@Stucifer submerge sub?
Humantorpedo vs Ian0
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 2 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans rolls : 1/1 hits
 Germans removing all Technology Tokens after successful research.
 Germans discover Long Range AircraftActivate Technology - Germans 
 Germans activating Long Range AircraftPurchase Units - Germans 
 Germans buy 3 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans 
 1 artillery moved from Germany to 5 Sea Zone
 1 infantry moved from Germany to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
 1 artillery moved from 5 Sea Zone to Karelia S.S.R.
 1 infantry moved from Finland to Karelia S.S.R.
 1 infantry moved from Finland to Karelia S.S.R.
 2 armour, 1 artillery and 3 infantry moved from Baltic States to Karelia S.S.R.
 2 armour moved from East Poland to Karelia S.S.R.
 1 transport moved from 15 Sea Zone to 14 Sea Zone
 1 infantry moved from Libya to Morocco Algeria
 1 transport moved from 14 Sea Zone to 13 Sea Zone
 2 infantry moved from France to 13 Sea Zone
 2 infantry moved from 13 Sea Zone to Morocco Algeria
 2 fighters moved from France to 12 Sea Zone
 1 bomber moved from Libya to Morocco Algeria
 2 infantry moved from France to Northwestern Europe
 1 infantry moved from Germany to Northwestern EuropeCombat - Germans 
 Battle in Northwestern Europe
 Germans attack with 3 infantry
 British defend with 1 infantry
 Germans roll dice for 3 infantry in Northwestern Europe, round 2 : 0/3 hits
 British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
 Germans roll dice for 3 infantry in Northwestern Europe, round 3 : 0/3 hits
 British roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits
 Germans roll dice for 3 infantry in Northwestern Europe, round 4 : 0/3 hits
 British roll dice for 1 infantry in Northwestern Europe, round 4 : 0/1 hits
 Germans roll dice for 3 infantry in Northwestern Europe, round 5 : 1/3 hits
 British roll dice for 1 infantry in Northwestern Europe, round 5 : 1/1 hits
 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
 Germans win, taking Northwestern Europe from British with 2 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantry
 Battle in Karelia S.S.R.
 Germans attack with 4 armour, 2 artilleries and 6 infantry
 Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 6 infantry
 Germans roll dice for 4 armour, 2 artilleries and 6 infantry in Karelia S.S.R., round 2 : 4/12 hits
 Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Karelia S.S.R., round 2 : 0/9 hits
 4 infantry owned by the Russians lost in Karelia S.S.R.
 Germans roll dice for 4 armour, 2 artilleries and 6 infantry in Karelia S.S.R., round 3 : 2/12 hits
 Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Karelia S.S.R., round 3 : 1/5 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
 Germans roll dice for 4 armour, 2 artilleries and 5 infantry in Karelia S.S.R., round 4 : 5/11 hits
 Russians roll dice for 1 armour and 2 artilleries in Karelia S.S.R., round 4 : 1/3 hits
 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
 Germans win, taking Karelia S.S.R. from Russians with 4 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 25
 Casualties for Germans: 2 infantry
 Casualties for Russians: 1 armour, 2 artilleries and 6 infantry
 Battle in 12 Sea Zone
 Germans attack with 2 fighters
 Americans defend with 1 destroyer and 1 transport
 Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits
 Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 12 Sea Zone
 1 transport owned by the Americans lost in 12 Sea Zone
 Germans win with 2 fighters remaining. Battle score for attacker is 15
 Casualties for Americans: 1 destroyer and 1 transport
 Battle in Morocco Algeria
 Germans attack with 1 bomber and 3 infantry
 Americans defend with 1 artillery and 1 infantry
 Germans roll dice for 1 bomber and 3 infantry in Morocco Algeria, round 2 : 1/4 hits
 Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits
 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
 Germans roll dice for 1 bomber and 2 infantry in Morocco Algeria, round 3 : 1/3 hits
 Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 1/1 hits
 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Morocco Algeria
 Germans win, taking Morocco Algeria from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 2 infantry
 Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans 
 2 fighters moved from 12 Sea Zone to France
 1 bomber moved from Morocco Algeria to France
 1 infantry moved from Germany to France
 1 artillery moved from Germany to Poland
 2 infantry moved from Germany to Poland
 1 infantry moved from Germany to France
 1 infantry moved from East Poland to Ukraine
 1 artillery moved from East Poland to UkrainePlace Units - Germans 
