Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCaesar1 (X) Vs. Tirano (L+16)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from France to Southern France
Germans take Southern France from French
2 artilleries and 4 mech_infantrys moved from France to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to Normandy Bordeaux -
Intercept London?
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no





