remaining resources: 1 techTokens; 2 PUs;Combat Move - Russians 
 1 armour moved from Russia to Chinghai
 Russians take Kazakh S.S.R. from Japanese
 Chinese take Chinghai from Japanese
 1 armour moved from Russia to Persia
 British take Persia from Japanese
 2 armour and 1 infantry moved from Russia to Novosibirsk
 1 armour moved from Archangel to RussiaCombat - Russians 
 Battle in Novosibirsk
 Russians attack with 2 armour and 1 infantry
 Japanese defend with 1 armour and 3 infantry
 Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 2 : 2/3 hits
 Japanese roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 : 0/4 hits
 2 infantry owned by the Japanese lost in Novosibirsk
 Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 3 : 1/3 hits
 Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 3 : 0/2 hits
 1 infantry owned by the Japanese lost in Novosibirsk
 Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 4 : 1/3 hits
 Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits
 1 armour owned by the Japanese lost in Novosibirsk
 Russians win, taking Novosibirsk from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 armour and 3 infantryNon Combat Move - Russians Place Units - Russians 
 3 artilleries and 3 infantry placed in Russia
 1 artillery and 1 infantry placed in Karelia S.S.R.Turn Complete - Russians 
 Russians collect 17 PUs; end with 19 PUs
 Objective 1: Russians met a national objective for an additional 5 PUs; end with 24 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 2 armour, 4 fighters and 2 infantry; Remaining resources: 0 techTokens; 4 PUs;Combat Move - Japanese 
 1 artillery and 1 infantry moved from Union of South Africa to 28 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
 1 infantry moved from 34 Sea Zone to Persia
 1 artillery moved from 34 Sea Zone to Persia
 2 armour moved from East Indies to 38 Sea Zone
 2 infantry moved from East Indies to 38 Sea Zone
 1 infantry moved from French Indo-China Thailand to Fukien
 1 bomber moved from Japan to Evenki National Okrug
 1 armour moved from Yakut S.S.R. to Evenki National Okrug
 1 infantry moved from French Madagascar to 32 Sea Zone
 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
 1 infantry moved from 34 Sea Zone to Persia
 2 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 38 Sea Zone to 37 Sea Zone
 2 infantry moved from 37 Sea Zone to French Indo-China Thailand
 2 armour moved from 37 Sea Zone to French Indo-China Thailand
 2 fighters moved from 36 Sea Zone to Fukien
 1 carrier moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese 
 Battle in Fukien
 Japanese attack with 2 fighters and 1 infantry
 British defend with 1 infantry
 Japanese win, taking Fukien from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Persia
 Japanese attack with 1 artillery and 2 infantry
 Russians defend with 1 armour
 Japanese win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
 Casualties for Russians: 1 armour
 Battle in Evenki National Okrug
 Japanese attack with 1 armour and 1 bomber
 Russians defend with 1 armour
 Japanese win with 1 bomber remaining. Battle score for attacker is 0
 Casualties for Russians: 1 armour
 Casualties for Japanese: 1 armourNon Combat Move - Japanese 
 1 bomber moved from Evenki National Okrug to Yakut S.S.R.
 2 fighters moved from Fukien to 37 Sea ZonePlace Units - Japanese 
 4 fighters placed in Japan
 2 armour and 2 infantry placed in East IndiesTurn Complete - Japanese 
 Japanese collect 42 PUs; end with 46 PUs
 Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 5 Research Technology - British 
 British spend 0 on tech rolls
 British rolls : 0/1 hitsPurchase Units - British 
 Turning on Edit Mode
 EDIT: Adding Technology Shipyards for British
 EDIT: Turning off Edit Mode
 British buy 1 armour, 1 carrier and 2 transports; Remaining resources: 1 techTokens; 2 PUs;Combat Move - British 
 1 armour and 1 infantry moved from Finland to Karelia S.S.R.
 1 armour moved from Karelia S.S.R. to Archangel
 1 submarine moved from 3 Sea Zone to 8 Sea ZoneNon Combat Move - British 
 2 fighters moved from United Kingdom to 8 Sea ZonePlace Units - British 
 1 carrier placed in 8 Sea Zone
 2 transports placed in 8 Sea Zone
 1 armour placed in United KingdomTurn Complete - British 
 British collect 24 PUs; end with 26 PUs
 Objective 1: British met a national objective for an additional 5 PUs; end with 31 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 5 Purchase Units - Italians 
 Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians 
 1 infantry moved from Italian Africa to Rhodesia
 Italians take Rhodesia from British
 1 armour moved from Caucasus to Kazakh S.S.R.