 3 artilleries, 2 fighters and 5 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 37 PUs; end with 37 PUs
 Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
 Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
 Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
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 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 2 Research Technology - Japanese 
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 2 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese rolls : 0/1 hitsPurchase Units - Japanese 
 Japanese buy 3 armour, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from East Indies to 38 Sea Zone
 1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
 1 fighter moved from 37 Sea Zone to Anglo-Egypt Sudan
 1 infantry moved from Philippine Islands to 50 Sea Zone
 1 artillery moved from Philippine Islands to 50 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone
 1 infantry moved from 37 Sea Zone to Burma
 Japanese take Burma from British
 1 artillery moved from 37 Sea Zone to Burma
 2 infantry moved from Kwangtung to 61 Sea Zone
 2 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
 2 infantry moved from 37 Sea Zone to Burma
 1 infantry moved from Hupeh to Sikang
 Japanese take Sikang from Chinese
 1 armour moved from Fukien to Yunnan
 1 infantry moved from Fukien to Yunnan
 2 infantry moved from Hupeh to Ningxia
 1 fighter moved from French Indo-China Thailand to Ningxia
 2 infantry moved from Suiyuan to Manchuria
 1 fighter moved from Kiangsu to Manchuria
 2 fighters moved from 62 Sea Zone to Manchuria
 1 transport moved from 61 Sea Zone to 60 Sea Zone
 1 infantry moved from Okinawa to 60 Sea Zone
 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
 1 artillery moved from Japan to 62 Sea Zone
 1 artillery moved from 62 Sea Zone to Manchuria
 1 infantry moved from 62 Sea Zone to Manchuria
 1 fighter moved from French Indo-China Thailand to Manchuria
 2 infantry moved from Borneo to 49 Sea Zone
 2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
 2 infantry moved from 37 Sea Zone to Burma
 1 battleship moved from 50 Sea Zone to 37 Sea Zone
 1 cruiser moved from 50 Sea Zone to 37 Sea Zone
 1 armour moved from Japan to 62 Sea Zone
 1 infantry moved from Japan to 62 Sea Zone
 1 armour moved from 62 Sea Zone to Manchuria
 1 infantry moved from 62 Sea Zone to ManchuriaCombat - Japanese 
 Battle in Manchuria
 Japanese attack with 1 armour, 1 artillery, 4 fighters and 4 infantry
 Russians defend with 7 infantry
 Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 4 infantry in Manchuria, round 2 : 4/10 hits
 Chinese roll dice for 7 infantry in Manchuria, round 2 : 3/7 hits
 3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
 Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Manchuria, round 3 : 3/7 hits
 Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits
 1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
 Japanese win, taking Manchuria from Chinese with 1 armour and 4 fighters remaining. Battle score for attacker is 5
 Casualties for Russians: 7 infantry
 Casualties for Japanese: 1 artillery and 4 infantry
 Battle in Yunnan
 Japanese attack with 1 armour and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits
 Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Ningxia
 Japanese attack with 1 fighter and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 0/3 hits
 Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits
 Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 1/3 hits
 Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits
 1 infantry owned by the Chinese lost in Ningxia
 Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Anglo-Egypt Sudan
 Japanese attack with 1 fighter and 1 infantry
 British defend with 1 bomber
 Japanese roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits
 British roll dice for 1 bomber in Anglo-Egypt Sudan, round 2 : 0/1 hits
 Japanese roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 3 : 1/2 hits
 British roll dice for 1 bomber in Anglo-Egypt Sudan, round 3 : 0/1 hits
 1 bomber owned by the British lost in Anglo-Egypt Sudan
 Japanese win, taking Anglo-Egypt Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
 Casualties for British: 1 bomberNon Combat Move - Japanese 
 1 carrier moved from 37 Sea Zone to 34 Sea Zone
 1 fighter moved from Anglo-Egypt Sudan to 34 Sea Zone
 1 fighter moved from Ningxia to Hupeh
 1 fighter moved from Manchuria to French Indo-China Thailand
 3 fighters moved from Manchuria to 62 Sea ZonePlace Units - Japanese 
 1 fighter, 1 submarine and 1 transport placed in 62 Sea Zone
 3 armour and 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 37 PUs
 Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
 Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
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 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 2 Research Technology - Italians 
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 2 Research Technology - Italians Purchase Units - Italians 
 Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians 
 1 battleship moved from 15 Sea Zone to 13 Sea Zone
 1 transport moved from 15 Sea Zone to 14 Sea Zone
 1 armour moved from Trans-Jordan to Anglo-Egypt Sudan
 1 infantry moved from Egypt to Anglo-Egypt Sudan
 1 infantry moved from Trans-Jordan to Egypt
 1 fighter moved from Libya to 13 Sea Zone
 1 infantry moved from Italy to Balkans
 2 cruisers moved from 15 Sea Zone to 14 Sea Zone
 1 infantry moved from Italy to Balkans
 1 artillery moved from Italy to BalkansCombat - Italians 
 Battle in 13 Sea Zone
 Italians attack with 1 battleship and 1 fighter
 British defend with 1 destroyer
 Italians roll dice for 1 battleship and 1 fighter in 13 Sea Zone, round 2 : 2/2 hits
 British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the British lost in 13 Sea Zone
 Italians win with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyerNon Combat Move - Italians 
 1 fighter moved from 13 Sea Zone to FrancePlace Units - Italians 
 1 transport placed in 14 Sea Zone
 1 artillery and 4 infantry placed in ItalyTurn Complete - Italians 
 Italians collect 13 PUs; end with 13 PUs
 Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
 Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
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 Here is the save file of Italian move with edited amazing victory of UK in Poland! Let’s see! 
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 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 3 Research Technology - Germans 
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 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 3 Research Technology - Germans 
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 the what if game is at https://www.axisandallies.org/forums/index.php?topic=42259.0 
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 3 Research Technology - Germans 
 Turning on Edit Mode
 EDIT: Turning off Edit ModePurchase Units - Germans 
 Germans repair damage of 1x factory; Remaining resources: 0 techTokens; 51 PUs;
 Germans buy 6 armour and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans 
 1 infantry moved from Morocco Algeria to Libya
 1 bomber moved from France to 5 Sea Zone
 2 fighters moved from France to Germany
 4 fighters moved from Germany to 5 Sea Zone
 1 artillery moved from Poland to East Poland
 1 infantry moved from Poland to East Poland
 1 armour moved from Karelia S.S.R. to Baltic States
 1 infantry moved from Poland to Baltic States
 3 armour, 2 artilleries and 4 infantry moved from Karelia S.S.R. to BelorussiaCombat - Germans 
 Battle in Belorussia
 Germans attack with 3 armour, 2 artilleries and 4 infantry
 Russians defend with 1 artillery and 2 infantry
 Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Belorussia, round 2 : 5/9 hits
 Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits
 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
 Germans win, taking Belorussia from Russians with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 2 infantry
 Battle in 5 Sea Zone
 Germans attack with 1 bomber and 4 fighters
 British defend with 1 battleship, 1 destroyer and 2 transports; Russians defend with 1 submarine
 1 submarine owned by the Russians Submerged
 Germans roll dice for 1 bomber and 4 fighters in 5 Sea Zone, round 2 : 4/5 hits
 British roll dice for 1 battleship, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 0/2 hits
 1 destroyer owned by the British, 1 transport owned by the British and 1 battleship owned by the British lost in 5 Sea Zone
 1 transport owned by the British lost in 5 Sea Zone
 Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 42
 Casualties for British: 1 battleship, 1 destroyer and 2 transports
 Battle in East Poland
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 1/2 hits
 Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in East Poland
 Germans win, taking East Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 1 armour and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/2 hits
 Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 infantry moved from France to Germany
 3 artilleries and 5 infantry moved from Germany to Poland
 1 bomber moved from 5 Sea Zone to Northwestern Europe
 4 fighters moved from 5 Sea Zone to Northwestern Europe
 1 bomber moved from Northwestern Europe to FrancePlace Units - Germans 
 2 armour placed in Karelia S.S.R.