 Italians take Kazakh S.S.R. from Russians
 1 armour moved from Kazakh S.S.R. to Russia
 8 artilleries and 7 infantry moved from Caucasus to Russia
 1 fighter moved from Belgian Congo to 14 Sea Zone
 2 transports moved from 16 Sea Zone to 14 Sea ZoneCombat - Italians 
 Battle in Russia
 Italians attack with 1 armour, 8 artilleries and 7 infantry
 Russians defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory and 3 infantry
 Italians roll dice for 1 armour, 8 artilleries and 7 infantry in Russia, round 2 : 8/16 hits
 Russians roll dice for 3 armour, 3 artilleries and 3 infantry in Russia, round 2 : 4/9 hits
 3 infantry owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 infantry owned by the Italians lost in Russia
 Italians roll dice for 1 armour, 8 artilleries and 3 infantry in Russia, round 3 : 4/12 hits
 Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits
 1 armour owned by the Russians lost in Russia
 Italians captures 24PUs while taking Russians capital
 Italians win, taking Russia from Russians with 1 armour, 8 artilleries and 3 infantry remaining. Battle score for attacker is 24
 Casualties for Italians: 4 infantry
 Casualties for Russians: 3 armour, 3 artilleries and 3 infantryNon Combat Move - Italians Place Units - Italians 
 1 fighter placed in 14 Sea Zone
 2 artilleries and 3 infantry placed in Italy
 1 infantry placed in CaucasusTurn Complete - Italians 
 Italians collect 29 PUs; end with 53 PUs
 Objective 1: Italians met a national objective for an additional 5 PUs; end with 58 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from 16 Sea Zone: 1 transport
 EDIT: Adding units owned by Italians to 14 Sea Zone: 1 transport
 EDIT: Turning off Edit Mode
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 5 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans rolls : 0/1 hitsPurchase Units - Americans 
 Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 techTokens; 0 PUs;Purchase Units - Chinese 
 Chinese builds 1 units.Combat Move - Americans 
 2 fighters moved from 62 Sea Zone to Yakut S.S.R.
 1 armour moved from Manchuria to Suiyuan
 Chinese take Suiyuan from Japanese
 1 armour moved from Suiyuan to Ningxia
 Chinese take Ningxia from Japanese
 3 infantry moved from Manchuria to Kiangsu
 Chinese take Kiangsu from Japanese
 4 bombers moved from Eastern United States to United Kingdom
 1 fighter moved from West Indies to Morocco Algeria
 2 infantry moved from Western Canada to Alaska
 2 armour and 2 infantry moved from Morocco Algeria to Libya
 Americans take Libya from Italians
 2 battleships, 1 carrier, 2 destroyers and 2 transports moved from 62 Sea Zone to 64 Sea Zone
 1 artillery moved from Eastern United States to Eastern CanadaCombat - Americans 
 Battle in Yakut S.S.R.
 Americans attack with 2 fighters
 Japanese defend with 1 bomber
 Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits
 Japanese roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits
 1 bomber owned by the Japanese lost in Yakut S.S.R.
 Americans win with 2 fighters remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 bomberNon Combat Move - Americans 
 2 fighters moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Americans 
 1 carrier and 1 transport placed in 56 Sea Zone
 2 fighters placed in 56 Sea Zone
 2 armour and 1 artillery placed in Western United StatesPlace Units - Chinese 
 1 infantry placed in KiangsuTurn Complete - Americans 
 Americans collect 42 PUs; end with 42 PUs
 Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
 Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
 Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 6 Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans rolls : 0/1 hitsPurchase Units - Germans 
 Germans buy 4 fighters; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans 
 2 fighters moved from Egypt to 8 Sea Zone
 1 bomber moved from Germany to 8 Sea Zone
 1 fighter moved from Germany to 8 Sea Zone
 2 infantry moved from Baltic States to Karelia S.S.R.
 5 armour moved from East Poland to Karelia S.S.R.
 Germans take Belorussia from Russians
 1 armour moved from Eastern Ukraine to Karelia S.S.R.
 1 infantry moved from East Poland to Belorussia
 3 artilleries and 4 infantry moved from East Poland to Eastern Ukraine
 1 artillery and 3 infantry moved from Poland to East PolandCombat - Germans 
 Battle in Karelia S.S.R.