 4 armour and 2 fighters placed in GermanyTurn Complete - Germans 
 Germans collect 36 PUs; end with 37 PUs
 Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
 Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
 Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
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 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 3 Research Technology - Japanese 
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 3 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese rolls : 0/1 hitsPurchase Units - Japanese 
 Japanese buy 1 bomber, 1 factory and 2 fighters; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Japanese 
 1 armour moved from Manchuria to Soviet Far East
 Japanese take Buryatia S.S.R. from Russians
 Japanese take Soviet Far East from Russians
 1 infantry moved from Sikang to Chinghai
 Japanese take Chinghai from Chinese
 2 infantry moved from Ningxia to Chinghai
 1 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone
 1 infantry moved from Burma to India
 Japanese take India from British
 4 infantry moved from Burma to 37 Sea Zone
 1 artillery moved from Burma to 37 Sea Zone
 1 fighter moved from 34 Sea Zone to Persia
 1 infantry moved from 34 Sea Zone to Persia
 1 artillery, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 37 Sea Zone to 34 Sea Zone
 1 artillery and 4 infantry moved from 34 Sea Zone to Persia
 1 armour moved from Yunnan to Chinghai
 1 fighter moved from Hupeh to Chinghai
 1 submarine moved from 62 Sea Zone to 50 Sea Zone
 1 fighter moved from French Indo-China Thailand to 50 Sea Zone
 1 infantry moved from Yunnan to BurmaCombat - Japanese 
 Battle in 50 Sea Zone
 Japanese attack with 1 fighter and 1 submarine
 British defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 fighter in 50 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Japanese lost in 50 Sea Zone
 Japanese roll dice for 1 fighter in 50 Sea Zone, round 3 : 1/1 hits
 British roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 1/1 hits
 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 50 Sea Zone
 British win with 1 transport remaining. Battle score for attacker is -8
 Casualties for British: 1 destroyer
 Casualties for Japanese: 1 fighter and 1 submarine
 Battle in Persia
 Japanese attack with 1 artillery, 1 fighter and 5 infantry
 British defend with 1 aaGun, 1 artillery and 4 infantry
 AA fire in Persia : 0/1 hits
 Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits
 Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Persia, round 2 : 2/7 hits
 British roll dice for 1 artillery and 4 infantry in Persia, round 2 : 4/5 hits
 4 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 2/3 hits
 British roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits
 1 artillery owned by the British and 1 infantry owned by the British lost in Persia
 Japanese win, taking Persia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 artillery and 4 infantry
 Casualties for Japanese: 4 infantryNon Combat Move - Japanese 
 1 fighter moved from Persia to 38 Sea Zone
 1 carrier moved from 34 Sea Zone to 38 Sea Zone
 1 fighter moved from Chinghai to YunnanPlace Units - Japanese 
 1 bomber and 2 fighters placed in Japan
 1 factory placed in East IndiesTurn Complete - Japanese 
 Japanese collect 42 PUs; end with 42 PUs
 Objective 3: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
 Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
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 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 3 Research Technology - British 
 British spend 0 on tech rolls
 British rolls : 0/1 hitsPurchase Units - British 
 British buy 1 carrier and 2 fighters; Remaining resources: 1 techTokens; 0 PUs;Combat Move - British 
 1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
 1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 2 Sea Zone to 3 Sea Zone
 1 armour and 1 infantry moved from 3 Sea Zone to Norway
 British take Norway from Germans
 1 infantry moved from Philippine Islands to 50 Sea Zone
 1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone
 1 infantry moved from 61 Sea Zone to Kwangtung
 British take Kwangtung from JapaneseCombat - British Non Combat Move - British Place Units - British 
 1 carrier placed in 3 Sea Zone
 2 fighters placed in 3 Sea ZoneTurn Complete - British 
 British collect 28 PUs; end with 28 PUs
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 armour, 1 artillery and 2 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians 
 1 artillery moved from Italy to 14 Sea Zone
 3 infantry moved from Italy to 14 Sea Zone
 1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