 Germans attack with 6 armour and 2 infantry
 British defend with 1 infantry; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
 Germans roll dice for 6 armour and 2 infantry in Karelia S.S.R., round 2 : 4/8 hits
 Russians roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 0/5 hits
 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the British lost in Karelia S.S.R.
 Germans roll dice for 6 armour and 2 infantry in Karelia S.S.R., round 3 : 3/8 hits
 Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits
 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
 Germans win, taking Karelia S.S.R. from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 17
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantry
 Casualties for Russians: 2 armour, 1 artillery and 1 infantry
 Battle in 8 Sea Zone
 Germans attack with 1 bomber and 3 fighters
 British defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
 1 submarine owned by the British Submerged
 Germans roll dice for 1 bomber and 3 fighters in 8 Sea Zone, round 2 : 3/4 hits
 British roll dice for 1 carrier, 2 fighters and 2 transports in 8 Sea Zone, round 2 : 1/3 hits
 1 fighter owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 8 Sea Zone
 2 transports owned by the British lost in 8 Sea Zone
 Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 33
 Casualties for Germans: 1 fighter
 Casualties for British: 1 carrier, 2 fighters and 2 transportsNon Combat Move - Germans 
 1 fighter moved from 8 Sea Zone to Italy
 1 bomber moved from 8 Sea Zone to Italy
 1 fighter moved from 8 Sea Zone to France
 1 infantry moved from Germany to France
 3 infantry moved from Germany to France
 1 infantry moved from Germany to France
 4 artilleries moved from Germany to Balkans
 1 infantry moved from Trans-Jordan to PersiaPlace Units - Germans 
 4 fighters placed in GermanyTurn Complete - Germans 
 Germans collect 33 PUs; end with 33 PUs
 Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
 Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
 Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 6 Research Technology - Japanese 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 6 Research Technology - Japanese Purchase Units - Japanese 
 Japanese buy 3 carriers and 1 destroyer; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Japanese 
 2 armour moved from French Indo-China Thailand to Hupeh
 1 infantry moved from French Indo-China Thailand to Kwangtung
 Japanese take Kwangtung from British
 1 infantry moved from Fukien to Kiangsu
 3 fighters moved from Japan to Kiangsu
 1 artillery moved from Persia to Kazakh S.S.R.
 2 infantry moved from Persia to Kazakh S.S.R.
 2 transports moved from 34 Sea Zone to 38 Sea Zone
 1 infantry moved from French Indo-China Thailand to 37 Sea Zone
 1 infantry and 1 transport moved from 37 Sea Zone to 50 Sea Zone
 1 infantry moved from 50 Sea Zone to Philippine Islands
 Japanese take Philippine Islands from Americans
 1 transport moved from 37 Sea Zone to 61 Sea Zone
 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 50 Sea ZoneCombat - Japanese 
 Battle in Kiangsu
 Japanese attack with 3 fighters and 1 infantry
 Americans defend with 3 infantry; Chinese defend with 1 infantry
 Japanese roll dice for 3 fighters and 1 infantry in Kiangsu, round 2 : 2/4 hits
 Chinese roll dice for 4 infantry in Kiangsu, round 2 : 1/4 hits
 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
 retreated to Kiangsu
 Chinese win with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Americans: 1 infantry
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Kazakh S.S.R.
 Japanese attack with 1 artillery and 2 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
 Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
 1 infantry owned by the Japanese lost in Kazakh S.S.R.
 Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits
 Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits
 Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 5 : 1/2 hits
 Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 0/1 hits
 1 infantry owned by the Russians lost in Kazakh S.S.R.
 Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Hupeh
 Japanese attack with 2 armour
 Russians defend with 1 armour
 Japanese roll dice for 2 armour in Hupeh, round 2 : 0/2 hits
 Chinese roll dice for 1 armour in Hupeh, round 2 : 0/1 hits
 Japanese roll dice for 2 armour in Hupeh, round 3 : 1/2 hits
 Chinese roll dice for 1 armour in Hupeh, round 3 : 1/1 hits
 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Hupeh
 Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0
 Casualties for Russians: 1 armour
 Casualties for Japanese: 1 armourNon Combat Move - Japanese 
 1 fighter moved from Kiangsu to Fukien
 2 fighters moved from Kiangsu to Fukien
 6 fighters moved from Japan to 62 Sea ZonePlace Units - Japanese 
 3 carriers and 1 destroyer placed in 62 Sea ZoneTurn Complete - Japanese 
 Japanese collect 42 PUs; end with 43 PUs
 Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
 Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 6 Research Technology - British 
 British spend 0 on tech rolls
 British rolls : 0/1 hitsPurchase Units - British 
 British buy 3 fighters; Remaining resources: 1 techTokens; 1 PUs;Combat Move - British 
 1 armour moved from Archangel to Evenki National OkrugNon Combat Move - British Place Units - British 
 3 fighters placed in United KingdomTurn Complete - British 
 British collect 22 PUs; end with 23 PUs
 Objective 1: British met a national objective for an additional 5 PUs; end with 28 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 6 Purchase Units - Italians 
 Italians buy 3 armour, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians 
 1 battleship moved from 14 Sea Zone to 13 Sea Zone
 1 infantry moved from Italy to 14 Sea Zone
 1 artillery moved from Italy to 14 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
 1 infantry moved from 13 Sea Zone to Morocco Algeria
 1 artillery moved from 13 Sea Zone to Morocco Algeria
 2 infantry moved from Italy to 14 Sea Zone
 1 artillery moved from Italy to 14 Sea Zone
 1 armour moved from Russia to Chinghai
 Italians take Novosibirsk from Russians
 Italians take Chinghai from Chinese
 1 infantry moved from Russia to Archangel
 Italians take Archangel from Russians
 1 artillery moved from Russia to Caucasus
 1 artillery and 2 infantry moved from 14 Sea Zone to Libya
 2 fighters moved from 14 Sea Zone to Libya
 1 artillery moved from Russia to Caucasus
 2 artilleries moved from Russia to Urals
 Italians take Urals from Russians
 2 infantry moved from Russia to Caucasus
 1 artillery moved from Russia to Urals
 3 artilleries moved from Russia to Novosibirsk
 1 infantry moved from Rhodesia to Belgian CongoCombat - Italians 
 Battle in Libya
 Italians attack with 1 artillery, 2 fighters and 2 infantry
 Americans defend with 2 armour and 2 infantry
 Italians roll dice for 2 cruisers in Libya, round 2 : 1/2 hits
 Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Libya, round 2 : 0/5 hits
 Americans roll dice for 2 armour and 2 infantry in Libya, round 2 : 1/4 hits
 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
 Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 3 : 2/4 hits
 Americans roll dice for 2 armour and 1 infantry in Libya, round 3 : 1/3 hits
 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
 Italians roll dice for 1 artillery and 2 fighters in Libya, round 4 : 2/3 hits
 Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits
 1 armour owned by the Americans lost in Libya
 Italians win, taking Libya from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
 Casualties for Italians: 2 infantry
 Casualties for Americans: 2 armour and 2 infantry
 Battle in Morocco Algeria
 Italians attack with 1 artillery and 1 infantry
 Americans defend with 1 fighter
 Italians roll dice for 1 battleship in Morocco Algeria, round 2 : 1/1 hits
 Americans roll dice for 1 fighter in Morocco Algeria, round 2 : 1/1 hits
 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria
 Italians win, taking Morocco Algeria from Americans with 1 artillery remaining. Battle score for attacker is 7
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 fighter
 Battle in Caucasus
 Italians attack with 2 artilleries and 2 infantry
 Russians defend with 1 aaGun, 1 armour and 1 factory
 Italians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 3/4 hits
 Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
 Italians win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
 Casualties for Italians: 1 infantry
 Casualties for Russians: 1 armourNon Combat Move - Italians 
 2 fighters moved from Libya to 14 Sea ZonePlace Units - Italians 
 1 carrier and 2 fighters placed in 14 Sea Zone
 3 infantry placed in Italy
 Italians undo move 2.
 2 armour and 1 infantry placed in Italy
 1 armour and 2 infantry placed in RussiaTurn Complete - Italians 
 Italians collect 33 PUs; end with 33 PUs
 Objective 1: Italians met a national objective for an additional 5 PUs; end with 38 PUs
 Objective 2: Italians met a national objective for an additional 5 PUs; end with 43 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from 14 Sea Zone: 1 carrier
 EDIT: Removing units owned by Italians from 14 Sea Zone: 2 fighters
 EDIT: Adding units owned by Italians to 13 Sea Zone: 2 carriers and 2 fighters
 EDIT: Turning off Edit Mode
- 
					
					
					
					
 sorry I forgot to make a non combat move and edit it during the unit placeemnt: moved one carrier to west med and the 2 fighters attacking Lybia land on it. Actually I edited in 2 carriers instead than one, please remove one of the carris in west med Enjoy the yankee 


 
		 
		