 1 artillery and 3 infantry moved from 16 Sea Zone to Caucasus
 1 infantry moved from Anglo-Egypt Sudan to Italian Africa
 Italians take Italian Africa from British
 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
 Italians take French Equatorial Africa from British
 1 armour moved from French Equatorial Africa to Belgian Congo
 Italians take Belgian Congo from BritishCombat - Italians 
 Battle in Caucasus
 Italians attack with 1 artillery and 3 infantry
 Russians defend with 1 aaGun, 1 factory and 1 infantry
 Italians roll dice for 2 cruisers in Caucasus, round 2 : 2/2 hits
 Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Caucasus
 Italians win, taking Caucasus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Italians 
 1 infantry moved from France to Italy
 1 artillery moved from France to Italy
 1 infantry moved from Italy to Balkans
 1 fighter moved from France to Egypt
 1 infantry moved from Egypt to Anglo-Egypt Sudan
 1 battleship moved from 13 Sea Zone to 14 Sea ZonePlace Units - Italians 
 2 transports placed in 14 Sea Zone
 1 armour and 1 artillery placed in ItalyTurn Complete - Italians 
 Italians collect 20 PUs; end with 20 PUs
 Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs
 Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs
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 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 4 Research Technology - Germans 
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 4 Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans rolls : 0/1 hitsPurchase Units - Germans 
 Germans buy 4 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans 
 1 bomber moved from France to 3 Sea Zone
 4 fighters moved from Northwestern Europe to 3 Sea Zone
 2 fighters moved from Germany to 3 Sea Zone
 3 artilleries and 5 infantry moved from Poland to Bulgaria Romania
 4 armour moved from Germany to Bulgaria Romania
 2 armour moved from Karelia S.S.R. to Archangel
 1 infantry moved from Baltic States to Karelia S.S.R.
 1 armour moved from Baltic States to Ukraine
 1 artillery and 1 infantry moved from East Poland to Ukraine
 1 infantry moved from Libya to EgyptCombat - Germans 
 Battle in Bulgaria Romania
 Germans attack with 4 armour, 3 artilleries and 5 infantry
 Russians defend with 2 artilleries and 3 infantry
 Germans roll dice for 4 armour, 3 artilleries and 5 infantry in Bulgaria Romania, round 2 : 5/12 hits
 Russians roll dice for 2 artilleries and 3 infantry in Bulgaria Romania, round 2 : 0/5 hits
 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bulgaria Romania
 Germans win, taking Bulgaria Romania from Russians with 4 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 17
 Casualties for Russians: 2 artilleries and 3 infantry
 Battle in 3 Sea Zone
 Germans attack with 1 bomber and 6 fighters
 British defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
 1 submarine owned by the British Submerged
 Germans roll dice for 1 bomber and 6 fighters in 3 Sea Zone, round 2 : 3/7 hits
 British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 3 Sea Zone, round 2 : 3/4 hits
 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 3 Sea Zone
 Germans roll dice for 1 bomber and 3 fighters in 3 Sea Zone, round 3 : 3/4 hits
 British roll dice for 1 fighter and 1 transport in 3 Sea Zone, round 3 : 1/1 hits
 1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 3 Sea Zone
 Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 13
 Casualties for Germans: 4 fighters
 Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport
 Battle in Ukraine
 Germans attack with 1 armour, 1 artillery and 1 infantry
 Russians defend with 2 infantry
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 0/3 hits
 Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
 1 infantry owned by the Germans lost in Ukraine
 Germans roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 2/2 hits
 Russians roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits
 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine
 Russians win with no units remaining. Battle score for attacker is -6
 Casualties for Germans: 1 armour, 1 artillery and 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Archangel
 Germans attack with 2 armour
 Russians defend with 1 infantry
 Germans roll dice for 2 armour in Archangel, round 2 : 1/2 hits
 Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Archangel
 Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 infantry moved from Northwestern Europe to Germany
 2 infantry moved from Germany to Poland
 2 fighters moved from 3 Sea Zone to Poland
 1 bomber moved from 3 Sea Zone to GermanyPlace Units - Germans 
 2 armour placed in Karelia S.S.R.
 2 armour, 1 artillery, 2 fighters and 1 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 35 PUs; end with 35 PUs
 Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
 Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
 Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
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 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 4 Research Technology - Japanese 
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 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 4 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese rolls : 1/1 hits
 Japanese removing all Technology Tokens after successful research.
 Japanese discover Jet PowerActivate Technology - Japanese 
 Japanese activating Jet PowerPurchase Units - Japanese 
 Japanese buy 2 armour, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese 
 1 artillery moved from Persia to 34 Sea Zone
 1 infantry moved from Persia to 34 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone
 1 infantry moved from 28 Sea Zone to Union of South Africa
 1 artillery moved from 28 Sea Zone to Union of South Africa
 1 transport moved from 34 Sea Zone to 35 Sea Zone
 1 infantry moved from India to 35 Sea Zone
 1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
 1 infantry moved from 32 Sea Zone to French Madagascar
 Japanese take French Madagascar from British
 1 cruiser moved from 34 Sea Zone to 38 Sea Zone
 1 battleship moved from 34 Sea Zone to 38 Sea Zone
 2 transports moved from 34 Sea Zone to 38 Sea Zone
 1 armour moved from Chinghai to Kazakh S.S.R.
 Japanese take Kazakh S.S.R. from Russians
 1 armour moved from Kazakh S.S.R. to Novosibirsk
 Japanese take Novosibirsk from Russians
 3 infantry moved from Chinghai to Novosibirsk
 1 armour moved from Soviet Far East to Stanovoj Chrebet
 Japanese take Stanovoj Chrebet from Russians
 1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 infantry moved from Burma to French Indo-China Thailand
 1 bomber moved from Japan to 61 Sea ZoneCombat - Japanese 
 Battle in 61 Sea Zone
 Japanese attack with 1 bomber
 British defend with 1 transport
 1 transport owned by the British lost in 61 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Union of South Africa
 Japanese attack with 1 artillery and 1 infantry
 Americans defend with 1 bomber
 Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits
 British roll dice for 1 bomber in Union of South Africa, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 3 : 1/2 hits
 British roll dice for 1 bomber in Union of South Africa, round 3 : 0/1 hits
 1 bomber owned by the Americans lost in Union of South Africa
 Japanese win, taking Union of South Africa from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
 Casualties for Americans: 1 bomberNon Combat Move - Japanese 
 1 aaGun moved from Persia to India
 1 carrier moved from 38 Sea Zone to 36 Sea Zone
 1 fighter moved from 38 Sea Zone to 36 Sea Zone
 1 fighter moved from Yunnan to 36 Sea Zone
 1 bomber moved from 61 Sea Zone to JapanPlace Units - Japanese 
 3 fighters placed in Japan
 1 submarine placed in 62 Sea Zone
 2 armour and 2 infantry placed in East IndiesTurn Complete - Japanese 
 Japanese collect 50 PUs; end with 50 PUs
 Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
 Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
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 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 4 Research Technology - Italians 
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 Test summary from TripleA, engine version: 1.9, time: 11:12:52 


 
		 
		





